output log

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Post on 13-Sep-2015

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cliffhorse

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Initialize engine version: 4.3.4f1 (e444f76e01cd)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2559] Renderer: Intel(R) HD Graphics Family Vendor: Intel VRAM: 880 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: D:\Downloads\cliffhorse\cliffhorse_Data\Managed\UnityEngine.dll (this message is harmless)Loading D:\Downloads\cliffhorse\cliffhorse_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: D:\Downloads\cliffhorse\cliffhorse_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading D:\Downloads\cliffhorse\cliffhorse_Data\Managed\Assembly-CSharp.dll into Unity Child Domain- Completed reload, in 0.191 seconds Initializing input. Input initialized.desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0