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    The Pathfinder RoleplayingGame puts you in the role

    of a brave adventurerfighting to survive in afantastic world besetby magic and evil!

    Take on the role o a canny fighter hackingthrough enemies with an enchanted sword, a

    powerul sorceress blessed with magic by thehint o demon blood in her veins, a wise cleric

    o gods benevolent and malign, a witty rogueready to deuse even the deadliest o traps,or any o countless other heroes. The onlylimit is your imagination!

    The Pathfinder Roleplaying Game is anevolution o the 3.5 rules set o the world's

    oldest antasy roleplaying game, designedusing the eedback o tens o thousands o

    gamers just like you. Pathfinder is a ullysupported tabletop RPG, with regularly released

    adventure modules, sourcebooks on the antastic world oGolarion, and complete campaigns in the orm o PathfinderAdventure Paths like Kingmaker and The Serpents Skull!

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    Pathfinder RPG BestiaryThis lavishly illustrated, 328-page ull-color tomecontains new takes on more than 300 o thebest-loved, most popular monsters o antasyready or instant use in your Pathfinder or 3.5campaign! From the comedic-but-deadly goblinto the world-killing Tarrasque, The Pathfinder RPGBestiarycontains a wide range o oes suitable orbattles with characters o all experience levels.

    The books innovative design and presentation

    most monsters receive either a ull page or two-pagespreadmakes or an easy reerence book that isalso fun to read and delightful to ip through andenjoy as a gallery o the industrys strongest antasyart. With a cover by an-avorite Wayne Reynoldsand new takes on classic monsters rom the bestof Paizos in-house and freelance designers andartists, the Pathfinder RPG Bestiarywill sets a newstandard or RPG monster books in a way that onlyPaizo can deliver.

    The greatest monsters o antasy gaming come alive in this hardcoverrelease for Paizos new Pathnder Roleplaying Game!

    Pathfinder RPG BestiaryISBN 978-1-60125-183-1PZO1112 $39.99

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    The Pathfnder RPG GameMastery Guide includes: Campaign basics such as choosing a tone, getting players

    together (and working together), and guidelines to establishexciting narrative techniques

    An extensive chapter on handling players and their characters,from balancing a party to handling PC death and newcharacters to common house rules and solo campaigns

    Tips for creating memorable Non-Player Characters, guidelines for followers, cohorts, sages,and hirelings, and dozens and dozens of stat blocks for common NPCs such as guardsmen,

    knights, bandits, pirates, villagers, and nobles Mountains of advice for handling treasure and rewards, from extensive lists of sampletreasures to guidelines for nonstandard rewards like NPC favors, adjudicating wishspells, andmaking magic items

    Rules and suggestions for world building, including community generation, overviews of dierentculture and technology paradigms, dealing with terrain, building calendars, and planar considerations

    Advanced GM techniques such as xing a broken game, using accessories, converting contentfrom other systems, using props and handouts, when to cheat, and how to prep a game fromscratch in 15 minutes

    Additional advanced rules including chases, sanity, hauntings, mysteries and investigations, research,weather, diseases, hazards, curses, poisons, traps, and much more

    As many idea-generating and time-saving charts and tables as we can manage to t betweentwo covers!

    and much, much more!

    Pathfinder RPGGamemastery Guide

    Containing the accumulated knowledge andbest practices of Paizos award-winning creativesta and cadre of regular freelancers, this 320-page hardcover book is filled to bursting withencounter charts, idea lists, encounter design

    advice, tips or using and adapting publishedproducts to your personal campaign, and top-to-bottom guidelines or building a campaign romscratch. With a cover rom an-avorite artistWayne Reynolds and lavish ull-color interiorillustrations, the Pathfinder RPG GameMasteryGuideis an essential volume or gamers eager totake the next step in their Pathfinder journey.

    This comprehensive guide to the art of Game Mastering goes beyondthe Core Rulebook to oer tips, guidelines, and additional rules destinedto take your Pathfinder Roleplaying Game campaign to the next level.

    Pathfnder RPG GameMastery GuideISBN 978-1-60125-217-3PZO1114/March 2010 $39.99

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    Pathfinder RPGAdvanced Players GuideEmpower your existing characters with expandedrules or all 11 Pathfinder Roleplaying Game coreclasses and seven core races, or build a new one

    rom the ground up with one o six brand-new,20-level base classes. Whether youre designingyour own monstrous helpers as an enigmaticsummoner, brewing up trouble with a grimyurban alchemist, or simply teaching an old roguea new trick, this book has everything you need tomake your heroes more heroic.

    This must-have 336-page hardcover companionvolume to the Pathnder RPG Core Rulebookgives players the edge they need to make themost o their characters and ensure they surviveto deeat the next monster, claim the nexttreasure, and orm legends o their own that willendure the ages!

    Pathfinder RPG Advanced Players GuideISBN ----PZO $.

    The Pathfnder RPG Advanced Players Guide includes: Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the

    prophecy-haunted oracle, the monster-crafing summoner, and the hex-weaving witch More than a hundred innovative new feats and combat abilities for characters of all classes,

    including Steal, Point-Blank Master, and Bouncing Spell Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the

    antipaladin, the hungry ghost monk, and the urban ranger Hundreds of new spells and magic items, from phantasmal revengeto the Storm Kings Cloud Castle A wealth of fantastic equipment, such as reblast rods and fortune-tellers cards New prestige classes like the master chymist and the battle herald tand much, much more!

    This exhaustive handbook gives players unprecedented options topersonalize and improve their characters. From the heros earliestbackground experiences to his ambitious plans or the uture, theAdvanced Players Guide holds the key to unlocking the character within.

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    BesTiary2BesTiary2BesTiary2

    / /0 : 4:48 M

    The Pathfnder RPG Bestiary 2 includes: More than 300 dierent monsters including new

    golems, giants, dragons, planar denizens, and classiccreatures rom mythology and gaming tradition

    An innovative format that gives eachcreature its own page or two-page

    spread or complete ecological detailand ease o reerence Dozens of monstrous variants to modify

    creatures and keep players on their toes Numerous lists of monsters to aid in

    navigation, including lists by ChallengeRating, monster type, and habitat

    Universal monster rules to simplify specialattacks, deenses, and qualities like breath weapons,damage reduction, and regeneration

    Suggestions for monstrous cohorts Plenty of new animal companions and familiars and much, much more!

    Pathfinder RPG Bestiary 2A good Game Master never has enough monsters,and a good player always has time to kill a ew more!This ull-color hardcover rulebook or the smashhit Pathfinder Roleplaying Game presents morethan 300 new creatures or all your antasy RPGneeds. From classic creatures like undead dragons,hippogris, and the Jabberwock to denizens of the

    outer planes like daemons, proteans and the all-new aeons, the Pathfinder RPG Bestiary 2is packedrom cover-to-cover with exciting surprises anduel or endless adventures!

    Illustrated in gorgeous ull color with a brand-new cover rom an-avorite artist Wayne Reynolds,the 320-page Pathfinder RPG Bestiary 2 is themust-have ollow-up volume to the Pathfinder RPGBestiary, and a core supplement or the PathfinderRoleplaying Game.

    An army o monsters rom myth, legend, and antasy charge ontotabletops in this indispensable collection o creatures ready or anyPathfinder RPG campaign!

    Pathfinder RPG Bestiary ISBN 978-1-60125-268-5PZO1116 $39.99

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    Pathfnder RPG Ultimate M agic Includes: New player character options for all 14 spellcasting Pathnder RPG base classes, including

    alchemist discoveries and bombs, specic bard performances, specialized uses for channel energy,expanded druid domains and rules for vermin companions, specialized inquisitor domains, kitricks, alternative oracle curses and revelations, paladin oaths, new sorcerer bloodlines, additional

    summoner eidolon abilities and eidolon templates, new witch hexes and patrons, wizardly arcanediscoveries, and more!

    The Magus, a brand-new 20-level base class that mixes wizardry with martial skill. Extensive overviews of new and existing magic subsystems such as condition-based magic,

    cooperative casting, magical organizations, unpredictable primal magic, counterspelling, bindingoutsiders, crafing golems, etc.

    Lots of new familiars. Premade spellbooks suitable for use at all levels of play. Tons of new feats specically designed for magic-using characters. Brand new words of power alternative magic system. More than 100 brand new spells! and much, much more!

    Pathfinder RPGUltimate Magic

    This comprehensive 256-page hardcover reerenceunveils the magical secrets o the Pathfinder ruleslike never beore. Tons o new tricks and techniquesor every spellcasting class in the game fill the book,ranging rom arcane secrets uncovered by studious

    wizards to dazzling ki-tricks performed by cannymonks to new mutagens or alchemists, new oraclemysteries, specialized channel energy options forclerics, and more.

    Ultimate Magic also introduces the latestPathnder RPG base class: the magus. Combiningarcane spells with practiced martial skill, the magusincorporates elements of the warrior and wizard towalk a path balanced between two deadly efficientextremes. All this plus more than 100 new spells orall spellcasting classes, an innovative new words ofpower spellcasting system and a complete systemor 1-on-1 spell duels.

    Unlock the magical mysteries of the Pathnder RPG with this exhaustiveguide to the art o magic, an invaluable resource or players and GameMasters alike!

    Pathfinder RPG Ultimate MagicISBN 978-1-60125-299-9PZO1117 $39.99

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    Pathfinder RPG GM ScreenProtect your important notes and die rolls romprying player eyes with the Pathfinder RoleplayingGame GM Screen! This beautiul 4-panel screeneatures stunning artwork rom Wayne Reynoldson the players side, and a huge number o chartsand tables on the GM side to speed up play andreduce time spent leafing through rulebooks in

    search o an obscure modifier or result. From skillcheck Diculty Classes to two-weapon ghtingmodifiers, the Pathfinder Roleplaying Game GMScreen gives you the tools you need to keep thegame fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screenis perect or travel, convention play, or repeatedregular use.

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    Pathfinder Roleplaying Game GM ScreenISBN 978-1-60125-216-6PZO1113 $14.99

    Compat PadThe GameMastery Combat Pad is the ultimate toolor managing combat in your avorite roleplayinggame. It is a wet- and dry-erasable board with asteel core, so the included magnets stick right to it!Its portableabout the size of a sheet of paperso you can take it anywhere youre gaming.

    Blue, black, and green magnets help you toquickly and easily track all combatants, and turnindicator and next round magnets help remindyou and your players how ar the battle hasprogressed. Delaying and readying guides makeit simple to synchronize attacks. Theres even anotes section to keep track of spells and eects.

    The GameMastery Combat Padcontains: 1 magnetic wet- and dry-erase board 2 combat round indicators 8 player character magnets 5 non-player character magnets 8 enemy magnets 2 next round indicators 2 active turn indicators

    GameMastery Combat PadISBN 978-1-60125-267-8 (Hobby Only)PZOOMS1000-2 $19.99

    Where have all your magnets gone? Replenishyour dwindling supply o GameMastery CombatPad magnets with the all-new Extra MagnetPack! The Extra Magnet Packmakes it possibleto orchestrate even larger battlesor simplyreplace missing magnets.

    The Extra Magnet Pack contains: 8 blue player character magnets 8 black enemy magnets 4 green non-player character magnets 2 round arrows 2 turn arrows 2 next round magnets

    GameMastery Combat Pad: Extra Magnet PackHobby OnlyPZOOMS1001 $7.95

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    PathfinderCamPaginSetting

    PathfinderCampaign Setting

    World Guide: The Inner SeaFully revised to match the new Pathfinder RPG rules,this definitive 320-page ull-color hardcover volume

    contains expanded coverage o the 40+ nations inthe world o Golarions Inner Sea region, rom ruin-strewn Varisia in the north to the sweltering junglesof the Mwangi Expanse in the south to crashed skycities, savage rontier kingdoms, powerul city-statesand everything in between. A broad overview oGolarions gods and religions, new character abilities,magic items, and monsters esh out the world forboth players and Game Masters. A beautiful postermap reveals the lands o the Inner Sea in all theirtreacherous glory.

    The two-time ENnie Award-winning Pathnderworld provides classic adventuring style andcutting-edge game design perect to use with thePathfinder Roleplaying Game!

    From the cutthroat waterways o the River Kingdoms to the hauntedcorridors of gothic Ustalav, the Pathnder Campaign Setting forms thepanoramic backdrop for Paizo Publishings innovative Pathnder fantasyroleplaying supplements, modules, novels, and Adventure Paths.

    Pathfinder Campaign Setting World Guide: The Inner SeaISBN 978-1-60125-269-2PZO9226 $49.99

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    PathfinderCamPaginSetting

    Inner Sea PrimerThis beautiful, aordable volume of thePathnder Player Companion provides

    everything a player needs to know about theworld o the Pathfinder Roleplaying Game. Shortoverviews o more than 40 nations o GolarionsInner Sea region help players choose a homelandor their character, with plenty o character traitsto reward players or immersing themselves inthe campaign world. Brie descriptions o thegods and religions o the Inner Sea expand thelist of deities from the Pathnder Core Rulebookand oer tips to help players pick an appropriatepatron deity. Easy color reference maps on thebooks inside covers give players an at a glancelook at their world, allowing them to better charttheir destinies.

    Inner Sea PosterMap Folio

    This enormous 32-panel mega-map depictsthe Inner Sea region o the Pathfinder world,marking thousands o towns, villages, castles,dungeons, and other intriguing locations drawnrom the complete catalogue o Pathfinderoerings to date. All the key sites from all theAdventure Paths, all the Pathnder Modulelocations, all the places important to the historyand current events o the world are revealed as

    Pathfinder Player Companion: Inner Sea PrimerISBN 978-1-60125-277-7PZO9414 $10.99

    Pathfinder Campaign Setting:Inner Sea Poster Map FolioISBN 978-1-60125-271-5PZO9228 $19.99

    never beore possible. Printed on durable, high-quality paper, this invaluable world reerence willendure campaign afer campaign.

    The Inner Sea Primer makes a perect hand-outfor GMs who need to get players up to speed onthe campaign world and a perect introductionto the world o the Pathfinder RPG!

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    PathfinderCamPaginSetting

    Classic TreasuresRevisited

    Ten o the most storied treasures o antasygaming get all-new histories, variants, andcampaign hooks in this insightul reerencevolume in the tradition of Paizos smash hitClassic Monsters Revisited. From the head-slicingswipes o the vorpal sword to the awesomemagical might o the staff of the magi, thedepthless bag of holding to the world-warpingdeck of many things, the investigations withinreveal the mysterious creations, cunning uses,magical variations, and untold other secrets othese ultimate treasures.

    Lords of ChaosBook of the Damned, Volume 2The howling madness o the Abyss lurches toterrible lie in Lords of Chaos: Book of the DamnedVolume 2, a harrowing look at the primordialnature o evil. Whether deending the worldrom the demonic horde or selling it out to yourdark master, this 64-page guidebook shines anunholy light on the darkest evils ever to beoulthe multiverse. Written by Pathnder CreativeDirector and noted demon expert James Jacobs,

    Lords of Chaos: Book of the Damned Volume2 promises dark delights invaluable to anyPathfinder Roleplaying Game campaign!

    Misfit MonstersRedeemed

    With the trepidation o an adventurer exploringa dungeon with a sweating orehead and a 10-foot pole, Paizo proudly presents Misfit MonstersRedeemed, an in-depth look at 10 o the lamest,most-hated, and at out gooest monsters everto haunt a antasy roleplaying campaign. This

    soon-to-be legendary 64-page ull-color volumeincludes all-new backgrounds, expansions, andtips or monstrous lovable losers like the adherer,delver, dire corby, disenchanter, ail snail,umph, lava child, lurker above, tojanida and,o course, the insidious wol-in-sheeps clothing.The gaming world will never be the same again!

    Undead RevisitedThe horrors o unlie stagger rom their darkenedgraves in this wide-ranging resource or ans othe unquiet dead! Learn the secret pasts of thehaunted spirits known as bodaks, discover thedark delicacies o devourers, test your arms againstthe deadly graveknight, or tempt the worlds mostinsidious arcane evil by going ace-to-ace with atreacherous lich! Undead Revisitedprovides tons o

    ino and resh new perspectives on 10 o the mostvile undead in the Pathfinder world, includingmurderous morhgs, deadly nightshades, silentshadows, bone-chilling wights, the spectral dead(wraiths, specters, allips, and banshees) as well asthe villainous ravener, greatest o undead dragons!

    Classic Treasures RevisitedISBN 978-1-60125-220-3PZO9220 $19.99

    Misfit Monsters RedeemedISBN 978-1-60125-270-8PZO9227 $19.99

    Lords of ChaosISBN 978-1-60125-250-0PZO9225 (November 2010) $19.99

    Undead RevisitedISBN 978-1-60125-303-3PZO9233 (April 2011) $19.99

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    PathfinderCamPaginSetting

    Faction GuideThrow in your lot with one o 24 ully detailedorganizations that pull the secret strings of thePathfinder world with this handy guide to themovers and shakers o Golarion! These secretsocieties, bardic colleges, wizard academies,military orders, and religious cults have much tooer player characters, with responsibilities andrewards o membership. A new system o actionprestige and boons models a characters ascentfrom the lowest ranks of an organization to the

    heights of its powerful rulers. Game Masters willlove the additional detail on these groups, manyo which make just as ascinating enemies asthey do allies.

    Dungeons of GolarionFrom the deadly heights o Gallowspire to thetreacherous depths of the Darklands,Dungeons ofGolarionpresents a wide-ranging overview o sixo the most dangerous delves in the Pathfinderworld. With rough maps, adventure hooks,encounter charts, and notes on key enemies andtreasures, this guidebook provides the rameworkfor GMs to make these fantastic locations theirown. Key sites highlighted in this volume includeGallowspire, home o the lich-king known as the

    Whispering Tyrant, Hollow Mountain, seat of aallen Runelord, the legendary Red Redoubt oKaramoss outside Absalom, and more!

    Rival GuideThe most dangerous oes in the world o thePathfinder RPG are not always monsters. Forthe player characters are not the only magic-laden heroes with hopes and ambition to bringsword and spell into desolate dungeons andcrime-ridden cities. This useul reerence volumeincludes ten completely detailed parties o rivaladventurers suitable or use as enemies, allies, or

    anything in between. Presented with a wide rangeo power-levels and diverse goals, the charactersin this richly illustrated book also double as greaton-the-spot pregenerated player characters.

    Pathfinder SocietyField Guide

    This handy reerence contains everything anadventuring agent o the Pathfinder Societyneeds to survive in the wild and wooly world oGolarion. From tips on inormation networksand secret orders within the Society itsel tonew equipment and ways to use your Pathfindertraining to unlock special character abilities, thePathfinder Society Field Guide is 100% legalor play in the international Pathfinder SocietyOrganized Play shared world campaign, and is aninvaluable reference for players and GMs alike!

    Faction GuideISBN 978-1-60125-221-0PZO9221 $19.99

    Rival GuideISBN 978-1-60125-302-6PZO9232 (March 2011) $19.99

    Dungeons of GolarionISBN 978-1-60125-304-0PZO9234 (May 2011) $19.99

    Pathfinder Society Field GuideISBN 978-1-60125-305-7PZO9235 (June 2011) $19.99

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    PathfinderadventurePath

    The wild and dangerous Stolen Lands lie in the northern reaches ofthe River Kingdoms, realms ripe or the taking!

    Yet those who would become rulers o these newlands will soon learn that claiming a kingdomand keeping it are two dierent beasts. Canthe heroes protect their lands rom jealous anddeadly enemies?

    Pathfinders most ambitious and experimentalcampaign yet puts the player characters intothe role o rulers o their own kingdom ina savage land. Designed specically for usewith the new Pathfinder Roleplaying Gamerules, the Kingmaker Adventure Path consistso six monthly 96-page ull-color volumes.Each volume includes an in-depth adventurescenario, stats or six brand-new monsters, andseveral support articles that give Game Mastersadditional material to expand their campaign.(Also compatible with the 3.5 edition o theworlds oldest roleplaying game.)

    Kingmaker 1: Stolen Lan PZO9031 978-1-60125-229-6 $19.99Kingmaker 2: River Runs Red PZO9032 978-1-60125-233-3 $19.99Kingmaker 3: The Varnhold Vanishing PZO9033 978-1-60125-234-0 $19.99Kingmaker 4: Blood for Blood PZO9034 978-1-60125-251-7 $19.99Kingmaker 5: War of the River Kings PZO9035 978-1-60125-252-4 $19.99Kingmaker 6: Sound of a Thousand Scream PZO9036 978-1-60125-253-1 $19.99

    ASSOCIATED PRODUCTSGuide to the River Kingdoms PZO9217 978-1-60125-203-6 $19.99Kigmaker Item Cards PZO3012 978-1-60125-231-9 $10.99

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    PathfinderadventurePath

    Deep in the southern jungles, a fantastic city of wonders lies ruined andorgotten by the outside world, ripe or plundering and exploration!

    To escape the lost city with abulous treasure(and their lives), the heroes must race the

    treacherous Red Mantis assassin guild,the mercenary Aspis Consortium, andworse to the ruins. O course, nothingin the jungle is as easy as it seems. Foronce they arrive, the heroes discover

    that the city may be lost, but it is notuninhabited

    The Serpents Skull Adventure Path takes players rom ashipwreck on the dangerous shores o a pirate island to the deep

    forests of the Mwangi Expanse, and into a lost city where an ancientand powerul race o serpentolk seeks to resurrect their dead god!

    This complete Pathfinder RPG campaign consists o six monthly 96-page full-color volumes. Each volume includes an in-depth adventure

    scenario, stats or six brand-new monsters, and several supportarticles that give Game Masters additional material to expand theircampaign. (Also compatible with the 3.5 edition o the worldsoldest roleplaying game.)

    SERPENTSSKULL

    Serpents Skull 1: Souls for Smugglers Shiv PZO9037 978-1-60125-254-8 $19.99Serpents Skull 2: Racing to Ruin PZO9038 978-1-60125-273-9 $19.99Serpents Skull 3: The City of Seven Spears PZO9039 978-1-60125-274-6 $19.99Serpents Skull 4: Vaults of Madness PZO9040 978-1-60125-275-3 $19.99Serpents Skull 5: The Thousand Fangs Below PZO9041 978-1-60125-276-0 $19.99Serpents Skull 6: Sanctum of the Serpent God PZO9042 978-1-60125-307-1 $19.99

    ASSOCIATED PRODUCTSHeart of the Jungle: Guide to the Mwangi Expanse PZO9222 978-1-60125-247-0 $19.99Sargava: The Lost Colony PZO9412 978-1-60125-255-5 $10.99Serpents Skull Item Cards PZO3015 978-1-60125-263-0 $10.99Serpents Skull Poster Map Folio PZO9230 978-1-60125-300-2 $15.99Into the Darklands PZO9204 978-1-60125-140-4 $17.99

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    PathfinderadventurePath

    From the whispering shadows of haunted Ustalav an ancient evilrises to grip the world in a new age o horror!

    Amid the mists o this land o dark superstition and dreadsecrets stand both those who would dey the return o evil andthose who would seek its terrible favor. Can the heroes discerntheir allies rom their enemies in time to save a tortured realm

    rom a tyrants return?

    Pathfinders darkest and most righteni ng campaign ever setsthe heroes against the agents o Golarions most notoriousvillain, the Whispering Tyrant, in a terriying trek acrossa land of lurking horror and ancient mysteries. Designedspecifically or use with the Pathfinder Roleplaying Gamerules, the Carrion Crown Adventure Path consists of six

    monthly 96-page full-color volumes. Each volume includesan in-depth adventure scenario, stats or six brand-newmonsters, and several support articles that give GameMasters additional material to expand their campaign.(Also compatible with the 3.5 edition o the worlds oldestroleplaying game.)

    CarrionCrown

    Carrion Crown 1: Haunting of Harrowstone (February 2011) PZO9043 978-1-60125-308-8 $19.99Carrion Crown 2: Trial of the Beast(March 2011) PZO9044 978-1-60125-309-5 $19.99Carrion Crown 3: Broken Moon(April 2011) PZO9045 978-1-60125-310-1 $19.99Carrion Crown 4: Wake of the Watcher (May 2011) PZO9046 978-1-60125-311-8 $19.99Carrion Crown 5: Ashes at Dawn(June 2011) PZO9047 978-1-60125-312-5 $19.99Carrion Crown 6: Shadows of Gallowspire(July 2011) PZO9048 978-1-60125-313-2 $19.99

    ASSOCIATED PRODUCTSRule of Fear: A Guide to Ustalav (February 2011) PZO9231 978-1-60125-301-9 $19.99Carrion Crown Item Cards (February 2011) PZO3017 978-1-60125-321-7 $10.99Carrion Crown Poster Map Folio (July 2011) PZO9236 978-1-60125-306-4 $15.99Classic Horrors Revisited PZO9216 978-1-60125-202-9 $19.99Undead Revisited (April 2011) PZO9233 978-1-60125-303-3 $19.99

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    PathfinderadventurePath

    The Harrow deck has long been a sacred tool

    of Varisian fortune-tellers in the PathnderChronicles campaign setting. In skilled hands,the Harrowdeck can predict crop results, divinethe gender o your unborn child, or give hintsabout your immediate uture. In unskilled hands,the Harrow deck is a sacrilegious gamblinggamea cutthroat diversion or ruffians in everyport to lose their hard-earned ortunes.

    Harrow was created specifically for use with thesecond Pathnder Adventure Path, Curse of theCrimson Throne. In each installment, the playerscan divine their futures, giving each adventure amysterious feel, and Pathfinder #7 contains an in-

    depth article about the history of Harrowand its use

    in the Pathnder Campaign Setting.Harrow is also a standalone card game

    designed by Jason Bulmahn and Mike Selinkeror use inside or outside the PathfinderChronicles campaign setting. Harrow is lavishlyillustrated by Kyle Hunter, the artist behindDowner: Wandering Monster, the Paizo Comicscompilation of Hunters original Downercomics rom Dmagazine.

    Pathfinder Chronicles: Harrow

    ISBN ----PZO $.

    Divine your future! Lose your shirt! All in one box!

    thesickness

    themarriage

    thecrows

    Pathfinder Dice:Rise of the RunelordsConrm your critical hits in style with thisgorgeous 7-die set themed to match Paizossmash hit Rise o the Runelords AdventurePath. Cast in bone-tinted, durable plastic, eachdie is marked with the 7 deadly sins o ancientThassilon!

    Rise of the RunelordsISBN 978-1-60125-154-1 (Hobby Only)QWSSPAT18 $18.00

    Pathfinder Dice:Curse of the Crimson ThroneCampaign in style with this charming 7-die setthemed to match Paizos decadent Curse of theCrimson Throne Adventure Path. Cast in blood-red,durable plastic, each die eatures intricate patternsand numbers presented in clear, elegant script.

    Curse of the Crimson ThroneISBN 978-1-60125-156-5 (Hobby Only)QWSSPAT23 $18.00

    Pathfinder Dice:Second DarknessSurviving the Darklands will take all the luck you canmuster. This chilling 7-die set is themed to matchPaizos subterranean Second Darkness AdventurePath. Cast in deep blue and adorned with spiderwebdesigns and dark el glyphs, these dice are sure tobring light to your benighted quest.

    Second DarknessISBN 978-1-60125-171-8 (Hobby Only)QWSSPAT24 $18.00

    Pathfinder Chronicles DicePaizo Publishing and Q-Workshop are proud to present the 100% ocialPathnder Chronicles Dice! Each masterfully craed set contains a beautifulspecial design, with dierent varieties for each of Paizos popular AdventurePath campaigns!

    Pathfinder Dice: Legacy of FireClaim the luck of the genies as your own withthis wish-ulfilling 7-die set themed to matchthe Legacy of Fire Adventure Path! Cast inyellow and adorned with red desert-themeddesigns and numbers.

    Legacy of FireISBN 978-1-60125-328-6 (Hobby Only)QWSSPAT31 $18.00

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    PathfindermoduleS

    Curse of the Riven SkyBy Monte CookBlack clouds of war gather, and evil ocks to their

    thundering call! The heroes interrupt an attack onthe lair o a cloud giant skymage by well-armedand magically augmented hill giants. The bruteshave little inormation other than the name otheir employera mysterious giant callingherself the Storm Queen, whose anger andhatred have transormed over the course o yearsinto a murderous plan that could cost hundredsof innocent lives. Can the heroes nd the StormQueen in time to prevent her from unleashing ahorde of vengeful ghosts upon the world? Curseo the Riven Sky is a wilderness and dungeonadventure or 10th-level characters, written bylegendary game designer Monte Cook!

    The Witchwar LegacyBy Greg A. Vaughan

    The Godsmouth HeresyBy Rob McCreary

    Time grows short for Queen Elvanna. In a few years, herlegendary mother, Baba Yaga, is scheduled to return toGolarion to take Elvanna away and leave a new daughter in herplace to rule the frozen nation of Irrisen. Before this occurs,Queen Elvanna wants to accomplish one nal work that willserve as her legacy. Yet the key to her plans lies buried underthe tomb o a long-dead sister who dared to oppose BabaYaga and caused a brief but terrible conict known as theWitchwar. A 17th-level wilderness and dungeon adventure byfan-favorite author Greg A. Vaughan.

    The priests of the strange city of Kaer Maga have long soldplots in their ossuary to those rich enough to aord them.Yet now the mausoleum is ull, and it is time to break into anew and unexplored wing of the dungeons under Kaer Magato create more room. To a band of edgling heroes, eagerto make names or themselves, this represents a singularopportunity. The only catch is that theyll need to survive whatstrange and ancient mysteries lie within! A 1st-level urbanand dungeon adventure. From Paizo star Rob McCreary.

    Pathnder Modules present short, challenging adventures designed to cover24 game sessions. Whether used as one-shot adventures or woven into a richcampaign of the Game Master's design, these beautifully illustrated full-colorsofcover adventures work perectly with the Pathfinder Roleplaying Game orearlier editions o the world's oldest roleplaying game.

    Designed by some of the most talented and best-respected adventure writers inthe business and embellished with Paizo's award-winning, gorgeous cartography,Pathnder Modules pack a huge punch into a small and aordable package.

    Each Pathnder Module includes new monsters, treasure, and four pre-generated characters that allow players to jump right into the action!

    Curse of the Riven Sky(10th level) PZO9526 978-1-60125-258-6 $13.99The Witchwar Legacy(17th level) PZO9527 978-1-60125-279-1 $13.99

    The Godsmouth Heresy(1st level, November 2010) PZO9028 978-1-60125-280-7 $13.99Cult of the Ebon Destroyers(8th level, January 2011) PZO9529 978-1-60125-317-0 $13.99Tomb of the Iron Medusa(14th level, March 2011) PZO9530 978-1-60125-318-7 $13.99

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    PathfinderPlayerComPanion

    Sargava: The Lost Colony

    Faiths of Purity

    Faiths of Balance

    On the distant shores o an unexplored tropical continent,brave colonists strive to break with their devil-haunted pastand make new lives or themselves in a land o plenty. This isSargava: a nation on the brink of disaster, surrounded on allsides by pirates, hostile natives, and trackless jungles ull ohowling beasts and ancient ruins. An invaluable resource oruse with the Serpents Skull Adventure Path.

    This handy guide to the good gods o the Pathfinder worldcovers everything a worshiper needs to know to properlyvenerate his deity, rom the gods background and historyto the religions sacred rituals, taboos, and organizations.New religion-specific character traits and equipment givea players-eye view to the value o being on the side orighteousness.

    Between good and evil dwell some o the most interesting

    and involved gods o the Pathfinder world, rom sternAbadar, god of cities, to vengeful Calistria, goddess of lustand revenge. This player-ocused guide provides details onthe history, dogma, and religious practices o those whoollow deities who walk between darkness and light.

    Adventurers Armory

    Pathnder Player Companions are 32-page socover sourcebooks specicallywritten or players o the Pathfinder RPG. From new character creation options,adventuring gear, spells, and player-ocused inormation on the lands and olkof Golarion, Pathnder Player Companions give players everything they needto survive and thrive!

    Whether your characters in the market oran exotic weapon, a new pet, or an unusualalchemical item to help in exploring old tombs,this book has it covered. Adventurers Armory is

    the go-to sourcebook or supplementing yourcharacters gear; all o the items are nonmagicaland most o them are priced low enough that even1st-level heroes can aord them! New weaponsand armor, alchemical items, skill aids and class-specific items, poisons and black market goods,adventurer avorites like bladed boots and spring-loaded wrist sheaths, and more!

    Adventurers ArmoryISBN 978-1-60125-222-7PZO9410 $10.99

    Sargava: The Lost ColonyISBN 978-1-60125-255-5PZO9412 $10.99

    Faiths of PurityISBN 978-1-60125-314-9PZO9416 $10.99

    Faiths of BalanceISBN 978-1-60125-316-3PZO9418 $10.99

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    PathfinderPlayerComPanion

    Halflings of GolarionDwarves of Golarion

    Humans of GolarionElves of Golarion

    Orcs of GolarionGnomes of Golarion

    At once hard working and lackadaisical, comortable at homebut willing to leave in an instant i the right opportunitycomes along, halings are a study in contrasts. And now,at long last, their secrets, culture, belies, and lore can berevealed! Halflings of Golarion provides players everythingthey need to play haling characters, bringing a race that alltoo ofen slips into the background ront and center!

    With their dour looks, proud b eards, and battered helmets,dwarves are among the most popular heroic races oantasy. Dwarves of Golarion is a rich resource or dwar-players and the simply dwar-curious, rom cultural andhistorical overviews to lists o names and titles, new dwarequipment, new combat eats or dwarven fighting styles,and more.

    Humans guide the destiny of the Pathnder world asadventurers, politicians, criminals, and kings. Now, or therst time, the Pathnder Player Companion delves into thehistory, culture, and ambitions o Golarions humans, romthe near-extinct Azlanti and the decadent Taldans to theproud, primitive Kellids and Mwangi. New human-focusedcharacter traits and rules or near-human gillmen and hal-breeds round out this definitive guide.

    Caretakers of the natural world, warriors against the tide ofsavagery, and scholars o the deepest secrets o magic, elvesare among Golarions most mystical and mysterious races.This book presents the definitive word on how elves live, fight,worship, and relate to other races.Elves of Golarion containsan exploration o the elven nation o Kyonin, character traitsbuilt or el characters, new magical arrows, and more!

    Orcs are among the oldest enemies of civilization, theirhowling hordes beaten back time and again by the orceso light. Yet in addition to being depraved raiders, orcs arealso a civilization unto themselves, with a war-torn historystretching back before the Age of Darkness. This guidecontains everything you need to know about playing (orvanquishing) one o these savage warriors, as well as theoutcast hal-orc spawn who straddle the line between theworlds o order and chaos.

    Scions o the immortal ey, the gnomes lef their otherworldlyhomeland and rooted themselves in the world o mortalseven i those roots have never been particularly strong. Fromdetails on gnomish culture, equipment, and names to rulesfor the bizarre process known as the Bleaching, Gnomes ofGolarionhas everything you need to gnow about gnomes!

    Halflings of GolarionISBN 978-1-60125-278-4PZO9415 $10.99

    Dwarves of GolarionISBN 978-1-60125-204-3PZO9408 $10.99

    Humans of GolarionISBN 978-1-60125-315-6PZO9417 $10.99

    Elves of GolarionISBN 978-1-60125-143-5PZO9402 $7.99

    Orcs of GolarionISBN 978-1-60125-256-2PZO9413 $10.99

    Gnomes of GolarionISBN 978-1-60125-223-4PZO9411 $10.99

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    PathfindertaleS

    Draw your sword and charge forth into a world of adventure with PathnderTales, official novels that urther explore the ascinating world o the PathfinderRoleplaying Game. Within the pages o these mass-market paperback novels,the antastical world o Golarion comes to lie as never beore, exploding withwild tales o sword and sorcery rom the genre's master storytellers.

    Prince of WolvesBy Dave Gross

    Plague of ShadowsBy Howard Andrew Jones

    Winter WitchBy Elaine Cunningham

    The Worldwound GambitBy Robin Laws

    For half-elven Pathnder Varian Jeggare and his devil-bloodedbodyguard Radovan, things are rarely as they seem. Yet noteven the notorious crime-solving duo is prepared or what theyfind when a search or a missing Pathfinder takes them into

    the gothic and mist-shrouded mountains of Ustalav. Beset onall sides by noble intrigue, mysterious locals, and the deadlycreatures of the night, Varian and Radovan must use bothsword and spell to track the strange rumors to their sourceand uncover a secret o unimaginable proportions, aided intheir quest by a pack o sinister werewolves and a mysteriousmute priestess. But itll take more than merely solving themystery to finish this job. For shadowy figures have taken noteo the pairs investigations, and the orces o darkness are seton making sure neither man gets out of Ustalav alive...

    The race is on to free Lord Stelan from the grip of a wastingcurse, and only his old half-elf mercenary companion Elyanahas the wisdomand swordcrafto solve the mystery ohis tormentor and ree her old riend beore three days

    have passed and the illness takes its course. When thevillain turns out to be another o their ormer companions,the hal-el sets out with a team o adventurers across theRevolution-wracked nation o Galt and the treacherous FiveKings Mountains to discover the key to Stelans salvationin a lost valley warped by weird magical energies andinhabited by terrible nightmare beasts.

    In a village of the frozen north, a child is born possessed bya strange and alien spirit, only to be cast out by her tribe andtaken in by the mysterious winter witches o Irrisen, a landlocked in permanent magical winter. Farther south, a young

    mapmaker with a penchant or orgery discovers that his shamtreasure maps have begun striking gold.

    This is the story of Ellasif, a barbarian shield maiden whowill stop at nothing to recover her missing sister, and Decclan,the neer-do-well young spellcaster-turned-orger who wantsonly to prove himsel to the woman he loves. Yet when theyfinally reach the ice-walled city o Whitethrone, where trollshold court and wolves roam the streets as men, will it be toolate to save the girl rom the orces o darkness?

    In the oreboding north, the demonic hordes o the magic-twisted hellscape known as the Worldwound encroachupon the southern kingdoms o Golarion. Their latestescalation embroils a preternaturally handsome and coolly

    charismatic swindler named Gad, who decides to assemblea team o thieves, cutthroats, and con-men to take the fightinto the demon lands and strike directly at the fiendishleader responsible or the latest raidsthe demon Yath, theShimmering Putrescence. Can Gad hold his team togetherlong enough to pull o the ultimate con, or will troublefrom within his own organization lead to an untimely endor them all?

    Prince of WolvesISBN 978-1-60125-287-6PZO8502 $9.99

    Plague of ShadowsISBN 978-1-60125-291-3PZO8503 (February 2011) $9.99

    Winter WitchISBN 978-1-60125-286-9PZO8501 (November 2010) $9.99

    The Worldwound GambitISBN 978-1-60125-287-6PZO8504 $9.99

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    Chase Cards Deck(May 2011) PZO3018 978-1-60125-325-5 $10.99

    Face Cards: Enemies Deck (March 2010) PZO3013 978-1-60125-235-7 $10.99

    Face Cards: Friends & Foes Deck PZO3010 978-1-60125-210-4 $10.99

    Item Cards: Essentials Double Deck PZO3005 978-1-60125-121-3 $19.99

    Item Cards: Adventure Gear Deck PZO5004 978-1-60125-019-3 $9.95

    Item Cards: Adventure Gear 2 Deck PZO5007 978-1-60125-070-4 $9.99

    Item Cards: Heros Hoard Booster Pack PZO5001-S 978-0-97 76778-4-9 $3.49

    Item Cards: Heros Hoard Display Box PZO5001-D 978-0-97 76778-5-6 $41.88

    Item Cards: Relics of War Booster Pack PZO5002-S 978-0-97 76778-7-0 $3.49

    Item Cards: Relics of War Display Box PZO5002-D 978-0-97 76778-8-7 $41.88

    Item Cards: Dragons Trove Double Deck PZO5003 978-1-60125-033-9 $19.99

    Item Cards: Elements of Power Deck PZO5005 978-1-60125-061-2 $9.99

    Item Cards: Wondrous Treasure Deck PZO3007 978-1-60125-146-6 $9.99

    Item Cards: Rise of the Runelords Deck PZO5006 978-1-60125-069-8 $9.99

    Item Cards: Curse of the Crimson Throne Deck PZO5008 978-1-60125-103-9 $9.99

    Item Cards: Second Darkness Deck PZO9203 978-1-60125-126-8 $9.99

    Item Cards: Legacy of Fire Deck PZO3008 978-1-60125-176-3 $10.99

    Item Cards: Council of Thieves Deck PZO3009 978-1-60125-193-0 $10.99

    Item Cards: Kingmaker Deck PZO3012 978-1-60125-231-9 $10.99

    Item Cards: Weapons Locker Deck PZO3011 978-1-60125-212-8 $10.99

    Item Cards: Serpents Skull Deck PZO3015 978-1-60125-263-0 $10.99

    Item Cards: Carrion Crown Deck PZO3017 978-1-60125-321-7 $10.99

    Paizos GameMastery Cards provide GMs with the tools they need torun more organized and exciting games. Item and face cards feature abeautiul ull-color illustration o an item or character on one side, witha text description and room or notes on the opposite side. Additionaldecks summerize key rules, simulate thrilling chases, or add newdimensions to RPG play.

    GameMastery PlotTwist Cards

    Ready for a whole new way to roleplay? Drawa Plot Twist Card and guide the adventurein directions limited only by your creativity.Plot Twist Cards open up a new experienceo shared storytelling, providing playerswith ways to suggest new events during anadventure or get help when they need it most.Each of the decks 51 cards presents a dierenttheme that the GM and players, workingtogether, can weave into the games narrative,as well as related rules eects. With Plot TwistCards, everyone can help tell the story andenjoy being surprised by new and unexpectedturns o ortune!

    GameMasteryCondition Cards

    These handy reerence cards provide at-a-glancesummaries o all the major conditions ound inthe Pathfinder Roleplaying Game. Whether yourcharacter is poisoned, grappled, nauseated, dazed,or any of more than two dozen other conditions,these cards tell you everything you need to knowabout how to handle the situation in your game.Condition Cards are perfect for Game Masters tohand out to players as they fall under the eecto certain conditions, or enterprising players canhave the whole set ready or easy reerence asneeded. The Condition Cards deck contains 55cards, including multiple copies o some o themost commonly encountered conditions.

    Cards

    Gamemastery Plot Twist CardsISBN 978-1-60125-262-3PZO3014 $10.99

    Gamemastery Condition CardsISBN 978-1-60125-285-2PZO3016 $10.99

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    Add a little mayhemto your game.

    The GameMastery Critical Fumble Deck is thesequel to the popular GameMastery Critical HitDeck and is designed to balance out the system,allowing both minor and major mishaps to occurduring combat. The Critical Fumble Deckconsistsof 52 full-color standard-sized cards, ready to useout o the box with the enclosed rules. The gory,ofen comical cards in this set are compatiblewith the Pathfinder RPG and the 3.5 edition othe worlds oldest roleplaying game.

    GameMastery Critical Fumble DeckISBN 978-1-60125-236-4PZO3004-2 $10.99

    Tired of the same olddouble damage?

    Wouldnt you rather chop your opponents heado in one clean swing or put an arrow throughhis heart? Paizo presents the GameMasteryCritical Hit Deck! Rolled a critical hit? Draw a cardand apply the result! Each one of the 52 critical hitcards has four dierent results based on weapontype, all compatible with the Pathfinder RPGand the 3.5 edition o the worlds oldest antasyroleplaying game. Chop o a limb, slice througha tendon, poke out an eyecrushing your enemyhas never been this un!

    GameMastery Critical Hit DeckISBN 978-1-60125-195-4PZO3001-2 $10.99

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    Got a big fight coming up in the local tavern or an ambush in the middle o theforest? GameMastery Map Packs give you 18 full-color, miniatures-scaled 5 in. x8 in. map tiles that can be arranged to create a multitude o exciting encounters.Every good Game Master knows: you can never have too many maps!

    Map Pack: Graveyard PZO4001 978-0-9770071-9-6 $9.95Map Pack: Haunted Mansion PZO4004 978-1-60125-011-7 $12.95Map Pack: City PZO4006 978-1-60125-023-0 $12.95Map Pack: Campsites PZO4007 978-1-60125-024-7 $12.95Map Pack: Sewers PZO4008 978-1-60125-032-2 $12.99Map Pack: Temples PZO4009 978-1-60125-058-2 $12.99Map Pack: Inns PZO4010 978-1-60125-064-3 $12.99Map Pack: Tournament PZO4011 978-1-60125-065-0 $12.99Map Pack: Ruins PZO4012 978-1-60125-066-7 $12.99Map Pack: Slums PZO4013 978-1-60125-067-4 $12.99Map Pack: Caverns PZO4014 978-1-60125-068-1 $12.99Map Pack: Caravan PZO4015 978-1-60125-114-5 $12.99Map Pack: Elven City PZO4016 978-1-60125-132-9 $12.99Map Pack: Ancient Forest PZO4017 978-1-60125-134-3 $12.99Map Pack: Waterfront PZO4018 978-1-60125-162-6 $12.99

    Map Pack: Farmstead PZO4019 978-1-60125-164-0 $12.99Map Pack: Wizards Tower PZO4020 978-1-60125-181-7 $12.99Map Pack: Town PZO4021 978-1-60125-192-3 $12.99Map Pack: Extradimensional Spaces PZO4022 978-1-60125-209-8 $12.99Map Pack: Jungle PZO4023 978-1-60125-213-5 $12.99Map Pack: Lairs PZO4024 978-1-60125-228-9 $12.99Map Pack: Boats & Ships PZO4025 978-1-60125-230-2 $12.99Map Pack: Swallowed Whole PZO4026 978-1-60125-260-9 $12.99Map Pack: Hellscapes PZO4027 978-1-60125-261-6 $12.99Map Pack: Shops (October 2010) PZO4028 978-1-60125-283-8 $12.99Map Pack: Ambush Sites (November 2010) PZO4029 978-1-60125-284-5 $12.99Map Pack: Dungeon Sites (January 2011) PZO4030 978-1-60125-320-0 $12.99Map Pack: Crypts (March 2011) PZO4031 978-1-60125-323-1 $12.99Map Pack: Magic Academy (June 2011) PZO4032 978-1-60125-326-2 $12.99

    Map Packs

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    On tabletops across the world, the Flip-Mat Revolution is changing the wayplayers run their antasy roleplayinggames! Portable, durable, andaordable, GameMastery Flip-Matsmeasure 24 in. x 30 in. unolded,

    and 8 in. x 10 in. folded. A Flip-Matscoated surace can handle any dryerase, wet erase, or even permanentmarker.

    Why take the time to sketch outugly scenery on a smudgy plastic matwhen dynamic encounters and easyclean-up are just a Flip away?

    Flip-Mat: Basic PZOSQW30024 978-1-60125-15 5-8 $12.99Flip-Mat: Ship PZOSQW30015 978-1-60125-057-5 $12.99Flip-Mat: City Market PZOSQW30016 978-1-60125-062-9 $12.99Flip-Mat: Woodlands PZOSQW30017 978-1-60125-095-7 $12.99Flip-Mat: Mountain Pass PZOSQW30018 978-1-60125-096-4 $12.99Flip-Mat: River Crossing PZOSQW30019 978-1-60125-097-1 $12.99Flip-Mat: Cathedral PZOSQW30020 978-1-60125-098-8 $12.99Flip-Mat: Keep PZOSQW30021 978-1-60125-113-8 $12.99Flip-Mat: Darklands PZOSQW30022 978-1-60125-123-7 $12.99Flip-Mat: Desert PZOSQW30023 978-1-60125-133-6 $12.99Flip-Mat: Theater PZOSQW30025 978-1-60125-158-9 $12.99Flip-Mat: Dragons Lair PZOSQW30026 978-1-60125-163-3 $12.99

    Flip-Mat: Waterfront Tavern PZOSQW30027 978-1-60125-175-6 $12.99Flip-Mat: Dungeon PZOSQW30028 978-1-60125-187-9 $12.99Flip-Mat: Arena PZOSQW30029 978-1-60125-208-1 $12.99Flip-Mat: Pathfinder Lodge PZOSQW30030 978-1-60125-211-1 $12.99Flip-Mat: Bandit Outpost PZOSQW30031 978-1-60125-227-2 $12.99Flip-Mat: Swamp PZOSQW30032 978-1-60125-232-6 $12.99Flip-Mat: Prison PZOSQW30033 978-1-60125-259-3 $12.99Flip-Mat: Pirate Island PZOSQW30034 978-1-60125-265-4 $12.99Flip-Mat: Forest PZOSQW30035 978-1-60125-281-4 $12.99Flip-Mat: City Streets PZOSQW30036 978-1-60125-282-1 $12.99Flip-Mat: Village Square(January 2011) PZOSQW30037 978-1-60125-319-4 $12.99Flip-Mat: Necropolis (March 2011) PZOSQW30038 978-1-60125-322-4 $12.99Flip-Mat: Country Inn(May 2011) PZOSQW30039 978-1-60125-324-8 $12.99

    Flip-Mats

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    GameMastery Campaign CoinsAdd real change to your game with GameMasteryCampaign Coinsactual minted coins perfector use with any antasy roleplaying game!

    Campaign Coins oer a high-quality real-feel fantasy game monetary system withactual metal coins representing the dierentmetals and denominations commonly oundin popular gaming systems. So much moreimmersive than conventional pen & paper

    recording of your hard-earned loot, CampaignCoins create more opportunities for creativeroleplaying as you actually hand over cashat your local tavern, bribe a town guard tolook the other way, or pay passage to the nextexotic port!

    GameMastery Campaign Coins come in awide variety of shapes, sizes, and denominations,rom copper pocket change to high-value tradebars. Start gathering your hoard today!

    0 PaizoCatalog2010 51PaizoCatalog2010

    gamemaStery

    Accessor ie s

    Copper (1, 2, 5) PZOKCGGENC1 978-1-60125-237-1 $11.99Copper (10, 50, 100) PZOKCGGENC2 978-1-60125-238-8 $11.99Silver (1, 2, 5) PZOKCGGENS1 978-1-60125-239-5 $11.99Silver (10, 50, 100) PZOKCGGENS2 978-1-60125-240-1 $11.99Gold (1, 2, 5) PZOKCGGENG1 978-1-60125-241-8 $11.99Gold (10, 50, 100) PZOKCGGENG2 978-1-60125-242-5 $11.99Platinum (1, 2, 5) PZOKCGGENP1 978-1-60125-243-2 $11.99Platinum (10, 50, 100) PZOKCGGENP2 978-1-60125-244-9 $11.99Trade Bars (1, 2, 5) PZOKCGTBG1 978-1-60125-296-8 $12.99Trade Bars (10, 20, 50) PZOKCGTBG2 978-1-60125-297-5 $12.99Trade Bars (100, 500, 1000) PZOKCGTBG3 978-1-60125-298-2 $12.99

    GameMasteryTorch BearerPackWhos got the torch?

    Keep track o yourpartys light sourceswith this set o 3 multi-part clear acrylic markers. Each stand snugly ts astandard 25mm or 1-inch round miniature base.

    GameMastery Torch Bearer PackISBN 978-1-60125-293-7PZOLTK0002 $4.99 (Hobby Only)

    GameMastery

    Invisible Character PackKeep track o invisible characters with this set oclear acrylic silhouettes designed to work withstandard gaming miniatures. With 10 dierentdesigns representing a variety o characters andcreatures, youll have enough to handle an entireadventuring partyand maybe some enemies,too! Set includes Haling, gnome, dwarf,demon-kin, dragon-kin, rogue, ranger, fighter,cleric, and wizard.

    GameMastery Invisible Character PackISBN 978-1-60125-292-0PZOLTK0001 $9.99 (Hobby Only)

    GameMasteryFigure FlightStand PackTake your characters

    to new heights oadventure with this seto 2 clear acrylic multi-part stands designed to represent ying or levitatingcreatures in any tabletop RPG! Each stand is60mm tall, with a special cutout designed to accept25-30mm/1-inch round bases. The bottom platormo each stand can double as a die tray to show thecurrent elevation o each creature, or as a place oranother figure standing in the same space.

    GameMastery Figure Flight Stand PackISBN 978-1-60125-294-4PZOLTK0003 $5.99 (Hobby Only)

    GameMastery Pathfinder RPGCondition TokensHave trouble keeping track of which conditions are

    on your character? Grab a set o Pathfinder RPGCondition Tokens and put an end to the confusion.These 1"-square laser-etched acrylic tokens fitneatly under all standard gaming miniatures. Eachset includes the ollowing 28 double-sided tokens,2 of each: Dying/Stable, Paralyzed/Petried,Staggered/Bleed, Prone/Helpless, Stunned/Unconscious, Deafened/Blinded, Nauseated/Sickened, Fatigued/Exhausted, Shaken/Cowering,Panicked/Frightened, Dazzled/Dazed, Confused/Disabled, Hasted/Slowed, Grappled/Pinned.

    GameMastery Pathfinder RPG Condition TokensISBN 978-1-60125-295-1PZOLTK0004 $19.99 (Hobby Only)

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    PlanetStorieS

    Before They Were GiantsFirst Works rom Science

    Fiction GreatsEdited by James L. Sutter

    Nobody starts at the top. Long before they werehousehold names, all o the superstar sciencefiction and antasy authors in this anthologywere just ans with stories and dreams. Now,or the first time ever, fifeen o the genresmost important authors have come togetherto show o their rst published SF stories,many o them rare and never beore collected.All fifeen stories come complete with brand-new retrospective critiques and interviews romthe authors themselves, discussing the storiesgeneses, humorous anecdotes surroundingthe stories publication, and what the authorsknow now about writing that they wish theydknown then. An invaluable look at the origins ospeculative fictions greatest minds, and burstingwith insightul advice or beginning writers, thisbook is a must or any science fiction or antasy

    an, aspiring author, or teacher.

    The Walrus & The WarwolfBy Hugh CookIntroduction by China Miville

    A boy of sixteen, swordsmiths apprentice Drake Douay lovesnothing more than booze, loose women, and causing endlessamounts o trouble. Yet when hes sentenced to death by themerciless ogre king of his homeland, Drake has no choice but

    to sign on with two warring and ragtag gangs o pirates. Thusbegins a life of adventure, treachery, and debauchery as Drakesails a strange world o high magic and orgotten technology.Yet even the monstrous, insectile Swarms o the south arenothing compared to the trouble Drake nds when he returnshome to discover that his ormer master has become the headof a new religion. And killing Drake is its rst commandment...(First North American Paperback Edition!)

    The Walrus & The WarwolfISBN 978-1-60125-214-2PZO8026 $17.99

    Template: A Novel of the ArchonateBy Matthew HughesIntroduction by Jay Lake

    When professional duelist Conn Labro escapes indenturedservitude as the star player of Horders Emporium, he abandonsthe gaming world o Thrais and sets out on an interstellar journey

    lled with murder, deceit, and self-discovery. His only friend onThrais, discovered dead and tortured, lef him enough money tobuy himself out of his contract and a curious encrypted bearerdeed to a mysterious property on the distant edge of the galacticSpray. With the seductive, secretive showgirl Jenore Mordene athis side and a villainous pleasure cult dogging his every move,Labro sets out to learn the truth behind his bearer deed andmore about his own past than he had ever dared bargain or.(First Time in Paperback!)

    Template: A Novel of the ArchonateISBN 978-1-60125-264-7PZO8027 $14.99

    Stories include: Piers Anthony: Possible to Rue Greg Bear: Destroyers Ben Bova: A Long Way Back David Brin: Just a Hint Cory Doctorow: Craphound William Gibson:

    Fragments of a Hologram Rose Nicola Grith: Mirrors and Burnstone Joe Haldeman: Out of Phase China Miville: Highway 61 Revisited

    Larry Niven: The Coldest Place Kim Stanley Robinson: In Piersons

    Orchestra Spider Robinson: The Guy with the Eyes R. A. Salvatore: A Sparkle for Homer Charles Stross: The Boys Michael Swanwick: Ginungagap

    Before They Were GiantsISBN 978-1-60125-214-2PZO8026 $17.99

    A magnicent paean to adolescence. Hugh Cook [is] one of the mostinventive, uninching, serious, and criminally underrated writers inimaginative ction. Or anywhere.

    China MivilleNew writers are sometimes stingy with their ideas, in the belief that theyre a non-renewable resource. Not so. The more ideas you use, the more that rise up to llthe vacancy they leave behind ...Seeing my rst story in print was a greatly neededencouragement that I wasnt entirely mad to think I could be a writer ...Write what youlove to read rather than what you think you should write. Michael Swanwick

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    PlanetStorieS

    Sojan the Swordsman/Under theWarrior StarBy Michael Moorcock &Joe R. Lansdale

    Moorcocks Sojan the Swordsman revisits the

    authors very first published character, the originalincarnation of the Eternal Champion! Rewritten andexpanded from its original appearance in Moorcockssel-published Tarzan Adventures fanzine, this taleof swordplay, airships, and bizarre landscapes seesthe hero Sojan and his beloved Princess Nootharencountering strange races o men and even strangermonsters in a ast-paced adventure in the tradition oEdgar Rice Burroughs and Leigh Brackett.

    Lansdales never-before-published novella Under theWarrior Star is the tale of Brax Hooker, a freelancejournalist whose world travels in search o adventurelead him to a secret laboratory in the Rocky Mountainswhere a rogue scientist is attempting to create auniverse in minature. Having come to believe his lifehas lost meaning, Brax agrees to be the first travelerinto this new Universe, venturing into a forest worldo strange plants, weird creatures and deadly warriors.There Brax leads a lie o adventure, discoveringdanger, a ton o surprises, and the love o his lie under

    the hazy blue light of an alien sun.

    Battle in the Dawn:The Complete Hok the MightyBy Manly Wade WellmanIntroduction by David Drake

    In the 1930s, a very unusual tale appeared in the inuentialAmazing Storiesmagazine. Unlike the usual yarns of robots andinterstellar travel, this Battle in the Dawn featured the brutalexploits of Hok, the rst hero of humanity, in his strugglesagainst the savage Neanderthals. Written by rising pulpsterManly Wade Wellman (Who Fears the Devil?), who would laterachieve fame for his American folktales of Silver John and beatout William Faulkner or a prestigious writing award, the storyand its brave hero struck a chord with Amazings readers, and

    several additional adventures followed, taking Hok through theprehistory o mankind to battle unrelenting cavemen, explorethe lost city o Atlantis, discover new technology, and chart a newdestiny or humanity. Now, or the first time ever, Planet Storiespresents a complete authorized collection of all of Wellmans rareHok the Mighty tales, packed with unnished story fragmentsand a brand new introduction written by Wellmans longtimefriend, fantasy author David Drake!

    Hunt the Space-Witch:Seven Adventures in Time and SpaceBy Robert SilverbergWith a New Introduction by the Author

    Science ction legend Robert Silverberg reects on some of hisearliest, least-reprinted tales in this new Planet Stories collection!Between 1956 and 1958, Silverberg contributed dozens of shortstories and novellas to the digest pulps, each written in thebombastic, high-adventure style o the original Planet Stories

    magazine. Since then, those tales have re-appeared only rarely(and sometimes never again) in long out-o-print paperbackanthologies. This volume, the first o three to come this year,features seven hard-to-nd classic Silverberg tales: Slaves ofthe Star Giants, Spawn of the Deadly Sea, The Flame and theHammer, Valley Beyond Time, Hunt the Space-Witch, TheSilent Invaders, and Spacerogue! Never beore collected in asingle edition, these stories reveal the early action-packed taleso one o speculative fictions most important voices!

    Other Robert Silverberg Collections Coming Soon:The Planet KillersThe Chalice of Death

    Battle in the Dawn:The Complete Hok the MightyISBN 978-1-60125-289-0PZO8030 $15.99

    Hunt the Space-Witch:Seven Adventures in Time and SpaceISBN 978-1-60125-329-3PZO8031 $15.99

    Planet Stories presents two science antasy adventures in one volume romlegends Michael Moorcock and Joe R. Lansdale! These novellas reveal modernmasters at their pulpy, planetary best, forging new legends on far-o worlds!

    Sojan the Swordsman & Under the Warrior StarISBN 978-1-60125-288-3PZO8029 $15.99

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    PaizogameS

    Save Doctor LuckySave Doctor LuckySave Doctor LuckyKill Doctor Luckypits 3 to 7 players against eachother in a race to see who can kill Doctor Lucky.The trick is that all the other players want to doit first and will stop at nothing to prevent yourom having the pleasure. And the old doctorhas earned his nickname well: hesgot more lives than Rasputin and anuncanny knack or dodging your besttraps. But his luck cant last orever.Beore the game is over, someone isgoing to kill Doctor Luckywouldnt you rather itwere you?

    With easy-to-learn game design rom gaminglegend and Doctor Lucky creator James Ernest,Save Doctor Lucky eatures an innovative three-section board representing the sinking ship. Aseach deck becomes consumed by the sea, the

    playing surace shrinks, bringing a aster paceand more challenging game play.

    This new deluxe edition of Save Doctor Luckyincludes a ull-color multi-piece game board,a deck o 96 ull-color cards, an inormativeull-color rulebook, and pawns and stands orsix players and Doctor Lucky himself. Crazymayhem and boat-sinking un or the wholetwisted amily!

    Save Doctor LuckyISBN 978-1-60125-290-6PZO5502 $29.99

    Kill Doctor LuckyISBN 978-1-60125-245-6PZO5501 $29.99

    Its a stormy midsummers evening at the J. Robert Lucky Mansion, tenseconds aer midnight, and someone has just shut o the lights. Youvehated Doctor Lucky for as long as you can remember, and youve secretlybeen awaiting this perect chance to take the old man out. And, though youdont know it, everyone else in the house wants to kill him too.

    Doctor Lucky returns in the smash hit sequel, SaveDoctor Lucky! This hilarious, ast-paced amilyboardgame turns the tables on the players. Thistime, they and old Doctor Lucky are aboard a sinking

    luxury cruise liner, and theyve got to rescue thedoddering old ool beore the entire ship sinksto the bottom o a watery grave!

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    deadgentlemenProduCtionS

    The Smash Hit ofGaming is Back!

    The most successul gamer-themed filmever produced returns in a revamped, revisedand reissued collectors edition! The Gamers:Directors CutDVD features remastered video,sound and tons o added eatures!

    CONTAINS: New special eects Family-friendly viewing options New, improved subtitles in new languages Anamorphic widescreen presentation Dead Gentlemen Presents: Season One, the

    first six episodes o the hit online sketchcomedy show

    Revamping Doyle, a short-film vampirecomedy never before released on DVD

    New exclusive footage from The Gamers:Dorkness Rising

    Hidden features and Easter eggs

    The Gamers: Directors Cut DVDHobby OnlyPZODED100 $19.95

    A Deadly DemonReturns!

    All Chris wants is to be an accountant. Thischanges orever when a demon murders hisgirlriend and destroys hal o his sleepy collegecampus. Fleeing with Gabriel, the sole survivingmember o a celestial team o demon hunters,Chris nds himself immersed in a world ofsupernatural terrorsa world populated bytime-traveling gunslingers, conierous bountyhunters, and the very demon who killed hisfriends. Can Chris learn to ght back and survivethe horrors o Dead Camper Lake, or will heliterally nd himself in Hell?

    Demon Hunters: Dead Camper Lake DVDHobby OnlyPZODED006 $19.99

    The Gamers: Dorkness RisingHobby OnlyPZODED23000 $19.99

    The Gamers: Dorkness Rising follows Lodge,Dungeon Master and budding writer, who wantshis gaming group to finish their adventure.Unfortunately, theyre more interested inseducing barmaids, mooning their enemies,and setting random villagers on re. Desperateto rein in his players, Lodge injects two newbiesinto the fray: a non-player character controlledby Lodge, who the power gamers immediately

    distrust, and the rarest gamer of alla girl. Canthe group overcome their bickering to save thekingdom, or will the evil necromancer MortKemnon triumph unopposed?

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    Paizo Publishing, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, andnovels. Paizos Pathnderline o rules, adventures, sourcebooks, and campaigns combine decades o gamedesign experience into one evocative system compatible with the 3.5 rules. Paizos GameMastery accessoriesrange oers easy-to-use tools aimed at improving the gaming experience. Titanic Games, Paizos board gameimprint, unleashes un, challenging games like Kill Doctor Lucky and Yetisburg that appeal to both amiliesand casual gamers alike. Paizos Planet Storiesline o science fiction and antasy novels promises a master classin the genre aimed at building the greatest fantasy and science ction library ever assembled. Paizo.com is theleading online hobby retail store, oering tens of thousands of products from a variety of publishers to customersall over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major

    awards and has grown to become one of the most inuential companies in the hobby games industry.

    Paizo Publishing, LLC7120 185th Ave NE, Ste 120Redmond, WA 98052-0577

    Customer Service: 1-425-289-0060 Customer service questions: [email protected] Sales and distributi on questions: [email protected]

    For a complete list of distributors that carry Paizo Publishing or associated distribution partner products,please visit paizo.com/distributors. For PDFs of this c atalog, special retailer and library promotions, andsales aids, please visit paizo.com/libraries or paizo.com/retailers.

    paizo.com

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