owe4992 - d20 modern price guide · d20 modern price guide all equipment and services listed in the...

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d20 Modern Price Guide All equipment and services listed in the d20 Modern Roleplaying Game now have real dollar values. Due to efforts to assign realistic prices, the price of some items may not match other conversion methods. Ammunition Starting Wealth by effective character wealth level Ammunition Type (Quantity) Price Restriction Effective Level Wealth Effective Level Wealth 5.56mm (20) $20 1 $750 11 $65,000 7.62mm (20) $20 2 $1,500 12 $80,000 7.62mmR (20) $20 3 $2,500 13 $100,000 .444 caliber (20) $35 4 $4,500 14 $125,000 .50 caliber (20) $40 5 $9,000 15 $175,000 9mm (50) $20 6 $15,000 16 $250,000 10mm (50) $20 7 $21,000 17 $325,000 .22 caliber (50) $15 8 $27,500 18 $400,000 .32 caliber (50) $25 9 $40,000 19 $500,000 .38 special (50) $25 10 $52,500 20 $650,000 .357 caliber (50) $30 .44 caliber (50) $30 .45 caliber (50) $30 .50AE caliber (50) $35 10-gauge buckshot (10) $20 12-gauge buckshot (10) $20 Arrow (12) $100 Crossbow bolt (12) $55 Accounting for wealth bonuses for new characters. Do not roll 2d4 to add to the characters wealth bonus. To calculate Starting Wealth add the level the character is beginning play with to the total of wealth bonuses from their starting occupation and the windfall feat(s) if applicable, minus one. Do not count bonuses gained from class special abilities from level advancement in this calculation. They will be figured in later. A 3 rd level Smart Hero with the Academic occupation would have an effective character wealth level of 5. The Academic occupation gives a +3 wealth bonus. 3+3-1=5. When characters gain wealth bonuses from class special abilities or from the windfall feat through advancement figure the amount by adding that single bonus to the character level at the time when they are eligible to gain the wealth bonus minus 1. Figure all bonuses separately. Armor Armor Type Type Equip. Bonus Nonprof. Bonus Max Dex Armor Penalty Speed (30 ft.) Weight Price Restriction Light Armor Leather jacket Impromptu +1 +1 +8 –0 30 4 lb. $120 Leather armor Archaic +2 +1 +6 –0 30 15 lb. $200 Light undercover shirt Concealable +2 +1 +7 –0 30 2 lb. $275 Lic (+1) Pull-up pouch vest Concealable +2 +1 +6 –1 30 2 lb. $275 Lic (+1) Undercover vest Concealable +3 +1 +5 –2 30 3 lb. $350 Lic (+1) Medium Armor Concealable vest Concealable +4 +2 +4 –3 25 4 lb. $500 Lic (+1) Chainmail shirt Archaic +5 +2 +2 –5 20 40 lb. $1,200 Light-duty vest Tactical +5 +2 +3 –4 25 8 lb. $650 Lic (+1) Tactical vest Tactical +6 +2 +2 –5 25 10 lb. $900 Lic (+1) Heavy Armor Special response vest Tactical +7 +3 +1 –6 20 15 lb. $1,200 Lic (+1) Plate mail Archaic +8 +3 +1 –6 20 50 lb. $5,000 Forced entry unit Tactical +9 +3 +0 –8 20 20 lb. $2,000 Lic (+1) Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20 . Artwork, Editing, and Primary Design by: Brad Alan. Additional Editing by: Jim Ramseyer, Greg Tacey, and Ben Young. 1

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Page 1: owe4992 - d20 Modern Price Guide · d20 Modern Price Guide All equipment and services listed in the d20 Modern Roleplaying Game now have real dollar values. Due to efforts to assign

d20 Modern Price Guide All equipment and services listed in the d20 Modern Roleplaying Game now have real dollar values.

Due to efforts to assign realistic prices, the price of some items may not match other conversion methods. Ammunition Starting Wealth by effective character wealth level

Ammunition Type (Quantity) Price Restriction

Effective Level Wealth Effective

Level Wealth 5.56mm (20) $20 — 1 $750 11 $65,000 7.62mm (20) $20 — 2 $1,500 12 $80,000 7.62mmR (20) $20 — 3 $2,500 13 $100,000 .444 caliber (20) $35 — 4 $4,500 14 $125,000 .50 caliber (20) $40 — 5 $9,000 15 $175,000 9mm (50) $20 — 6 $15,000 16 $250,000 10mm (50) $20 — 7 $21,000 17 $325,000 .22 caliber (50) $15 — 8 $27,500 18 $400,000 .32 caliber (50) $25 — 9 $40,000 19 $500,000 .38 special (50) $25 — 10 $52,500 20 $650,000 .357 caliber (50) $30 — .44 caliber (50) $30 — .45 caliber (50) $30 — .50AE caliber (50) $35 — 10-gauge buckshot (10) $20 — 12-gauge buckshot (10) $20 — Arrow (12) $100 — Crossbow bolt (12) $55 —

Accounting for wealth bonuses for new characters. Do not roll 2d4 to add to the characters wealth bonus. To calculate Starting Wealth add the level the character is beginning play with to the total of wealth bonuses from their starting occupation and the windfall feat(s) if applicable, minus one. Do not count bonuses gained from class special abilities from level advancement in this calculation. They will be figured in later. A 3rd level Smart Hero with the Academic occupation would have an effective character wealth level of 5. The Academic occupation gives a +3 wealth bonus. 3+3-1=5. When characters gain wealth bonuses from class special abilities or from the windfall feat through advancement figure the amount by adding that single bonus to the character level at the time when they are eligible to gain the wealth bonus minus 1. Figure all bonuses separately.

Armor

Armor Type Type Equip. Bonus

Nonprof. Bonus Max Dex

Armor Penalty Speed (30 ft.) Weight Price Restriction

Light Armor Leather jacket Impromptu +1 +1 +8 –0 30 4 lb. $120 — Leather armor Archaic +2 +1 +6 –0 30 15 lb. $200 — Light undercover shirt Concealable +2 +1 +7 –0 30 2 lb. $275 Lic (+1) Pull-up pouch vest Concealable +2 +1 +6 –1 30 2 lb. $275 Lic (+1) Undercover vest Concealable +3 +1 +5 –2 30 3 lb. $350 Lic (+1) Medium Armor Concealable vest Concealable +4 +2 +4 –3 25 4 lb. $500 Lic (+1) Chainmail shirt Archaic +5 +2 +2 –5 20 40 lb. $1,200 — Light-duty vest Tactical +5 +2 +3 –4 25 8 lb. $650 Lic (+1) Tactical vest Tactical +6 +2 +2 –5 25 10 lb. $900 Lic (+1) Heavy Armor Special response vest Tactical +7 +3 +1 –6 20 15 lb. $1,200 Lic (+1) Plate mail Archaic +8 +3 +1 –6 20 50 lb. $5,000 — Forced entry unit Tactical +9 +3 +0 –8 20 20 lb. $2,000 Lic (+1) Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.

Artwork, Editing, and Primary Design by: Brad Alan. Additional Editing by: Jim Ramseyer, Greg Tacey, and Ben Young.

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Table: Ranged Weapons

Weapon Damage Crit. Type Range ROF Magazine Size Weight Price Restriction Handguns (Personal Firearms Proficiency) Beretta 92F (9mm autoloader) 2d6 20 Ballistic 40 ft. S 15 box S 3 lb. $650 Lic (+1) Beretta 93R (9mm machine pistol) 2 2d6 20 Ballistic 30 ft. S,A 20 box M 3 lb. $1,800 Res (+2) Colt Double Eagle (10mm autoloader) 2d6 20 Ballistic 30 ft. S 9 box S 3 lb. $650 Lic (+1) Colt M1911 (.45 autoloader) 2d6 20 Ballistic 30 ft. S 7 box S 3 lb. $500 Lic (+1) Colt Python (.357 revolver) 1 2d6 20 Ballistic 40 ft. S 6 cyl. M 3 lb. $500 Lic (+1) Derringer (.45) 2d6 20 Ballistic 10 ft. Single 2 int. T 1 lb. $350 Lic (+1) Desert Eagle (.50AE autoloader) 2d8 20 Ballistic 40 ft. S 8 box M 4 lb. $900 Lic (+1) Glock 17 (9mm autoloader) 1 2d6 20 Ballistic 30 ft. S 17 box S 2 lb. $750 Lic (+1) Glock 20 (10mm autoloader) 1 2d6 20 Ballistic 40 ft. S 15 box S 3 lb. $900 Lic (+1) MAC Ingram M10 (.45 machine pistol) 2d6 20 Ballistic 40 ft. S, A 30 box M 6 lb. $1,500 Res (+2) Pathfinder (.22 revolver) 2d4 20 Ballistic 20 ft. S 6 cyl. T 1 lb. $350 Lic (+1) Ruger Service-Six (.38S revolver) 2d6 20 Ballistic 30 ft. S 6 cyl. S 2 lb. $350 Lic (+1) S&W M29 (.44 magnum revolver) 2d8 20 Ballistic 30 ft. S 6 cyl. M 3 lb. $500 Lic (+1) SITES M9 (9mm autoloader) 2d6 20 Ballistic 30 ft. S 8 box T 2 lb. $500 Lic (+1) Skorpion (.32 machine pistol) 2 2d4 20 Ballistic 40 ft. S, A 20 box M 4 lb. $1,200 Res (+2) TEC-9 (9mm machine pistol) 2d6 20 Ballistic 40 ft. S or A 32 box M 4 lb. $350 Res (+2) Walther PPK (.32 autoloader) 2d4 20 Ballistic 30 ft. S 7 box S 1 lb. $500 Lic (+1) Longarms (Personal Firearms Proficiency) AKM/AK-47 (7.62mmR assault rifle) 2d8 20 Ballistic 70 ft. S, A 30 box L 10 lb. $500 Res (+2) Barrett Light Fifty (.50 sniper rifle) 2d12 20 Ballistic 120 ft. S 11 box H 35 lb. $3,500 Lic (+1) Benelli 121 M1 (12-gague shotgun) 2d8 20 Ballistic 40 ft. S 7 int L 8 lb. $900 Lic (+1) Beretta M3P (12-gauge shotgun) 2d8 20 Ballistic 30 ft. S 5 box L 9 lb. $650 Lic (+1) Browning BPS (10-gauge shotgun) 2d10 20 Ballistic 30 ft. Single 5 int. L 11 lb. $650 Lic (+1) HK G3 (7.62mm assault rifle) 2d10 20 Ballistic 90 ft. S, A 20 box L 11 lb. $1,500 Res (+2) HK MP5 (9mm submachine gun)1 2d6 20 Ballistic 50 ft. S, A 30 box L 7 lb. $5,000 Res (+2) HK MP5K (9mm submachine gun) 2d6 20 Ballistic 40 ft. S, A 15 box M 5 lb. $3,500 Res (+2) HK PSG1 (7.62mm sniper rifle) 1 2d10 20 Ballistic 90 ft. S 5 box L 16 lb. $3,500 Lic (+1) M16A2 (5.56mm assault rifle) 2d8 20 Ballistic 80 ft. S, A 30 box L 8 lb. $650 Res (+2) M4 Carbine (5.56mm assault rifle) 2d8 20 Ballistic 60 ft. S, A 30 box L 7 lb. $650 Res (+2) M-60 (medium machine gun) 2 2d10 20 Ballistic 100 ft. A Linked H 22 lb. $10,000 Mil (+3) Mossberg (12-gauge shotgun) 2d8 20 Ballistic 30 ft. Single 6 int. L 7 lb. $500 Lic (+1) Remington 700 (7.62mm hunting rifle) 2d10 20 Ballistic 80 ft. Single 5 int. L 8 lb. $900 Lic (+1) Sawed-off shotgun (12-ga shotgun) 2d8 20 Ballistic 10 ft. S 2 int. M 4 lb. $500 Illegal (+4) Steyr AUG (5.56mm assault rifle) 2 2d8 20 Ballistic 80 ft. S, A 30 box L 9 lb. $7,000 Res (+2) Uzi (9mm submachine gun) 2d6 20 Ballistic 40 ft. S, A 20 box L 8 lb. $2,500 Res (+2) Winchester 94 (.444 hunting rifle) 2d10 20 Ballistic 90 ft. S 6 int. L 7 lb. $500 Lic (+1) Heavy Weapons (Specific Exotic Firearms Proficiency) M2HB (heavy machine gun) 2 2d12 20 Ballistic 110 ft. A Linked H 75 lb. $14,000 Mil (+3) M72A3 LAW (rocket launcher) 10d6 — — 150 ft. 1 1 int. L 5 lb. $500 Mil (+3) M79 (grenade launcher) Varies — — 70 ft. 1 1 int. L 7 lb. $350 Mil (+3) Other Ranged Weapons (Weapons Proficiency in parentheses) Compound bow (Archaic) 1d8 20 Piercing 40 ft. 1 — L 3 lb. $250 — Crossbow (Simple) 1d10 19–20 Piercing 40 ft. 1 1 int. M 7 lb. $150 — Flamethrower (no feat needed) 3d6 — Fire — 1 10 int. L 50 lb. $900 Mil (+3) Javelin (Simple) 1d6 20 Piercing 30 ft. 1 — M 2 lb. $20 — Pepper spray (Simple) Special — Special 5 ft. 1 1 int. T 0.5 lb. $30 — Shuriken (Archaic) 1 20 Piercing 10 ft. 1 — T 0.5 lb. $10 — Taser (Simple) 1d4 — Electricity 5 ft. 1 1 int. S 2 lb. $60 — Whip (Simple) 1d2 20 Slashing 15 ft. 1 — S 2 lb. $20 — 1 This mastercraft weapon grants a +1 bonus on attack rolls. 2 Some weapons are highly expensive due to being either collector grade items or due to limited supply outside military channels based on real data.

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Melee Weapons Simple Weapons (Simple Weapons Proficiency)

Weapon Damage Critical Damage

Type Range

Increment Size Weight Price Restriction Brass knuckles 1 20 Bludgeoning — Tiny 1 lb. $20 — Cleaver 1d6 19–20 Slashing — Small 2 lb. $10 — Club 1d6 20 Bludgeoning 10 ft. Med 3 lb. $5 — Knife 1d4 19–20 Piercing 10 ft. Tiny 1 lb. $25 — Metal baton 1d6 19–20 Bludgeoning — Med 2 lb. $40 — Sap 1d61 20 Bludgeoning — Small 3 lb. $5 — Stun gun 1d3 20 Electricity — Tiny 1 lb. $40 — Tonfa 1d4 20 Bludgeoning — Med 2 lb. $40 — Archaic Weapons (Archaic Weapons Proficiency)

Weapon Damage Critical Damage

Type Range

Increment Size Weight Price Restriction Bayonet (fixed) 1d4/1d6 20 Piercing — Large 1 lb. $55 — Hatchet 1d6 20 Slashing 10 ft. Small 4 lb. $20 — Longsword 1d8 19–20 Slashing — Med 4 lb. $100 — Machete 1d6 19–20 Slashing — Small 2 lb. $30 — Rapier 1d6 18–20 Piercing — Med 3 lb. $110 — Spear 1d8 20 Piercing — Large 9 lb. $40 — Straight razor 1d4 19–20 Slashing — Tiny 0.5 lb. $20 — Sword cane 1d6 18–20 Piercing — Med 3 lb. $90 — Exotic Melee Weapons (Specific Exotic Melee Weapon Proficiency)

Weapon Damage Critical Damage

Type Range

Increment Size Weight Price Restriction Chain 1d6/1d6 20 Bludgeoning — Large 5 lb. $20 — Chain saw 3d6 20 Slashing — Large 10 lb. $250 — Kama 1d6 20 Slashing — Small 2 lb. $30 — Katana 2d6 19–20 Slashing — Large 6 lb. $200 — Kukri 1d4 18–20 Slashing — Small 1 lb. $30 — Nunchaku 1d6 20 Bludgeoning — Small 2 lb. $20 — Three-section staff 1d10/1d10 20 Bludgeoning — Large 3 lb. $25 — Grenades and Explosives

Weapon Damage Critical Damage

Type Burst

Radius Reflex DCRange

Increment Size Weight Price Restriction 40mm fragmentation grenade 3d6 — Slashing 10 ft. 15 — Tiny 1 lb. $650 Mil (+3) C4/Semtex 4d6 — Concussion 10 ft. 18 — Small 1 lb. $200 Mil (+3) Det cord 2d6 — Fire See text 12 — Med 2 lb. $70 Res (+2) Dynamite 2d6 — Concussion 5 ft. 15 10 ft. Tiny 1 lb. $200 Lic (+1) Fragmentation grenade 4d6 — Slashing 20 ft. 15 10 ft. Tiny 1 lb. $500 Mil (+3) Smoke grenade — — — See text — 10 ft. Small 2 lb. $120 — Tear gas grenade See text — — See text — 10 ft. Small 2 lb. $200 Res (+2) Thermite grenade 6d6 — Fire 5 ft. 12 10 ft. Small 2 lb. $800 Mil (+3) White phosphorus grenade 2d6 — Fire 20 ft. 12 10 ft. Small 2 lb. $500 Mil (+3) Splash Weapons

Weapon Direct Hit Damage

Splash Damage Critical2

Damage Type Reflex DC

Range Increment Size Weight Price Restriction

Acid, mild 1d6 1 20 Acid — 10 ft. Tiny 1 lb. $25 — Molotov cocktail1 1d6 1 20 Fire — 10 ft. Small 1 lb. $5 — 1 This weapon cannot be purchased as an item; the purchase DC given is for the weapon’s components. 2 Threat range applies to direct hits only; splash damage does not threaten a critical hit.

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Vehicles

Name Crew Pass Cargo Init Man Top Speed Def Hard HP Size Price Restriction Civilian Aircraft Bell Jet Ranger (helicopter) 1 4 250 lb. –4 –4 245 (25) 6 5 28 G $500,000 Lic (+1) Bell Model 212 (helicopter) 2 13 5,000 lb. –4 –4 200(20) 6 5 36 G $2,750,000 Res (+2) Cessna 172 Skyhawk (prop plane) 1 3 120 lb. –4 –4 210 (21) 6 5 30 G $200,000 Lic (+1) Learjet Model 45 (corporate jet) 2 10 500 lb. –4 –4 1,100 (110) 6 5 44 G $650,000 Lic (+1) Civilian Cars Acura 3.2 TL (mid-size sedan) 1 4 300 lb. –2 –1 265 (26) 8 5 34 H $27,500 Lic (+1) Aston-Martin Vanquish (sports coupe) 1 1 175 lb. –2 +0 335 (33) 8 5 34 H $200,000 Lic (+1) BMW M3 (sports coupe) 1 4 200 lb. –2 +1 275 (27) 8 5 32 H $35,000 Lic (+1) Chevrolet Cavalier (economy coupe) 1 4 275 lb. –1 –1 185 (18) 9 5 30 L $12,000 Lic (+1) Chevrolet Corvette (sports coupe) 1 1 250 lb. –2 +0 310 (31) 8 5 32 H $45,000 Lic (+1) Dodge Neon (economy sedan) 1 4 275 lb. –1 –1 220 (22) 9 5 30 L $12,000 Lic (+1) Ford Crown Victoria (mid-size sedan) 1 5 425 lb. –2 –1 185 (18) 8 5 34 H $20,000 Lic (+1) Jaguar XJS (luxury sedan) 1 4 275 lb. –2 –1 230 (23) 8 5 34 H $65,000 Lic (+1) Lamborghini Diablo (sports coupe) 1 1 100 lb. –2 +1 360 (36) 8 5 34 H $275,000 Lic (+1) Mercedes E55 AMG (luxury sedan) 1 4 325 lb. –2 +0 280 (28) 8 5 34 H $65,000 Lic (+1) Volkswagen Jetta (mid-size wagon) 1 4 275 lb. –2 +0 230 (23) 8 5 32 H $20,000 Lic (+1) Civilian Motorcycles Ducati 998R (racing bike) 1 0 0 lb. +0 +3 370 (37) 10 5 18 M $15,000 Lic (+1) Harley Davidson FLSTF (street bike) 1 1 0 lb. –1 +1 275 (27) 9 5 22 L $12,000 Lic (+1) Yamaha YZ250F (dirt bike) 1 1 0 lb. +0 +2 165 (16) 10 5 18 M $5,000 Lic (+1) Civilian Trucks AM General Hummer (SUV) 1 3 1,000 lb. –2 –2 140 (14) 8 5 38 H $65,000 Lic (+1) Chevrolet Suburban (SUV) 1 8 500 lb. –2 –2 175 (17) 8 5 38 H $35,000 Lic (+1) Dodge Caravan (minivan) 1 4 325 lb. –2 –2 195 (19) 8 5 34 H $20,000 Lic (+1) Ford Escape XLT (SUV) 1 4 300 lb. –2 –2 200 (20) 8 5 32 H $27,500 Lic (+1) Ford F-150 XL (pickup) 1 2 1,700 lb. –2 –2 175 (17) 8 5 36 H $23,000 Lic (+1) Toyota Tacoma Xtracab (pickup) 1 3 1,600 lb. –2 –2 185 (18) 8 5 34 H $13,000 Lic (+1) Civilian Water Vehicles Bayliner 1802 Capri (runabout) 1 5 2,100 lb. –2 –2 55 (5) 8 5 28 H $20,000 Lic (+1) Fairline Targa 30 (cabin cruiser) 1 3 2,100 lb. –4 –4 80 (8) 6 5 40 G $65,000 Lic (+1) Sea-Doo XP (personal watercraft) 1 1 60 lb. –1 +1 105 (10) 9 5 22 L $7,000 Lic (+1) Other Civilian Vehicles Armored truck 2 0 3,600 lb. –2 –2 175 (17) 8 10 36 H $120,000 Res (+2) Honda TRX400FW (4-wheel ATV) 1 0 675 lb. –1 +1 95 (9) 9 5 22 L $5,000 Lic (+1) Limousine 1 7 425 lb. –4 –4 195 (19) 6 5 38 G $200,000 Lic (+1) Moving truck 1 2 33,000 lb. –4 –4 165 (16) 6 5 44 G $120,000 Lic (+1) NABI Model 40LFW (city bus) 1 39 0 lb. –4 –4 120 (12) 6 5 48 G $350,000 Lic (+1) Military Vehicles BMP-2 (tracked APC) 3 7 250 lb. –2 –2 70 (7) 8 10 52 H $850,000 Mil (+3) M1A2 Abrams (tracked tank) 4 0 425 lb. –4 –4 80 (8) 6 20 64 G $15,000,000 Mil (+3) M2A2 Bradley (tracked APC) 3 7 425 lb. –4 –4 70 (7) 6 15 58 G $12,000,000 Mil (+3) M113A1 Gavin (tracked APC) 2 11 200 lb. –2 –2 62 (6) 8 10 48 H $500,000 Mil (+3) UH-60 Black Hawk (helicopter) 2 14 9,000 lb. –4 –4 325 (32) 6 5 46 G $10,000,000 Mil (+3)

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General Equipment Size Weight Price Restriction General Equipment Size Weight Price Restriction Bags and Boxes Surveillance Gear Aluminum travel case Black box T 0.5 lb. $40 Illegal (+4) 10 lb. Capacity M 5 lb. $60 — Caller ID defeater T 1 lb. $30 — 40 lb. Capacity L 10 lb. $100 — Cellular interceptor T 0.5 lb. $5000 — 75 lb. Capacity L 15 lb. $150 — Lineman’s Buttset T 1 lb. $200 Lic (+1) Briefcase M 2 lb. $60 — Metal detector S 2 lb. $150 — Contractor’s field bag M 2 lb. $40 — Night vision goggles S 3 lb. $900 — Day pack S 2 lb. $40 — Tap detector T 1 lb. $55 — Handbag S 1 lb. $20 — Telephone tap Range pack Line tap T 0.5 lb. $250 Lic (+1) Standard S 2 lb. $65 — Receiver tap T 0.5 lb. $12 Res (+2) Oversized M 3 lb. $120 — Telephone line tracer M 5 lb. $5000 — Patrol box M 4 lb. $90 — Professional Equipment Clothing Bolt cutter M 5 lb. $40 — Clothing outfit Caltrops (25) S 2 lb. $30 — Business M 3 lb. $200 — Chemical kit M 6 lb. $650 — Casual M 2 lb. $70 — Demolitions kit M 5 lb. $275 Lic (+1) Formal M 3 lb. $500 — Disguise kit M 5 lb. $200 — Fatigues M 3 lb. $90 — Duct tape T 1 lb. $12 — Uniform M 2 lb. $90 — Electrical tool kit Ghillie suit M 5 lb. $80 — Basic L 12 lb. $350 — Outerwear Deluxe H 33 lb. $2750 — Coat M 2 lb. $70 — Evidence kit Fatigue jacket M 2 lb. $65 — Basic M 6 lb. $55 — Overcoat M 3 lb. $90 — Deluxe M 8 lb. $500 — Parka M 3 lb. $90 — Fake ID (See text) F — $200 Illegal (+4) Photojournalist’s vest M 1 lb. $90 — First aid kit S 3 lb. $30 — Windbreaker M 1 lb. $40 — Forgery kit S 3 lb. $200 — Tool belt S 2 lb. $90 — Handcuffs — Computers and Consumer Electronics Steel T 1 lb. $55 Camera Zip-tie (25) D 0.5 lb. $30 — 35mm S 2 lb. $200 — Instrument, keyboard L 12 lb. $500 — Digital T 0.5 lb. $350 — Instrument, percussion H 50 lb. $450 — Disposable T 0.5 lb. $20 — Instrument, stringed L 7 lb. $300 — Film D — $12 — Instrument, wind T 1 lb. $80 — Film developing (roll) — — $8 — Lockpicks Cell phone D — $90 — Car opening kit T 1 lb. $40 Lic (+1) Computer, Desktop Lockpick set T 1 lb. $90 Lic (+1) Standard L 10 lb. $1000 — Lock release gun T 0.5 lb. $200 Res (+2) Upgraded L 10 lb. $2000 — Mechanical tool kit Computer, Notebook — Basic L 22 lb. $350 — Standard M 5 lb. $2000 — Deluxe H 45 lb. $2000 — Upgraded M 5 lb. $4000 — Medical kit M 5 lb. $500 — Digital audio recorder T 1 lb. $120 — Multipurpose tool T 0.5 lb. $75 — Modem Pharmacist kit M 6 lb. $900 Res (+2) Broadband T 1 lb. $80 — Search-and-rescue kit M 7 lb. $200 — Cellular T 1 lb. $120 — Spike strip H 22 lb. $275 — PDA T 0.5 lb. $350 — Surgery kit M 5 lb. $650 Lic (+1) Portable satellite phone S 2 lb. $1100 — Portable video camera S 2 lb. $650 — Printer M 3 lb. $100 — Scanner M 3 lb. $150 — Walkie-talkie Basic T 1 lb. $50 — Professional T 1 lb. $500 —

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General Equipment Size Weight Price Restriction Lifestyle Items Price Survival Gear Housing Backpack M 3 lb. $80 — Small condo $20,000 Binoculars Large condo $65,000 Standard S 2 lb. $50 — Small house $35,000 Rangefinding S 3 lb. $500 — Medium house $85,000 Electro-optical S 4 lb. $650 — Large house $150,000 Chemical light sticks (5) T 1 lb. $5 — Mansion $500,000 Climbing gear L 10 lb. $300 — Entertainment Compass D 0.5 lb. $30 — Movie ticket $10 Fire extinguisher M 3 lb. $70 — Theater ticket $30 Flash goggles T 2 lb. $500 — Sporting event ticket $55 Flashlight Meals Penlight D 0.5 lb. $12 — Fast food $8 Standard T 1 lb. $20 — Family restaurant $15 Battery flood S 2 lb. $40 — Upscale restaurant $40 Gas mask S 5 lb. $200 — Fancy restaurant $100 GPS receiver T 1 lb. $400 — Transportation Map Airfare Road atlas T 1 lb. $20 — Domestic, coach $250 Tactical map T 0.5 lb. $12 — Domestic, first class $700 Mesh vest M 7 lb. $40 — International, coach $1200 Portable stove T 1 lb. $60 — International, 1st class $3500 Rope (150 ft.) L 12 lb. $180 — Car rental (per day) Sleeping bag M 4 lb. $90 — Economy car $60 Tent Mid-size or truck $100 2-person dome M 4 lb. $150 — Luxury $200 4-person dome M 7 lb. $250 — Lodging 8-person dome L 10 lb. $350 — Budget motel $80 Trail rations (12 meals) T 1 lb. $60 — Average hotel $150 Services Weapon Accessories Upscale hotel $350 Service Price Box magazine T 0.5 lb. $30 — Auto Repair Detonator 1 to 10 hp damage $500 Blasting cap T 0.5 lb. $20 Lic (+1) 11 to 20 hp damage $1200 Radio controlled T 0.5 lb. $120 Lic (+1) 21 to 30 hp damage $2750 Timed T 0.5 lb. $55 Lic (+1) 30+ hp damage $6500 Wired T 1 lb. $40 Lic (+1) Towing $50 Holster Bail bonds (10% of bail) Hip T 1 lb. $30 — Property crime $300 Concealed carry T 0.5 lb. $30 — Assault crime $800 Illuminator T 0.5 lb. $55 — Death crime $5000 Laser sight T 0.5 lb. $500 — Bribery Scope Bouncer $40 Standard T 0.5 lb. $150 — Bureaucrat $250 Electro-optical S 3 lb. $1200 — Informant $100 Speed loader T 0.5 lb. $12 — Police officer $150 Suppressor Legal services Pistol T 1 lb. $200 Mil (+3) Poor $400 Rifle S 4 lb. $400 Mil (+3) Average $1200 Expert $5000 Elite $10,000 Medical services Long-term care/day $2500 Restore hit points $200 Surgery $500 Treat poison/disease $120

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Page 7: owe4992 - d20 Modern Price Guide · d20 Modern Price Guide All equipment and services listed in the d20 Modern Roleplaying Game now have real dollar values. Due to efforts to assign

Poisons Type of Acid

Craft (chemical) Price of

Materials Craft DC Acid/Base Time Poison Type Price Restriction

Mild (1d6/1d10) $70 15/10 1 min. Arsenic Ingested $90 Res (+2) Potent (2d6/2d10) $200 20/15 30 min. Atropine Injury $12 Res (+2) Concentrated (3d6/3d10) $650 30/20 1 hr. Belladonna (plant) Injury $350 Lic (+1)

Blue vitriol Injury $12 Res (+2) These prices are averages. Material prices may vary. Blue-ringed octopus venom Injury $350 Lic (+1)

Chloral hydrate Ingested $200 Res (+2) Type of Scratch-Built Explosive Craft (chemical)

Price of Materials Craft DC Time Chloroform Inhaled $90 Res (+2)

Improvised (1d6/5 feet) $40 10 1 round Curare (plant) Injury $500 Res (+2) Simple (2d6/5 feet) $200 15 10 min. Cyanide Injury $500 Mil (+3) Moderate (4d6/10 feet) $650 20 1 hr. Cyanogen Inhaled $200 Mil (+3) Complex (6d6/15 feet) $2,000 25 3 hr. DDT Inhaled $90 Lic (+1) Powerful (8d6/20 feet) $9,000 30 12 hr. Knockout gas Inhaled $200 Res (+2) Devastating (10d6/25 feet) $35,000 35 24 hr. Lead arsenate (gas) Inhaled $40 Res (+2)

Lead arsenate (solid) Ingested $40 Res (+2) These prices are averages. Material prices may vary. Mustard gas Inhaled $20 Mil (+3)

Paris green (gas) Inhaled $90 Res (+2) Type of Scratch-Built Electronics Craft (electronic)

Price of Materials Craft DC Time Paris green (solid) Ingested $90 Res (+2)

Simple (timer or detonator) $70 15 1 hr. Puffer poison (fish) Injury $275 Lic (+1) Moderate (direction finder, elec. lock) $150 20 12 hr. Rattlesnake venom Injury $200 Lic (+1) Complex (cell phone) $550 25 24 hr. Sarin nerve gas Inhaled $500 Illegal (+4) Advanced (upgraded computer) $1,500 30 60 hr. Scorpion/tarantula venom Injury $200 Lic (+1)

Strychnine Injury $90 Res (+2) These prices are averages. Material prices may vary. Tear gas Inhaled $90 Res (+2)

VX nerve gas Inhaled $2,750 Illegal (+4) Type of Scratch-Built Mechanical Device Craft (mechanical)

Price of Materials Craft DC Time Price is for 1 finished dose or ingredients for 4 doses of poison.

Simple (tripwire trap) $30 15 1 hr Moderate (engine component, light armor) $200 20 12 hr. Complex (automobile engine, 9mm pistol) $650 25 24 hr. Advanced (jet engine) $4,000 30 60 hr. Restricted Objects and Licensing

Registration Rating Price Black Market Price Time Required2 These prices are averages. Material prices may vary. Licensed $120 x1.5 1 day

Restricted $500 x2 2 days Disease Fortitude Save DC Craft (pharmaceutical)

Price of Materials Craft DC Time Military $2,000 x3 4 days

DC 14 or lower $100 15 1 hr. Illegal $9,000 x4 8 days DC 15–18 $500 20 3 hr. 1 This is the new price of the item if purchased illegally. DC 19–22 $1,000 25 6 hr. 2 It takes this many days to receive the license if you are qualified. DC23 or higher $5,000 30 12 hr. These prices are averages. Material prices may vary.

Mastercraft Items Type of Scratch-Built Structure Craft (structural)

Price of Materials Craft DC Time Quality New Price Frequency Time Required

Simple (bookcase, false wall) $50 15 12 hr. Mastercraft +1 x2 Uncommon 0 to 1 days Moderate (catapult, shed, house, deck) $750 20 24 hr. Mastercraft +2 x4 Rare 2 to 3 days Complex (bunker, domed ceiling) $2,000 25 60 hr. Mastercraft +3 x8 Very Rare 4 to 5 days Advanced (house) $10,000 30 600 hr. These prices are averages. Material prices may vary.

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OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

ALL GAME TEXT WITHIN THIS PRODUCT IS OPEN CONTENT

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nd

Offworld Endeavors will be offering the following products in the coming months. If you are happy with the d20 Modern Price Guide you won’t want to miss the d20 Future Price Guide. Once you have had a chance to actually buy equipment for your d20 Modern character, you will

definitely want to do the same for your d20 Future character. If you already own d20 Future you understand that the Purchase DC system breaks down when complicated purchasing decisions kick in. Buying complex equipment like this can be fun again just like it was supposed to be. Projected release is late summer 2005. With gaining popularity, price guides will become available for many major products based on the d20 Modern Role Playing Game. If you would like to give input directly to the design team simply email them at [email protected]. Your comments are always welcome.

Also look for d20 Future Gear coming out before the end of the year. Many gamers have said that d20 Future is a great book, but nearly everyone agrees that they wanted more of everything. Contained within these well illustrated pages will be more! Much more! Over 200 cybernetic enhancements, gadgets, gear, weapons, variant ammunition, vehicles, new mecha, aa robust and flexible alternate robot design system. Other pleasant technological surprises await incorporation into your adventures of progress levels 5 through 8. If you would like to give input directly to the design team for this project simply email them at [email protected]. Your comments are always welcome. Keep in mind that any material you submit may become Open Content and no compensation is promised or implied beyond possible recognition.