ogdc 2014_ game design: 5 years of painful lessons_mr. do van thanh
TRANSCRIPT
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Đỗ Văn Thành - Game Design Leader
Game Studio North
Game Design -
5 years of Painful Lessons
Do Van Thanh - Game Design Leader
Game Studio North - VNG
![Page 2: OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh](https://reader034.vdocuments.mx/reader034/viewer/2022042814/55529fddb4c9051f108b5475/html5/thumbnails/2.jpg)
I am…
Game Designer Game Design Leader
Game Design Leader
Product Manager
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I am here for…
I hope MY PAINs might be YOUR GAINs
FUN SIMPLICITY
Emotional Designing Name Issue
Supporting Users
Non Stop Playing Game
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1- FUN
Boss: “I want you to design something FUN”
EXPECTATION RESULT
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“Why ? Why ?? Why ???”
GD wants
Users want PM/Team want
1- FUN
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“Progress… improve… Progress”
1- FUN
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“But most of time… I have to let it go”
1- FUN
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Boss: “I want you to design something FUN”
1- FUN
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2 - Simplicity
“Let's make it simple”
GUI 30%
Game Play
40%
Optimization
30%
#$%ˆ#$
10%
Remove Things
90%
EXPECTATION RESULT
![Page 10: OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh](https://reader034.vdocuments.mx/reader034/viewer/2022042814/55529fddb4c9051f108b5475/html5/thumbnails/10.jpg)
“WHY ???”
Only Big/Hardcore Game needs simplicity
Why do our games still work simply ?
2 - Simplicity
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2 - Simplicity
Only Big / Hardcore Game needs simplicity
![Page 12: OGDC 2014_ Game Design: 5 years of painful lessons_Mr. Do Van Thanh](https://reader034.vdocuments.mx/reader034/viewer/2022042814/55529fddb4c9051f108b5475/html5/thumbnails/12.jpg)
“Why do our games still work simply ?”
GUI
Game Flow
Game Size
User Frustration
Remade/
confirmation
Observation
2 - Simplicity
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“I never stop adding stuff"
2 - Simplicity
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2 - Simplicity
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Tip 1- Emotional Designing
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Tip 2 - Name Matter
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Tip 2 - Name Matter
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Tip 3 - Supporting Users
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Tip 4 - Non stop playing games
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FUN SIMPLICITY
Emotional Design Name Matter
Supporting Users
Not Stop Playing Games
That’s all!
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Do Van Thanh - Game Design Leader
Game Studio North - VNG