online learning and evaluation
DESCRIPTION
Online Learning and Evaluation. A Review. High Impact Learning Solutions. E-Learning & Performance Support Solutions. Traditional Learning & Performance Support Solutions. Synchronous. Asynchronous. Low Tech. High Tech. Development Highlights. Instructional Design Process. - PowerPoint PPT PresentationTRANSCRIPT
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Online Learning and Evaluation
A Review
Insert logo here
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High Impact Learning Solutions
Instructor-led TrainingStructured MeetingsOn-the-Job Coaching/Mentoring
Virtual ClassroomWebcast/Satellite BroadcastInteractive TVAudio/Video ConferencingOnline Chats
Self-Paced WorkbookPrint DocumentationAudio/videotape
Web-based TrainingComputer-based TrainingOnline DocumentationElectronic Performance Support SystemAudio/Video BroadcastsOnline Discussion Groups
Traditional Learning & Performance Support Solutions
E-Learning & Performance Support Solutions
SynchronousAsynchronous
Low Tech High Tech2
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Development Highlights
Pedagogical Framework
Instructional Design
Best PracticesEvaluation
Tools
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Instructional Design Process
Performance analysis
Job and task analysis
Design
Development
Testing and Implementation
Learner Performance
Goals and outcomes
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Online Course Essential Elements
Online Course
Introduction
Modules Syllabus
Getting Started
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Module Elements
Objectives
Activities/Learning Content
Readings
Tasks/Assignments
Assessment/Rubric
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Quality Matter Rubric
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Quality Matters (cont.)
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Job Aids & Performance Support
“A job aid is a repository for information, processes, or perspectives that is external to the individual and that supports work and activity by directing, guiding, and enlightening performance.”
—Rossett and Gautier-Downes, A Handbook of Job Aids, p. 45.
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Principles
Multimedia: Use words and graphics rather than words alone
Contiguity: Align words to corresponding graphics
Modality: Present words as audio narration
Redundancy: Explain visuals with words in audio or text, not both
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Principles (cont.)
Coherence: Add extra material can hurt learning
Personalization: Use conversational style and virtual coaches
Segmenting and Pre-training: Break a lesson into parts
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What is collaborative learning?
• Assignments for teams of 2 or more individuals in service of a learning goal. What examples can you give for: Collaborative learning Competitive learning Individual learning
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Criteria for successful collaboration
www.Clarktraining.com
Criteria DescriptionSocial Interdependence The goal of each team member depends
on the achievement of all other team members
Outcome Goals The desired results of are appropriate for collaboration
Dialog Quality All team members make substantive contributions.
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What is CSCL? • Engagements among teams of 2 – 5 members using synchronous and/or asynchronous tools in order to support an instructional goal.
Produce a product Resolve a case problem Analyze a video example Solve problems
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Factors affecting CSCL outcomes
Outcomes: Individual VS group learning Group composition: Size & make up Technology: Synchronous – asynchronous Task assignment: Well structured – ill structured Group roles and instructions Time for collaboration Team skills training Incentives
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Phase 1: ReviewProblem
Phase 2: Prepare & DeliverPro and Con Arguments
Argumentation
Phase 3: Develop Synthesis
PRO Team CON Team
Example: Wallwisher
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Three types of thinking skills
Type Description Examples
Creative thinking Generating novel and useful ideas
Design an e-learning course
Critical thinking Evaluating products and ideas
Assess validity of an Internet resource
Metacognition Monitoring thinking and learning processes
Monitor your learning progress
www.Clarktraining.com
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Focus on job-specific skills
Define the Problem
GenerateIdeas
Plan andImplement
EvaluateIdeas
• Brainstorm• Visualize• Metaphors• Mindmap
• Goals• Framing• Assuming• Chunk
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Source: Entertainment Software Association, 2010 Report.
Sales of computer games
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Source: Entertainment Software Association, 2010 Report.
Sales of video games
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A model of a real-world system
Responds in dynamic and rule-based ways to user responses
Railroad Safety Simulation
What is a simulation ?
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• A rule-based environment with goals
• Responsive to learner actions
• Challenging
• Cumulative so the current state
• reflects previous actions and
• show progress toward goals
• Game Database
What is a game ?
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Research shift
Are games and simulations effective?
What features of games and
simulations lead to learning?
Value-added Research Approach
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Match game types to goals
LearningGoal
Role-Play
Strategy
ActionPuzzle
Adventure
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KWHL Chart
Write down what you KNOW about online
learning (or E-Learning)
Then write down what you WANT to know about online learning (or E-
Learning)
Write down HOW you found the information
Show what you have LEARNED about online
learning
KWHL