pacman, meets braid, meets limbo, meets poetry =
TRANSCRIPT
PacMan,meets Braid,meets Limbo,meets poetry
=
Quick Facts
• Platform: XBLA + PSN + PC + IOS + Android + Tablets
• Genre: Survival Platformer
• Huge solo mode and up to 4 multiplayer!
• Target: cross age, from casual to hard core
• Focus: large appeal, immediate fun
• Due Q4 2011
Death is ALIVE!
The Game : RIP
• You are the ReaperPlay Death and be the good guy
• Save humans from damnationEach soul needs you to be saved
• Even death has superpowersGather Powers and be a super hero
Simple + Addictive
Solo• Gameplay
Save dying souls
Avoid damned ones
Finish fast and get rewarded
• Special ChallengeMaze
Survival stage
Bring Them All !
Etc.
• Adventure mode+10 chapters
+100 levels (2 DLCs)
Replay each level with new Powers
Multiplayer
• Local‘Death’ match
Against AI or friends
• NetworkUp to 4 online
Voice chat with Death!
XBLA/PSN Features
• XBLA is the best sale channel, period
• Free trial version
• 16/9 HDTV FULL 2D (!)• +60 Leaderboards !• 2 playable expansion
packs/DLC (included !)• Achievements inside• Wallpapers, Theme &
Pictures• Voice chat
Pohlm Studio has been specialising in downloadable games from the beginning. We have developed specific tools to ensure initial sales and overall title performance.
• Free trial version
Who doesn’t want to play for free? The free trial is a double edge blade. We know how to tease without giving out too much.
• Upsell
Take every opportunity to reward the player and encourage buying the game or associated DLC.
• Expansion packs & other DLC
Included in the initial production, easy to integrate in the release schedule, easy to integrate in your communication schedule.
Publisher support
More sales for you, Faster recoup, Less risks
Hasta los Facts
• It’s a great game!
• Runner up of the Microsoft Dream.Build.Play
• Winner and Jury’s pick at E-Magician
• Runner up at De-Day in Bejing
• Hasta la Muerte on Windows Phone 7 published by Microsoft
The Team
• Studio founded in 2006
• Core team of 12 professionals• Complete team:18 to 25• Experienced team • Based in Southern France
• Multiplatform in house “Pohlm” engine• Licensed developer:
XBLA Facts
• 300.000 units sold per week (average 2010)
• Currently 366 games total, generating over $12 million revenue per month
• Average of only 1,5 game released per week
• Average sales per game: 160.000 units (first 12 months)
• Some game sales (in units):
PacMan: 510.000
(released 08/2006)
Limbo: 770.000
(released 06/2010)
Braid: 580.000
(released 08/2008)
Screen shot here