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INVISIBLE CITIES Online Greenlight Review

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Page 1: OGR Presentation

INVISIBLE CITIESOnline Greenlight Review

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Invisible Cities- Initial Thumbnails

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Invisible Cities- Thumbnails

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Invisible Cities- Baucis and Despina Thumbnails

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Invisible Cities- Esmerelda and Isaura Thumbnails

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Invisible Cities- Moriana Thumbnails

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Invisible Cities- Digital Thumbnails

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Invisible Cities- Thumbnails

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Invisible Cities- Digital Thumbnails

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Invisible Cities- Baucis Thumbnails

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Invisible Cities- Baucis Thumbnails

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Invisible Cities- Baucis Thumbnails

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Invisible Cities- Baucis Thumbnails

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Invisible Cities- Baucis Thumbnails

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Invisible Cities- Baucis Thumbnails

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My chosen city: Baucis

AFTER A SEVEN days’ march through woodland, the traveler directed toward Baucis cannot see the city and yet he has arrived. The Slender stilts that rise from the ground at a great distance from one another and are lost above the clouds support the city. You climb them with ladders. On the ground the inhabitant rarely show themselves: Having already everything they need up there, they prefer not to come down. Nothing of the city touched the earth except those long flamingo legs on which it rests and, when the days are sunny, a pierced, angular shadow that falls on the foliage. There are three hypotheses about the inhabitant of Baucis: that they hate the earth; that they respect it so much that they respect it so much they avoid all contact; that they love it as it was before they existed and with spyglasses and telescopes aimed downward they never tire of examining it, leaf by leaf, stone by stone, ant by and, contemplating with fascination their own absence.

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Baucis Development

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Baucis Development

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Baucis Development

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Baucis Development and Studies

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Baucis Studies

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Baucis Studies

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Influence maps

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Mission statement

Out of all the cities, I chose to take on Baucis. I was drawn to this one due to its short, yet highly descriptive passage detailing the ins and outs of the inhabitants within the city.

My initial ideas for the city involved a very naturalistic feeling scene. The inhabitants would live within hand built huts and a simplistic village. This then changed, my thumbnails began to look deeper within the city and I looked at building a hectic, yet natural city above a tranquil earth. I wanted the city to have the look and feel of cities we see day to day yet give it a handmade and caveman-esque vibe. This would be done by creating buildings that have the look and feel of modern city structures but making it simple with simple construction, simple shapes and rough outlines that loom over the earth below.

For the exterior I am working towards a simplistic colour palette that focuses on the plants and over growth of the forest and woodlands below. I want to work towards a very blue/green palette within the exterior whilst still getting the colours of the tree bark and stones to come through.

The overall look for my city will be a mix of 3D and 2D looking buildings. I like to play with both proportion and composition in a way that it will give it a very un-natural feeling and sense of depth yet still captures the intentions of the city.

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Maya Tutorials

Digital Painting

http://peachflandango.blogspot.co.uk/2015/10/maya-tutorial-common-shaders.htmlhttp://peachflandango.blogspot.co.uk/2015/09/maya-tutorial-2-ray-gun.htmlhttp://peachflandango.blogspot.co.uk/2015/09/maya-tutorial-1-egg-cups.html

http://peachflandango.blogspot.co.uk/2015/09/digital-painting-tutorial.htmlhttp://peachflandango.blogspot.co.uk/2015/09/digital-painting-master-studies.htmlhttp://peachflandango.blogspot.co.uk/2015/09/digital-thumbnails-baucis.htmlhttp://peachflandango.blogspot.co.uk/2015/10/baucis-comps-and-colour-comps.html

Movie Reviews

http://peachflandango.blogspot.co.uk/2015/09/space-oddities-das-cabinet-de-dr.htmlhttp://peachflandango.blogspot.co.uk/2015/09/space-oddities-metropolis-1927.html

http://peachflandango.blogspot.co.uk/2015/10/space-oddities-king-kong-1933.html