open source mobile augmented reality

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Open Source Mobile Augmented Reality

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DESCRIPTION

presentation for the 2010 Augmented Reality Event

TRANSCRIPT

Page 1: Open Source Mobile Augmented Reality

Open Source Mobile Augmented Reality

Page 2: Open Source Mobile Augmented Reality

Open source AR in the wild

• Stats– Google Code: 104– SourceForge: 37– GitHub: ~75

• Mostly sketches, ARToolkit projects, libs and utilities

• Not seeing many full clients

Page 3: Open Source Mobile Augmented Reality

Factors hindering development

• Platform• Content• UI

Page 4: Open Source Mobile Augmented Reality

Platform problem

Page 5: Open Source Mobile Augmented Reality

Native Apps vs. Web Apps

Page 6: Open Source Mobile Augmented Reality

Native Apps

Page 7: Open Source Mobile Augmented Reality

Barriers to open source

• Walled gardens/silos• Fragmentation– Android • 1.5, 1.6, 2.0, 2.1,2.2• apps vary across carriers

– Apple• iPhone, iPod Touch, iPad• iPad video out, determined by application

Page 8: Open Source Mobile Augmented Reality

Web Apps

Page 9: Open Source Mobile Augmented Reality
Page 10: Open Source Mobile Augmented Reality

Kamra

https://research.cc.gatech.edu/polaris/

Page 11: Open Source Mobile Augmented Reality

Content Problem

Page 12: Open Source Mobile Augmented Reality

The UI Problem“In different apps, touching a picture could

produce any of the following 5 results: – Nothing happens – Enlarging the picture – Hyperlinking to a more detailed page about that item – Flipping the image to reveal additional pictures in the

same place (metaphorically, these new pictures are "on the back side" of the original picture)

– Popping up a set of navigation choices” from Jakob Nielsen, iPad Usability: First Findings From User

Testing (http://www.useit.com/alertbox/ipad.html)

Page 13: Open Source Mobile Augmented Reality

Standards are a growth medium

Page 14: Open Source Mobile Augmented Reality

So many to choose from!

• HTML5• X3D• ARML• KARML• KML• GeoRSS• Wave Federation Protocol• W3C

Page 15: Open Source Mobile Augmented Reality

Unintended and unexpected outcomes

Page 16: Open Source Mobile Augmented Reality

Going forward

• Use existing standards, extend when necessary

• Use existing projects, extend - don’t reinvent• Iterate quickly, make lots of prototypes• Respect today’s architectures, plan for the

future architectures

Page 17: Open Source Mobile Augmented Reality

Contact

Sophia Parafina, OpenGeo (opengeo.org)Email: [email protected]: @sparaBlog: locativemedia.orgBlog twitter: @locatively