n.a.m.leoné
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Seminar HMI. N.a.m.Leoné. “Implementation of a 3-Dimensional Game for developing balanced Brain-wave” B.Shim , S. Lee, J.Shin. Introduction. Article: Using games for training brainwaves Several techniques, researches Focused on games Presentation General Brainwaves Advantages Games - PowerPoint PPT PresentationTRANSCRIPT
“Implementation of a 3-Dimensional Game for developing balanced Brain-wave” B.Shim, S. Lee, J.Shin
N.a.m.Leoné
Seminar HMI
Article: Using games for training brainwaves Several techniques, researches Focused on games
Presentation General Brainwaves Advantages Games Techniques used
Introduction
Difficulties
Often hard to control when untrained Training is difficult Awkward for the participant
Training is (often) boring…
Brainwaves
Why are games used?
More fun! Good feedback Good for balancing tasks More intuitive Better training, easier to train longer
Why Games?
Several Games discussed: Balancing with SSVEP 3D shooter(High/Low Mu) Goal moving(Mental relaxation) Course following(Spec Signals) Balancing (Left/Right Hemisphere)
Different Games
“MindBalance – the game” Balancing with SSVEP Focusing on flickering squares Showed in previous presentations…
Balancing(SSVEP)
3D Shooter Graphical, “immersive” environment Controlled by high/low mu signals▪ For left/right control▪ Forward/backward still with keyboard
After some training:▪ Automatically turning with thinking
3D Shooter
Moving to Right/Left Simple, but clear goal Mental relaxation moving towards right▪ Easier when winning? Makes it difficult!
Multiplayer Focus on finding when “relaxed”▪ Alpha + theta & Alpha + Beta + Theta good indicators of relaxation
Goal moving
“Brainathlon” Simple, but direct goal 3 courses▪ Specific signal needed for every course▪ Changing difficulty(starting activation)
Multiplayer
Course Following
Balancing on a rope Main subject of article Complete 3d environment Activation of cortex▪ Left Cortex = Left, Right Cortex = Right▪ Equal = straight on rope▪ Intuitive, but hard to master
Balancing Rope(1)
Balancing on a rope Feedback in Lower Right corner Based on FFT Power value difference▪ Processed 2-8Hz(Theta), 12-20Hz(low Beta)
Handy for training▪ Participant learn to control ranges, stabilizes
Balancing Rope(2)
Interesting graphs: Why second this much higher…?▪ Mentality before starting?
Balancing Rope(3)
Training is very beneficial for good results
(Often)Takes consistent training for reliable results
Still basic control
Optimistic future, but still a lot to do
Research of 2007, is that old…?
Conclusions
Commercially available: OCZ Neural Impulse Actuator(incl
“Far Cry 2”) 3d shooter gaming(€119,-) EMG, EEG, and EOG! Works, but…▪ Needs training▪ Resynchronisation
Nevertheless overall good reviews!
Addition!
Questions?