networks and distributed systems mark stanovich operating systems cop 4610

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Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

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Page 1: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Networks and Distributed Systems

Mark Stanovich

Operating Systems

COP 4610

Page 2: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Technology Trends

Decade Technology $ per machine

Sales volume

Users per machine

50s $10M 100 1000s

60s Mainframe $1M 10K 100s

70s Mini computers

$100K 1M 10s

80s PC $10K 100M 1

90s – 00s

Portables <$1K >10B 1/10

Page 3: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Distributed Systems

Allow physically separate computers to work together

+ Easier and cheaper to mass-produce simple computers Off-the-shelf components

+ A company can incrementally increase the computing power

Page 4: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Promises of Distributed Systems Higher availability

If one machine goes down, use another Better reliability

A user is able to store data in multiple locations More security

Each simple component is easier to make secure

Page 5: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Reality of Distributed Systems

Worse availability A system may depend on many or all machines

being up Worse reliability

One can lose data if any machine crashes Worse security

Security is as strong as the weakest component Coordination is difficult because machines

can only use the network medium

Page 6: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Network Technologies

Definitions Network: physical connection that allows two

computers to communicate Packet: a unit of transfer

A sequence of bits carried over the network Protocol: An agreement between two parties as

to how information is to be transmitted

Page 7: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Broadcast Networks

A broadcast network uses a shared communication medium e.g. wireless, Ethernet, cellular phone network The sender needs to specify the destination in the

packet header So the receiver knows which packet to receive

If a machine were not the intended destination Discard the packet

Page 8: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Arbitration

Concerns the way to share a given resource In Aloha network (1970s)

Packets were sent through radios on Hawaiian Islands

Page 9: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Blind Broadcast

Receiver:If a packet is garbled

discardelse

sends an acknowledgment

Sender:If the acknowledgment does not arrive

resend the packet

Page 10: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Ethernet (introduced in the early ‘80s) By Xerox First practical local area network

Uses wire (as opposed to radio) Broadcast network Key advance: a new way for arbitration

Page 11: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Ethernet’s Arbitration Techniques Carrier sensing: Ethernet does not send

unless the network is idle Collision detection: sender checks if packet

is trampled If so, abort, wait, and retry

Adaptive randomized waiting: a sender picks a bigger wait time (plus some random duration) after a collision

Page 12: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

The Internet

A generalization of interconnected local area networks

Uses machines to interconnect various networks Routers, gateways, bridges, repeaters Act like switches Packets are copied as they

transmitted across different networks

LAN 1

LAN 2

Page 13: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Routing

Concerns how a packet can reach its destination

Typically, a packet has to go through multiple hops before getting to a destination Each hop is a router, which directs a packet to

the next hop Routing is achieved through routing tables

Page 14: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Routing Table Updates

1. Each routing entry contains a cost <destination, next hop, # hops>

2. Neighbors periodically exchange routing table entries

3. If the neighbor has a cheaper route, use that one instead

Page 15: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Point-to-Point Networks

Instead of sharing a common network medium, all nodes in the network can be connected directly to a router/switch

Page 16: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Point-to-Point Networks

+ Higher link performance (no collisions)

+ Greater aggregate bandwidth than a single link

Page 17: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Point-to-Point Networks

+ Network capacity can be upgraded incrementally

+ Lower latency (no arbitration)

Page 18: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Issues in Point-to-Point Networks Congestion occurs when everyone sends to

the same output link on a switch

buffers buffers

Crossbar

Page 19: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Solutions

1. No flow control: Packets get dropped when the receiving buffer is full Downloading large files across the Internet can

make many people unhappy

buffers buffers

Crossbar

Page 20: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Solutions

2.Flow control between switches: a switch does not send until the buffer space is available in the next switch Problem: cross traffic

buffers buffers

Crossbar

Page 21: Networks and Distributed Systems Mark Stanovich Operating Systems COP 4610

Solutions

3. Per-flow flow control: a separate set of buffers is allocated for each end-to-end stream Problem: fairness

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