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COLORING THE GLOBAL FUTURE Pasca Sarjana UG Perancangan Perangkat Lunak Design for Software – visual design & Interaction Design

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COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

COLORING THE GLOBAL FUTURE

Pasca Sarjana UG

Perancangan Perangkat Lunak Design for Software – visual design & Interaction Design

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Design for Software: A Playbook for Developers, Erik Climzcak, 2013

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Lanjutkan tugas perkelompok untuk visual desain : Typography, visual communication dan motion Setelah Selesai Prototype 1 menjadi Prototype 2.

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Typography typography is one that will benefit your applications the most. It can massively improve the usability and overall aesthetic quality of your application Eight Ways to Improve Your Typography : 1.  Pick a Scale and Stick with It 2.  Use Consistent Spacing 3.  Consider the Measure 4.  A Little Can Go a Long Way 5.  Pick a Good Body Font 6.  Use a Single Family 7.  Combine Two to Three Typefaces 8.  Use a Good Ampersand

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Visual Communication 1. Design As Though You’re Designing for Yourself 2. Be Consistent Five Ways to Clarify Your Design 1. Slap a Grid on It 2. Establish Hierarchy 3. Remove the Junk 4. Check for Parallelism 5. Create Clear Affordances

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

MOTION When Should I Use Motion? : - Communicating status -  Providing feedback -  Showing changes in state -  Attracting attention -  Orienting the user -  Indicating progress -  Adding or removing list items -  Sorting, filtering, or reordering items

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

IV. INTERACTION DESIGN

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

few other things to avoid when trying to facilitate flow :

•  Avoid repeatedly prompting users for credentials •  Avoid asking users to fill out surveys •  Avoid input of unnecessary information •  Avoid asking multiple times for the same thing •  Avoid sign up or sign in before the application is useable •  Avoid using a modal pop-up to tell users an action was

successful

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Designing for Usability + Learnability •  Efficient •  Understandable •  Flexible •  Easy to remember

•  Is easy to learn •  Has clear operation •  Is Attractive •  Is Focused

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Ergonomics

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

In general, some digital displays just don’t have the brightness to overpower the sun’s intensity. When you need to design a UI intended for outdoor use, it’s best to embrace highcontrast design tactics. Here are some high-contrast techniques I’ve used to deal with intense lighting conditions: > Use white text on a black background. > Use black text on a white background. > Increase the font sizes. > Use thicker font weights. > Use sentence case rather than all caps for better letter recognition. > Avoid using gray text on a gray background.

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

DESIGN PATTERN “A general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations.”

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Pttrns.com : specializes in mobile design patterns.

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

TUGAS 1. Tugas melanjutkan wireframe (tugas sebelumnya)

dan prototipe yang telah dihasilkan pada MK SPK 2. Prototipe yang telah dihasilkan sebagai Prototipe

ke 1 3. Prototipe ke 1 lengkapi dengan implementasi dari

Visual des ign (co lor, typography, v isua l communication, motion) Menjadi Prototipe ke 2

4. Untuk menjadi prototipe ke 2 buat deskripsi implementasi dari 4 visual design dari teori hasil pemahaman masing-masing kelompok thd prototipe aplikasi yang dibuat

5. Contoh :

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

Prototipe untuk halaman resep rekomendasi untuk desain visual : 1.  COLOR, halaman ini menggunakan cool dan warm color, warm

color biru yang digunakan untuk membuat pengguna merasa relaks untuk mencoba menu yang direkomendasikan…….

karena sebenarnya tujuan dari pembuatan dapur pintar ini untuk memudahkan pengguna untuk memasak maka warna yang dominan akan diubah menjadi…..

COLORING THE GLOBAL FUTURE | www.gunadarma.ac.id

6. Uraian implementasi dari visual design tersebut untuk setiap halaman prototipe yang dibuat. 7. Hasil implementasi dalam bentuk uraian, deskripsi dan terbentuknya PROTOTIPE ke 2 menjadi Nilai UTS ( d a l a m b e n t u k f i l e P D F ) , f o r m a t S M T I 0 6 -NamaSistem.PDF à Tanggal 22 Juni 2015 (email) 8 . Sebe lum men jad i has i l akh i r UTS, akan dipresentasikan pada tanggal 15 Juni 2015 (tidak harus sudah selesai, sesuaikan kemajuan dari masing-masing kelompok). Presentasi menjadi Nilai Tugas. 9. Untuk 1 halaman prototipe buat Desain Visual “Color” à sesi siang dikumpulkan bentuk PDF