p4k narrative and core mechanic

11
Narrative, Core Mechanics and Meaning An Introduction to Game Storytelling

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This is a presentation to help facilitators in the Playing 4 Keeps program explore the ways video games convey ideas through narrative and core mechanics.

TRANSCRIPT

Page 1: P4K Narrative and Core Mechanic

Narrative, Core Mechanics andMeaning

An Introduction to Game Storytelling

Page 2: P4K Narrative and Core Mechanic

The Age of Radio

Communication with:• Sound Effects• Music• Dialogue• Tone of Voice

Page 3: P4K Narrative and Core Mechanic

October 30, 1938 - Broadcast send hundreds of thousands of people into panic

Page 4: P4K Narrative and Core Mechanic

Film

Communication with:• Sound Effects• Music• Tone of Voice• Dialogue• Actors’ Gestures• Actors’ Facial Expressions• Camera Angles• Etc.

Page 5: P4K Narrative and Core Mechanic

The Matrix: (Neo vs. Agent Smith Final Scene)

Page 6: P4K Narrative and Core Mechanic

Video GamesCommunication with:• Sound Effects• Music• Tone of Voice• Dialogue• Characters’ Gestures• Characters’ Facial Expressions• Camera Angles• CORE MECHANICS

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Now You Try•Log in to Gamestar Mechanic•Go to the Toolbox •Either Make or Modify a game to express an idea - Save the Game•Then change the game so it expresses a different idea

Page 11: P4K Narrative and Core Mechanic

If you need examples, take a look at:

• http://www.playing4keeps.org/page/multimedia-1• Find the heading: Workshop 7• Click on:

• Time = Money• Glass Ceiling