ondrejka resume march 2014

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  • 8/12/2019 Ondrejka Resume March 2014

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    Cory Ondrejka Los Gatos, [email protected]

    Building teams and companies to innovate, invent, create, and solve the impossible

    Facebook November 2010-present

    Vice President, Engineering November 2013present

    Leading new product initiatives within Engagement product groupVice President, Mobile Product Group August 2012November 2013

    Drove completion of Facebooks mobile transition, fully federating development, productand responsibility while eliminating stand-along mobile team

    Directly responsible to CEO for mobile engagement, revenue, and next generation productsDirector, Mobile Engineering August 2011 August 2012

    Drove retooling of Facebook mobile engineering and product developmentRebuilt worlds most popular iOS and Android apps, dramatically increasing capabilities,

    user-satisfaction and engagement

    Director, Engineering November 2010 August 2011

    Rebuilt game platform team while updating technology stack and launching new featuresWrote HTML5 performance analysis and demonstration code for HTML5 app development

    on desktop and mobile browsers

    Walletin April 2010-November 2010

    CEO and Co-Founder

    Built innovative real-time, multi-user photo editing and sharing websiteAcquired by Facebook in November 2010

    Bessemer Venture Partners September 2009-April 2010Entrepreneur-in-Residence

    Built initial technology and staffed Mailrank, acquired by Facebook in December 2011Startup advisor and board member for early stage technology startupsKeynote speaker and consultant on corporate transformation and innovation

    EMI Music May 2008August 2009

    Executive Vice President, Global Digital Marketing March 2009August 2009Responsible to CEO for defining and implementing global digital marketing practice,

    metrics and revenue targets across EMI

    Operational oversight of digital marketing for global priority artists, including campaigns forKaty Perry, David Guetta, Depeche Mode, Alice in Chains, A Fine Frenzy, and others

    Lead development of technology and global rollout of customer insight and analyticsContinued responsibilities for EMI digital transition and commercial technology group

    Senior Vice President, Global Digital Strategy May 2008February 2009

    Worked directly with CEO and executive committee to craft and deliver digital strategy forEMI Music's transformation resulting in excess of 25 million in incremental revenue

    Drove cultural transformation around transparency, experimentation, analytics, and testingOpened San Francisco office, hired engineering leaders to build core technology team

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    Coordinated current EMI efforts around digital content ingestion, processing, anddistribution

    Internal and external evangelism and educationAnnenberg School for Communication January 2008May 2008

    University of Southern California

    Visiting Professor January 2008May 2008Co-taught Introduction to Online Communities in Annenberg Program on Online

    Communities

    Helped to define curriculum, arrange guest speakers, and lecturedDelivered faculty lecture series on virtual worlds, innovation, and collaboration

    Linden Lab December 2000December 2007

    Chief Technology Officer March 2006December 2007Worked alongside CEO in all aspects of Second Life (SL) and Linden Lab developmentDrove the strategic direction of SL, including critical Open Source and standards decisionsExpanded development team to 120+, in addition to coding, design, and corporate

    responsibilitiesChampioned and led projects to Open Source the SL client and to acquire Windwardmark

    Interactive

    Designed and implemented innovative distributed structure to allow Linden Labs culture tosurvive continuous growth

    Drove entrepreneurial culture with nearly zero development turnoverPrimary technical evangelist for Linden Lab, with particular focus on education, research,

    and government thought leaders

    Responsible for hiring majority of technical staffPrimary manager of strategic relationships with IBM, Intel, and other corporate partnersBuilt relationships with Singaporean government and educators, including Singaporegovernment sponsored training program that allowed Linden to open a Singaporean office

    Vice President of Product Development January 2003February 2006

    Responsible for continued design, development, and releases of SLInitiated and led changes to allow residents to retain intellectual property rights on their

    creations, including design, coding, and legal projects

    Created awareness of SL through technical and design white papers, conferences, andinterviews

    Built relationships with research, education and technology partners, including MacArthurFoundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, OReilly, MIT, Stanford, Berkeley,Harvard, Yale, USC, UW Madison, and New York Law School

    Prepared and delivered investor presentations with CEO during four rounds of financing,including rounds led by Benchmark Capital and Globespan Capital

    Director of Engineering December 2000December 2002

    Co-creator of SLBuilt development team that created the foundation of SLResponsible for all aspects of SL software architecture and design

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    Wrote initial code base, core libraries, scripting language, messaging and networksubsystems, compound object code, interest list management, terrain compression and

    streaming technology, map generation, Havok integration, and dwell detection

    Co-designer of object and avatar editing systemsInstitute for Defense Analyses February 2005February 2006

    AdvisorInvited to advise the Defense Modeling and Simulation Office on the Department of

    Defense Master Plan for modeling, simulation, and gaming

    Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, andothers to determine strategies and methods for incorporating modeling, simulation, andgaming into DoD

    Provided expertise about the capabilities of collaborative spaces and their potential impacton the military

    Pacific Coast Power and Light March 1998November 2000

    Principal Software EngineerManaged 2 programmers and 12 artists as Banishers project lead, built tech demo, and

    presented to THQ senior management. Leveraged technology to build proof of concept for

    WWE Crush Hour

    Managed 5 developers as Playstation 2 R&D lead, wrote initial PS2 libraries/VU code,evaluated and integrated RenderWare middleware into existing codebase

    Road Rash 64project lead, managed 2 developers and 5 artists, oversaw all development,designed game, and shipped on time and under budget. Wrote graphics engine, optimized

    Nintendo graphics pipeline to double polygon performance, terrain and texture streaming,

    animation compression and streaming, character and terrain tool chains, and UI code

    Acclaim Coin-Operated Entertainment March 1998November 2000Lead ProgrammerCo-designer of Magic: the Gathering: ArmageddonWorked on all aspects of Magic: the Gathering: Armageddondevelopment as senior staffManaged 5 programmers, wrote graphics engine, animation engine and tools, particle and

    FX system, creature behavior and flocking code, collision, and Glide texture management

    and caching in 3Dfx

    Lockheed Sanders April 1994February 1995

    Software EngineerHeld Top Secret/SCI as programmer on Combat DF/ADAS, VAX/Pascal and UNIX/CWrote specifications and conducted operational testing with US Navy

    United States Navy July 1988March 1994

    Naval OfficerHeld Top Secret/SCI clearance at National Security AgencyNuclear Power School graduate, submarine warfare and back seat qualified for Naval

    aviation

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    Cory Ondrejka 4 of 8

    Other Roles January 2008May 2009

    Fellow, Network Culture Project, Annenberg School for Communicationo Supporting MacArthur Foundation grant-driven research for Network Culture

    Project

    o Consulting resource for Network Culture Project staff and studentsEntrepreneur-in-Residence, Catamount Ventures

    o Reviewed potential investments and conducted technical due diligenceo Brought potential investments to Catamount partnerso Assisted Catamount partners on portfolio projects as needed

    Independent Consultanto Consulted on various cutting edge technology and education projects, including

    analysis, strategic planning, and due diligence work on game, virtual world, andother technology endeavors with industry, academic, investor, and government

    clients

    o Frequent keynote speaker on virtual worlds, education, and innovationTechnical Skills

    Javascript, C/C++ for game, real-time, and web applicationsSQL queries when needed for data analysisRuby, Perl in an emergency its on fire! break-out-the-manual sort of wayDeveloped networked, OpenGL applications on Windows, Mac OS X, and Debian LinuxCreated/maintained code with Dev Studio, XCode, vi, emacs, gcc, make, git, SVNBuilt web applications, massively multiplayer, fighting, and racing titles on PC, arcade, and

    console hardware with over 18 million total users

    Boston University

    Homeopathic quantity of graduate work towards MS Computer Science, 3 credits, 4.0 GPA

    Naval Nuclear Power School

    Hand picked for program by Naval Sea Systems CommandGraduate level work in nuclear physics, fluid dynamics, and materials science

    United States Naval Academy

    BS Weapons and Systems Engineering

    Completed all requirements for BS Computer SciencePresidential Thousand Points of Light award recipient

    References available upon request.