nintendo and blue ocean strategy

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Page 1: nintendo and blue ocean strategy
Page 2: nintendo and blue ocean strategy

(Source: Founded by W. Chan Kim & Renee Mauborgne)

Definition Metaphor of Red Ocean Difference Superiority

Blue Ocean Strategy

Page 3: nintendo and blue ocean strategy

Red Ocean vs. Blue Ocean

Red ocean strategy Blue ocean strategy

Source: (W. Chan Kim, 2010)

Head-to-head competition Creation of new markets

Compete in existing market space

Beat the competition

Exploit existing demand

Make the value-cost trade-off

Align the whole system of a firm’s activities with its strategic choice of differentiation OR low cost

Create uncontested market space

Make the competition irrelevant

Create and capture new demand

Break the value-cost trade-off

Align the whole system of a firm’s activities in pursuit of differentiation AND low cost

Page 4: nintendo and blue ocean strategy

The market that’s

not being pursued!

Put into A Simple Way

Page 5: nintendo and blue ocean strategy

NES GameBoy Cube N64 NDS Wii 3DS Wii

U

1985 1989 1996 2001 2004 2006 2011 2011

Nintendo’s History

Page 6: nintendo and blue ocean strategy

DILEMMA in 2004Dropped sales

Competitors pressure

Technology threshold

Nintendo’s Bottleneck

Page 7: nintendo and blue ocean strategy

Launched Nintendo Wii in 2006

Reposition/ Alternative market

Brand association

Sales growth

Industrial revolution

Implementation of BOS

Source: (Gruener, TG Daily, 2009)

Page 8: nintendo and blue ocean strategy

“While some people put their money on the screen,

we decided to put ours into the game experience”, in an attempt to

“not just improve the market, but disrupt it.”

Nintendo CEO, Satoru Iwata

Page 9: nintendo and blue ocean strategy

• Feeding the buzz

Cognitive stage

Affective stage

Behavioral stage

AIDA MODEL

Catch attention

Stimulate interests

Create desires

$200 million campaign• Brand partnerships• As seen on TV

• Hands-on sampling

Page 10: nintendo and blue ocean strategy

Wii Commercial 2006

We, everyone Innovative, Interactive

Corporate Image

Branding

Page 11: nintendo and blue ocean strategy

CONTACT POINT

Make your Mii and play it on Wii

Page 12: nintendo and blue ocean strategy

Wii CompetitorsMain competitors

Page 13: nintendo and blue ocean strategy

Wii Competitors

Source: (Gruener, TG Daily, 2009)

Page 14: nintendo and blue ocean strategy

Wii Competitors

Source: (Gruener, TG Daily, 2009)

Page 15: nintendo and blue ocean strategy

Why Wii successful?

Source: (W. Chan Kim, 2010)

Page 16: nintendo and blue ocean strategy

Why Wii successful?

Source: (O’Gorman1, 2008)

Page 17: nintendo and blue ocean strategy

Why Wii successful?

Source: (Layton, 2009)

Page 18: nintendo and blue ocean strategy

Product Life Cycle2008

2011

2006

Page 19: nintendo and blue ocean strategy

Wii in 2011

Page 20: nintendo and blue ocean strategy

New Competitor

Page 21: nintendo and blue ocean strategy

SWOTAnalysis

1. Innovative and simple game-play.2. Target Market = people ages 3-112 !!3. Affordable, Wii = $250 (PS3 = $599)

Nintendo 2011Strengths

Page 22: nintendo and blue ocean strategy

1. Limitation of game on WiiViolence3 party companies = Unhappy90% of Wii games are developed by the 3rd party companies.

SWOTAnalysis

Nintendo 2011Weaknesses

2. Nintendo GameCube and Nintendo 64 were not successful.Hard to predict on Wii’s directionToo few Wii's

3. Wii VS PS3 Hardcore gamers complain on graphic. Cut cost is a double-edged sword.

Page 23: nintendo and blue ocean strategy

1. PS3 = Sale decreases Wii = Sale increases

SWOTAnalysis

Nintendo 2011Opportunities

2. Wii VS PS3 - On the same shelves to compete- Same promotion period

Page 24: nintendo and blue ocean strategy

SWOTAnalysis

Nintendo 2011Opportunities

3. Partnership

4. Higher rate cost of living

5. Health concern

Growth in Total Health Expenditure Per Capita, U.S. and Selected Countries, 1970-2008

Source: (Organisation for Economic Co-operation and Development , 2011)

Page 25: nintendo and blue ocean strategy

1. Unbalance economy- Oil price rise = Higher Logistic cost

2. IT companiesApple - iPad iPhoneBB - PlaybookSamsung - Galaxy TabHTC - Window 7 (Xbox)

SWOTAnalysis

Nintendo 2011Threats

Source: (Nintendo Co., Ltd., 2011)

Page 26: nintendo and blue ocean strategy

RecommendationsPartnership with other IT companiesImprove in Customer Relationship Management

(CRM) - NinClub60+- Free Wii to almshouse/nursing home

Page 27: nintendo and blue ocean strategy

Think as a Don’t play no game that I can’t win

Gabor George Burt

Conclusion

Marketer

Page 28: nintendo and blue ocean strategy

• Bold, B. (2011, June 8). Marketing Magazine. Retrieved from http://www.marketingmagazine.co.uk/news/1073885/Nintendo-deploy-Wii-U-fight-gaming-share/

• Davies, C. (2010, March 24). Slash Gear. Retrieved from http://www.slashgear.com/iphone-os-grabs-us-game-market-share-from-psp-ds-2478947/

• Gruener, W. (2009, July 17). TG Daily. Retrieved from http://www.tgdaily.com/trendwatch-features/43289-nintendo-wii-surrenders-market-share-in-weak-game-console-market

• Gruener, W. (2009, July 17). TG Daily. Retrieved from http://www.tgdaily.com/trendwatch-features/43289-nintendo-wii-surrenders-market-share-in-weak-game-console-market

• Layton, D. S. (2009, July 6). /blueoceanstrategicplanning. Retrieved from http://blueoceanstrategicplanning.blogspot.com/2009/07/after-you-define-three-tiers-of-non.html

References

Page 29: nintendo and blue ocean strategy

• Moats, B. (2008). Nintendo Wii. Marketing Plan for Marketing Management, 4-12.

• Nintendo Co., Ltd. (2006). Annual Report 2006. Tokyo: Nintendo Co., Ltd.

• Nintendo Co., Ltd. (2011). Annual Report 2011. Tokyo: Nintendo Co., Ltd.

• O’Gorman1, P. (2008). Parmelo Business Review 2008. Wii: Creating a Blue Ocean, The Nintendo Way, 97-107.

• Organisation for Economic Co-operation and Development. (April 2011). Growth in Total Health Expenditure Per Capita, U.S. and Selected Countries, Kaiser Family Foundation: http://facts.kff.org/chart.aspx?ch=1964

• Pethkar, M. (2011, April 13). Strategy Development. Retrieved from http://strategyatheinz.blogspot.com/2011/04/nintendos-wii-swimming-in-blue-ocean.html

• W. Chan Kim, R. M. (2010). Blue Ocean Strategy. Retrieved from http://www.blueoceanstrategy.com/abo/4_action.html

References