new character animation and rigging tools in maya
TRANSCRIPT
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Course ID # FTV463258
George Maestri
LinkedIn Learning / Lynda.com
New Character Animation and Rigging Tools in Maya
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Introduction
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About the speaker
George Maestri
Animation industry veteran with almost 3 decades
of experience.
Writer/Director/Producer/Animator/Rigger/Sheet
Timer/Teacher/Cel Painter.
Currently teaches at LinkedIn Learning.
Previously Faculty at Cal Arts, Otis College of Art
Published 12 books on Animation and CGI
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Outline
Maya 2020 introduced many new character tools, some which change the way rigs will be built.
• Offset Parent Matrix
o About Matrices
o How to Use Matrices
o Rigging with OPM
• Pinning Tools
o Rivet / Proximity / UV Pin
• Proximity Wrap
• Animation Interface Stuff
o Time Slider / Graph Editor
• Cached Playback
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Offset Parent Matrix
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Offset Parent Matrix
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Offset Parent Matrix
The MOST IMPORTANT rigging feature of Maya 2020.
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Offset Parent Matrix
The MOST IMPORTANT rigging feature of Maya 2020
• Adds a second transform node (OPM) to objects/nodes
• Simplifies rigging
• Fewer Constraints
• Frees up channel box
• Faster!
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Offset Parent Matrix
It will change the way you rig.
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What is a Matrix
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What is a Matrix
A matrix is how Maya represents data internally.
It can store standard attributes such as position, rotation, scale.
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What is a Matrix
The attributes in the channel box/attribute editor can be represented as matrices.
Attributes
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What is a Matrix
The attributes in the channel box/attribute editor can be represented as matrices.
Attributes Matrix
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What is a Matrix
Transforming an object in Maya is done internally via matrix multiplication
(0,0,0)
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What is a Matrix
Transforming an object in Maya is done internally via matrix multiplication
(0,0,0)
(4,2,9)
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What is a Matrix
Transforming an object in Maya is done internally via matrix multiplication
(0,0,0)
(4,2,9)
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
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What is a Matrix
Transforming an object in Maya is done internally via matrix multiplication
(0,0,0)
(4,2,9)
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
X X X X
X X X X
X X X X
X X X X
1 0 0 0
0 1 0 0
0 0 1 0
4 2 9 1
Transform matrix
X =
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What is a Matrix
Matrices are the foundation of all 3D operations.
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What is a Matrix
Matrices are the foundation of all 3D operations.
Move, rotate, scale
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What is a Matrix
Matrices are the foundation of all 3D operations.
Move, rotate, scale
Animation
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What is a Matrix
Matrices are the foundation of all 3D operations.
Move, rotate, scale
Animation
Deformations
…more
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Offset Parent Matrix
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Offset Parent Matrix
Basically just an additional matrix that can be used for 3D operations
Is applied BEFORE standard Position/Rotation/Scale
Can be thought of as a second transform node.
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(MAYA DEMO)
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Constraints
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Constraints
Used a lot in rigging
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Constraints
Used a lot in rigging
Have issues
Lots of messy connections
Slow
Tie up the channel box
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Offset Parent Matrix as Constraints
The new preferred method
Fewer connections
Fast
Free up Channel Box
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(MAYA DEMO)
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Offset Parent Matrix
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Offset Parent Matrix
Changes the world space of objects with out the need for additional nodes.
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Offset Parent Matrix
Changes the world space of objects with out the need for additional nodes.
Can eliminate a lot of constraints and connections (but not all)
![Page 33: New Character Animation and Rigging Tools in Maya](https://reader030.vdocuments.mx/reader030/viewer/2022012808/61be204c487d760e2c7beb7e/html5/thumbnails/33.jpg)
Offset Parent Matrix
Changes the world space of objects with out the need for additional nodes.
Can eliminate a lot of constraints and connections (but not all)
Can streamline rigs.
![Page 34: New Character Animation and Rigging Tools in Maya](https://reader030.vdocuments.mx/reader030/viewer/2022012808/61be204c487d760e2c7beb7e/html5/thumbnails/34.jpg)
Offset Parent Matrix
Changes the world space of objects with out the need for additional nodes.
Can eliminate a lot of constraints and connections (but not all)
Can streamline rigs.
Is faster.
![Page 35: New Character Animation and Rigging Tools in Maya](https://reader030.vdocuments.mx/reader030/viewer/2022012808/61be204c487d760e2c7beb7e/html5/thumbnails/35.jpg)
Offset Parent Matrix
Changes the world space of objects with out the need for additional nodes.
Can eliminate a lot of constraints and connections (but not all)
Can streamline rigs.
Is faster.
Allows for many new ways to rig.
![Page 36: New Character Animation and Rigging Tools in Maya](https://reader030.vdocuments.mx/reader030/viewer/2022012808/61be204c487d760e2c7beb7e/html5/thumbnails/36.jpg)
(MAYA DEMO)
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Pinning Tools
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Pinning Tools
Three tools that attach objects and/or locators to deforming geometry.
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Pinning Tools
Three tools that attach objects and/or locators to deforming geometry.
Proximity - Attaches to surface by location/proximity
![Page 40: New Character Animation and Rigging Tools in Maya](https://reader030.vdocuments.mx/reader030/viewer/2022012808/61be204c487d760e2c7beb7e/html5/thumbnails/40.jpg)
Pinning Tools
Three tools that attach objects and/or locators to deforming geometry.
Proximity - Attaches to surface by location/proximity
UV Pin – Attaches to surface by UV coordinates
![Page 41: New Character Animation and Rigging Tools in Maya](https://reader030.vdocuments.mx/reader030/viewer/2022012808/61be204c487d760e2c7beb7e/html5/thumbnails/41.jpg)
Pinning Tools
Three tools that attach objects and/or locators to deforming geometry.
Proximity - Attaches to surface by location/proximity
UV Pin – Attaches to surface by UV coordinates
Rivet - Attaches to components
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(MAYA DEMO)
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Proximity Wrap
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Proximity Wrap
Allows low-res geometry to deform
high-res geometry.
Great for animating high-res characters
using low-res proxies.
Not pose-dependant
GPU Accelerated for speed.
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(MAYA DEMO)
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Interface Tweaks
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Interface Tweaks
Timeline bookmarks
Graph Editor
Cached playback.
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(MAYA DEMO)
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Thanks!
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Thanks!
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Thanks!
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