naruto d20 - prodigy to paragon

Download Naruto d20 - Prodigy to Paragon

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    Credits.................................................................................. 3 OGL ................................................................................... 4

    Section 1: The Genius in All of Us..................................... 6 Paragon Classes ................................................................... 6 Sixteen Minutes and Still Counting ..................................... 17 Discover your Untapped Potential ....................................... 17

    Section 2: You make your Own Luck.............................. 19 Section 3: The Tools to Ply your Trade........................... 25 Section 4: The Man Behind the Curtain; Your Story.... 27 Section 5: The Inspirations that Drive Us....................... 30

    Shiguro ............................................................................. 30 Chozume Kyoshu ............................................................... 31

  • C R E D I T SDesign and Managing EditorFrankto Vinneti

    Design AdvisorAlex Rovinski, Franz Thomas

    PlaytestersFrankto Vinneti, Christopher Kawasaki,Franz Thomas, Alex Rovinski

    Thank

    ProofreadersFrankto Vinneti, Christopher Kawasaki,

    Alex Rovinski, Franz Thomas,Frederick Cross

    Special ThanksFrederick Cross, Wizards of the Coast,

    Kishimoto Masashi, and you!

    you!

    This ND20 supplement is designed for use with the ND20 and d20 Modern Roleplaying Game published byWizards of the Coast. To be able to comprehend and use the game to its full extent, you should purchasethe d20 Modern Core Rulebook as well as download, entirely free of charge, the ND20: Scrolls ofKnowledge, Volume I rulebook, if you have not already. An alternative solution would be to read theSystem Reference Document (SRD) which contains every OGC portion of the rulebook, minus any artworkand flavor text shown in the original product.

    Prodigy to Paragon: How to Harness Your Potential and become a Top-Notch Ninja contains a number ofnew options of classes and feats for genius ninja.

    Prodigy to Paragon is Copyright 2004-2011, Frankto Vinneti. Unauthorized distribution of this entirelyproduct is strictly forbidden without authorization from the author.

  • OPEN GAME LICENSE Version 1.0a

    The following text is the property of Wizards of the Coast,Inc. and is Copyright 2000 Wizards of the Coast, Inc("Wizards"). All Rights Reserved.

    1. Definitions: (a)"Contributors" means the copyrightand/or trademark owners who have contributed Open GameContent; (b)"Derivative Material" means copyrightedmaterial including derivative works and translations(including into other computer languages), potation,modification, correction, addition, extension, upgrade,improvement, compilation, abridgment or other form inwhich an existing work may be recast, transformed oradapted; (c) "Distribute" means to reproduce, license, rent,lease, sell, broadcast, publicly display, transmit orotherwise distribute; (d)"Open Game Content" means thegame mechanic and includes the methods, procedures,processes and routines to the extent such content does notembody the Product Identity and is an enhancement overthe prior art and any additional content clearly identified asOpen Game Content by the Contributor, and means anywork covered by this License, including translations andderivative works under copyright law, but specificallyexcludes Product Identity. (e) "Product Identity" meansproduct and product line names, logos and identifyingmarks including trade dress; artifacts; creatures characters;stories, storylines, plots, thematic elements, dialogue,incidents, language, artwork, symbols, designs, depictions,likenesses, formats, poses, concepts, themes and graphic,photographic and other visual or audio representations;names and descriptions of characters, spells, enchantments,personalities, teams, personas, likenesses and specialabilities; places, locations, environments, creatures,equipment, magical or supernatural abilities or effects,logos, symbols, or graphic designs; and any othertrademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, andwhich specifically excludes the Open Game Content; (f)"Trademark" means the logos, names, mark, sign, motto,designs that are used by a Contributor to identify itself orits products or the associated products contributed to theOpen Game License by the Contributor (g) "Use", "Used"or "Using" means to use, Distribute, copy, edit, format,modify, translate and otherwise create Derivative Materialof Open Game Content. (h) "You" or "Your" means thelicensee in terms of this agreement.

    2. The License: This License applies to any Open GameContent that contains a notice indicating that the OpenGame Content may only be Used under and in terms of thisLicense. You must affix such a notice to any Open GameContent that you Use. No terms may be added to orsubtracted from this License except as described by theLicense itself. No other terms or conditions may be appliedto any Open Game Content distributed using this License.

    3. Offer and Acceptance: By Using the Open GameContent You indicate Your acceptance of the terms of thisLicense.

    4. Grant and Consideration: In consideration for agreeingto use this License, the Contributors grant You a perpetual,worldwide, royalty-free, non-exclusive license with theexact terms of this License to Use, the Open Game Content.

    5. Representation of Authority to Contribute: If You arecontributing original material as Open Game Content, Yourepresent that Your Contributions are Your originalcreation and/or You have sufficient rights to grant therights conveyed by this License.

    6. Notice of License Copyright: You must update theCOPYRIGHT NOTICE portion of this License to includethe exact text of the COPYRIGHT NOTICE of any OpenGame Content You are copying, modifying or distributing,and You must add the title, the copyright date, and thecopyright holder's name to the COPYRIGHT NOTICE ofany original Open Game Content you Distribute.

    7. Use of Product Identity: You agree not to Use anyProduct Identity, including as an indication as tocompatibility, except as expressly licensed in another,independent Agreement with the owner of each element ofthat Product Identity. You agree not to indicatecompatibility or co-adaptability with any Trademark orRegistered Trademark in conjunction with a workcontaining Open Game Content except as expresslylicensed in another, independent Agreement with the ownerof such Trademark or Registered Trademark. The use ofany Product Identity in Open Game Content does notconstitute a challenge to the ownership of that ProductIdentity. The owner of any Product Identity used in OpenGame Content shall retain all rights, title and interest in andto that Product Identity.

    8. Identification: If you distribute Open Game Content Youmust clearly indicate which portions of the work that youare distributing are Open Game Content.

    9. Updating the License: Wizards or its designated Agentsmay publish updated versions of this License. You may useany authorized version of this License to copy, modify anddistribute any Open Game Content originally distributedunder any version of this License.

    10 Copy of this License: You MUST include a copy of thisLicense with every copy of the Open Game Content YouDistribute.

  • 11. Use of Contributor Credits: You may not market oradvertise the Open Game Content using the name of anyContributor unless You have written permission from theContributor to do so.

    12 Inability to Comply: If it is impossible for You tocomply with any of the terms of this License with respect tosome or all of the Open Game Content due to statute,judicial order, or governmental regulation then You maynot Use any Open Game Material so affected.

    13 Termination: This License will terminate automaticallyif You fail to comply with all terms herein and fail to curesuch breach within 30 days of becoming aware of thebreach. All sublicenses shall survive the termination of thisLicense.

    14 Reformation: If any provision of this License is held tobe unenforceable, such provision shall be reformed only tothe extent necessary to make it enforceable.

    15 COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

    Prodigy to Paragon is Copyright 2004-2012, Frankto Vinneti. Unauthorized distribution of this product is strictlyforbidden without the authorization of the author.

  • OPTIONAL CONTENTVOLUME V: PRODIGIESThe path to greatness is often a solitary one, and it is never a journey to be taken lightly. Ittakes time, dedication and hard work, a little bit of luck, and sometimes, an extra push.

    This supplement is meant to help shinobi, both genius and non-genius, achieve almostany goal they set themselves and increase their efficiency at their respective role. Itincludes 6 new basic classes, 1 new occupation, 31 new feats, 7 new sealed items, 1 newprestige class and 2 new iconic characters, as well as new rules for heroic effort: prowesspoints and awakening points.

    SECTION I: THE GENIUS IN ALL OF USThe section below is dedicated to new basic classes, a new occupation and the rulesdictating heroic effort that may become an essential part of the journey you mustundertake to realize your full potential.

    Paragon ClassesThe following classes are alternatives for the six basic classes, introducing a newcategory of hero. These classes are generally only reserved for PCs or extraordinaryNPCs.

    Strong ParagonThe Strong paragon is a shinobi who favors Strength over all other attributes, but doesnot suffer for it. Taking levels in this class dramatically improves a character's potentialfor melee combat of all types, though with greater ease for styles that put emphasis onraw strength and physical