pavel yuriychuk svg in game development
TRANSCRIPT
- 1. SVG : BoosterMedia Ciklum
2. 2011 Front end Mobile games developer : Flex/ Actionscript / Javascript : Casino games : Casual Games :
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- Skype: pavlo.yuriychuck
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- Email: [email_address]
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3. - Casual Games 4. - Casino games 5.
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- SVG
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- R&D
- , SVG
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- Dress-up user interface
- flash
- HTML5 iOS & Android
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- FXG Canvas
- Bitmap graphics
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- SVG 2001
- ECMAScript / JavaScript
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- SVG DOM:
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- HTML5Canvas Object
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- In-line SVG
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- SVG:
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- AJAX request, response type == xml
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13. #1
- SVG
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- DOM GetElementByTagName , GetElementById (?), getAttrbuteNS / setAttrbuteNS , childNodes
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- JavaScript events
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- SMIL, JS animation,
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- CSS ;)
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- Flash
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- UI tree, SetProperty / getProperty
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- Flash Events
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- Animation, keyFrames , transitions, paths, movie clip
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- CSS, Flex only ;)
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- AdoptNode
- GetElementById
- CANVG
- Inkscape
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- Inline SVG -
- IOS Canvas
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- SVG ZIP JavaScript
- SVG
- SVG mod_deflate mod_gzip
17. . R&D
- Bitmap
- CANVG SVG ,
- IOS 20kb zip,
18. . SVG
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