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“Implementation of a 3-Dimensional Game for developing balanced Brain- wave” B.Shim, S. Lee, J.Shin N.a.m.Leoné Seminar HMI

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Seminar HMI. N.a.m.Leoné. “Implementation of a 3-Dimensional Game for developing balanced Brain-wave” B.Shim , S. Lee, J.Shin. Introduction. Article: Using games for training brainwaves Several techniques, researches Focused on games Presentation General Brainwaves Advantages Games - PowerPoint PPT Presentation

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“Implementation of a 3-Dimensional Game for developing balanced Brain-wave” B.Shim, S. Lee, J.Shin

N.a.m.Leoné

Seminar HMI

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Article: Using games for training brainwaves Several techniques, researches Focused on games

Presentation General Brainwaves Advantages Games Techniques used

Introduction

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Difficulties

Often hard to control when untrained Training is difficult Awkward for the participant

Training is (often) boring…

Brainwaves

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Why are games used?

More fun! Good feedback Good for balancing tasks More intuitive Better training, easier to train longer

Why Games?

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Several Games discussed: Balancing with SSVEP 3D shooter(High/Low Mu) Goal moving(Mental relaxation) Course following(Spec Signals) Balancing (Left/Right Hemisphere)

Different Games

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“MindBalance – the game” Balancing with SSVEP Focusing on flickering squares Showed in previous presentations…

Balancing(SSVEP)

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3D Shooter Graphical, “immersive” environment Controlled by high/low mu signals▪ For left/right control▪ Forward/backward still with keyboard

After some training:▪ Automatically turning with thinking

3D Shooter

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Moving to Right/Left Simple, but clear goal Mental relaxation moving towards right▪ Easier when winning? Makes it difficult!

Multiplayer Focus on finding when “relaxed”▪ Alpha + theta & Alpha + Beta + Theta good indicators of relaxation

Goal moving

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“Brainathlon” Simple, but direct goal 3 courses▪ Specific signal needed for every course▪ Changing difficulty(starting activation)

Multiplayer

Course Following

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Balancing on a rope Main subject of article Complete 3d environment Activation of cortex▪ Left Cortex = Left, Right Cortex = Right▪ Equal = straight on rope▪ Intuitive, but hard to master

Balancing Rope(1)

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Balancing on a rope Feedback in Lower Right corner Based on FFT Power value difference▪ Processed 2-8Hz(Theta), 12-20Hz(low Beta)

Handy for training▪ Participant learn to control ranges, stabilizes

Balancing Rope(2)

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Interesting graphs: Why second this much higher…?▪ Mentality before starting?

Balancing Rope(3)

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Training is very beneficial for good results

(Often)Takes consistent training for reliable results

Still basic control

Optimistic future, but still a lot to do

Research of 2007, is that old…?

Conclusions

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Commercially available: OCZ Neural Impulse Actuator(incl

“Far Cry 2”) 3d shooter gaming(€119,-) EMG, EEG, and EOG! Works, but…▪ Needs training▪ Resynchronisation

Nevertheless overall good reviews!

Addition!

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Questions?