pathfinder camporee2 pathfinder camporee general requirements: all pathfinders should camp by clubs...
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PATHFINDER CAMPOREE
General Requirements:
All pathfinders should camp by clubs within your Federation (See Camp Layout). Pathfinders should be a part of a complete unit consisting of no more than eight (8) pathfinders with adult counselor.
Each club should be self-sustaining. This means that each club will furnish adequate shelter, food, equipment, and anything else needed for the well-being of the pathfinders.
Counselors will assume full responsibility for the pathfinders in their units and will be with them at all times.
Counselors and other staff are to lead out in maintaining a consistently safe environment of all Pathfinder, and activities.
Inspections will be made of unit living areas. Tents and equipment must be arranged in a neat and orderly manner.
Each Club must be covered by accident insurance (Primary or Secondary insurance) so that each pathfinder and staff member will be protected.
Each pathfinder club will be responsible for all transportation to and from and during the Camporee. All vehicles used must be covered by adequate insurance in compliance with local state insurance laws for liability limits.
Only drivers with a known reputation for good driving shall transport pathfinders. The number of riders shall not exceed the seating/seatbelt capacity.
Open trucks or open pick-ups shall not be used to transport Pathfinders.
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The use of trailers and moving vans are prohibited for use in transporting Pathfinders and staff. When using campers, verbal communication must be available at all times between drivers and all passengers.
When motor homes are used to transport pathfinders, seating capacity shall be adhered to strictly.
Each vehicle shall have adult supervision (at least 21 years of age.)
Be sure to take a little extra cash in case of a breakdown. And it may be a good idea to stay together as much as possible.
Each vehicle must carry Parental Permission Slips for the passengers in that vehicle.
Each adult staff member should be in full uniform. Each club will bring its pathfinder flag and American flag which will be posted at clubs entrance and carried to formal functions and parades as directed. (Support staff is exempt).
ATTENTION: Pathfinder and staff are to be trained in the basic drill information and proper procedures for raising and lowering the flag. We are more interested in having each pathfinder of every club know how to execute the basic movements than to have a few do fancy drills, even though in its place that is important as well.
Buckets and containers for carrying water to your campsites are necessary. There is plenty of water, but the faucets are located at certain points.
Uniform: The official pathfinder uniform is to be worn for all events requiring uniforms.
Outside disturbances: No radios, CD players or other electrical musical devices are to be brought to the Camporee, unless the club is going to use it as background music for their part on the program. The director will keep charge of the musical device.
Each club must obtain and bring parental permission slip for each Pathfinder who attend the Camporee
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VS- NCT- OK-
CC- MS- ALT SL-
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MAP KEY 1. Tent City (Camp with respective Federations [Area Coordinators]) 2. Gym (Registration) /Bath 3. Back of gym 4. Café/Lake side 5. Field 1 6. Playground 7. Small pavilion 8. Field 3 9. Field 2 10. Welcome Center 11. Front Gate 12. Adult pavilion/ Field 4
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SWR PATHFINDERS
All Club tents are to be pitched in your Federation area. They are to face east towards the Directors tent (Lake). The position of the region rotates each year to the right.
General Campsite Items: Axe, Bucket, Complete and adequate First Aid Kit, Ground Cloths, Shovel, Tent Pegs, Tent Poles, U. S. and Pathfinder Flags.
Personal Items: Bible, Canteen, Cup, Fork, Mess Kit, Dirty Clothes Bag, Extra Batteries and Bulbs, Flashlight, Gloves, Ground Cloth, Hat/Cap, Insect Repellent, Notebook, Pack or Duffle Bag, Pajama or night wear, Pathfinder Dress Uniform, Pencil, Pillow (foam or air), Rain Parka, Sabbath School Lesson, Shoes, Sleeping Bag, Soap, Socks, Spoon, Toothbrush, Toothpaste, Towel, Underwear, Warm Jacket, Washcloth, Whistle.
As you begin planning for the Camporee, be certain to have covered the following:
Transportation, Food, Lodging, Budgetary Needs
Transportation - Keep the following in mind:
Food: The standard of vegetarian meals shall be adhered to, without exception, when Pathfinder organization (clubs, units, etc.) is serving the meals.
Operation of gas stoves shall be carried out only by staff or older Pathfinder members
Stove fuel shall be stored away from heat and flame.
Plan well-balanced meals. Gather the pathfinders to see how they want to prepare the meals. Remember to give them definite responsibilities to keep them within the time schedule for meals and camp duties.
Provide an adequate supply of food for the Pathfinders. Especially make plans for plenty of liquid to drink during the day to keep them for becoming dehydrated.
Lodging: A shelter which will adequately protect the Pathfinders and staff from the elements shall be used. Pathfinders of opposite sex are not permitted to stay in the same shelter.
Budgetary needs please note that we will be charging each individual in attendance a basic Camporee fee. This will help cover the cost of Camporee patches and use of camp facilities.
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This will vary with your food purchases, method of transportation, and the distance traveled. Some clubs foot a good portion of the fee, if not the entire amount, for all those in attendance. Please keep in mind that God expects us to manage His money accurately and well.
During the Sabbath hours: guard against wood cutting, rock throwing, knife throwing, certain games, rowdiness, etc. on God’s holy day. Strong club leadership will show if your boys and girls are well organized on God’s special day.
Sabbath Afternoon: During free time, take the pathfinders for a hike and let them discover things in nature that tell them more about God and His love. Let the Pathfinder themselves tell stories. Tell some of them before the camping trip to prepare a story. Take a unit on a “Nature exploring” walk. Sabbath is really a special day. Let them be of service to others during this time.
Meetings: We would urge counselors to sit with their units during all general meetings. Please make sure all unit members come to the meetings. Do not allow them to remain behind in their tent area.
Designate the following responsibilities daily from among your Pathfinder members.
Sanitation Engineer – to check that the trash is put away proper, to maintain orderliness and cleanliness in camp.
Time-Keeper – to remind everybody of the schedule for the day. Time-keepers must hold a copy of the Camp Schedule.
Inspector - to inspect the tents and to see to it that are neat and in order. Instruct the staff to spend less time doing your members’ work for them and more time showing them how.
Brief your Pathfinders and staff of the Camporee activities. Encourage everyone to be time-conscious and adhere to time schedule. Larger clubs may designate camp responsibilities By Units to be supervised by a Counselor; smaller clubs may form work groups of two to be supervised by a staff member.
Thursday & Friday: Who takes care of registering the club? Who takes care of pitching tents according to suggested club camping plan? Who takes care of cooking, cleaning up, putting away or trash? Sabbath: Who takes care of cooking for breakfast, dinner, supper? Who takes care of clean-up? Who takes care of putting away of trash?
Sunday: Who takes care of cooking for breakfast, dinner, supper? Who takes care of clean-up? Who takes care of putting away of trash?
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THURSDAY
12:00 p.m. – 8:00 p.m. - Arrival and Setup, Camp Registration 8:00 p.m. – 9:00 p.m. – Opening Session 10:30 p.m. - Taps
FRIDAY
5:45 a.m. -7:45 a.m. Rise –Shine – Give God the Glory Club Devotion/Breakfast– Take Time To Be Holy
8:00 a.m. VS Flag Raising (Class A Dress Uniform) & Roll Call 9:00 a.m. – 5:00 P.M. Camporee Registration & Camporee Events 7:00 p.m. ALT Flag Lowering (Class A Dress Uniform) & Roll Call 8:00 p.m. – 9:00 p.m. – Vespers (Youth Pavilion) 9:30 p.m. – 10:00 p.m. Directors Meeting and Orientation 10:30 p.m. Taps
SABBATH
5:45 a.m. -7:45 a.m. Rise –Shine – Give God the Glory Club Devotion/Breakfast – Take Time To Be Holy
8:00 a.m. CC Flag Raising (Class A Dress Uniform) & Roll Call 9:00 a.m. Official Campsite Inspection 9:45 a.m. Sabbath School 11:00 a.m. Divine Worship 12:30 p.m. Lunch 3:00 p.m. Pathfinder Parade Line-up 3:30 p.m. Parade Begins (community out-reach following parade) 7:00 p.m. MS & NCT Flag Lowering (Class A Dress Uniform) & Roll Call 8:00 p.m. Vespers 11:00 p.m. Taps
SUNDAY
6:00 a.m. – 8:45 a.m. Hit The Deck ~ Club Devotion ~ Breakfast Prepare campsite & Pathfinders for Inspection
9:00 a.m. OK Flag Raising (Class A Dress Uniform) & Roll Call 9:30 a.m. Official Uniform & Campsite Inspection 10:00 a.m. Prepare for the Drilling and Drum Corps Competition 10:30 a.m. – 2:30 p.m. Drilling and Drum Corps competition 2:30 p.m. Award Ceremony 3:00 p.m. SL Flag Lowering (Class A Dress Uniform) & Roll Call
Thank you for your participation! Happy Pathfindering!!!
VS – FIVE STATES, ALT – ARKLATEX, CC – CAPITAL CITIES, , MS – MOUNTAIN STATES, NCT – NORTH CENTRAL TEXAS, OK – OKLAHOMA, SL – SOUTHERN LA,
(All clubs will dress in the Class A Uniform on Sabbath and Sunday morning performing the Flag raising/lowering and wear white gloves.)
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CHECK LIST
Club Name ________________________________ Director’s Name ____________________________
Number of Staff & Pathfinders ________________
Attended Winter Camporee 2016 Yes No Attended Spring Camp 2015 Yes No Pathfinder Insurance Up-to-date 2016 Yes No Pathfinder Federation Dues Up-to-date Yes No
Camporee Fees: $15.00
Insurance Fees: $2.00 per Pathfinder
Federation Dues: 1-10 members: $50.0 0 11-20 members: $100.00 21-Up members: $150.00
Total Amount Paid: ____________________________
Lone Star Camp – Athens, Texas Make Checks Payable to Pathfinder Federation.
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Southwest Region Pathfinder Campsite and Uniform Inspection
Campsite and Uniform Inspection
The most common criticism of Camporee inspection is that they are not evenly judged. Each inspector grades differently and when they get home, clubs don’t know where and why they lost points. The following guidelines are unique to Southwest Region Pathfinders and are to be followed at all Conference Camporee events.
1. Each and every Area Coordinator and Club Director in the Southwest Region Conference is to be present and available to be a part of the inspection team, assisted by the conference.
2. Each inspection sheet is detailed and explicit as to what is expected.
3. The completed sheet remains with the club director for future reference.
If by any time a club director feels there is an error in his/her inspection sheet, he/she should take the following steps to dispute the inspection sheet.
1. Meet with the chairman of the inspection team.
2. Appeal to the Camporee Director.
Campsite Inspection
The campsite and uniform inspection will be on Sabbath and Sunday morning. All directors/pathfinders should be present at the campsite inspection at the appointed time. He/she must observe proper military courtesy. The inspection includes proper flag position(see Flag section of the Handbook) guidons, neatness, camp arrangement, ground left natural, litter-free, rain and fire protection, first aid kit and medical release forms on display, tent flaps open for inspection and Bibles displayed. Uniform
Inspection
The uniform inspection will be based on the latest edition of the updated manual and NAD Pathfinder Manual. The following guidelines are particular to the Southwest Region Conference:
1. For the purpose of inspection, mixed uniform will be counted as no uniform. The Pathfinder must have both shirt and pants or shirt/slacks and blouse.
2. There must be class arrangement on a uniform. If the Pathfinder has been invested, his/her class pin, class chevron, and class strip must agree.
3. The scarf and slides, honor sash, black belts are considered a basic part of uniform.
4. Uniforms on order are judged as no uniform.
5. Uniforms that are grossly un-kept, patches that are falling off, scuffed shoes or dirty shoes, patches or pins unauthorized by the conference will result in a loss of points.
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Southwest Region Pathfinders Campsite Inspection
Church Name: ____________________________________Campsite Number: _______ Club Name: _____________________________ Director Name: __________________ Inspector Name: ________________________________ Date/Time ________ Date/Time Date/Time 1. MILITARY COURTESY Day 1 Day 2 A. Inspectors are greeted with a salute and “Sir/Ma’am” ___________ Club ready For inspection Sir/Ma’am” 10 _______ ________ B. The Salute was returned at the end of the inspection 10 _______ ________ Total points possible for Military Courtesy 20 _______ ________ 2. CAMPSITE A. Club name posted at the front of the camping area 20 _______ ________ B. Club camping area roped off 20 _______ ________ C. Flags at the campsite: American on left side, PF on right side of Inspector entering 15 _______ ________ D. Five-gallon bucket filled with water next to front entrance. 15 _______ ________ E. Signs: Director, Nurse, Kitchen, Dining area, First Aid, Gray water, Shower, etc. 15 _______ ________ F. Parent Permissions slips inside director’s tent on the right side next to door. 15 _______ ________ G. First-Aid kit available, well equipped, marked and in plain sight 20 _______ ________ Total points possible for Campsite 120 _______ ________ 3. TENTS A. Tents positioned in rows with all front edges of the tents in straight line. 20 _______ _______ B. Uniformity of doors and windows (open or closed). 10 _______ _______ C. Bed rolls uniform within club. 10 _______ _______ D. All clothes inside tent, in a bag or suitcase. 10 _______ _______ E. Shoes inside of tent and next to door. 10 _______ _______ F. Bible on pillow or at head of bed except during meeting times. 10 _______ _______ G. Cords of tents tensed and properly tied. 10 _______ _______ H. Area around the tent clean and neat. 10 _______ _______ I. Unit name posted in front of the tents. Extra 10 _______ _______ Total points possible for Tents 100 _______ _______ 4. COOKING AREA A. Kitchen area neat and clean. 20 _______ _______ B. Food stored; animal and insect free 10 _______ _______ C. Utensils cleaned and stored, animal and insect free. 10 _______ _______ D. Trash and garbage in proper containers with a lid on. 10 _______ _______ E. Menu posted where all can read it. 10 _______ _______ F. Camp duties posted in food area 10 _______ _______ G. Camp schedule posted in food area. 10 _______ _______ H. Fire extinguisher in the cooking area reachable in case of fire. 10 _______ _______ I. Camp stove clean and neat. 10 _______ _______ Total points possible for Cooking area 100 _______ _______ 5. DINING AREA A. Dining area neat and clean. 20 _______ _______ B. Tables cleaned and chair arranged. 10 _______ _______ C. Napkins, plates, cups and serving utensils stored, except during meals 10 _______ _______ Total points possible for Cooking area 40 _______ _______
TOTAL POINT FOR INSPECTION _____ ______
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UNIFORM INSPECTION
Church: _______________ Campsite No. ______________ Club: _____________
Inspector: ______________ Director: _________________ Inspector: ______________
Pathfinders_____ Master Guides_____ New Members_____ Total Members_____
Possible
Points
Formal
Inspection
Date/Time
Surprise
Inspection
Date/Time
1 SHIRT / BLOUSE
A All Kaki Color (white for new members - 6 month policy) 20 ______ _______
B All shirts neat and clean and tucked properly 15 ______ _______
C Right Sleeve - Patches placed Properly - Arch, Rank, MG Logo 10 ______ _______
D Left Sleeve - Patches placed properly - SWR Conf, MG World, STAR/STAR with Chevrons 10 ______ _______
E Right pocket flap - Youth Ministries pin centered above the button 5 ______ _______
F right side above pocket - Name tag centered 5 ______ _______
G Left pocket flap (see the note) - baptismal, highest class, service star 5 ______ _______
H Left pocket flap (see the note) - class pins in correct order and match chevrons on sleeve 5 ______ _______
I Left side above pocket - highest class name strip, PF advance ribbons 5 ______ _______
Total possible points: 80 ______ _______
2 PANTS / SKIRT
A All pants/skirts black color 20 ______ _______
B All pants/skirts neat and clean 10 ______ _______
Total possible points: 30 ______ _______
3 SASH / COAT / SCARF
A Black sash-Directors with black sash or black coat. MG with green/black sash or green/black coat 10 ______ _______
B Scarf 5 ______ _______
C Slide 5 ______ _______
Total possible points: 20 ______ _______
4 SHOES / SOCKS
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A All black shoes (male and female) 10 ______ _______
B All shoes neat, clean, and tied properly 5 ______ _______
C All males with black socks 5 ______ _______
D All females with closed shoe (no open toe) 5 ______ _______
E All females with uniformed color hosiery or socks mid or knee length 5 ______ _______
Total possible points: 30 ______ _______
5 ACCESSORIES
A Black beret or hat (all or none/optional) 10 ______ _______
B Black belt (males and females) 10 ______ _______
C Black Tie (males and females) 10 ______ _______
D Director with Federation Color Cord 10 ______ _______
Total possible points: 40 ______ _______
TOTAL POINTS: 200 ______ _______
**Note: From the frontal view of the uniform – the position of the pins is from left to right and the logos on the sleeves
are from top to bottom.
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THEME: UNSHAKABLE FAITH
Mail this for to : SWRC, ATTN:Pathfinders/Lulleither Massiah, 2215 Lanark Ave. Dallas, TX 75203
Pathfinder Club ________________________________________________
Federation (circle): ARKLATEX, CAPITAL CITIES, FIVE STATES, MOUNTAIN STATES, NORTH CENTRAL TEXAS, OKLAHOMA, SOUTH LOUISIANA
Make your Church check or Money order payable to: SWRC Pathfinder Federation
Registration Fee $15.00 per Pathfinder, Early Registration for Pathfinders: Now – April 30, 2016
Late Registration Fee (after April 30) $25.00 – NO EXCEPTIONS
List the Names of Attending Pathfinders & Staff (Mark Staff Members)
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Please return the form below to SWRC at the address noted on the Registration form. This form must be turned
in prior to May 15, 2016. Only 2 Pathfinders per club will be allowed to participate in the Drill Down.
PATHFINDER DRILLING/MARCHING FANCY DRILL DRILL DOWN
Example: Sara Jones X X X
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Bean Bag Target Toss
Federation: SL (2 TLC helpers) Pathfinders: 2-6 Equipment: Five bean bags or smooth stones Location: 5 (see map)
Playing Area: Three concentric circles are drawn on the floor, start with
a 10", then 20", and then 30".
Points allotment: 10 points -10" center
5 points - 20" boundary
2 points - 30" boundary
1 point - on the line
Each Pathfinder takes a turn throwing bags toward the target about 10
to 15 feet away. To score, toss must be completely in boundary and not
touching a line. After each pathfinder throws (6 throws allowed), the
score is determined from the final position of that person’s five tosses.
Bonus points will be given for the final distance throw. 1 Pathfinder
selected by from club will make the bonus throw.
Point Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5
pts)
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Blinded Number Line
F Federation: SL (4 TLC helpers) Pathfinders: 6 Equipment: Blindfolds and 6 numbered tags Location: 1 in trees (see map)
Set up teams into groups of 2-6 Pathfinders. Every Pathfinder
will get one blindfold and will be instructed that they will
receive a small tag with a number. They are to read that
number to themselves and not let any other player see it. They
cannot talk or even react when they read the number because
that could give it away. Once all Pathfinders have read their
number they will be instructed to put on their blindfolds. When
the leader of the game signals, all players on each team will try
to put their members into a numerical order line. It is
accomplished when they are in the correct order. The game
will require all Pathfinders to work as a team as they cannot
talk. They can only use their hands to communicate their
numbers.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts,
participation – 5 pts)
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Don't Get Caught In The Web
Federation: VS (4 TLC helpers) Pathfinders: 2-6 Equipment: Different color yarn or rope, whistle Location: 1 (see map)
Pathfinders come into the area and they must get from one side to the other without touching the
web. All Pathfinder must pass through the course and the time stops.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
Flyer Golf
Federation: VS (4 TLC helpers) Pathfinders: 6 Pathfinders Equipment: Flyers (Frisbees), Ribbon Markers Location: 9 (see map)
A flyer golf course will be created. Colored ribbons will be used to mark each target. At the starting point and
one by one, the Pathfinder will throw their flying disc trying to hit the first marker. If anyone hits the target they
will get a one on their scorecard for the first target. The Pathfinders will take turns again until everyone has
completed the task of hitting the first target. They will record the number of times it took to hit the first target.
Then you will move on to the next. At the end, the Club with the lowest score wins.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
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Head Catch
Federation: ALT (2 TLC helpers) Pathfinders: 2-6 Equipment: Plastic bowl, elastic, glue, bean bags Location: 7 outside (see map)
Each team receives a bowl hat and the first person puts on the hat and stands about 3 feet away from the next
person in line. The second person in line throws whatever soft objects you have chosen in the air, to attempt to
get one into the bowl hat. Once they accomplish that, the throwing person moves up to the catching spot and the
next person is the thrower. The catcher moves to the back of the line. You rotate until the first catcher is
throwing and has accomplished that task. There will be throwing and catching lines so that all players move to
the correct locations.
Skilled & Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts) Build A Chair
Federation: ALT (2 TLC helpers) Pathfinders: 4 - 8 Equipment: 8 - 2ft cut pieces of 2 X 4 wood, hammer, safety goggles, 8 nails for each team Location: 2 (see map)
Each club’s mission is to build a chair one Pathfinder or nail at a time. 8 pieces of wood and 8 nails will be
provided at one end of the playing field for each club. The first Pathfinder will be given a hammer. Their job will
be to race down, put on the safety goggles and nail two pieces of board using only one nail. When they have
completely driven the nail into the board they will remove the safety goggles and race back with the hammer,
hand it off to the next Pathfinder and the next will do the same. The first four Pathfinders will have to make the
seat of the chair and the next four will create the legs of the chair.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
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Back Seat Driver
Federation: CC (2 TLC Helpers) Pathfinders: 2 - 6 Equipment: Several big wheels or tricycles, blindfolds, and orange construction cones Location: 12 Each team has a small bike to ride, a blindfold and a course with 3 -5 cones ahead of them equally spaced. The first
Pathfinder from each team will mount his bike and put on a blindfold, the next player of the team will be the back
seat driver. The back seat driver will direct the driver down through the cones weaving in and out, and then back to
the start line. The back seat driver will now become the driver and the next Pathfinder will be the back seat driver.
The old driver will go to the back of the line until he becomes the last back seat driver.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
Big Foot
Federation: CC (3 TLC helpers) Pathfinders: 2-6 Equipment: Large rubber boots and grass play area
Location: 6 (see map) Pathfinders will slide their shoes into the boots. The Clubs will line up behind the starting line. The first Pathfinder on each team must put on the rubber boots, race down grass course and back, take off the boots and the next Pathfinder on the team will do the same. When the last Pathfinder in the club crosses back over the starting line, the activity is complete.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
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Banana Relay
Federation: MS/NCT (2 TLC helpers)
Pathfinders: 2 - 6 Equipment: Bananas Location: 3 (see map) Each Club will complete several series of different relays using their banana.
1 – Place the banana under your armpit and hop on one leg down the field and back.
2 - Place the banana between the knees and hop down the field and back.
3 - Two Pathfinders toss the banana back and forth down the field and back.
4 - Pathfinders line up in leapfrog formation and first player hops over players while holding banana and
then tosses banana to next Pathfinder in line to do the same.
Timed Event: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
Obstacle Course
Federation: MS/NCT (2 TLC helper)
Pathfinders: 2-6 Equipment: Cones, Rope, Tires Location: 1 (see map) Pathfinders must work together to complete an obstacle course.
Timed: (1st – 20 pts, 2nd – 15 pts, 3rd – 10 pts, participation – 5 pts)
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Honors Federation: OK Pathfinders: All
House Painting, Exterior
Category: Vocational
Skill Level: 3
Original Honor: 1938
Requirements:
1. Know and explain the difference in composition of exterior paints versus interior paints.
2. Tell how to prepare the outside of a house for painting by doing such items as preparation for new
and old work, paint removal, priming, puttying, finishing, etc.
3. List ten proper color schemes for house painting (if possible, use color charts from a paint shop in
making the display).
4. Tell how to prepare and paint metal properly.
5. Name at least three paint thinners and give their specific uses.
6. Show ability to properly use brush, roller, and spray equipment in outside work.
7. Paint the outside of a house with at least four rooms (if possible, make this a group project for a
special-needs person in the church or community).
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House Painting, Interior
Category: Vocational
Skill Level: 3
Original Honor: 1938
Requirements:
1. Explain and demonstrate how to prepare and finish new or old woodwork in the following ways:
a. Staining
b. Varnishing
c. Painting
2. Give two methods of stippling.
3. When should a paint spray gun be used?
4. Describe the proper methods for cleaning and care of paint and varnish brushes.
5. Show how to use putty properly.
6. Explain the difference between exterior and interior paints.
7. Make a list of ten proper color schemes for interior house painting using color swatches from a paint
shop. Why are bright/loud colors not preferred?
8. Explain the composition of and when you use the following paints:
a. Oil based
b. Water based
9. Paint the woodwork of at least four rooms.
10. Paint at least one room, showing skill in keeping paint where it belongs.
11. Tell and show how to properly store unused paint.
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Drill Down
This is an event to determine the proficiency of a Pathfinder in executing commands which are used in club meetings.
Participants: Two participants from each club
Procedures: All those participating in the event will line up in front of the person who will be giving the commands. They will be properly aligned and spaced before the event start. The person giving the commands will inform the participants when the event is starting. From that point on each participant is to execute the commands given in accordance with instructions contained in the pathfinder Club Manual.
The participants should keep in mind that the person conduction the Drill Down will be giving improper commands or commands that cannot be executed from the participant’s current posture.
For Example: #1 Pathfinder is at Present Arms. Drill instructor gives the command: “Ready Front”. This is an improper command and the participant should remain at Present Arms. The proper command is “Order, Arms.
Participants will be disqualified from further participating in the event if they:
1. Execute a command improperly, hesitantly or in an inaccurate manner.
2. Executes or attempt to execute an improperly given manner. This includes movement of any portion of the body. (i.e., hands, feet, eyes, ECT.)
Points possible: 1st Place – 50
2nd Place – 35
3rd Place – 20
Participation – 5
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Fancy Marching & Drilling
Pathfinder Skill: Drilling and Marching is one of the fundamental activities of
Pathfindering.
Participants: Pathfinder Club Members
Allotted time: 3 Minutes
Penalty: A ½ point will be subtracted for each second over three (3) minutes.
Points Possible: 50
Procedure: The Drill Team’s Drill Master will come from the starting line to the judges stand
to receive permission to use the floor. After receiving permission to use the
floor the fancy drill team will come onto the floor. Time will began when the first
member of the team crosses the starting line.
The following criteria will be done before the judges. Ten (10) points will be
awarded for each command executed properly and in unison.
Entry Creativity Uniqueness Precession & Execution Alignment
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Fancy Drilling Score Card
Date: _______________________________________________________________
Club Name: __________________________________________________________
Allotted Time: 3 minutes
Penalty: ½ point subtracted for each second over three (3) minutes.
FANCY DRILLING PLACEMENT POINTS
POINTS PLACEMENT
45 – 50 1ST PLACE
40 – 44 2ND PLACE
35 – 39 3RD PLACE
0 - 34 PARTICIPATION
Criteria Points Possible Points Awarded
Entry
10
Creativity
10
Uniqueness
10
Precision/Execution
10
Alignment
10
Total Points 50
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Drilling and Marching
Pathfinder Skill: Drilling and Marching is one of the fundamental activities of Pathfindering.
Participants: All club Pathfinders and Staff
Allotted time: 3 Minutes
Penalty: A ½ point will be subtracted for each second over three (3) minutes. 25 point will be subtracted for clubs performing without their entire club roster. If there are exceptions, the Director should speak to the Judges prior to the event.
Points Possible: 100
Procedure: The Drill Team’s Drill Master will come from the starting line to the judges stand to receive permission to use the floor. After receiving permission to use the floor the drill team will come onto the floor. Time will began when the first member of the team crosses the starting line. The following 20 commands are to be done in succession before the judges. Five (5) points will be awarded for each command executed properly and in unison. Only one time through is allowed. The Drill Master may carry a card with the commands written on it to be given in sequence as listed:
1. Fall-in 2. Present Arms/Order Arms 3. Left Face 4. About Face 5. Left Face 6. Parade Rest 7. Open Ranks/Close Ranks 8. Dress Right Dress/ Ready Front 9. Stand at Ease 10. Right Face 11. Forward March 12. Rear march 13. Eyes Right/Ready Front 14. Rear March 15. Right Flank March 16. Left Flank March 17. Rear March 18. Right Flank March 19. Pathfinders Halt 20. Dismissed (Facing Judges)
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BASIC DRILLING PLACEMENT POINTS
POINTS PLACEMENT
90 – 100 1ST PLACE
80 – 89 2ND PLACE
70 – 79 3RD PLACE
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T
our de Youth
Cycling Ride
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SWRGC 2015 Constituency Session September 19-20, 2015
Adventurer Retreat September 25-27, 2015
Master Guide Retreat October 18, 2015
Pathfinder Winter Camp January 29-31, 2016
United Youth Congress (BAYDA) April 13 -17, 2016
Pathfinder Spring Camporee June 9-12, 2016