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2008 Playbook updated April 29, 2008 Offense Make 1 st Downs Score, Score, 1

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Page 1: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

OffenseMake 1st Downs

Score, Score,And Score

some More!!

1

Page 2: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense:Sets we must know:Pro (Z, ST, TB, H, X) Base (ST, TB, R, L, Z) Deuce (Z, X, TB, R, L) (Multiple) (Power) (Zone, Balance) Pro Rt/Lt Base Rt/Lt Deuce (X, L, R, Z – TB as 1 back)Twin Rt/Lt Lover/Rover Lover (L over – Z on LOS Left)Trio (TB as middle of Twin) all Pro sets Rover (R over – Z on LOS Right)Trips Rt/Lt (L is X) Lover/Rover & Twin Ace (Pro with TB left inside) Deuce Triple (X & Z to call)

Tree Rt/Lt (Pro with TB wide) Shoot (L, X, Z, R)Double (ST left TE; H = R) “Huge” (H as ST)Triple (ST Left TE; H = R; X and Z to call)“Wide” call for all triangle sets (spacing is 8 yards from OLineman & 2 yd gaps in triangle)Bunch (ST,H,Z; X away); Box (ST,X,Z, to call, H away)Boat (Z,X,T to call, H away)Shoot (H wide right; Z right; TB slot receiver left; X wide left)Shoot (ST, T, Z, X, H)ShootTripsTriangle sets Box & BoatTree, Double, Triple

Gun in all sets!

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Page 3: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont.: Base Sets: Base Lt Base Rt

TB TBST ST

QB Z Z QBR RT RG C LG LT L R RT RG C LG LT L

Rover LoverTB TBST ST

QB R L QBZ RT RG C LG LT L R RT RG C LG LT Z

Pro Sets:Pro Lt Pro Rt

TB TBST ST

QB Z Z QB X RT RG C LG LT H H RT RG C LG LT X

Twin Lt Twin RtTB TBST ST

QB Z Z QBH RT RG C LG LT X X RT RG C LG LT H

Trips Lt Trips RtTB TB

QB X Z X Z QB ST RT RG C LG LT H H RT RG C LG LT ST

Tree Lt Tree RtST ST

QB Z T T Z QB X RT RG C LG LT H H RT RG C LG LT X

Ace Lt “Heavy” Ace Rt “Heavy”ST ST

TB QB Z Z QB TBX RT RG C LG LT H H RT RG C LG LT X

Trio Lt (Twin with TB on 3 rcvr side) Trio RtST ST

QB T Z T Z QB H RT RG C LG LT X X RT RG C LG LT H

Bunch Lt (Z outside, H point, St inside) Bunch RtTB TB

QB ST Z Z ST QB X RT RG C LG LT H H RT RG C LG LT X

Box Lt (Z outside, X point, St inside) Box RtTB TB

QB ST Z Z ST QB H RT RG C LG LT X X RT RG C LG LT H

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Page 4: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont.:Deuce Sets and Personnel: (ST leaves – R & L TE’s both in game with Z & XDeuce: (Balanced Set = Z on Right; X on Left off the ball.

TB Z QB X

R RT RG C LG LT LRover Lover

TB TB

QB R X Z L QBZ RT RG C LG LT L R RT RG C LG LT X

Rover Twin Rt Lover Twin LtTB TB

Z QB R L QB ZX RT RG C LG LT L R RT RG C LG LT X

Triple Right Triple Left TB TB

Z X QB QB Z X R RT RG C LG LT L R RT RG C LG LT L

Shoot personnel: (may sub for TB with a true WR)Shoot:

ST

Z QB TBH RT RG C LG LT X

TRIPS RT: The Z/T who comes over is always in middle. ST ST

T Z QB QB TB ZH RT RG C LG LT X X RT RG C LG LT H

Tree RT: (same as in Pro)

Tree Lt Tree RtST ST

QB Z T T Z QB X RT RG C LG LT H H RT RG C LG LT X

Double (sub for T or use him in backfield) Double (empty by using “Tough/Tulsa call) Tough TB “Gun” QB

Z X QB Z TB X R RT RG C LG LT L H RT RG C LG LT ST

Triple Right Triple Left TB TB

Z X QB QB Z X H RT RG C LG LT ST H RT RG C LG LT ST

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Page 5: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont.:Motion and alignment calls we must know:

Z X H ST TB Zip (in past ball) EXit Hip Slip Tip Zoom (sprint) AXe Hop (TE trade) Split (wide) Type (speed) Buzz (deep) OX Heavy (4 yds flex) Sprint (speed) Travel (deep) “Razor/Blade” Hoffa (off LOS) Stud/Slot Tight/Tilt (wing) (B/C gap) Hammer (H in near A gap) Slug/Stagger (align Tough/Tulsa (4 yds) align or Hobo (H in opposite B gap) just behind guards) Tower/Towel (widest) motion to it. Hide (H wide) Strong/Soft King (RT)/Queen (LT) Buzzard (deep; but Hiding (H shift to wide) Slam (ST near A gap) Trio (3 rec) Arrive as ball is snapped) Slobber (ST far B) “Taxi”= Tilt/Tight lead

Stride/Slide (wide) Trot (deep; but arrive As the ball is snapped)

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Page 6: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont.:Running plays Varsity must know:

0-9 10-19 40’s100/101 = Deep Back dive fold 10/11 = power “O” 40/41 = Iso2/3 = FB dive 12/13 = Tackle Trap 42/43 = delay dive FB4/5 = “Fold” 14/15 = Counter Trap (Gd only) 44/45 = inside zone FB away6/7 = QB outside zone/follow 16/17 = Counter Tre (bksd handoff) 46/47 = outside zone8/9 = Sprint option 18/19 = Counter Tre (insd handoff) 48/49 = toss sweep

100 400/500100/101 = Deep Back dive fold 400/500 – Off Tackle Lead backside gd/Center pulled102/103 = Gd Trap to ST/FB

200/300200/300 – option without handoff – option DE only

Passing plays we must know:20-29 50-59 30’s 60/70

20/21 = TE dump 50/51 = Iso pass 30 = Slant Wheel 60/70 = seam, whip, fade22/23 = Fake Tackle Trap 52/53 = Vert fake 42/43 32 = hitch corner 61/71 = Arrow, seam, curl24/25 = (Post/dig/go 54/55 = boot whip 33 = bubble screen 62/72 = Out, seam, Goafter deep motion fake)26/27 = Ctr Pass levels 56/57 = float wheel, flag 34 = 4 verticals 65/75 = bend, bubble, go28/29 = RB pass 38 = seams, digs 66/76 = Choice – 3 levels BS

67/77 = Corner, Post, Out

54/55 “Thief” = in Pinto or Pro – short boot – throw back to offset RB/Rec. running wheel

Special Series (80’s/90’s)80-89 (screens/gadgets) 90-99 (800/900)

80/81 Middle Screen (ST/TB) 90/91 Draw (after pump Fake Q also)82/83 Hide Screen to motion (Z/X/T) 8-108/9-109 shovel option to either RB – Gun “Both”84/85 Boot screen throw back to RB 94/95 Shovel with BS Gd pulling (trap 5 technique)86/87 WR Screen playside Gd sprints wide to block DB; Gun throw to designated man – may run fake first to hold inside Lbers.88/89 WR screen to widest man.

We must be able to run “Gun” in any of these with the QB at a depth of 6-7 yards and the ST/TB who is in the backfield to the side of the QB – to the Z side; and one yard deeper.

Offensive line alignments:Tractor/Trailer: Tackle over outside – Use in Pro Twin/Deuce/Tank only for now:1. Tractor = LT come to the right side (make the Right side bigger)2. Trailer = RT come to the left side (make the Left side bigger)3. Tiller = RT over but aligns inside of normal Left Tackle4. Truck = LT over but aligns inside of normal Right TackleGrass/Gravel: Guard to other side of center (reg. guard & Tackle stay together)1. Grass = LG come to right side (make the Right side bigger)2. Gravel = RG come to the left side (make the Left side bigger)For better Pass Protection: especially in Trips/Twin/Trio (solid call keeps TE/ST in)Run Game: in order to be unbalanced and gain a numbers advantage at the point of attack.

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Page 7: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:100/101: Deep back dive on Iso path, but no lead blocker, therefore we will fold the guard from in front of the A gap player. The RB should aim at the center and then gash to the fold guard and follow him, much like on 10/11, but with a 40/41 Iso handoff (reversing out). See below:Deuce Zoom 101 (vs. offset 5-3 front) QB should audible at “3” technique .

TB

Z QB X R RT RG C LG LT L (Rip) (base) (fold) (base) (triple) Sa An T N Str

Sti Mi WiSC FS WC

2/3 Up back dive with option fake by QB and deep back. OL blocking is base in the hole, combo/ “step it” on either side of hole. RB should aim at crack of guard and cut off his block. We will also backside fold as in 0/1 if we run it away from a “1”/shade technique. QB MUST STEP DEEP AND RIDE FB AND THEN CARRY OUT OPTION FAKE! See below:Base Rt Zip 3 dive vs. odd offset front: (OL scheme is (Rip by R), (base by RT), (cut/fold by Center & RG), (base by LG), (triple by LT & H)

TB ST

Z QB R RT RG C LG LT L (Rip) (base)(cut/fold)(base) (triple) Sa An T N Str

Sti Mi Wi

SC FS WC

2/3 “Q” – (follow ST): This should look similar to 2/3 except with the QB pulling the ball and following the ST or continuing on to the Triple block of the T and TE. The ST should aim slightly wider and HE MUST BLOCK THE INSIDE LBer. This is best if run at the “1/shade” technique. OL scheme is Combo in the hole with the Center & Guard to the backside Linebacker. Triple outside the hole with the Tackle and TE. Backside Base/Track block.Lover/Hip 3 Q: vs. a “Pirate” (4/4) look with a walked up Sam Linebacker

TB ST

L QB R RT RG C LG LT Z

Sa An T N Str

Sti Mi Wi

SC FS WC

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Page 8: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Offense 2008 cont:

4/5 “Fold” – Combination of Stretch Edge concept with a fold call on the playside Guard or Center depending on the technique. The aiming point for the RB is the inside foot of the TE to the call. The QB opens at a 45 degree angle and hands the ball deep, extending it early, but not pushing the RB wider. The QB must then boot hard and read the Backside DE for the boot pass later. The RB open step to the hole and then attack down hill with one gear left – reading the pulling OL, and thinking “bend,” “blast,” or “bounce” as daylight appears. Guard pulls vs. a “3” technique with the Tackle blocking down, and then will either go through the “C” gap or more likely around the TE block vs. a “3 and 7” technique front. But, when the A gap is occupied with a “1 or shade” player, the guard blocks down and the center folds, most likely through the “B” gap while the Tackle and TE “stretch block” the edge. We will use the level two offensive players (ST/H/Z) to block the level 2 edge to the outside linebacker, and the pulling lineman has the level 2 Inside LBER. Away from the hole we will also fold backside around a “1/shade” technique nose, with the backside guard running at least to the play side “A” gap, but really through the center’s original alignment. ST has the inside of the hole.Base Rover 5 fold vs. a 4/4 defense at the “3” technique – requires a great block by TE:OL scheme below is (Track by RT); (Backside Cut/fold by RG & Center); (Play side Cut/Fold by LG and LT); (Base by L); (“Home Run” by R and ST).

(QB must read DE) TB

ST

QB RZ RT RG C LG LT L

(Track) (Cut/Fold) (Cut/Fold) (Base) (Home Run) An T N Str Sti

Wi Mi Sa SCWC

F

Base Rt 5 fold vs. a 4/4 defense but to the “1” technique:

TB

ST

Z QB R RT RG C LG LT L

An T N Str Wi

Sti Mi Sa SCWC

F

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Page 9: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense cont:Offense 2008 cont:

Base Rt 5 fold vs. an odd defense (vs. a double 4 technique which is slanting often):

TB

ST

Z QB R RT RG C LG LT L

An T N Str Wi

Sti Mi Sa SCWC

F

Pro Right Soft Zip 5 Fold vs. a 4-4 look – at the “1” technique side.TB

ST

Z QB H RT RG C LG LT X

An T N Str

Sti Mi Sa Wi SCWC

FKey Techniques:The playside TE or OT if he is the outside man on L.O.S., must attack the edge defender on the L.O.S. and aim at his outside number if he is outside of you. If he comes up field – which almost all good players will do – “stretch the edge” – 45 degree lead step and attack outside number to “stretch” defender. If he allows the hook – go for the pin and bury him inside. If he widens which almost all good players will do, then run him hard wide and to the sideline! Fold blockers – must pull hard and sprint through gap wider than your partner. Do not run past any wrong color jersey – looking inside first! Generally, the Linebackers will be running hard to the edge – block them the way they are going – engage and do not come off him! “Dead” blockers for the pulling linemen – Stay low and cut if you have to; you must seal your man inside. It is up to the puller to clear you and get up field after pulling around you. We will have normal splits, but we must stretch the edge and then gash the wall with our pullers!RB’s must have vision and control! Run hard at aiming point but with short choppy steps as you reach the feet of the OL, and then be definite, break hard backside and cut back across the grain, blast through the crease, or bounce and score around the edge,

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Page 10: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:

6/7 QB outside Zone: QB runs to the edge with ST leading off the edge, and the OL blocking outside Zone Rules (Reach, Rip, and Run). TB runs option path for pitch, but there is no pitch! QB be ready to turn up at any time where crease occurs.Lover Hip 7: OL scheme is (L “hip motion” and block edge – expect to widen Stri/Will); (R track block through or under Anchor/ “7” technique); (RT cut block); (RG pull around Center’s cut block); (LG Reach and Rip with LT – both Run him to Level 2 or if he widens – let LT run him to sideline and LG turn up); (ST must attack “C” gap and look to “leak” through to Mike/Inside Lber).

TB ST

L QB R RT RG C LG LT Z

Sa An T N Str

Sti Mi Wi

SC FS WC

8/9 “Sprint Option”: QB must let L get beyond the DE – Strike in example below – HE IS THE PITCH KEY – and then must pitch cleanly to TB. ST and L are assigned to the Pitch responsibility Defender (below it would be the Will/FS). OL must block 8/9 as a unique play, as we will leave the end man on L.O.S. unblocked as the Pitch key – which means the LT will “rip under” Strike. We will combo inside and track/cut on the backside. The QB would only keep the ball, if for some reason the end flew up field wide toward the TB. This is best if run at the “1/shade” technique.Lover Hip 9 option:

TB ST

L QB R RT RG C LG LT Z

Sa An T N Str

Sti Mi Wi

SC FS WC

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Page 11: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense cont:QB rules on Teens are to audible at the correct technique.10/11: Deep back “Power O” – ST/motion man blocks edge. Play side rules are to combo/cave down all inside players, and we will fold the backside guard. The center and backside Tackle/H will “stab and fan protect as a “double dead block. The RB should lateral step, slide and aim at the inside foot of the tackle and then blast through, bend or bounce. Below vs. this front the OL scheme would be (RT dead stab step inside, then fan the DE); (RG power pull fold around Center – looking for the first available opening to lead through); Center backside dead step – but, do not cut, wheel and pin DL backside); (Playside G & T should “double” call to linebacker); (L and R should “home run” combo the inside “7” technique – but always leave end man on LOS outside of you for ST – if there is no one on L.O.S. outside the TE, then combo inside, and the ST will “J” block the outside Linebacker/Corner). QB should audible at “3” technique.Rover 11: vs. a “Pirate” 4-4 look with a walked up Sam Lber.

TB

STQB R

Z RT RG C LG LT L (dead stab) (fold) (double) (Home run) An T N Str Sa

Sti Mi Wi SC

SC FS

12/13 Tackle Trap: This may be run at a “1” or “3” technique – and the playside guard will “influence pull” wide and block the end man on LOS. OL techniques are as follows: (RT pulls shallow and kicks 1st man past the center); (RG & C “single” to Backside Lber); (LG “influence pull to 7 tech out); (LT rip through and block Playside Lber); (L & R Home Run Strike/ “9” tech. player); ST must chip for pulling RT.Rover 13: vs. a Pirate 4/4 – trapping the “3” technique.

TB

STQB R

Z RT RG C LG LT L (pull & kick) (single) (influence) (home run) An T N Str Sa

Sti Mi Wi SC

WC FS

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Page 12: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Lover Hip 13: vs. a Pirate 4/4 – trapping the “1” technique –vs. a one tech – the hole is tighter. Backside R should cut block a 6/7 technique or widen a 9. L goes in motion – past the DE and then blocks the Will – he will be running inside away from you – DO NOT HIT THE DE! RT pull shallow and trap the NG – he will be there quick! RG pick up right foot and set it down – invite DT upfield and block him wide – do not allow him to cross your face! Center show hands vs. a tight NG, then scoop under and block backside Lber – if NG is loose, go directly to LBer – vs. double 1’s you will single to backside Lber with RG. Playside guard – “influence pull” (show pull presnap – have left foot back and sit on haunches) to 1st man past the OT. Play side LT – show hands vs. a tight 5 or vs. a loose 5 – block down on near inside Lber – expect him to run to the opposite side for 2 steps – take a flat angle.

TB

ST L QB R RT RG C LG LT Z An T N Str Sti Wi

Sa Mi SC

SC FS

IF WE FACE DOUBLE ONES AND A GOALLINE 6 MAN LINE – WE SHOULD CHECK OUT OF 12/13 TO EITHER 10/11.

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Page 13: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont.:14/15 “Counter Trap”: The backside guard will pull and kick out or log the 1st man past the far Off. Tackle, with a backside handoff “B” gap (for QB & RB steps are the same as 12/13 – but with a backside handoff and then follow pulling guard. The playside Tackle must release under any technique outside of him and must combo in a double or go to play side Lber; and TE will home run block out with the man in motion (ST on a slip below). The play side tackle has the inside LBER. The center and the playside guard will single block a “1” to the play side or he may have to dead block backside if the defense is in double “1’s” for the dead block puller. RB turn shoulders away from hole – slide, crossover, plant and then follows guard who is pulling and trapping.Base Left Slot Slip 14 counter vs. a 4/4 defense back at the “1” technique

TB

QB ST Z R RT RG C LG LT L

(HR on will) (base) (Bs Lb) (pull) (dead cut) Wi An T N Str Sti

SC Mi Sa WC

F

Deuce Rover Twin Rt 14 Ctr. vs. a 4/4 defense at the “1” technique TB

Z QB RX RT RG C LG LT L

(base) (BS Lb) (pull) (dead cut) An T N Str Sti

Wi Mi Sa SCWC

FTwin Rt Slot Zipper: “14 counter” vs. a 3/5 defense - back at the “4” technique (RT “rip/base” - aim tight and block the 4 if he pinches, or release under and inside if he flares wide. RB must hug hole vs. an “Odd” front.

TB

ST QB STX RT RG C LG LT H

(Rip/base)(single) (pull) (dead) An T N Str WiSti Sa Mi SC

WCFS

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Page 14: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:16/17 Counter Tre: Guard & Tackle double pull and kick out while the tackle blocks up and in or if he reads “log and around” by pulling guard. ST must chip backside end man on LOS in front of pulling tackle. If more than one man is on or outside pulling tackle, we must motion a man to help chip. Playside rules are combo to backside Lber. TE must block outside Lber on or off LOS. Center must dead block backside and must call “down” if he has to go all the way to a backside 3/ “4i” technique – which tells guard he must block 0/ “shade” Noseguard, and the playside tackle now must base a 4i. We will trap the first man “C” gap or wider whichever is the end man on L.O.S.. RB must shuffle step laterally away from hole and throw shoulders wide, and then take a backside handoff from the QB – follow pulling tackle – up and in or if a log block occurs out and around. QB must then boot and read Backside DE for possible 26/27 boot pass.Tank Jumbo Lt 16: vs. a goal line front.

TB

ST Y

QB R RT RG C LG LT L

Wi An T N Str Sti

SC Mi Sa WC

F

18/19 counter tre with backfield as 2 nd puller: This looks very similar to 16/17, but with the same guard and then an ST/H as the 2nd puller. Both may pull if there is a TE on the LOS to chip for them as shown below. The difference for the QB and the RB is that the handoff is not backside, but is like on 12/13 exactly. Everyone else follows 16/17 rules with the exception that the backside Tackle, now blocks base if he has no TE next to him or he may dead block if he does have a TE for the pulling guard.Base Right 19: vs. a 5/3 front trapping the “7” technique.

TB

ST Z QB

R RT RG C LG LT L

Sa An T N Str

Sti Mi Wi SC

SC FS

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Page 15: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense cont:Play Action Passing Game:

20/21 = TE dump to seam route or go route on outside, or to bubble to Z in Tree. Pass Protection Rules are ST in Playside A/B gap – he has inside Linebacker. Playside blocks “Big” as in 60/70; and backside blocks Hinge/Fan. See examples below:H rule is if he is ever in “heavy” he runs corner!Pro Left 20: vs. a 4/4 cover 3 defenseTE must pop end man on L.O.S. before releasing on seam. QB must ride FB for 1 full count, and then drop 1 step – READ FS – backside seam to TE is first option, and if he is covered throw high wide outside to Z/X or bubble to TB as throw away.

TB

ST

QB ZX RT RG C LG LT H

An T N Str Wi Sti

Mi Sa

WC SCFS

Pro Left Strong 23: Faking 13 tackle trap – shorter levels route. Protection is that the normal pulling tackle (RT), must pull like normal, and he fills in the backside “B” gap. The playside Guard must base, and the center and backside guard and tackle hinge step. If the center has an “escort side” shade, he should blind punch to help the guard before hinging. The ST must chip the DE before going out on the route, and the TB must fake and go hard to the backside just like on 12/13. The QB extends the ball toward the TB, and then immediately drift deep and throw high to low reading 14 yard comeback/ drag/arrow.

TB

ST

QB ZX RT RG C LG LT H

2-3 yds An T N Str Wi Sti

Mi Sa 9 yds

WC SCFS

14 yds

Offense cont:

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Page 16: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Play Action Passing Game:24/25 deep motion pass: This involves faking 4/5 dive and then riding a deep motion fake while the Z (post) and X/H split out in “hide” (fade) run deep patterns, with one tight end on a 12 yard dig after he pops the DE to his side.. QB reads high to low on FS with a throw deep to Z or 12 yards to dig TE. Generally we will run this out of Ace in both pro and base personnel: Protection is 30 series with the ST/TB filling in the right B gap for Linebacker blitz, and the right side in “cup” big protection. QB must give a great fake to man on deep motion – HEAD MUST TURN AND FOLLOW THE FAKE, THEN READ FS.Pro: Ace Lt (Hide Rt) Travel 24: vs. a 4/4 front with loose cover 3.

ST

TB QB ZX RT RG C LG LT H

“Cup/Big” “Cup/Hinge” An T N Str

Sti Wi Sa Mi

WC 2 (12 yards) SCFS

Stem at 12 yds.

3 1

Pro Right Heavy Stud Buzz 4-24 – H runs corner whenever in “Heavy” – ST now runs arrow whenever he is in stud/slot AFTER CHIPPING DE. OL maintain strong playside “stone” cup!

TB

Z ST QBH RT RG C LG LT X

“Big” “Hinge” An T N Str

2 Sti Wi Sa Mi

WC SCFS

Read FS – bend @ 12!

1 3

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Page 17: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Play Action Passing Game:

26/27 Counter Pass: good goal line or 2 point pass play. Fake is off of 16/17 counter tre with ST punching the outside number of DE as he goes to flat for normal arrow route (4 yard landmark on sideline); TE drag from hole side #; Post by hole side outside receiver; 25 yard comeback – catch at 20 by outside receiver to side of the boot action. OL scheme is escort guard by normal pulling guard on 16/17 (shuffle pull); Playside linemen double and pick up Linebacker blitz; Backside (bootside) Tackle and Center Double Dead and look for linebacker. RB after backside fake, must block DE who is rushing – the drag TE must punch the DE before running drag; QB gives token or no fake to ST, but a great fake with the full head turn to the TB, and then he must boot hard reading high to low. If QB breaks contain after fake – look to run – according to down and distance (8 yards or less be ready to run!). Pro left 27: vs. 4-4 def. cover 3.

TB

ST (escort) QB Z

X RT RG C LG LT H

1 An T N Str

Wi Sti Mi Sa

WC 2 SC

1FS

28/29 Half Back pass: Normally only a 2 or 3 man pattern with the Play side outside receiver running a whip after chipping, H will run corner or a backside drag/over route. Any wide receiver on backside runs a thin post/over deep. OL will reach rip and run 3 steps and then hinge deep. The QB helps block backside and also to set up QB screen. ST and any inside receiver to playside must protect RB who runs 6 steps at least with ball tucked away, before pulling ball up to throw: If 2 receivers are covered, do not throw it! Run and get what you can. See below: Pro Right Early Zip 28: vs. 4/4 defense cover 3

TB

Z STQB

H RT RG C LG LT X (CHIP DE)

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Page 18: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Running Game:

40/41 Iso: This is the old fashioned FB Isolation on Inside Linebacker with double teams/combos on either side of the hole and a base block in the hole. This can be run at either the one or three technique, and is our most consistent play. We can also add another lead blocker with Hammer/Hobo by H as well as Jumbo adding Y. QB must reverse out and get ball deep to RB without pushing him wide to allow him to read the hole. We will take the DL in the hole wherever he wishes to go, so the ST must look to read the Guard just as if he had the ball. The playside T/TE must base out and hold their block or better yet combo to the outside linebacker if possible. Pro Right Hoffa Hobo 41: vs. a 4/4 cover 3 defense. OL below: (Rip through An and base Sting for RT); (Base and turn out by RG); (Center base Sam;) (LG base NG); (base and turn out by LT); (H Hobo motion through B gap to Will Lber); (ST offset ½ man and lead through at Mike Lber – center him, and take him the way he wants to go).

TB

ST

H QBZ RT RG C LG LT X

(Rip) (Base) (Base) (Base) (Base) An T N Str

Sti Wi Sa Mi

SC WCFS

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Page 19: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Running Game:

42/43 ST delay: This play is a compliment to our outside zone and toss plays, but the linemen follow the 40/41 rules. Generally the RB will cut it back to the combo block after a slight 1 count delay, while the QB reverses out and throws his shoulders hard in toss sweep action. The TB must run wide hard and show hands as if he is receiving the toss. The ST must pump his arms and sit in an offset position turning slightly outside, while he watches the playside inside Linebacker. We will normally run this at the “3” technique with a motion toward the wide side to draw even more attention there. However, we can run it at the “1” technique and still double team and cut back. This works extremely well vs. an odd front team. Line rules are to combo the one – base the two, and rip through on the backside. We will base out on the playside and the RB must show patience before and after receiving the handoff, and then burst through, or bend backside. Below is Base Right Zip 43 vs. a 4/4 defense with a walked up Will linebacker on the weak side.

TB

ST

Z QB R RT RG C LG LT L (RIP) (Rip) (Base) (Single) (Base) (Base) An T N Str Wi

Sti Sa Mi

SC WCFS

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2008 Playbook updated April 29, 2008

Offense 2008 cont:Running Game:

44/45 Inside Zone: This is the true inside zone with one exception. We will combo on the backside A/B gap, and wall block with the ST away from the hole. OL rules are playside step reach and base wide – run the man wide with an inside out step. The center and backside guard must combo to the backside linebacker. The backside OL whether a tackle/TE must cave down the backside. This play is good against an odd front. The ST will block away, and slide through the backside C/D gap to provide the cutback lane for the Running back. We will often motion toward the hole, but only to influence the Defense. RB should either blast through or bend back, and can bounce if we get the edge blocked well. The RB’s rules are to aim at the outside foot of the guard, but see the backside cutback – show patience! OL make it look like “reach/rip/run”, but do not move laterally as much – focus on 45 degree angles and keep the DL moving/ picking up Lbers as they appear.Base Rover 45: Vs. a 5-3 front (Sting may walk up)

(QB must read DE after handoff) TB

ST

QB RZ RT RG C LG LT L

(Rch Base)(Single) (Rch Base) (homerun) An T N Str Sa (Sti)

Wi Mi Sti SCWC

F

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Page 21: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Running Game:

46/47 Outside Zone: This is the basis for our entire running game, and is the first play that all players must learn. The basic linemen rule is to Reach, Rip, and Run! We also reach and cut on the backside from the Center’s playside “A” gap back. The linemen and RB’s, TE’s, WR’s etc. who end up blocking the edge of the playside are attempting to rip through level one and then block level two and three. However, most good teams will force us to widen the level two linebacker/strong safety, so we will run him to the sideline. The RB’s aiming point is to open and point his toe at a 45 degree angle to the aiming point of 1 yard beyond the widest man on the line of scrimmage. Your goal is to reach that point then either bend, (shuffle cut and gash vertically, and then eventually back against the grain). blast or bounce, or This play is best if run at the “A” gap player! But we must make it work against every front! WE PROBABLY AIMED TOO WIDE BY THE END OF THE 2004 SEASON – 1 YARD WIDER THAN THE WIDEST MAN ON LOS ONLY!

Base Right Hoffa Hip 47: vs. a 4/4 front with a Will linebacker walked up on Weak side.

TB

ST R QB

Z RT RG C LG LT L

An T N Str WiSti

Sa Mi SCWC

FS

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Page 22: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense cont:Running Game:

48/49 Toss sweep – outside zone: This is similar if not identical to 46/47, but with the toss to the deep back, and with a slight hesitation by the Running back, so that the QB leads him wide, but not so wide, that he cannot cut back. This we must correct from last year! The toss should be caught at about the same spot it is handed off on outside zone, but the ball should arrive more quickly, to allow the RB to get vertical immediately underneath a wide linebacker blitzing, and then be able to bounce outside after clearing him. The running back should therefore shuffle, and the QB should reverse out, and pitch the ball quickly, but not too wide to him. See below:Base Rt Hoffa Hip 49: vs. a 5-2 defense.

TB

ST R QB

Z RT RG C LG RT L

An T N Str WiSti

Sa Mi SCWC

FS

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Page 23: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Play action Passing:

50/51 Iso Pass: This is often best out of a Power set like Base or even Jumbo, and is a 1 or 2 receiver pattern (both fades). The linemen rules are to use “Cup” protection, inside out as it is thrown from deep behind the center 6-7 yards. The lead back blocks the edge and the fake back blocks the A gap blitz. If the play is run in Jumbo, then the Y blocks the edge, the ST blocks the A gap and the RB goes backside after the fake. The QB must get a quick deep fake, and then turn his head and find the FS and throw to the open fade.

Jumbo Rt 50 solid: (The solid call tells the H to stay in and block): In this example, the WR may convert to a Post if the FS leaves the middle of the field. The WR must make his decision at 8 yards and the QB will “throw him “open”.

TB

Y ST

QB H RT RG C LG LT X

An T N StrSti Wi

Sa MiSC WC

FS

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Page 24: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Play Action Passing:

52/53: verticals; This is normally run as part of our speed motion game, after faking to the motion man going past, and possibly also to the FB, although we will often set him up on a stud/slot, and then throwing the dump route, much like 20/21. The linemen rules are the same as in 20/21, and so are the receiver routes, except that the motion man now runs bubble after faking on the sprint motion.

Pro Left “Tulsa” Type 52:

ST

TBQB Z

X RT RG C LG LT H

An T N Str Wi Sti

Mi Sa

WC SCFS

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Page 25: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Play Action Passing:

54/55 Boot Pass: This is our primary play action route, and should be taught first as part of the levels package. OL rules are that the backside guard will reach one step toward the hole, and then turn and sprint backside to escort for the QB. The rest of the linemen must Reach Rip and then deepen and set up a wall away from the boot. The ST will normally set up wider than normal. Rules are as Playside outside Post; Plsd inside has Drag; Backside Outside has 25 yard comeback catch at 20; and the backside inside has whip. If we only have one playside player, we will have no drag, and only a post. QB should open and sprint deep extending the ball in one hand, then boot deep, and break contain if he can. If not, he should set up and throw high to low. Know the down and distance! If you break contain and the 1 st down yardage is 8 or less – run and make the 1 st down. If the deeper throw is needed, look at the comeback 1 st . If you get quick pressure throw the whip.Pro Right 55

TB

ST Z (escort) QB H RT RG C LG LT X

1 An T N Str

Wi Sti Mi Sa

WC SC

2 FS

1

2

After running the normal 54/55; we will then be ready to call “Thief” to the ST on the wheel backside, and also we can run a screen back to the TB 84/85.

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Page 26: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Play Action Passing:

56/57: This is the playside stretch pass. The playside outside receiver will run a post corner and the backside will run a drag. We will only add a wheel stop route if we have a motion man going toward the play, and he will stop at 12-15 yards. The playside outside receiver will run a skinny post move, and then a deep corner. The ST must offset wide and keep the edge solid, and the TB must also block the edge. The rest of the OL will reach and then pivot and set a backside wall. We must secure the backside! The QB must extend the ball and run hard, go past the TB, and then set up or throw on the run. Read the corner to drag with the wheel stop as a throw away.

Pro Left Stud Zip 56: vs. a 4/4 front – cover 3(Float)

TB

STQB Z

X RT RG C LG LT H

An T N Str Wi Sti

Mi Sa

3 WC 2 SC

FS

1

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Page 27: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

30’s 60/7030 = Slant Wheel 60/70 = seam, deep whip, fade32 = hitch corner 61/71 = Arrow, seam, curl33 = bubble screen 62/72 = Out, seam, Go34 = 4 verticals 65/75 = bend, bubble, go38 = seams, digs 67/77 = Corner, Post, Out

30 series pass protection is “cup”, which means the ST/TB will always block to the right from the playside linebacker to the outside linebacker. The OL will use this rule – Right side will be “big on big”, but giving ground grudgingly fanning opponents wide, denying the inside rush. The center will always go left and set a tough hinge with the backside guard and tackle (also the backside TE if we add him to the protection with the word “solid”). If we are in 2 back protection, the up back will offset and take D gap blitzer (outside Lber) and the TB will block right side “B” gap/ “A” gap linebacker. 30 series is usually a balanced set such as “Ace” or Deuce and there is no backside – both sides “mirror”. Anchor points for the receivers if the ball is in the middle of the field are inside receivers are 4 yards from the Off. Tackle, and the outside receivers are on the top of the numbers. Adjust according to ball position, and when to the short side, no outside receiver should ever be closer than 2 yards from the sideline, and no inside receiver should ever get closer than 2 yards from the Off. Tackle. On the wide side, the outside receiver if ball is on opposite hash should never be tighter than his hash.

Ace Left Heavy 30: The patterns are 3 step slant by the outside receivers (in this case the X and Z; and a Wheel route by the inside receivers (in this case the H and T). The wheel should go behind the outside receiver and the wheel route should set down at 12-15 yards vs. cover 2. QB should hit the slant on the third step or pump the slant, and look to the wheel. You should only throw the backside wheel if on the left or near hash!

ST

T QB ZX RT RG C LG LT H

Wi Sti

The 30 pattern is best against cover 2 or tight inside linebackers. Players running slant, should never cross the middle of the field. As they approach the inside linebackers, the right side player should sit down in a window, and the left side player should convert to a middle seam splitting both safeties, if he has not received the ball after reaching the near hash.

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Page 28: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

32 “smash” route – Hitch at 8 yards (catch at 6) COMING BACK TO THE OUTSIDE AND EXPECT THE BALL AS SOON AS YOU PLANT! The seam corner is run by inside receivers. We can add a trips component and the middle receiver would then run a seam “wall” to hold the free safety. The stem of the corner is at 12 yards, then break to the deep corner (back corner of the end zone), and the QB may need to “throw” you open by sending the ball more horizontal, if the corner bites on the hitch. The first read is always the hitch. See options below:

Deuce both heavy 32: vs. a 5 – 3 cover 3 defense.

TB

Z QB XR RT RG C LG LT L

Sti Mi Wi

SC WC

FS

Base Right Heavy Right, “Hide” Left, “Stud” 32: The ST runs a seam Wall to hold FS.

TB

Z ST QBR RT RG C LG LT L

Sti Mi Wi

SC WC

FS

Here the ST should read the FS, and if he runs to the deep corner, he converts to a skinny post, and we look to throw the big ball over the top. If he stays deep middle, the ST can convert to a dig under the drop of the FS, but always still outside of him, to keep him from helping the corner.32 is excellent vs. cover 3, and is a good 3 rd and 5 play. If we need a deep ball, pump at the hitch, and throw the corner route on the 3 receiver side.

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Page 29: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

33 is our bubble screen to 1 step and throw to a player already to a trips side (middle receiver) or more often the motion man running to a 2 receiver set, and throwing him open into the middle of the two blockers. The tackles, must “cut” their wide DL defender, and the two receivers must stalk or “X” block the outside linebackers, and DB to the throw. THEY MUST COMMUNICATE TO EACH OTHER, AND WHEN IN DOUBT – STALK. The receiver should catch the ball with his shoulders upfield and attack the contain defender.

Trips Right “Tight” 33: vs. tight cover 3 defender, middle receiver, thus we “X” block.

X Z TB QBH RT RG C LG LT ST

(cut) (cut) An T N Str

Sti WiSa Mi SC

WC FS

H must shield the Sting from the X and cannot allow the Sting to cross his face. The QB must lead the X toward the LOS, without the ball crossing the LOS. The Z must sprint straight at the WC, and then when he arrives, he must stalk the center of the WC.

Base Right Heavy Right: Slot Slip 33. vs. a 5 -3 defense with a tight linebacker, so we will “stalk” the outside linebacker. QB must let ST’s motion go past the R by at least 2 yds, allowing him to begin to bubble before the snap and then throw wide and a line drive to allow the catch behind the LOS.

TB

Z QB STR RT RG C LG LT L (cut) (cut) An T N Str

Sti WiMi SC

WC FS

This pass will set up our 90/91 draw both to the RB and by the QB (90/91 Q).

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Page 30: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

Base Right Heavy Right, “Hide” Left, “Stud Slip” 34: The ST now runs a seam on the backside hash. Vs. Cover 2 the left inside may convert to dig at 16 yds.

TB

Z ST QBR RT RG C LG LT L

Sti Mi Wi

SC WC

FS

This is the best deep pass we throw, and the QB should pre-snap read the FS – and look him off. If he drops, throw the ball quickly to the ST before he gets a depth of more than 18 yards. If you have a question about the FS, then throw deep outside to Z or L.

38 is the compliment to 34. We can still throw the seams if they are open. The outside receivers are to run a 14 yard dig – BUT MUST NOT CROSS THE HASH!Base Right “Heavy Right”, “Hide” Left, “Stud Slip” 38: The ST now runs a seam on the backside hash. Note the dig this year is a 12 yd go/ then a 2 step post/dig

TB

Z ST QB R RT RG C LG LT L

Sti Mi Wi

SC WC

FS

On 38 if the FS is still a factor on the seams, look to hit the backside dig or playside dig, and “throw him open”, by leading him into the hole behind the Lbers, and on a line to prevent the corner from breaking in front of the ball.

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Page 31: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

60 series pass protection is a shuffle “big” protection, and a soft hinge. The RB will fill in the “B” gap and then will help the play side guard unless an outside backer comes (our playside tackle will call “super” if we see it in time). The backside rule is if you are more than 10 yards from the ball, run a diagonal and then a dig to the windows at a depth of 10 yards. If you are a tighter receiver less than 10 yards from the ball you run vertical 7 yards and then drag across the field going under or behind linebackers depending on their drops.Base Right Heavy Stud 60 pass is a three receiver pattern. The inside receiver has a seam. The middle receiver runs an 8 yard whip. The outside receiver has a fade.

TB

Z ST QBR RT RG C LG LT L

An T N StrSti Wi

(8 yds) Mi Sa SC

WC FS (12-16yds)

On 60, The QB should read the flat coverage man, and throw the whip behind him, by dropping the ball in (a level 2 pass) into the “hole”. If he drops deeper than normal, look to throw the deep outside pass or possibly the drag man after he clears the inside linebackers.61: pass is a 3 receiver pattern: inside runs arrow, middle runs seam read, outside runs post curl. Below is Trips Right 61. The two inside receivers should align in a tandem and the middle man “picks” for the arrow as he goes out.

TB

X Z QBH RT RG C LG LT ST

An T N StrSti Wi

Mi Sa SC(8 yds)WC FS

The QB should read the flat defender, and immediately throw the arrow, or then look post curl, if the arrow is not immediately open. Know the down and distance, and throw post curl if we need 10 plus yards. The arrow is a good 1 st & 10 throw.

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Page 32: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

62 is similar to 61, but with a 5 yard out route instead of arrow, and then a go route on the outside instead of post curl.Trips Rt 62

TB

X Z QBH RT RG C LG LT ST

An T N Str Sti Wi

Mi Sa SC

WC FS

QB should read the flat defender again, and if we get him on our inside shoulder, throw the out as the inside receiver goes behind the pick, get the ball to him quickly. If in doubt, look to throw the go/fade on the outside.

63/73 is a medium to long range trips pattern. The rules are that the inside receiver runs a 5 yard out just as in 62/72. The middle receiver runs a wheel “stop” at 12-16 yards. The outside receiver runs a corner route and must get deep! The QB should read the flat defender. If the out is open throw it on time, but if the flat defender plays the out then drop the wheel stop in behind it. Go deep only if the deep corner is lazy. The ST should run a check down route to the backside – sneak B gap then break back away from the trips.Tree Lt 73 Tree Rt 63

ST ST

QB Z TB TB Z QBX RT RG C LG LT H H RT RG C LG LT X

1 1

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Page 33: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

65/75 is our other long yardage pattern. The three receivers run “bend, bubble, go”. The bend is run with an 8 yard stem, and then lean inside, before bursting a speed out cut to the “hole” behind the flat defender. The bubble goes as deep as 6 yards and does not cross the LOS, and the ball should go to him, if the bend is covered. When in doubt, throw to the deep fade.

TB

X Z QBH RT RG C LG LT ST

An T N Str Sti Wi

Mi Sa SC (8 yds)

WC FS

66/76 is the one pattern right now away from the 3 receiver side. The WR has the choice of (hard slant – especially goal line – “Shirt”) (Out – 12 yards vs. deep coverage – “hands behind back”) or (Fade – Facemask vs. press coverage) with crossing routes from the 3 receiver side (inside – hard drag) (middle – deep far pylon on numbers) (secondary drag along feet of OL – to depth of 2 yards)Trips Left Split 66

TB

X Z QB X ZST RT RG C LG LT H

An T N Str Sti Wi

Mi Sa SC (8 yds)

WC FS

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Page 34: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

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Page 35: Offense 08 Play Diagrams

2008 Playbook updated April 29, 2008

Offense 2008 cont:Drop back and Sprint Out Passing:

67/77 can be a balanced or 2 receiver pattern, with a backside switch pattern (outside man runs inside seam; inside man runs wheel), if it is a 2 receiver backside alignment. We can also run it out of trips, and then the backside pattern must be a dig only! The pattern on the playside is a 12 yard out by the outside receiver and a deep corner by the inside receiver. If there is a middle receiver he runs a post read under the FS, or over the top on a skinny post, if the FS jumps wide.(Pro Personnel): Ace Left Heavy Zip 67: vs. a 4/4 cover 3 front.

ST

TB QB ZX RT RG C LG LT H

An T N Str

Sti Wi Mi Sa

WC (SC) SC

12 yds.FS

On 67 – QB reads the flat defender and should always be ready to throw the 12 yard out on time when he plants. The QB throws the corner route if the defensive corner sits on the out. On cover 3, if the FS starts to widen presnap and jumps the roll side patterns, plant and throw to the post by the middle receiver. If the FS stays too deep, the post can be hit under the FS.(Pro Personnel): Ace Left Heavy 67 (backside switch): vs. a 4/4 cover 3 front.

ST

TB QB ZX RT RG C LG LT H

An T N Str

Sti Wi Mi Sa

WC SC

12 yds.FS

Here on 67 with 2 receivers backside. Playside is the same, and now the QB should look the FS off, and then be prepared to throw the backside switch (almost always to the Z on the seam).

35