outware hackathon: mobile health 2015 - event summary
TRANSCRIPT
THE HACKATHONOn Friday 1 May 2015, Outware Mobile held a health-themed hackathon.
80 Outwarians participated. 17 multi-disciplinary, self-formed teams created
working, usable software in just 8 hours.
Each team competed by addressing one of three Challenges presented to them
by our partners in the Health sector.
WHY HACK?Hackathons are a great way to generate ideas, test new technologies, learn new
skills, get creative, collaborate and have fun! All while creating working,
usable software in a short space of time that solves a given problem.
Giving our team the time to do all of the above is one of the ways we invest in
research, innovation and developing new approaches that lead our industry.
The results of a hackathon help us do our work better, and help our partners
and clients to address new opportunities and solve real world problems.
WHY HEALTH?Our vision is to make a difference through creating mobile experiences that
are intuitive, effective and engaging. The purpose of our work is to remove
barriers, save time and give people access to relevant information when and
where it’s needed.
Rapid developments in mobile technologies have shone a spotlight on the
great opportunities to make a difference in health. By partnering with
organisations that share our vision, we can ensure that the work we do starts
to addresses real issues that the Health sector is facing today.
PARTNER CHALLENGESWe were incredibly fortunate to have great industry partners on board, who
provided us with important, real world health challenges to address:
1. VicHealth – To build young people’s resilience using digital technologies
2. HISA & Dragon Claw – To provide people with rheumatoid disease the
ability to monitor and manage their own care arrangements and to
quickly share relevant information with clinicians
3. nib Foundation & DSR – To improve access to suitable sport and
recreation programs and facilities for people with a disability
AWARDSThere were six prizes on offer. Every team created a working, proof-of-concept
prototype to demonstrate their idea. The winners were:
1. 3+hings – VicHealth Challenge Winner
2. The Flare Diary – HISA & Dragon Claw Challenge Winner
3. Swipe for Sport – nib Foundation & DSR Challenge Winner
4. Schmooze – Most Innovative
5. Choice-O-Matic – Best Execution
6. Uplift – Popular Choice
CHALLENGE #1VicHealthBuild young people’s resilience using digital technologies
One in four young Victorians experience mental health difficulties – affecting
their relationships, negatively impacting their studies, and disrupting their ability
to work. Building resilience helps them to cope and bounce back from adversity.
It is not inherent but develops over time through the interaction between the
person and their social environment.
3+HINGSChallenge #1 WinnerAn iOS app that encourages and incentivises the
practice of reflecting on what you’re grateful for in
order to increases overall happiness, combat
depression, and increase overall life satisfaction.
CHALLENGE #2 HISA & Dragon ClawProvide people with rheumatoid disease the ability to monitor and
manage their own care arrangements and to quickly share relevant
information with clinicians
Rheumatoid disease affects 3.5% of the population. Sufferers have to deal with
painful attacks, secondary diseases, major fatigue and depression. People with
rheumatoid disease and their carers need to accurately exchange information
with clinicians, allied health and associated health care workers.
THE FLARE DIARYChallenge #2 WinnerAn Android app that allows users to monitor flare
pains. Users can measure severity, symptoms and
location by audio or touch.
CHALLENGE #3 nib Foundation & DSRImprove access to suitable sport and recreation programs and
facilities for people with a disability in Victoria
People with a disability face higher rates of physical inactivity and social isolation
compared to people without a disability, due to a lack of access to suitable
programs and facilities.
SWIPE FOR SPORTChallenge #3 WinnerA 'Tinder' like Android app for crowdsourcing
sports and recreational facilities and program
information. It does this by engaging all sports
enthusiasts, making it as easy and fun as possible
and rewarding people with “fitcred”.
SCHMOOZEMost Innovative WinnerSchmooze is an iOS app that engages users in a
conversation using artificial intelligence to lighten the
mood. It simulates a friend to talk to, and helps users
work through their problems and emotions.
CHOICE-O-MATICBest Execution WinnerAn iPad game where users encounter various people and enter into
conversations about common issues that young people face. It uses positive
reinforcement to teach young people how to effectively open up about issues
and approach difficult conversations.
UPLIFTPopular Choice WinnerAn iOS game and Facebook community that teaches
young people a scientifically proven breathing
exercise to reduce and manage stress.
THANK YOUA big THANK YOU to everyone who participated and attended this event. It was
a great display of innovative thinking and creative collaboration and it
generated some interesting discussions for further development.
In particular, thanks to our partners: VicHealth, HISA, Dragon Claw, nib
Foundation and DSR – Your work is an inspiration.
Well done to all the teams! What you managed to achieve in just eight hours is
astonishing and should be commended.
CONTACT USFor more information, please contact:
Lucia Vuong, Marketing Manager
Ph: +61 (0)3 9005 4256
Email: [email protected]
www.outware.com.au