Multiple West Coast Offense

Download Multiple West Coast Offense

Post on 14-Jan-2015

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  • 1. The Multiple West Coast Offense

2. Overview

  • Introduction
  • Philosophy of the system
  • How the run game is set up
  • How the passing game is set up
  • Basic drop back pass protection
  • Incorporating two separate sets of progressions
  • The formations system
  • The motions
  • How the play-calls are made
  • How the call sheet is set up and used

3. Introduction

  • This is a complete offensivesystem
  • Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless
  • Easy to understand
  • Easy to learn
  • Easy to install
  • Works with most any type of offense
  • Extremely flexible

4. Philosophy of the System

  • Create a precision-timed offense
  • Teach a technique based offense
  • Use multiple formations
  • Use a multitude of plays
  • Create an offense that is hard to prepare for because of the variety of the offense
  • Take what the defense gives us most all of the time
  • Be patient

5. How the Run Game Is Set Up

  • Basic line splits
  • The hole numbering

6. 7. How the Run Game Is Set Up

  • Basic line splits
  • The hole numbering
  • The backs numbering
    • Single-back numbering
      • The back lines up at 5 yards behind the LOS
    • Ace-back numbering
      • The back lines up at 7 yards behind the LOS

8. 9. How the Run Game Is Set Up

  • Basic line splits
  • The hole numbering
  • The backs numbering
    • Single-back numbering
      • The back lines up at 5 yards behind the LOS
    • Ace-back numbering
      • The back lines up at 7 yards behind the LOS
    • Two-back numbering
      • Split, I, near/far, strong/Quick

10. 11. How the Run Game Is Set Up

  • Basic line splits
  • The hole numbering
  • The backs numbering
    • Single-back numbering
    • Ace-back numbering
    • Two-back numbering
    • Z back run plays

12. 13. How the Run Game Is Set Up

  • Basic line splits
  • The hole numbering
  • The backs numbering
    • Single-back numbering
    • Ace-back numbering
    • Two-back numbering
    • Z back run plays
    • Quarterback movement

14. QB = (10) TEEN SERIES FROM THE QB POSITION QB= (10) TEEN SERIES QB 15. How the Run Game Is Set Up

  • Basic line splits
  • The hole numbering
  • The backs numbering
    • Single-back numbering
    • Ace-back numbering
    • Two-back numbering
    • Z back run plays
  • The master calls
  • The line calls

16. 17. How the Passing Game Is Set Up

  • Receiver routes are called single-side receiver across

18. 19. How the Passing Game Is Set Up

  • Receiver routes are called single-side receiver across
    • The wide receiver route tree

20. 21. How the Passing Game Is Set Up

  • Receiver routes are called single-side receiver across
    • The wide receiver route tree
  • TE/inside receiver routes
    • Te/inside receiver route tree

22. 23. How the Passing Game Is Set Up

  • Receiver routes are called single-side receiver across
    • The wide receiver route tree
  • TE/inside receiver routes
    • Te/inside receiver route tree
  • The back routes are called
    • Backs route tree

24. 25. How the Passing Game Is Set Up

  • Receiver routes are called single-side receiver across
    • The wide receiver route tree
  • TE/inside receiver routes
    • Te/inside receiver route tree
  • The back routes are called
    • Backs route tree
  • Basic pass protection
    • Strong and Quick calls if we want to get both backs out.

26. Strong

  • A Strong call free releases the Back on the Strong-side.
    • The other back will check release to the Quick-side.
  • The Center, Strong-side Guard, and Tackle will block to the strong-side.
  • The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.

27. STRONG CALL GIVES THE STRONG-SIDE BACK A FREE RELEASE F H LT:LG:C:RG:RT:FB:HB: Y:Left End.Left Tackle. Double-read MLB to SLB. Right Tackle. Right End. FREE RELEASE. Check WLB then release. Run pass route. STRONG" CALL TO DESIGNATE WHICH BACK RELEASES QB 28. Quick

  • A Quick call free releases the Back on the Quick-side.
    • The other back will check release to the Strong-side.
  • The Center, Quick-side Guard, and Tackle will block to the Quick-side.
  • The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.

29. LT:LG:C:RG:RT:FB: HBY: QUICK" CALL TO DESIGNATE WHICH BACK RELEASES QUICK CALL GIVES THE QUICK-SIDE BACK A FREE RELEASE F H Left End.Left Tackle. Double-read MLB to WLB. Right Tackle. Right End. Check SLB then release. Free release. Run pass route. QB 30. How the Passing Game Is Set Up

  • Receiver routes are called single-side receiver across
    • The wide receiver route tree
  • TE/inside receiver routes
    • Te/inside receiver route tree
  • The back routes are called
    • Backs route tree
  • Basic pass protection
    • Strong and Quick calls if we want to get both backs out.
  • The use of single-syllable words as much as possible
  • The use of built-in hot routes
    • Routes that should open up on the quarterbacks third step in his drop.

31. 5 BIG HITCH 1 2 HOT HOT 1 2 OUTLET SPLIT RIGHT 414 SWING / "V" QUICK 32. 33. Incorporating Two Separate Sets of Progressions

  • Similar to having two separate pass plays in one play-call
    • The QB comes to the line and decides which two - three progression read to go with
  • Examples:
    • Split Right 414 Swing / V Quick
    • Trey Right 680 Corner / Cut Strong

34. 1 2 1 2 OUTLET SPLIT RIGHT 414 SWING / "V" QUICK 5 BIG HITCH T N T W Mg Mk S QB C C FS SS 35. TREY RIGHT 680 CORNER / CUT STRONG 1 2 7 QUICK (HITCH) ALERT / TD 1 2 T N T W Mg Mk S QB C C FS SS 36. The Formation System

  • Two backs
    • Split, I, near/far, strong/Quick

37. SPLIT LEFT I RIGHT I LEFT WEAK RIGHT WEAK LEFT Y Z Z Y X H F F H X Y Z F H F H Z Y X X Y Z F H Z Y X F H X Y Z F H Z Y X F H X Z Y F H Y Z X F H X QUEEN RIGHT QUEEN LEFT KING RIGHT KING LEFT SPLIT RIGHT QB QB QB QB QB QB QB QB QB QB 38. STRONG RIGHT STRONG LEFT Z H F Y Z H F X Y X QB QB 39. The Formation System

  • Two backs
    • Split, I, near/far, strong/quick
  • Single backs
    • Regular, ace, near/far, strong/quick

40. Y Z H F X TREY RIGHT Y H F X TREY LEFT Z Y Z X Y Z F F H H TREY RIGHT ACE TREY LEFT ACE X Y Z X Y Z F F H H X TREY LEFT FAR TREY RIGHT FAR Y Z X Y Z F F H H TREY RIGHT NEAR TREY LEFT NEAR X Y Z X Y Z X H H F F TREY RIGHT KING TREY LEFT KING QB QB QB QB QB QB QB QB QB QB 41. Z X Y Z X TREY RIGHT QUEEN TREY LEFT QUEEN F H H F Y QB QB 42. The Formation System

  • Two backs
    • Split, I, near/far, king/queen
  • Single backs
    • Regular, ace, near/far, king/queen
  • Single backs
    • Close, flex, open and under

43. Y Z X F H H F Y SPLIT RIGHT X F H Y Z SPLIT RIGHT CLOSE Z X F H Y Z SPLIT RIGHT OPEN TREY LEFTY Z X H F TREY LEFT CLOSE Y Z H F TREY LEFT OPEN Y Z H F TREY LEFT FLEX Y Z H F TREY LEFT UNDER X QB QB QB QB QB QB QB QB 44. How to Call Motions

  • Every eligible receiver has a specific tagcall.
  • The tag occurs at the beginning of the play call to alert the specific player.
  • We motiontothe called formation.

45. Receivers Motions

  • ZIP: Z goes in motion across the formation.
  • ZAP: Z goes in short motion into the formation.
  • EXIT: X goes in motion across the formation.
  • EASY: X goes in short motion into the formation.

46. X Y Z H F ZAP" SPLIT RIGHT CLOSE X Y Z H F X Y Z H F "EASY" BUNCH RIGHT X Y Z H F "EXIT" BUNCH RIGHT ZIP" SPLIT RIGHT CLOSE QB QB QB QB 47. Tight-end Motions

  • JET: Y goes in motion across the formation.
  • JAM: Y goes in short motion into the formation.

48. 49. Backs Motions

  • HIT: H goes in motion across the formation.
  • HOP: H goes in short motion into the formation.
  • FLY: F goes in motion across the formation.
  • FLIP: F goes in short motion into the formation.

50. X Y Z H F X Y Z H F TREY RIGHT HIT"X Y Z H F SPREAD RIGHT HOP"QUEEN RIGHT "FLY"X Y Z H F TREY RIGHT "FLEW"QB QB QB QB 51. How the Play Is Called

  • Motion (possible)
  • Formation
  • Play-call
    • Blocking (master call in run game)
    • Pass pattern (in passing game)
    • Protection (in passing game)
  • Snap count
    • Red (on one), white (on two), blue (on three)

52. What the Call Would Sound Like If It Were a Run Play

  • Queen right Fly 24 lead on one, on one ready break.
    • Queen right would be the formation we want to start in.
    • Fly would be the motion.
    • 24 lead tells the HB (2) to go through the 4 hole and the blocking scheme is slam.
    • Vs a 50 front, the probable line call would be Den.
    • On one tells everyone the snap count is on one.
      • If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.

53. QUEEN RIGHT FLY 24 LEAD X Y QB F H Z 54. What the Call Would Sound Like If It Were a Pass Play

  • Split left slot Zoom 414 swing / v - Quick, on three, on three ready break
    • Split left slot means we want to line up in a split left z slot formation
    • Zoom tells the Z receiver to go in motion across the formation
    • 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.

55. What the Call Would Sound Like If It Were a Pass Play.

    • Swing / v tells the H back to run a swing route and the F back to run a v route
    • Quick tells the line to zone the quick-side and man the strong-side.This will release the back on the quick-side into the pattern right away.The remaining back on the strong side will check release into the pattern
    • On three tells everyone the snap count is on three.
      • If we wanted to audible to a different play, blue is the live color for a pass play and green is the hot color for a run play.

56. SPLIT LEFT SLOT ZOOM 414 SWING / V QUICK X Y QB H F Z 57. The Call Sheet

  • Intuition vs. Stick with the pre-game plan no matter what
  • How the call sheet works
    • The importance of the hash marks
    • Area for motions
    • Play-calls
    • Formations
    • Protections

58. 59. Specific Areas of the Call-sheet

  • No huddle offense
    • Kill the clock
    • Last three plays
  • Base plays
    • Run game
    • Quick passes
    • Base passes
  • Play action
  • Screens and Draws
  • Four minute offense
  • Check list for Time-outs

60. 61. Specifics of the Call Sheet

  • Openers
  • Situation offense
    • Open field situations
    • Long yardage
  • Backed up plays
  • Rhythm plays
    • Just for the quarterback
  • Situation offense

62. 63. Specifics of the Call Sheet

  • Special coverage section
  • Protections
  • Red zone offense
    • Red zone field position
    • Two point plays
    • Two-point chart
  • Personnel groups
  • A worStrong version of the call sheet

64. 65. 66. Videos onThe MultipleWest Coast Offense 67.

  • The Nine Basic QB Reads of The Multiple West Coast Offense
  • Quarterback Technique in The Multiple West Coast Offense
  • The Quick Passing Game of The Multiple West Coast Offense
  • The Drop Back Passing Attack of The Multiple West Coast Offense
  • Wide Receiver Technique in the The Multiple West Coast Offense
  • Pass Protection in the Multiple West Coast Offense
  • Plus other topics of interest