object-oriented programming -- using c++

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1 Object-Oriented Programming -- Using C++ Andres, Wen-Yuan Liao Department of Computer Science and Engineering De Lin Institute of Technology [email protected] http://cse.dlit.edu.tw/~andres

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Object-Oriented Programming -- Using C++. Andres, Wen-Yuan Liao Department of Computer Science and Engineering De Lin Institute of Technology [email protected] http://cse.dlit.edu.tw/~andres. Chapter 9 - Object-Oriented Programming: Inheritance. - PowerPoint PPT Presentation

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Page 1: Object-Oriented Programming -- Using C++

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Object-Oriented Programming-- Using C++

Andres, Wen-Yuan Liao

Department of Computer Science and Engineering

De Lin Institute of Technology

[email protected]

http://cse.dlit.edu.tw/~andres

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Chapter 9 - Object-Oriented Programming: Inheritance

Outline9.1 Introduction9.2 Base Classes and Derived Classes9.3 protected Members9.4 Relationship between Base Classes and Derived Classes9.5 Case Study: Three-Level Inheritance Hierarchy9.6 Constructors and Destructors in Derived Classes9.8 public, protected and private Inheritance9.9 Software Engineering with Inheritance

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9.1 Introduction

• Inheritance– Software reusability

– Create new class from existing class• Absorb existing class’s data and behaviors

• Enhance with new capabilities

– Derived class inherits from base class• Derived class

– More specialized group of objects

– Behaviors inherited from base class

• Can customize

– Additional behaviors

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9.1 Introduction

• Class hierarchy– Direct base class

• Inherited explicitly (one level up hierarchy)

– Indirect base class• Inherited two or more levels up hierarchy

– Single inheritance• Inherits from one base class

– Multiple inheritance• Inherits from multiple base classes

– Base classes possibly unrelated

• Chapter 22

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9.1 Introduction

• Three types of inheritance– public

• Every object of derived class also object of base class

– Base-class objects not objects of derived classes

– Example: All cars are vehicles, but not all vehicles are cars

• Can access non-private members of base class

– private• Alternative to composition

• Chapter 17

– protected • Rarely used

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9.1 Introduction

• “is-a” vs. “has-a”– “is-a”

• Inheritance

• Derived class object treated as base class object

• Example: Car is a vehicle

– Vehicle properties/behaviors also car properties/behaviors

– “has-a”• Composition

• Object contains one or more objects of other classes as members

• Example: Car has a steering wheel

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9.2 Base Classes and Derived Classes

• Base classes and derived classes– Object of one class “is an” object of another class

• Example: Rectangle is quadrilateral.

– Class Rectangle inherits from class Quadrilateral– Quadrilateral: base class– Rectangle: derived class

– Base class typically represents larger set of objects than derived classes

• Example:

– Base class: Vehicle• Cars, trucks, boats, bicycles, …

– Derived class: Car• Smaller, more-specific subset of vehicles

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9.2 Base Classes and Derived Classes

• Inheritance examples

Base class Derived classes

Student GraduateStudent UndergraduateStudent

Shape Circle Triangle Rectangle

Loan CarLoan HomeImprovementLoan MortgageLoan

Employee FacultyMember StaffMember

Account CheckingAccount SavingsAccount

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9.2 Base Classes and Derived Classes

• Inheritance hierarchy– Inheritance relationships: tree-like hierarchy structure

– Each class becomes• Base class

– Supply data/behaviors to other classes

OR

• Derived class

– Inherit data/behaviors from other classes

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Single inheritance

CommunityMember

Employee Student

Administrator Teacher

AdministratorTeacher

StaffFaculty

Alumnus

Single inheritance

Single inheritance

Multiple inheritance

Fig. 9.2 Inheritance hierarchy for university CommunityMembers.

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Shape

TwoDimensionalShape ThreeDimensionalShape

Circle Square Triangle Sphere Cube Tetrahedron

Fig. 9.3 Inheritance hierarchy for Shapes.

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9.2 Base Classes and Derived Classes

• public inheritance– Specify with:

class TwoDimensionalShape : public Shape• Class TwoDimensionalShape inherits from class Shape

– Base class private members• Not accessible directly

• Still inherited

– Manipulate through inherited member functions

– Base class public and protected members• Inherited with original member access

– friend functions• Not inherited

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9.3 protected Members

• protected access– Intermediate level of protection between public and private

– Base class’s protected members accessible to• Base class member functions

• Base class friends

• Derived class member functions

• Derived class friends

– Derived-class members• Refer to public and protected members of base class

– Simply use member names

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9.4 Relationship between Base Classes and Derived Classes

• Base class and derived class relationship– Example: Point/circle inheritance hierarchy

• Point

– x-y coordinate pair

• Circle

– x-y coordinate pair

– Radius

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1 // Fig. 9.4: point.h6 class Point {8 public:9 Point( int = 0, int = 0 ); 11 void setX( int ); 12 int getX() const; 14 void setY( int ); 15 int getY() const; 17 void print() const; 19 private: 20 int x; 21 int y; 23 };

class Pointclass Point

+Point( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const; +void print() const;

+Point( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const; +void print() const;

-int x;

-int y;

-int x;

-int y;

1 // Fig. 9.5: point.cpp10 Point::Point( int xValue, int yValue ) {12 x = xValue;13 y = yValue;15 }

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18 void Point::setX( int xValue ) {20 x = xValue; 22 }

25 int Point::getX() const {27 return x;29 }30 32 void Point::setY( int yValue ) {34 y = yValue; 36 }37 39 int Point::getY() const {41 return y;43 }

46 void Point::print() const {48 cout << '[' << x << ", " << y << ']';50 }

class Pointclass Point

+Point( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const; +void print() const;

+Point( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const; +void print() const;

-int x;

-int y;

-int x;

-int y;

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1 // Fig. 9.6: pointtest.cpp10 int main() {12 Point point( 72, 115 ); 13 15 cout << "X coordinate is " << point.getX() 16 << "\nY coordinate is " << point.getY();17 18 point.setX( 10 ); 19 point.setY( 10 ); 20 22 cout << "\n\nThe new location of point is ";23 point.print();24 cout << endl;25 26 return 0; 28 }

X coordinate is 72

Y coordinate is 115

 

The new location of point is [10, 10]

point

x=72

y=115

pointpoint

x=10

y=10

x=10

y=10

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1 // Fig. 9.7: circle.h6 class Circle {8 public:11 Circle(int= 0,int= 0,double= 0.0 );

13 void setX( int ); 14 int getX() const; 16 void setY( int ); 17 int getY() const; 19 void setRadius( double ); 20 double getRadius() const; 22 double getDiameter() const; 23 double getCircumference() const; 24 double getArea() const; 26 void print() const; 28 private:

29 int x; 30 int y; 31 double radius; 33 };

CircleCircle

+Circle( int = 0, int = 0, double = 0.0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const;

+void setRadius( double );

+double getRadius() const;

+double getDiameter() const;

+double getCircumference() +const;

+double getArea() const;

+void print() const;

+Circle( int = 0, int = 0, double = 0.0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const;

+void setRadius( double );

+double getRadius() const;

+double getDiameter() const;

+double getCircumference() +const;

+double getArea() const;

+void print() const;

-int x;

-int y;

-double radius;

-int x;

-int y;

-double radius;

Creating a Circle Class Without Using Inheritance

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10 Circle::Circle( int xValue, int yValue, double radiusValue ) {12 x = xValue;13 y = yValue;14 setRadius( radiusValue );16 }……47 void Circle::setRadius( double radiusValue ){49 radius = ( radiusValue < 0.0 ? 0.0 : radiusValue );51 }54 double Circle::getRadius() const {56 return radius;58 }61 double Circle::getDiameter() const {63 return 2 * radius;65 }68 double Circle::getCircumference() const {70 return 3.14159 * getDiameter();72 }73 75 double Circle::getArea() const {77 return 3.14159 * radius * radius;79 }80 82 void Circle::print() const {84 cout << "Center = [" << x << ", " << y << ']'85 << "; Radius = " << radius;87 }

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1 // Fig. 9.9: circletest.cpp15 int main() {17 Circle circle( 37, 43, 2.5 ); 20 cout << "X coordinate is " << circle.getX() 21 << "\nY coordinate is " << circle.getY()22 << "\nRadius is " << circle.getRadius();24 circle.setX( 2 ); 25 circle.setY( 2 ); 26 circle.setRadius( 4.25 ); 29 cout << "\n\nThe new location and radius of circle are\n";30 circle.print();33 cout << fixed << setprecision( 2 );36 cout << "\nDiameter is " << circle.getDiameter();39 cout << "\nCircumference is " << circle.getCircumference();42 cout << "\nArea is " << circle.getArea();44 cout << endl;46 return 0; 48 }

circlecircle

x=37

y=43

radius=2.5

x=37

y=43

radius=2.5

circlecircle

x=2

y=2

radius=4.25

x=2

y=2

radius=4.25

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X coordinate is 37

Y coordinate is 43

Radius is 2.5

 

The new location and radius of circle are

Center = [2, 2]; Radius = 4.25

Diameter is 8.50

Circumference is 26.70

Area is 56.74

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1 // Fig. 9.10: circle2.h6 #include "point.h"8 class Circle2 : public Point {10 public:13 Circle2( int = 0, int = 0, double = 0.0 ); 15 void setRadius( double ); 16 double getRadius() const; 18 double getDiameter() const; 19 double getCircumference() const; 20 double getArea() const; 22 void print() const; 24 private: 25 double radius; 27 }; 29 #endif

1 // Fig. 9.11: circle2.cpp7 #include "circle2.h" // Circle2 class definition10 Circle2::Circle2( int xValue, int yValue, double radiusValue ) {12 x = xValue;13 y = yValue;14 setRadius( radiusValue );16 }

Point/Circle Hierarchy Using Inheritance

Circle2Circle2

class Pointclass Point

+Point( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const; +void print() const;

+Point( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const; +void print() const;

-int x;

-int y;

-int x;

-int y;

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1 // Fig. 9.12: point2.h6 class Point2 {8 public:9 Point2( int = 0, int = 0 ); 11 void setX( int ); 12 int getX() const; 14 void setY( int ); 15 int getY() const; 17 void print() const; 19 protected: 20 int x; 21 int y; 23 }; class Point2

+Point2( int = 0, int = 0 );

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const;

+void print() const;• int x;

• int y;

1 // Fig. 9.14: circle3.h6 #include "point2.h"8 class Circle3 : public Point2 {10 public:13 Circle3(int=0,int=0,double=0.0); 15 void setRadius( double ); 16 double getRadius() const; 18 double getDiameter() const; 19 double getCircumference()const; 20 double getArea() const; 22 void print() const; 24 private: 25 double radius; 27 };

Point/Circle Hierarchy Using Protected Data

class Circle3 : public Point2

+Circle3( int = 0,int = 0,double = 0.0 );

+void setRadius( double );

+double getRadius() const;

+double getDiameter() const;

+double getCircumference() +const;

+double getArea() const;

+void print() const;-double radius;

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1 // Fig. 9.15: circle3.cpp10 Circle3::Circle3( int xValue, int yValue, double radiusValue ) {12 x = xValue;13 y = yValue;14 setRadius( radiusValue );16 }19 void Circle3::setRadius( double radiusValue ) {21 radius = ( radiusValue < 0.0 ? 0.0 : radiusValue );23 }26 double Circle3::getRadius() const {28 return radius;30 }33 double Circle3::getDiameter() const{35 return 2 * radius;37 }40 double Circle3::getCircumference() const {42 return 3.14159 * getDiameter();44 }47 double Circle3::getArea() const {49 return 3.14159 * radius * radius;51 }54 void Circle3::print() const{56 cout << "Center = [" << x << ", " << y << ']'57 << "; Radius = " << radius;59 }

class Circle3 : public Point2

+ Circle3( int = 0,int = 0,double = 0.0 );

+void setRadius( double );

+double getRadius() const;

+double getDiameter() const;

+double getCircumference() +const;

+double getArea() const;

+void print() const;

-double radius;

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const;

• int x;

• int y;

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15 int main() {17 Circle3 circle( 37, 43, 2.5 ); 20 cout << "X coordinate is " << circle.getX() 21 << "\nY coordinate is " << circle.getY()22 << "\nRadius is " << circle.getRadius();24 circle.setX( 2 ); 25 circle.setY( 2 ); 26 circle.setRadius( 4.25 ); 29 cout << "\n\nThe new location and radius of circle are\n";30 circle.print();33 cout << fixed << setprecision( 2 );36 cout << "\nDiameter is " << circle.getDiameter();39 cout << "\nCircumference is " << circle.getCircumference();42 cout << "\nArea is " << circle.getArea();44 cout << endl;46 return 0; 48 } circlecircle

radius=2.5radius=2.5

x=37

y=43

circlecircle

radius=4.25radius=4.25

x=2

y=2

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X coordinate is 37

Y coordinate is 43

Radius is 2.5

 

The new location and radius of circle are

Center = [2, 2]; Radius = 4.25

Diameter is 8.50

Circumference is 26.70

Area is 56.74

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9.4 Relationship between Base Classes and Derived Classes

• Using protected data members– Advantages

• Derived classes can modify values directly

• Slight increase in performance

– Avoid set/get function call overhead

– Disadvantages• No validity checking

– Derived class can assign illegal value

• Implementation dependent

– Derived class member functions more likely dependent on base class implementation

– Base class implementation changes may result in derived class modifications

• Fragile (brittle) software

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1 // Fig. 9.17: point3.h6 class Point3 {8 public:9 Point3( int = 0, int = 0 ); 11 void setX( int ); 12 int getX() const; 14 void setY( int ); 15 int getY() const; 17 void print() const; 19 private: 20 int x; 21 int y; 23 };

Point/Circle Hierarchy Using Private Data

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1 // Fig. 9.19: circle4.h6 #include "point3.h"8 class Circle4 : public Point3 {10 public:13 Circle4( int = 0, int = 0, double = 0.0 ); 15 void setRadius( double ); 16 double getRadius() const; 18 double getDiameter() const; 19 double getCircumference() const; 20 double getArea() const; 22 void print() const; 24 private: 25 double radius; 27 };

1 // Fig. 9.20: circle4.cpp10 Circle4::Circle4( int xValue, int yValue, double radiusValue )11 : Point3( xValue, yValue ) { //base-class initializer13 setRadius( radiusValue );15 }18 void Circle4::setRadius( double radiusValue ) {20 radius = ( radiusValue < 0.0 ? 0.0 : radiusValue );22 }

class Circle4 : public Point3

+ Circle4( int = 0,int = 0,double = 0.0 );

+void setRadius( double );

+double getRadius() const;

+double getDiameter() const;

+double getCircumference() +const;

+double getArea() const;

+void print() const;

-double radius;

+void setX( int );

+int getX() const;

+void setY( int );

+int getY() const;

- int x;

- int y;

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25 double Circle4::getRadius() const {27 return radius;29 }

32 double Circle4::getDiameter() const {34 return 2 * getRadius();36 }

39 double Circle4::getCircumference() const {41 return 3.14159 * getDiameter();43 }

46 double Circle4::getArea() const {48 return 3.14159 * getRadius() * getRadius();50 }

53 void Circle4::print() const {55 cout << "Center = ";56 Point3::print(); // invoke Point3's print function57 cout << "; Radius = " << getRadius();59 }

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1 // Fig. 9.21: circletest4.cpp15 int main() {17 Circle4 circle( 37, 43, 2.5 ); 20 cout << "X coordinate is " << circle.getX() 21 << "\nY coordinate is " << circle.getY()22 << "\nRadius is " << circle.getRadius();24 circle.setX( 2 ); 25 circle.setY( 2 ); 26 circle.setRadius( 4.25 ); 29 cout << "\n\nThe new location and radius of circle are\n";30 circle.print();33 cout << fixed << setprecision( 2 );36 cout << "\nDiameter is " << circle.getDiameter();39 cout << "\nCircumference is " << circle.getCircumference();42 cout << "\nArea is " << circle.getArea();44 cout << endl;46 return 0; 48 }

circlecircle

radius=2.5radius=2.5

x=37

y=43

circlecircle

radius=4.25radius=4.25

x=2

y=2

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X coordinate is 37

Y coordinate is 43

Radius is 2.5

 

The new location and radius of circle are

Center = [2, 2]; Radius = 4.25

Diameter is 8.50

Circumference is 26.70

Area is 56.74

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9.5 Case Study: Three-Level Inheritance Hierarchy

• Three level point/circle/cylinder hierarchy– Point

• x-y coordinate pair

– Circle• x-y coordinate pair

• Radius

– Cylinder• x-y coordinate pair

• Radius

• Height

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1 // Fig. 9.22: cylinder.h6 #include "circle4.h"8 class Cylinder : public Circle4 {10 public:13 Cylinder( int = 0, int = 0, double = 0.0, double = 0.0 ); 15 void setHeight( double ); 16 double getHeight() const; 18 double getArea() const; 19 double getVolume() const; 20 void print() const; 22 private: 23 double height; 25 };

1 // Fig. 9.23: cylinder.cpp10 Cylinder::Cylinder( int xValue, int yValue, double radiusValue, 11 double heightValue ) 12 : Circle4( xValue, yValue, radiusValue ) {14 setHeight( heightValue );16 }

Circle4Circle4

Point3Point3

CylinderCylinder

class Cylinder : public Circle4

-double height;

- int x;

- int y;

-double radius;

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19 void Cylinder::setHeight( double heightValue ) {21 height = ( heightValue < 0.0 ? 0.0 : heightValue );23 }24 26 double Cylinder::getHeight() const {28 return height;30 }31 33 double Cylinder::getArea() const {35 return 2 * Circle4::getArea() + getCircumference() * getHeight();

38 }39 41 double Cylinder::getVolume() const {43 return Circle4::getArea() * getHeight();45 }46 48 void Cylinder::print() const {50 Circle4::print();51 cout << "; Height = " << getHeight();53 }

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1 // Fig. 9.24: cylindertest.cpp15 int main() {18 Cylinder cylinder( 12, 23, 2.5, 5.7 );21 cout << "X coordinate is " << cylinder.getX() 22 << "\nY coordinate is " << cylinder.getY()23 << "\nRadius is " << cylinder.getRadius()24 << "\nHeight is " << cylinder.getHeight();26 cylinder.setX( 2 ); 27 cylinder.setY( 2 ); 28 cylinder.setRadius( 4.25 ); 29 cylinder.setHeight( 10 ); 32 cout << "\n\nThe new location and radius of circle are\n";33 cylinder.print();36 cout << fixed << setprecision( 2 );39 cout << "\n\nDiameter is " << cylinder.getDiameter();42 cout << "\nCircumference is " 43 << cylinder.getCircumference();46 cout << "\nArea is " << cylinder.getArea();49 cout << "\nVolume is " << cylinder.getVolume();51 cout << endl;53 return 0; 55 }

circlecircle

height=5.7height=5.7

x=12

y=23

radius=2.5

circlecircle

height=10height=10

x=2

y=2

radius=4.25

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X coordinate is 12

Y coordinate is 23

Radius is 2.5

Height is 5.7

 

The new location and radius of circle are

Center = [2, 2]; Radius = 4.25; Height = 10

 

Diameter is 8.50

Circumference is 26.70

Area is 380.53

Volume is 567.45

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9.6 Constructors and Destructors in Derived Classes

• Instantiating derived-class object– Chain of constructor calls

• Derived-class constructor invokes base class constructor

– Implicitly or explicitly

• Base of inheritance hierarchy

– Last constructor called in chain

– First constructor body to finish executing

– Example: Point3/Circle4/Cylinder hierarchy• Point3 constructor called last• Point3 constructor body finishes execution first

Circle4

constructor

Circle4

constructor

Point3

constructor

Point3

constructor

Cylinder

constructor

Cylinder

constructor

call

finish

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9.6 Constructors and Destructors in Derived Classes

• Destroying derived-class object– Chain of destructor calls

• Reverse order of constructor chain

• Destructor of derived-class called first

• Destructor of next base class up hierarchy next

– Continue up hierarchy until final base reached

• After final base-class destructor, object removed from memory

Circle4Circle4

Point3Point3

CylinderCylinder

Circle4

destructor

Circle4

destructor

Point3

destructor

Point3

destructor

Cylinder

destructor

Cylinder

destructor

Call then destroyed

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9.6 Constructors and Destructors in Derived Classes

• Base-class constructors, destructors, assignment operators– Not inherited by derived classes

– Derived class constructors, assignment operators can call• Constructors

• Assignment operators

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1 // Fig. 9.25: point4.h6 class Point4 {8 public:9 Point4( int = 0, int = 0 ); 10 ~Point4(); 12 void setX( int ); 13 int getX() const; 15 void setY( int ); 16 int getY() const; 18 void print() const; 20 private: 21 int x; 22 int y; 24 }; 1 // Fig. 9.26: point4.cpp11 Point4::Point4( int xValue, int yValue ):x( xValue), y( yValue) {14 cout << "Point4 constructor: ";15 print();16 cout << endl;18 }21 Point4::~Point4() { 23 cout << "Point4 destructor: ";24 print(); 25 cout << endl; 27 }……

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1 // Fig. 9.27: circle5.h8 class Circle5 : public Point4 {10 public:13 Circle5( int = 0, int = 0, double = 0.0 );15 ~Circle5(); 16 void setRadius( double ); 17 double getRadius() const; 19 double getDiameter() const; 20 double getCircumference() const; 21 double getArea() const; 23 void print() const; 25 private: 26 double radius; 28 };

class Circle5 : public Point4

Circle5(int=0,int=0,double=0.0);

Point4

Point4

Point4( int = 0, int = 0 );

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1 // Fig. 9.28: circle5.cpp11 Circle5::Circle5( int xValue, int yValue, double radiusValue )

12 : Point4( xValue, yValue ) {14 setRadius( radiusValue );16 cout << "Circle5 constructor: ";17 print();18 cout << endl;20 }23 Circle5::~Circle5() { 25 cout << "Circle5 destructor: ";26 print(); 27 cout << endl; 29 }32 void Circle5::setRadius( double radiusValue ) {34 radius = ( radiusValue < 0.0 ? 0.0 : radiusValue );36 }37 39 double Circle5::getRadius() const {41 return radius;43 }……

class Circle5 : public Point4

Circle5(int=0,int=0,double=0.0);

Point4

Point4

Point4( int = 0, int = 0 );

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1 // Fig. 9.29: fig09_29.cpp11 int main() {13 { // begin new scope 15 Point4 point( 11, 22 );17 } // end scope 19 cout << endl;20 Circle5 circle1( 72, 29, 4.5 );22 cout << endl;23 Circle5 circle2( 5, 5, 10 );25 cout << endl;27 return 0; 29 }

Point4 constructor: [11, 22]

Point4 destructor: [11, 22]

 

Point4 constructor: [72, 29]

Circle5 constructor: Center = [72, 29]; Radius = 4.5

 

Point4 constructor: [5, 5]

Circle5 constructor: Center = [5, 5]; Radius = 10

 

Circle5 destructor: Center = [5, 5]; Radius = 10

Point4 destructor: [5, 5]

Circle5 destructor: Center = [72, 29]; Radius = 4.5

Point4 destructor: [72, 29]

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9.8 public, protected and private Inheritance

Type of inheritance Base class member access specifier

public inheritance

protected inheritance

private

inheritance

Public

public in derived class. Can be accessed directly by any non-static member functions, friend functions and non-member functions.

protected in derived class.

Can be accessed directly by all non-static member functions and friend functions.

private in derived class.

Can be accessed directly by all non-static member functions and friend functions.

Protected

protected in derived class.

Can be accessed directly by all non-static member functions and friend functions.

protected in derived class.

Can be accessed directly by all non-static member functions and friend functions.

private in derived class.

Can be accessed directly by all non-static member functions and friend functions.

Private

Hidden in derived class.

Can be accessed by non-static member functions and friend functions through public or protected member functions of the base class.

Hidden in derived class.

Can be accessed by non-static member functions and friend functions through public or protected member functions of the base class.

Hidden in derived class.

Can be accessed by non-static member functions and friend functions through public or protected member functions of the base class.

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9.8 public, protected and private Inheritance

public BaseClass

public member

protected member

private member

protected BaseClass

public member

protected member

private member

private BaseClass

public member

protected member

private member

DerivedClass

public

protected

Inheritable, not accessible

DerivedClass

protected

protected

Inheritable, not accessible

DerivedClass

private

private

Inheritable, not accessible

inheritance

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9.9 Software Engineering with Inheritance

• Customizing existing software– Inherit from existing classes

• Include additional members

• Redefine base-class members

• No direct access to base class’s source code

– Link to object code

– Independent software vendors (ISVs)• Develop proprietary code for sale/license

– Available in object-code format

• Users derive new classes

– Without accessing ISV proprietary source code

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Summary

Circle2Circle2

PointPoint

Circle5Circle5

Point4Point4

Circle4Circle4

Point3Point3

CylinderCylinder

Circle3Circle3

Point2Point2PointPoint

CircleCircle

private dataprivate data protected data

protected data

private dataprivate data private dataprivate data

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Reference

• C++ 教學範本 Ivor Horton 蔡明志譯 碁峰 \

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Exercises

• 8.7• 8.8• 8.9 a) Array, b) Complex, c) String• 9.4• 9.7

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