ocio excellence in student research: reaching out with game design
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OCIO Excellence in Student Research: Reaching out with Game Design. Katelyn Doran NASA IT Summit – 15 August 2011. Who I am. NASA GSRP Fellow NASA Student Ambassador UNC Charlotte Graduate Student Member of Games + Learning Lab Member of Game2Learn Project. What I do. - PowerPoint PPT PresentationTRANSCRIPT
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OCIO Excellence in Student Research:Reaching out with Game Design
Katelyn DoranNASA IT Summit – 15 August 2011
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Who I am
• NASA GSRP Fellow• NASA Student Ambassador• UNC Charlotte Graduate Student• Member of Games + Learning Lab• Member of Game2Learn Project
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What I do• Game Development Based Outreach
– 10-week Citizen Schools curriculum– Game Maker single class sessions
• Educational Game Development– EleMental: The Recurrence– Bunny Generals Divide and Conquer
• Serious Game Development– World of Workout– Snag’Em– Greener Challenge
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ONE MINUTE MADNESSA brief explanation of my work
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So, let’s say you want to teach computer science to children…
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Teaching with an IDE and traditional coding assignments lacks context and is confusing and unrewarding for children.
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However, students respond well to video games…
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How do you bridge the gap?
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Outreach Affiliations
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Outreach Tools
• Game Maker– Available at yoyogames.com
• CSDTs– Available at csdt.rpi.edu
• Game2Learn produced games– Available at game2learn.com
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Curriculum Development• 10 weeks
– One, 90-minute session per week– Final presentation (the WOW!)
• Focus on– Computer literacy– Introductory CS material– Team work– Public speaking– Constructive criticism
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Curriculum History
• Used in – Spring 2009– Fall 2009– Spring 2010– Fall 2010– Spring 2011
• ~15 students each semester
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Future Work
• Formal Evaluation• Apprenticeships at two locations• Making the curriculum publicly available
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Questions? Comments?Katelyn DoranUniversity of North Carolina at [email protected]