new nosferatu: the beast that haunts the blood · 2009. 3. 24. · title: nosferatu: the beast that...
TRANSCRIPT
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nosferatuthe beast that haunts the blood
Name:
Player:
Chronicle:
ATTRIBUTESpower
finesse
resistance
Virtue:
Vice:
Concept:
Bloodline:
Covenant:
Title:
Intelligence
Wits
Resolve
OOOOO
OOOOO
OOOOO
Strength
Dexterity
Stamina
OOOOO
OOOOO
OOOOO
Presence
Manipulation
Composure
OOOOO
OOOOO
OOOOO
Academics______Computer_______Crafts__________Investigation____Medicine_______Occult_________Politics_________Science________
OOOOOOOOOO
Athletics________Brawl__________Drive__________Firearms_______Larceny________Stealth_________Survival________Weaponry_______
OOOOOOOOOO
Animal Ken_____Empathy________Expression______Intimidation____Persuasion______Socialize________Streetwise_______Subterfuge______
OOOOOOOOOO
OOOOOOOOOOOOOOO
MENTAL(-3 unskilled)
OOOOOOOOOOOOOOO
OOOOOOOOOOOOOOO
PHYSICAL(-1 unskilled)
OOOOOOOOOOOOOOO
OOOOOOOOOOOOOOO
SOCIAL(-1 unskilled)
OOOOOOOOOOOOOOO
SKILLS OTHER TRAITS
________________________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________________________
OOOOOOOOOOOOOOO
DISCIPLINESOOOOOOOOOOOO¨¨¨¨¨¨¨¨¨¨¨¨
HEALTH
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOO
MERITS
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
__________________________________________________________________
FLAWS
__________________________________________________________________
WEAKNESS
HUMANITY10______________9______________8______________
OOO
7______________6______________5______________
OOO
4______________3______________2______________
OOO
1______________O
OOOOOOOOOO¨¨¨¨¨¨¨¨¨¨
WILLPOWER
OOOOOOOOOOBLOOD POTENCY
¨¨¨¨¨¨¨¨¨¨
VITAE¨¨¨¨¨¨¨¨¨¨
Armor:___________Initiative Mod:_____Experience:________
Size:_____________Speed:____________Defense:__________
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll
dot1: Yesdot9: Yesdot17: Yesdot25: Yesdot33: Yesdot41: Yesdot49: Yesdot57: Yesdot65: Yesbpdot1: Yes