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Light the Void Monday, October 4, 2010

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Page 1: October 4 revision

Light the Void

Monday, October 4, 2010

Page 2: October 4 revision

Context

The need for merging INFORMATION & PHYSICAL objects as two things working together in real time

Monday, October 4, 2010

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Problem

The museum as an individual centered space.“Predictable Experience”. Lack of recreational meanings.

Monday, October 4, 2010

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Inspirations

WORKSHOP

DONATIONS

GAMING

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IDEAAN INTERACTIVE “WORKSHOP” SYSTEM THAT COULD ENHANCE THE EXPERIENCE OF THE MUSEUM IN A SPATIAL WAY TRIGGERING THE INTERACTION BETWEEN PEOPLE.

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Objective[S]1. Creating a new way of EXPERIENCING artwork.2. Having a platform not only for knowing the [hi]story behind each sculpture but also understanding in depth the importance of his technics within one specific sculpture by creating a STORYTELLING. 3. Having a TANGIBLE interactive installation embeded into space that can merge the information obtained with the museum atmosphere. This would be an opportunity to make the user feel identified with the museum as there would be a “piece” talking about them. 4. Sharing with other users as part of the idea.5. The whole system [uncontiously] will keep track of the path of each user.

Monday, October 4, 2010

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Questions

How can we use the sculpture as the INTERFACE?

How focus the attention on the museum experience (the SCULPTURES)?

How make the people INTERACT with eachother?How to “create” a MEMORY on the user?

What about creating a STORY?

Monday, October 4, 2010

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ELEMENTS

MUSEO BERROCAL

MUSEO BERR

OCAL

INTERACTIVE DEVICE SCULPTURE[S] INTERACTIVE TABLE? INSTALLATION MEMENTO WEBSITE

- Main element for the quest: a. Choose a sculptureb. Answer question to receive pieces of the puzzle/ sculpture.c. Ask questions to others.d. # of sculptures= # of questions = variable of pieces

- It also gives you information about all the sculptures

- They narrate their own stories.- They are mediators for completing the quest

- Is the Final stage of the “GAME”. Here you can view the result of your sculpture, the parts that you collected in detail and the missing parts. - You will be able to see other peoples ach ievements and your level according to what other s have made.

- Is a physical,tangible element representing the workshop itself.-- It gives a sense of “BELONGING” to the people participating and also its a triggers for other people to participate.

- Here you can print your “sculpture” in a postcard and also send it by email to a friend as a MEMENTO of the experience

- Having an access of all the information through the website could be an opportunity for people to know more in detail about Berrocal’s work by only accesing other people’s experience as an experience they can have.

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System

MUSEO BERROCAL

MUSEO BERROCA

L

?

START

Info

Quest

ASK!!

ME!!!

Elements My Final Sculture

!"#$%&'()Missing & Collected

Print & Email

Monday, October 4, 2010