nm2216: project sem 2, 2010

12
Philips Movement Therapy Platform DW6-04 Tammy Chew Moritz Mayrhofer Jennifer Champion

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Presentation for NM2216 from DW 6-04 on a possible medical Health device for Philips Electronics.

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Page 1: NM2216: Project Sem 2, 2010

Philips Movement Therapy Platform

DW6-04

Tammy Chew

Moritz Mayrhofer

Jennifer Champion

Page 2: NM2216: Project Sem 2, 2010

Overview and reason• We are proposing a home entertainment

system for people with physical disabilities.

– The system aims to help such people on a physical and emotional level.

– Physical: Games as a method for making therapy more fun and less clinical.

– Emotional: Support both

from other disabled users

and family and friends.

Page 3: NM2216: Project Sem 2, 2010

Problem statement: People• People suffering from upper motor paralysis,

sensory processing disorders, recovery from sports injuries etc.

• No specific age group, may even affect an normal individual later in life.

• But: common factor =

sense of alienation and

helplessness

• Also boredom with

treatment.

Page 4: NM2216: Project Sem 2, 2010

Problem statement: Activities/Context

• Activity: Physiotherapy and Occupational therapy

• Gross motor skills therapy

• Fine motor skills therapy

• Context: Aim of therapy

Page 5: NM2216: Project Sem 2, 2010

Problem statement: Technology

Page 6: NM2216: Project Sem 2, 2010

Proposed SolutionCONCEPT:

• A console that combines 'fine' movement sensors to exercise a nearest possible realism to hand gestures.

• Console paired with community-based platform for supporting and encouraging user progress. Console includes a mic that allows for easy interaction on the network.

TECHNOLOGY:

• involves simple pre-existing 'gimble' device, effectively a rotating ball. This motion technology is augmented with pressure sensors to simulate touch

Page 7: NM2216: Project Sem 2, 2010

Finger to Palm

Rotating Hand

Hand Tilt

Page 8: NM2216: Project Sem 2, 2010
Page 9: NM2216: Project Sem 2, 2010

Proposed solution: Game Design

Criteria

• Content:

Fun, appropriate genre, simple objective and rules

• Sensitivity:

Slower response time

• Motivational feedbacks

• Different levels of difficulty

Game Ideas

Page 10: NM2216: Project Sem 2, 2010

Proposed Solution: Online Community-based Network

• Online network accessible from console for direct interactivity while gaming, but also over other internet viewing devices by family, friends and other users who have gone through the therapy.

• Recorded statistics and progress uploaded to the network that can be shared across users

• Options to challenge other users to friendly matches can be made on the network.

Page 11: NM2216: Project Sem 2, 2010

Strengths of solution

• Interactivity

• Increased motivation to complete therapy

• Decreases patient's dependency on care-giver• Technology is pre-existing yet is not being used in this fashion in the medical industry extensively• Technology can be easily and continually updated.

Page 12: NM2216: Project Sem 2, 2010

Criticism of solution

Expensive (?) Technology: Intermediate finger and gross movement is

not recorded. Further research needed. Localisation: Language, Cultural context etc.