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September 2014 Volume 19, Issue 6 www.MT2-kmi.com Training Ranges O Flight Simulation Training Vehicle Maintenance O Mobile Training America's Longest Established Simulation & Training Magazine Marine Trainer Maj. Gen. James W. Lukeman Commanding General Marine Training and Education Command 2014 TOP SIMULATION & TRAINING COMPANIES

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Page 1: Mt2 19 6 final

September 2014Volume 19, Issue 6

www.MT2-kmi.com

Training Ranges O Flight Simulation Training Vehicle Maintenance O Mobile Training

America's Longest Established Simulation & Training Magazine

Marine Trainer

Maj. Gen. James W. Lukeman

Commanding GeneralMarine Training and Education Command

2014 Top SimulaTion &

Training CompanieS

Page 2: Mt2 19 6 final

meggitttrainingsystems.com

Innovative. Immersive. Intelligent.Staying cool when things get hot. That takes the best kind of training, which is exactly what Meggitt Training Systems offers: the most innovative, integrated live-fire and simulation weapons training systems in the world. With over 13,000 ranges and 5,100 virtual systems fielded around the globe, our systems are the industry standard, including the trailblazing FATS® line, featuring BlueFire® wireless simulated weaponry. Meggitt engineers are committed to perfecting products that ensure the preparedness and safety of the forces that protect us. It’s our job at Meggitt Training Systems to help protect them.

AIM FOR PERFECTIONCHOOSE MEGGITT.

Page 3: Mt2 19 6 final

Cover / Q&AFeatures

Maj. Gen. jaMes W. LukeMan Commanding General

Marine Training and Education Command

26

[email protected]

HighProficiency

Training

ATC SimulatorsIncluding

Robust MobileSystemsSystems

SpecializedPhraseology

Trainers

SpeechRecognition

Departments2 editor’s PersPective4 ProGraM HiGHLiGHts5 PeoPLe12 data Packets34 teaM orLando35 resource center

9Mobile Training SySTeMSCentralized virtual training facilities add a logistics tail to training that doesn’t have to be there. The time and money it costs to transport warfighters to training facilities can be reduced by bringing the training systems to them.

By Peter BuxBaum

29FlighT SiMulaTion TrainingThe goal here is high fidelity, giving pilots as real an experience as possible to minimize the cost and resource consumption of live training. Leaders from industry discuss current solutions and future innovation.

32The CloSeST Thing To CoMbaTThe firing range is in many ways the closest thing to real combat that takes place without real danger. Unsurprisingly, all services seek to make this near-combat as relevant and realistic as possible and as frequent as necessary.

By Henry Canaday

September 2014Volume 19, Issue 6military training technology

World’s #1 Military Training Magazine & Site• 8 Issues Per Year• More Readers by Far

• Greatest Advertiser Base• 2014 is Our 19th Year

6VehiCle MainTenanCe TrainingOne of the top priorities of maintaining the U.S. military’s ground vehicles is having properly trained mechanics. If they are not thoroughly prepared to work on the various vehicles that certain commands use, then they are trained on-site by those commands, although most commands are not set up to provide that training.

By Brian O’SHea

Industry InterviewriChard M. rybaCki Co-Founder and Chief Technology Officer MetaVR Inc.

36

132014 Top SiMulaTion & Training CoMpanieS Each year the number of submissions grows and it becomes increasingly difficult to narrow down those companies that make the list. The featured companies are from around the world and have made significant impacts on the military training and simulation industries across a vast array of technologies. These companies’ products allow U.S. airmen, Marines, sailors, soldiers and Coast Guardsmen to train and rehearse for missions in theater, or to prepare for deployment at home station.

meggitttrainingsystems.com

Innovative. Immersive. Intelligent.Staying cool when things get hot. That takes the best kind of training, which is exactly what Meggitt Training Systems offers: the most innovative, integrated live-fire and simulation weapons training systems in the world. With over 13,000 ranges and 5,100 virtual systems fielded around the globe, our systems are the industry standard, including the trailblazing FATS® line, featuring BlueFire® wireless simulated weaponry. Meggitt engineers are committed to perfecting products that ensure the preparedness and safety of the forces that protect us. It’s our job at Meggitt Training Systems to help protect them.

AIM FOR PERFECTIONCHOOSE MEGGITT.

SpeCial SeCTion

Page 4: Mt2 19 6 final

Congressman John Mica (R-Fla.) recently told the media that Secretary of the Army John M. McHugh confirmed that a revised version of the Train, Educate and Coach (TEACH) contract will be released in 2016 and that there are no plans to move the Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) out of Florida.

Concerns were raised when the TEACH program, a portion of the Warfighter Focus program, was unexpectedly canceled earlier this year as one of the first decisions made by PEO STRI’s new commander, Major General Jonathan A. Maddux. The TEACH program is potentially worth billions of dollars over the next decade in coursework and training development for the armed forces.

Maddux said his decision was part of an effort to refocus on the agency’s “core” contracts and services, but not as part of any drastic downsizing of the agency. PEO STRI awards nearly $3 billion in contracts per year and local modeling and simulation industry leaders were concerned that there might be talks of relocating PEO STRI elsewhere as part of base closures or budget cuts.

“Over the years, Team Orlando, working with PEO STRI, has helped our armed forces maintain their readiness at an unprecedented level while bringing down costs,” Mica said. “The importance of this mutual partnership cannot be underestimated as we move forward during these times of budget reductions.”

Mica added that McHugh “fully recognized the benefit that Central Florida’s modeling and simu-lation industry provides in helping our military maintain a high level of readiness. He also stated his firm commitment in maintaining PEOSTRI in Orlando and that there are no major changes in workforce planned.”

When I first heard of the TEACH program being canceled back in June, it definitely raised some concerns. PEO STRI and other military modeling and simulation agencies have been in Central Florida for years; the repercussions of those agencies moving elsewhere would have had serious impacts on industry leaders in the area. It’s commendable that the leadership of the Army knows the value of an organization like PEO STRI and does not plan on relocating it. If you have any questions regarding Military Training Technology, feel free to contact me at any time.

Brian O’SheaeditOr

Recognized Leader Covering All Aspects of Military Training Readiness

editorialEditorBrian O’Shea [email protected]

Managing EditorHarrison donnelly [email protected]

Copy EditorsCrystal Jones [email protected] Carmichael [email protected] Jonathan Magin [email protected]

CorrespondentsJ.B. Bissell • Christian Bourge • Peter Buxbaum Henry Canaday • Danielle Cralle • Scott R. Gourley Hank Hogan • Erin Flynn Jay • Karen Kroll

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Graphic Designers amanda Paquette [email protected] Herrera [email protected]

advertisingAssociate PublisherLindsay Silverberg [email protected]

kMi Media GroupChief Executive OfficerJack Kerrigan [email protected]

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ControllerGigi Castro [email protected]

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issn 1097-0975is published eight times a year by KMI Media Group. All rights reserved. reproduction without permission is

strictly forbidden. © Copyright 2014.Military Training Technology is free to qualified members of the u.S. military, employees of the u.S. government and

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Military Training Technology

Volume 19, Issue 6 • September 2014

eDitor’S PerSPectiVe

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UAS Leader

Col. Tim BaxterU.S. Army Project Manager UAS Project Office

Technology & Intel for the Maneuver Warfighter

May 2014Volume 5, Issue 3

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Rapidly Deployable ISR O Tactical UAS O Enduring REFArmy Aviation O Wheeled Vehicles O Ammo

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SOCOM Leader

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CommanderSOCOM

Diver Gear O 3-D Training O Protective Gear Mulltinational Partnerships

May 2014 Volume 12, Issue 4

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World’s Largest Distributed Special Ops Magazine

Program Management Updates

SOCOM2014

Special Operations Technology

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Reverse Auctions O Defense Transportation O Afghanistan RetrogradeILS O Supply Chain Efficiencies O DMSMS O Senior Logisticians

The Publication of Record for the Military Logistics Community

Resource Aligner

Vice Adm. William A. “Andy” Brown Deputy CommanderU.S. Transportation Command

SPECIAL PULL-OUT SUPPLEMENTUSTRANSCOM

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November/December 2013Volume 7, Issue 10

Exclusive Interview with:

GAIL JORGENSONAcquisition Director USTRANSCOM

Military Logistics Forum

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U.S. Coast Guard & Border Security

Page 5: Mt2 19 6 final

MetaVR’s synthetic geospecifi c 3D terrain of Kismayo, Somalia, is ready for training

High-resolution satellite source imagery

3D geo-located and photo-realistic models built from ground-level photos taken on the streets of Kismayo

Dense urban streets, port, and airport

Visualization in MetaVR’s real-time rendering software

The 3D terrain can be used for a variety of training purposes such as JTACs coordinating ground strikes, UAV operators practicing target identifi cation, ground units participating in exercises of urban insurgent clashes, World Food Program relief efforts, and coastline security missions.

Real-time screen captures are from MetaVR’s visualization system rendering 3D virtual terrain of Kismayo, Somalia, and are unedited except as required for printing. The real-time renderings of the 3D virtual world are generated by version 6 of MetaVR Virtual Reality Scene Generator™ (VRSG™). 3D models and animations are from MetaVR’s 3D content libraries. © 2014 MetaVR, Inc. All rights reserved. MetaVR, Virtual Reality Scene Generator, VRSG, and the MetaVR logo are trademarks of MetaVR, Inc. www.metavr.com

MetaVR’s synthetic geospecifi c 3D terrain of Kismayo, Somalia, is ready for training

High-resolution satellite source imagery

3D geo-located and photo-realistic models built from ground-level photos taken on the streets of Kismayo

Dense urban streets, port, and airport

Visualization in MetaVR’s real-time rendering software

Page 6: Mt2 19 6 final

Program highlightS Compiled by KMI Media Group staff

Saab Defense and Security USA (SDAS) has received an additional order for the Live Training Transformation Interim Range System (LT2-IRS) contract by the U.S. Army Program Executive Office of Simulation, Training and Instrumentation. The current contract is valued at $10.9 million for ranges at Fort Lewis-McChord and Grafenwoehr. Under the LT2-IRS contract, SDAS is fielding communication network systems for a total value of up to $67 million to enable soldiers to engage in instrumented force-on-force training at the home stations. The order value will be consolidated within the business area Security and Defense Solutions of Saab.

“Saab’s continued partnership and commitment to our U.S. Army customer is key to providing a stable product line to support U.S. Army Live Training for years to come,” said Cyndi Turner, vice president and general manager of the SDAS Training and Simulation Business Unit.

Steve Parrish;[email protected]

Huntington Ingalls Industries (HII) recently announced that its AMSEC LLC subsidiary has been awarded two contracts in support of the United States Navy.

Naval Sea Systems Command in Washington, D.C. awarded a contract to AMSEC for technical and logistical support services and material kitting services for U.S. Navy LCC 19-class Amphibious Command ships. Material kitting services involve the pre-packaging of mate-rials required to complete a specific task. Amphibious Command ships provide command and control for fleet commanders.

A total of three contracts were awarded for these services with a combined maximum dollar amount of $96.8 million. AMSEC LLC was also awarded the initial delivery order, valued at $1.2 million.

“AMSEC continues to respond to our customer’s needs and enhance our services to meet the Navy’s requirements,” said Harris Leonard, vice president of HII’s Newport News Shipbuilding division and president of AMSEC operations. “We will build on our record of superior service to the Naval Sea Systems Command and the naval fleet they support.”

AMSEC will support modernization requirements for the USS Blue Ridge (LCC 19) and USS Mount Whitney (LCC 20). AMSEC will also provide advanced plan-ning efforts associated with shipchecks,

drawings and engineering, as well as marine maintenance and installation.

The work is anticipated to be performed in Virginia Beach, Va., Yokosuka, Japan, Puget Sound, Wash., and Gaeta, Italy. The work is expected to be completed by July 2019.

AMSEC was also awarded a contract for multimedia instruction courseware by the Naval Undersea Warfare Center. Division Newport (NUWC), Newport, R.I., to produce interactive multimedia instruction courseware modules for the U.S. Naval Sea Systems Command’s shipboard and school-house training programs for all subject matter areas of submarine operations and procedures.

A total of four contract awards were issued for this 60-month, firm-fixed-price contract with a combined maximum dollar amount of $8.9 million.

“We are eager to support the Navy with interactive multimedia training,” said Mary White, AMSEC director of logistics, engi-neering, technology and training solutions operation. “Our sailors deserve our very best products to prepare them for going to sea and being successful on their missions.”

The work is anticipated to be performed in Virginia Beach, Herndon and Arlington, Va.; Waterford, Mass.; and Groton, Conn. The work is expected to be completed by July 2019.

Leslie Gallop;[email protected]

$10.9 Million Radio Training System Ordered

by the U.S. Army

Technical and Logistical Support Services

Army Mobile Instrumented

Training SystemCubic Corporation recently announced that

it was competitively selected to supply the Army Mobile Instrumented Training System (AMITS) for the U.S. Army Program Executive Office for Simulation, Training and Instrumentation. The initial award is valued at $12.5 million, and the contract, if fully funded, has a potential value in excess of $200 million. The five-year contract covers a base year and four option years.

“Cubic is proud to provide AMITS training equipment to the U.S. Army. This next-generation Homestation Instrumentation Training System (HITS) capability provides the Army with usability enhancements that increase the effectiveness of Homestation Training,” said Dave Schmitz, presi-dent of Cubic Defense Systems. “AMITS incorporates automation and ease-of-use features such as intui-tive applications and game-based virtual instruc-tion that stimulate user engagement, remove complexity, reduce setup time, and minimize opera-tional and sustainment costs, which translate into increased time available for tactical training.”

Brandy Castle;[email protected]

www.MT2-kmi.com4 | MT2 19.6

Page 7: Mt2 19 6 final

Program highlightS Compiled by KMI Media Group staff

QinetiQ Training and Simulation Inc., the U.S. subsid-iary of QinetiQ Training, is part of Capstone Corporation’s team, one of seven companies awarded the Joint Force Development Support Services ( JFDSS) contract. The estimated ceiling value for the JFDSS Contract is $877 million.

The JFDSS contract allows the Capstone Corporation team to compete for future individual task orders requiring training, education and exercise solutions and services in support of the Office of the Secretary of Defense, the Joint Staff, combatant commanders, the military services, U.S. government federal agencies and multinational partners. The contract will provide the requisite operational support necessary to advance the warfighter’s ability to adapt to and overcome an ever-evolving threat environment.

Miles Adcock, president of QinetiQ Training and Simulation Inc. and managing director of QinetiQ Training, said, “This marks another important step for our QinetiQ Training and Simulation Inc. business as we continue to grow and establish ourselves in the United States.”

“We are pleased to be able to bring our many years of expertise gained in the United Kingdom to be part of the Capstone Corporation team and pursue future task orders as part of this ID/IQ contract,” Adcock added. “Capstone created a team comprised of some of the best training, education and exercise management service and tech-nology companies in the industry, and QinetiQ Training and Simulation Inc. is recognized as one of them.”

Joint Force Development Services

Air Force Major General Steven L. Kwast has been nominated for appointment to the rank of lieutenant general and for assignment as commander and presi-dent, Air University, Air Education and Training Command, Maxwell Air Force Base, Ala. Kwast is currently serving as commander, Curtis E. LeMay Center for Doctrine Development and

Education, and vice commander, Air University, Air Education and Training Command, Maxwell Air Force Base.

After serving as the Director of the Advanced Distributed Learning (ADL) Initiative for four years, Dr. Kristy Murray has retired as of August 31, 2014. Previously she was the ADL Initiative’s deputy director and director

of the ADL Co-Lab in Orlando. Her career with the Department of Defense spanned 26 years. Prior to coming to the Office of the Secretary of Defense, Murray worked in various modeling and simulation, training and acquisition positions with the U.S. Navy and U.S. Army. Murray led ADL through the evolution of its Next Generation Learning Environment, and she

guided the conception of the Training and Learning Architecture, ensuring that its modular design can enable a rich environment for the future development of distance training and learning.

Elbit Systems of America LLC, a subsidiary of Elbit Systems Ltd., recently announced that David Rogers has joined the

company as senior vice president of operations. With over 20 years of expe-rience in roles including general management, oper-ations, industrial manufac-turing, engineering and business development, Rogers will oversee opera-tions of Elbit’s sites in Texas, New Hampshire, Alabama, Virginia, Mississippi and Florida.

Compiled by KMI Media Group staffPeoPle

L-3 Link Simulation & Training (L-3 Link) recently announced that it has been awarded a contract from the U.S. Army’s Program Executive Office for Simulation, Training and Instrumentation to build three UH-60L operational flight trainers (OFTs) and asso-ciated training systems for the Royal Saudi Land Forces Aviation Command. Delivery of these high-fidelity trainers marks the first time L-3 Link’s RealitySeven full flight simulator technology solution will be used in support of a military training program.

The first UH-60L OFT will be delivered to the Royal Saudi Land Forces Aviation Command training facility and will be fully operational during the second quarter of 2016. The second and third UH-60L OFTs will begin training pilots during the third quarter of 2016.

Under a teaming agreement, Advanced Electronics Company (AEC), headquartered in Riyadh, will provide L-3 Link with systems integration, device assembly and installation, and repair and mainte-nance services. AEC will support L-3

Link on the first UH-60L OFT and lead the assembly and integration on the second and third simulators.

“These rotary wing simu-lation systems will provide the Royal Saudi Land Forces with the highest-fidelity UH-60L operational flight trainers in the world,” said Lenny Genna, president of L-3 Link. “We are also very pleased to have teamed with AEC, a relationship that underscores L-3’s commit-ment to the Kingdom’s Saudization policy. AEC has consistently demon-strated the highest level of integrity in all areas of business and is considered a strategic asset by the government of Saudi Arabia.”

“AEC is very excited to work with L-3 in delivering these high-fidelity UH-60L operational flight trainers to the Royal Saudi Land Forces Aviation Command,” said Ghassan Al-Shibl, president and chief executive officer of AEC. “The partnership with L-3 is in line with the Saudi government’s direction in building local capability and creating jobs for Saudis.”

Doug Eller;[email protected]

UH-60L Operational Flight Trainers for Royal Saudi Land Forces

www.MT2-kmi.com MT2 19.6 | 5

Page 8: Mt2 19 6 final

Keeping the military’s ground vehicles operational and mission-ready.

By Brian o’shea, mt2 editor

One of the top priorities of maintaining the U.S. military’s ground vehicles is having properly trained mechanics. These people need to show up on assignment properly trained and ready to tackle the tough problems. If they are not thoroughly prepared to work on the various vehicles that certain commands use, then they are trained on-site by those commands, although most commands are not set up to provide that training. To ensure that mechanics receive the correct training, industry offers the U.S. military sev-eral innovative options to get the job done.

CAE has delivered maintenance trainers for the U.S. Army’s Multiple Launch Rocket System (MLRS), High Mobility Artillery Rocket System (HIMARS), Bradley fighting vehicle and Abrams main battle tank. CAE’s maintenance trainers sup-port system familiarization, use of technical manu-als, fault diagnosis, test equipment, and remove and replace tasks, said Dave McLin, operations manager of ground training systems, CAE USA.

Their maintenance trainers use interactive 2-D and 3-D vir-tual environments to provide high-fidelity training in maintenance procedures. The virtual environments look, act and sound like the actual vehicle, and allow the student to concentrate on mastering the required cognitive skills in a safe, cost-effective environment. Each maintenance trainer consists of several student stations and

an instructor station that communicates via a local area network. CAE introduced the concept of a virtual maintenance trainer in the mid-1990s and has con-tinued to update and improve the underlying tech-nologies, said McLin.

CAE’s vehicle maintenance training solution is unique in that the same core simulation software can be used across different vehicle families.

“These simulations are optimized to efficiently train multiple critical tasks and emphasize ‘learning by doing,’ thus minimizing development costs while ensuring training requirements are met,” said McLin.

Dave McLin

www.MT2-kmi.com6 | MT2 19.6

Page 9: Mt2 19 6 final

He added that the major challenge is obtain-ing the vehicle-specific data needed to create high-fidelity, functional simulations. Original equipment manufacturer (OEM) data is often not available or is prohibitively expensive. To deal with this challenge, CAE has developed processes and methods for col-lecting the needed data from an actual vehicle.

The primary benefit of CAE’s maintenance training solution is reduced life cycle costs for in-stitutional centers of excellence and more efficient training.

“Maintenance trainers reduce life cycle costs by reducing the number of tactical vehicles (and as-sociated costs) required to support maintenance training activi-ties,” said McLin. “Training is more efficient because students can learn and practice in a classroom that can support a much higher instructor-student ratio.”

CAE expects to provide the U.S. Army with concurrency up-dates to deal with changes in tactical vehicle hardware and soft-ware configurations in 2014-15.

McLin said the future of vehicle maintenance training will be-come more portable with access through mobile devices.

“While dedicated classrooms will be a staple of maintenance training, we see providing students with the ability to access main-tenance training content outside the classroom on various plat-forms (personal computers, tablets and smartphones) and loca-tions [as being vital],” he said. “Providing the ability for instructors to repurpose classroom training materials for use in other venues and platforms will help maximize training efficiency and improve the return on investment.”

Disti is another provider of several different solutions for vir-tual maintenance training. The first is their Virtual Environment Software Development Kit (VESDK) for producing platform level maintenance trainers, said Scott Ariotti, director of Global Mar-keting, Disti. The second is Replic8, a product for producing part task level maintenance trainers. The virtual maintenance content produced between these two products covers numerous military maintenance training solutions from marine diesel engines to jet fighters such as the F/A-18 Super Hornet.

“These days, just about any company in the industry can say they do virtual maintenance training,” said Ariotti. “Throwing a 3-D model of a vehicle into a dime-a-dozen game engine and ren-dering it interactively is not rocket science anymore. The differen-tiator is having an efficient production framework that effectively manages the entire development process so the resulting virtual environment is properly defined, tested and ready for training.”

Disti has put together a patented process whereby the devel-opment of the virtual maintenance environment is managed by a centralized database repository that tracks and correlates re-quirements, 3-D models, behaviors and constraints. The process, coupled with tools that automate labor-intensive tasks (such as re-quirements analysis and regression testing) and increase graphic artist productivity (such as on-demand builds), results in low-risk, robust virtual environments with capability that traces back to the customer requirements.

“On ground vehicles, while the overall system is simpler than an aircraft, the training typically goes deeper,” said Ariotti. “The train-ing environment needs to handle all the nuts, bolts and springs that go into subsystems and subassemblies. How these environments

are architected, managed and tracked becomes even more crucial in order to ensure they meet the train-ing objectives.”

Ariotti added that the primary benefits of this type of training are safety, availability and time to train. All of Disti’s solutions are scalable to cover any level of proficiency required, from ab initio to master technician levels. Their training can be done while deployed or at homestation.

With today’s warfighter tethered to mobile de-vices, Disti offers native applications that run on the device itself without requiring Internet connectiv-ity. They can produce the training environments to

run as native applications, allowing students to take the training with them. An example is Disti’s Virtual Engine Shop, a native ap-plication that allows users to tear down and reassemble two types of engines and a transmission. The advantage of this method is once the application is installed, users have it with them regardless of their location.

Ariotti said while there are many advantages to having a vir-tualized vehicle maintenance training solution, it is still up to the instructional systems designer to determine if the training tasks require the student to get hands-on hardware.

“I believe it is critical for the program managers in the proj-ect offices to understand the capabilities of these new virtual envi-ronments,” he said. “By understanding what is possible, they can

Scott Ariotti

[email protected]

■ Command Control Systems

■ Training, Simulation Test & Evaluation Systems

■ Management Information Systems

■ Security Systems

smart technologies,integrated solutions

HAVELSAN is a Turkish Armed Forces Foundation company.

www.havelsan.com.tr

www.MT2-kmi.com MT2 19.6 | 7

Page 10: Mt2 19 6 final

minimize the need to add hardware requirements to training pro-grams, which will in turn keep costs affordable.”

He noted that even though a procedure states that the student has to “feel” something, it doesn’t automatically translate to a hardware requirement. Disti’s virtual environments have graphical assets used to depict object temperatures and flows visually. These assets include colored streamers with directional intensities to indicate hot, warm or cool airflows and virtual hands with visual feedback that the trainee places on items to be felt.

Another private firm creating innovative vehicle maintenance so-lutions is Heartwood. Heartwood delivers 3-D interactive virtual train-ing that accelerates user learning, reduces operation and maintenance training costs, and decreases the need for expensive live training.

They provide classroom training and fault-based troubleshooting, self-paced lessons, just-in-time and on-the-job performance aids, mobile/tablet apps, and 3-D interactive technical manuals.

Heartwood’s technology makes training visual, in-teractive and portable. Its content provides a modern-day alternative to training manuals and videos, as well as hands-on experience that enables the user to ‘learn by doing’ virtually.

“Often students are taught on life-like mock-ups or actual vehicles designated for training purposes,” said Raj Raheja, CEO of Heartwood. “While this is essential at some stage, it is not a great starting point or end-ing point. Students should be quite familiar with the vehicle by the time they touch it physically, since live training is expensive, limited in reach and non-porta-ble. Furthermore, after the live session, they must have a way to refresh their learning without scheduling an in-person exercise again.”

Raheja agrees with McLin that there is a challenge obtaining the OEM data for a specific vehicle. Heart-wood mitigates this challenge by going on-site and us-ing laser scanning, photogrammetry or other forms of re-capturing measurements.

He added that another industry challenge is that the engineering data they receive is extremely dense (mesh count) and not simulation-ready. Heartwood uses extensive code to help with the optimization pro-cess, but it still needs to be manually cleaned up later. In both cases, the solution is on Heartwood’s end and is not an issue to the customer.

Heartwood will soon release ‘Testing and Evaluation’ modes that will record valuable data like errors made, number of hints requested and overall scoring. This way, students can re-take the assessment and gauge their progress over time.

Raheja said that given the current climate for budget concerns, the demand for more virtual training over expensive live sessions will only grow over the next several years.

“Within that, we predict mobile- and tablet-based training to take center stage,” he said. “By the time technicians touch the equip-ment in a live training session, they would have explored, familiarized themselves and performed most procedures virtually. This will make the live training session much more productive and [provide] most bang for the training buck. Once students are exposed to the new gold standard in e-learning, which is ‘learn by doing,’ they will no longer accept passive learning methods like PowerPoint and ‘next page’ style courses.”

Rockwell Collins has delivered maintenance trainers for the Stryker and mine-resistant ambush-protected (MRAP) vehicles, said Jim Mizerak, principal program manager, Rockwell Collins.

The Stryker Maintenance Training System (MTS) is a suite of trainers consisting of diagnostic/troubleshooting trainers, part task trainers and hands-on trainers, all networked together and managed via a training management system server. Rockwell Col-lins designed, developed and delivered the original Stryker MTS and has since performed multiple upgrades extending the training task list supported by the devices to remain current with vehicle upgrades and training requirements. They have also expanded the number of devices in the suite in order to support increased de-mands for student throughput.

The MRAP MTS is a blended solution on a single platform. That is, the MRAP trainer consists of mul-tiple devices on a single platform design. This design incorporates both the virtual and the physical en-vironments to provide troubleshooting training on the mission-critical automatic fire suppression sys-tem (AFSS) of the MRAP vehicle. The virtual aspect of the training is capable of being downloaded to a student’s laptop, thereby providing deployable train-ing capabilities for the MRAP AFSS. This ability to extend training from the classroom to the field is a significant current trend in the industry.

“Rockwell Collins’ strength in simulation and training is in helping solve customers’ complex problems,” said Mizerak. “We provide a wide range of capabilities that are open and enable scalability, mobility, customization and collaboration, all re-sulting in more effective training at lower life cycle costs.”

Simulators permit instructors and students to train repetitively on time-consuming, difficult and dangerous maintenance tasks in a more timely and efficient manner. Through realistic simulation, training time, costs and personnel requirements are reduced while student throughput, competency and confidence levels increase.

As military budgets change, so do the challeng-es of keeping maintenance personnel trained and

competent. The availability of equipment to conduct live training may lessen as budgets are redirected. Mizerak anticipates growth in maintenance simulation and training devices to maximize con-straints in equipment for live training time. In addition, demand for newer training capabilities, such as networking and live, virtual and constructive mobile and games technologies, will also have a role in vehicle maintenance training as the adoption of these capa-bilities becomes more prevalent.

“The biggest challenge in developing training solutions is in determining the right blend of traditional live training with virtual training to ensure the right amount of realism at the lowest cost,” said Mizerak. “We have demonstrated our ability to answer this challenge for customers and feel it is one of our strengths.” O

Jim Mizerak

james.mizerak @rockwellcollins.com

Raj Raheja

[email protected]

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

www.MT2-kmi.com8 | MT2 19.6

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transporting training to where the warfighter needs it most. By peter BuxBaum, mt2 correspondent

Centralized virtual training facilities add a logistics tail to train-ing that doesn’t have to be there. The time and money it costs to transport warfighters to training facilities can be reduced by bring-ing the training systems to them.

That’s the idea behind Department of Defense investments in mobile and transportable simulated training systems. Some of these systems are designed to be installed in unit day rooms, allowing warfighters to practice their skills whenever they want. Others are loaded on trail-ers and transported to unit headquarters or to live training facilities in order to supplement the training that goes on there. Down the road, simulated train-ing will be available wirelessly on individual mobile devices such as laptops and tablets, enhancing the on-demand aspect of warfighter training.

Not all training systems are suitable to be made mobile or transportable, and not all mobile systems measure up to their fixed-site counterparts. Although there are cost and capabilities tradeoffs when invest-ing in mobile systems, the evidence shows that they are worth it.

The United States Army has invested significantly in mobile training systems, noted Colonel Harold Buhl, project manager for Combined Arms Tactical Trainers (CATT) at Program Executive Office for Simulation, Training, and Instrumentation (PEO STRI). Trailer-based mobile simulators include capabilities such as the Aviation Combined Arms Tactical Trainer (AVCATT) and the Reconfigurable Vehicle Tactical Trainer (RVTT) under the CATT program. Trainers designed for setup

in interior rooms include the Engagement Skills Trainer (EST), the Call For Fire Trainer (CFFT) and the dismount soldier training capa-bility within the Close Combat Tactical Trainer (CCTT) program.

“We move the AVCATT to remote aviation detachments on a low to moderate pace, and most of our mobile and transportable capabil-

ities move infrequently,” said Buhl. “However, when they are moved, the empirical data support the capa-bility investment.”

The CFFT, for example, has been taken with units during deployments and set up in classroom space as available. IED defeat and convoy simulators in Opera-tion Iraqi Freedom were used to train multiple units in multiple locations. “The training flexibility to pro-vide this training at the point of need saved time for commanders to use on other priority tasks, and pro-vided soldiers with awareness and the option to meet these dangerous situations in training [before seeing them] in combat,” said Buhl.

The greatest advantage of mobile training sys-tems is in the support and training flexibility pro-vided for geographically dispersed National Guard and Army Reserve units. “Some analyses show that a mobility capability can provide an economical fleet solution,” said Buhl. “In other cases, a mobility ben-efit has significant burdens, particularly in cost but also in other areas, that must be offset through other capability trades.”

Mobile training systems address costs as well as readiness considerations, according to Chris Velez, a program manager at Alion Science & Technology.

Col. Harold Buhl

Chris Velez

[email protected]

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Training systems provided by Alion for crews of P-3 Orion anti-submarine and maritime surveillance air-craft were deployed to the units’ headquarters in Italy, ob-viating the necessity of extensive travel for training.

“Cost comes into play when you have a lot of travel involved transporting personnel back and forth to a centralized training com-mand,” he explained. “Costs are also reduced by replacing systems that cost tens of millions of dollars with systems with costs in the single digits. Readiness is improved by having person-nel keep their skills fresh in deployed locations where they may not have access to other forms of training.”

“The main benefit of mobility is that it allows for home station training,” said Gregory Recker, vice president and director of training and support at Raydon. “You can train anywhere you want and don’t have to travel to a range.”

It can also be advantageous to place mobile sys-tems at live training facilities, according to Recker. “Guys who are struggling on the range can be put back on the simulated system right then and there and then put back on the range,” he said. “That way you get higher training throughput.”

“On-demand training will become a way of life, especially for the younger generation now enter-ing the military who have been educated this way in school,” said Dave Urbeck, chief of a training technology development group at Boeing Training Systems and Government Services. “They will come to expect to be trained on that kind of on-demand capability.”

The costs of acquiring and operating training systems can also be reduced through special con-tract arrangements that are particularly applicable to mobile systems. Raydon offers a program for renting mobile training assets so that units only pay for the time they are actually using the system. “These systems come with trailers and generators,” said Recker. “We can park them anywhere they are needed and turn on the generator. This is a solution for owners of fixed training systems that have poor utilization rates.”

The rental package comes with an instructor, making it a turnkey solution. “Our customers get the maximum value out of the system when they rent,” said Recker. “They only pay when they are using the system. When they are done we pack it up and go

home. Another advan-tage is that we update

systems as technology ad-vances and as organizational requirements change.” The Na-

tional Guard is Raydon’s main customer for mobile systems.Technology developments that have facilitated the proliferation

of mobile training systems include advancements in head-mounted displays and video technologies. “Seven or eight years ago helmet-

mounted displays were heavy, had low resolution and cost $20,000,” said Recker. “Today, you get higher resolution at a much lower cost.”

The video gaming industry leads the way for the kind of realism displayed in virtual trainers. “Advance-ments in video cards that cost $500 allow us to use PCs to do great renderings of enemies, friendlies and the surrounding environment,” said Recker. “We are not as up-to-date on graphics because games typically operate in a 1-by-1-kilometer virtual space while we are rendering terrain that could be 200 square miles. We will be where the gaming industry is now in two or three years. We can’t duplicate the functionality of a full-motion aircraft simulator but we can duplicate 95 to 98 percent of training requirements on these mobile systems.”

Last year, the Army awarded Adacel a five-year con-tract to supply a commercial off-the-shelf system for the Air Traffic Control Common Simulator (ACS) Pro-gram. “The ACS program will provide a single simula-tion air traffic control baseline for all Army and Guard units to train on both at home and when deployed to forward locations,” said Tom Evers, director of mar-keting and communications at Adacel. “The system is computer-based and easily transportable in a weather-resistant Pelican case.”

The simulators will be deployed to multiple mili-tary locations throughout the world. Each simulator can support two operator positions simultaneously and can be connected together for collective tower and ra-dar training scenarios.

“The simulators are designed to provide air traffic controllers with realistic hands-on practice that rein-forces learning—from the basics of phraseology and communications through the advanced skills required to be a fully-qualified Army controller—as well as pro-vide proficiency training allowing controllers to main-tain their certifications,” said Evers.

Gregory Recker

Dave Urbeck

Adacel’s three-screen system and its packaging. [Photo courtesy of Adacel]

[email protected]

Tom Evers

[email protected]

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The Adacel system hardware is based on a three-screen laptop computer. The screens and laptop fold into a case that meets military shock and vibration standards. “This gives users the opportunity to quickly transport and deploy the systems,” said Evers.

Local operators configure the system to match the airspace in which they are working. “There are tools included in the system that make this a straightforward process,” said Evers. “Recent advances in processor speed and memory capabilities have made it possible to run the system on a single machine. Five or 10 years ago, we could not have built a three-screen laptop economically.”

Alion Science & Technology has been involved in building mo-bile training systems that focus on sustaining anti-submarine war-fare skills of aircraft crews while deployed. In addition to the P-3 Orion, the Mission Rehearsal Tactical Team Trainer also provides a deployable, high-fidelity team trainer for H-60 F/S helicopter teams.

“These are PC- and laptop-based systems,” said Velez. “The sys-tems can be set up by the air crew themselves and don’t come with large logistics tails or personnel that need to support the training system.”

The trainees of these scaled-down systems are not using the same level of cognitive functionality that they would on more elaborate sys-tems. The smaller systems don’t carry the same level of fidelity as their fixed counterparts and don’t provide the same look and feel of a real aircraft. “But from a tactical standpoint they are not losing any fidel-ity,” said Velez. The crux of the simulation is to develop teamwork; in that respect, the crews lose nothing, according to Velez.

“In most cases, there are not two capabilities where the only dif-ference is one being mobile and the other being fixed,” noted Buhl. “But without qualification, all solutions for training, whether fixed or mobile, meet the capability requirements approved by Army lead-ership. There are trades in engineering, cost and capability that all must be considered in delivering a comprehensive solution. A gen-eralized example of trades is in the higher cost of a capability being made mobile balanced against the training flexibility that a mobile solution provides.”

Fixed-site Common Driver Trainers (CDT), for example, are well suited to the high throughput of trainees, noted Buhl. “Mobile CDT at installations can be moved between unit areas to facilitate throughput and training management,” he added. “Mobile CDT has also been moved to gunnery ranges to support sustainment and ad-vanced training for drivers during extended live training events.”

The ultimate in mobile training may come as the result of research now underway at Boeing Training Systems. “We are in a research and development phase of mobile simulations for what we call personal-ized on-demand training,” said Urbeck. “We believe this will be a very effective way to support maintenance training. The goal is to be able to run virtual maintenance training on a tablet computer or a local PC.”

The focus is on maintenance at this point, Urbeck explained, because the training can be properly scaled to support the contem-plated delivery model. In other words, training for helicopter main-tenance, for example, can be broken down into separate systems. They don’t have to create a simulation that trains on maintenance of the entire aircraft.

This type of training has made inroads in consumer markets, Ur-beck noted, but it will require additional buy-in from stakeholders, especially the higher ups, before it can become fully accepted in the military arena. From a technology standpoint, more will have to be done to ensure security and information assurance, especially if the training is to be delivered wirelessly.

“With two arguable exceptions, the technology for mobile sys-tems is not significantly different from that used in static systems,” said Buhl. “The arguable exceptions to mobile system technology are wireless and gaming. They are arguable because they are also used to a degree in fixed-site trainers, but there are second-order consequences that must be understood and accepted or mitigated. Wireless and gaming allow freedom of motion, which we are exploit-ing for dismounted soldier training. An advantage is being able to set up a comprehensive squad training capability in any company day room. Infinite movement in a finite space is the trade for a trans-portable system.”

Buhl foresees a future virtual training environment that could be an integrated or embedded part of the soldier and unit combat equipment. “This would represent a fundamental change in mobile trainers,” he said. “Requirements considering this concept are under consideration and are being informed with industry and Army labo-ratory work in areas like embedded training and augmented reality. As we see the requirements and analysis evolve, lay it against the timeline of need, and review the investment resources available, we will pursue solutions to answer the need within the funding avail-able and to the required timeline.” O

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For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

www.MT2-kmi.com MT2 19.6 | 11

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Data PacKetS Compiled by KMI Media Group staff

Real radios are expensive and difficult to obtain, need to be secured, and require ongoing maintenance. Calytrix Comm Net Radio (CRN)-Sim, with the CNR-Skins add-on, offers a solution to these training limitations and enables effective communications training to be conducted in existing training rooms or through the use of a portable tablet solution. CNR-Skins enables effective low-cost radio training without the need for expensive real radios.

CNR-Skins provides a set of realistic, fully interactive, graphical radio faceplates (“skins”) to deliver a realistic operator training environ-ment. New CNR-Skins can be developed to almost any degree of fidelity, from basic familiarization training through to deep menu functions. At a fraction of the price of a real radio, CNR-Skins is an affordable radio training solution. The simulators can be used in a number of ways:

• Conduct initial radio training• Practice radio procedure across a simulated

network, and record and playback for after action review

• Maintain radio currency and competency without accessing the real radios

• Introduce new radio equipment into service• Train basic radio fault-finding skills

Calytrix worked with the Australian Defence Force (ADF) to develop a suite of deployable tablet-based radio training solutions to support the introduction into service of a new radio.

As part of an integrated Battlespace Communications System for the ADF’s land elements, the Army was replacing its analog radios with new digitized combat net radios. The introduction and rollout generated a number of immediate training issues, notably the high net training liability and the cost and availability of the real radios for training.

The ADF’s adopted solution was based on Calytrix’s CNR-Skins deployed on a fleet on touch-screen tablet computers. The CNR Radio Desktop Training Systems addresses both basic radio procedural training and radio familiar-ization. The delivered package also included CNR-Live to create a blended learning environ-ment between virtual and real radios.

Peggy Gies; [email protected]

Engineering and Computer Simulations (ECS) has completed work on a mobile tablet that is designed for training, but ultimately will help save the lives of wounded soldiers during combat. The tablet, called Medical Training Command and Control (MTC2), operates a network of devices that simulate a lifelike battlefield, complete with injuries within the Army’s medical simulation training centers (MSTC). MTC2 controls and triggers explosions, smoke and flashes of light as soldiers race to administer aid to the wounded (in this case, realistic mannequins).

ECS Vice President Brent Smith said, “It looks like a war zone. It smells like a war zone … and it feels like a war zone. But it’s Orlando, or any other city or post, where troops train before being deployed. This MTC2 tablet coordinates the most sophisticated technology to the Army’s medical simulation training centers. A single tap or swipe sets off a grenade or a life-threatening reaction in the medical mannequin that serves as a training simulation for today’s warfighters. Soldiers need to give lifesaving medical aid in extremely uncontrolled situations, and within the medical simulation training center, the MTC2 helps create the controlled training environment that makes that possible. It helps them respond quicker, faster, better.”

The period during which medical personnel arrive at the scene, assess the situation, initiate treatment and transport casualties is called the “Platinum 10 Minutes” because it is critical to whether a soldier survives. Within that period and through the “Golden Hour,” medical staff may not be available, so wounded soldiers rely on fellow soldiers or themselves for emergency medical aid.

ECS has started developing MTC2 and its future enhancements, which will add yet another level of sophistication. MTC2 analyzes each soldier’s response and delivers back a personal-ized learning simulation unique to that indi-vidual. The technique relies on a psychology and learning approach called cognitive learning theory. Learners select and elaborate on what they perceive, actively shaping their own learning as it takes place.

ECS was contracted to develop phase one MTC and phase two, called Medical Training Command and Control: Mannequin and Environment Control System, by the U.S. Army Research Laboratory, Human Resource and Engineering Directorate, Simulation and Training Technology Center.

Brent Smith; [email protected]

Affordable Desktop Radio Training

New Mobile Tablet for Training

The CAE 3000 Series is a helicopter simu-lator that provides full flight and mission training scenarios for both civilian and military settings. The 3000 Series offers new levels of realism in simulated helicopter training and meets and exceeds both current and emerging regulatory requirements, including FAA D-level certification.

Presagis Stage simulation development toolkit is a key component of the 3000 Series, providing the Computer Generated Forces envi-ronment that enables the development of complex mission training scenarios, as well as ground navigation functionality that simulates how people and traffic behave in crowded civilian and industrial scenarios. The 3000 series relies on Stage for a wide range of civilian and indus-trial helicopter training applications, including:

• Emergency medical services• External load operations (under-slung)• Search-and-rescue operations (hoisting)

• Law enforcement (police chase)• Transportation (oil rig and ship deck landing)

Stage provides a flexible and integrated simulation environment to build dynamic and interactive tactical and operational real-time simu-lation scenarios on the simulator. And with integral support for the High-Level Architecture interoper-ability standard, Stage enables 3000 Series simu-lators to participate in joint forces or coalition training scenarios over a network connection.

The CAE 3000 Series is also in use at the Rotorsim training center that recently surpassed 100,000 hours of live training. A joint venture between CAE and Finmecchanica-AgustaWestland based in Sesto Calende, Italy, Rotorsim will be adding two new 3000 Series simulators in 2015, both featuring Presagis Stage for simulation and scenario generation.

Stephane Blondin; [email protected]

Helicopter Simulator and Software

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adaCel

Tom [email protected]

Adacel develops advanced simulation and training systems for military and commercial use and has pioneered the application of speech technology to di-rect voice interactive control of comput-er-generated entities in training systems. Our science and technology product family includes a full suite of tools for basic and advanced air traffic control (ATC) training, security training systems, flight line driver simulators, automated ATC environments for flight simulator training, and tactical voice applications. Our products range from high-definition simulators to smaller, rapidly-deployable systems. We have built an international reputation for our products and services through commitment to technological leadership and customer support.

see our ads on pages 1&11

adayana governmenT group

dennis [email protected]/government

Adayana Government Group, head-quartered in Falls Church, Va., is an in-dustry leader in human capital training solutions and consulting services. Over the last 18 years, we have delivered in-novative, customized and award-winning learning solutions to more than 65 fed-eral agencies. We partner with federal organizations to solve their most press-ing training challenges with end-to-end custom solutions ranging from learning strategy to learning product design and development to learning technologies.

We develop unique learning solutions from instructor-led to interactive envi-ronments, including games, simulations, virtual worlds and mobile applications that engage learners and improve per-formance.

aeChelon TeChnology inC.Aechelon Technology is a leader in real-

time computer graphics applications in training, and is a supplier of commercial off-the-shelf-based, geo-specific image genera-tors, out-the-window and correlated sensor databases, and integration services, primar-ily to the U.S. government and Department of Defense. With a proven program track record of over 280 high-end trainers, we are honored to serve a diverse and demanding commu-nity in tactics training, mission rehearsal and sensor simulation. Throughout our 15-year history, we have maintained an unparalleled track record in program and database deliver-ies for the U.S. Marine Corps, U.S. Navy, U.S. Air Force, U.S. Army, U.S. Special Operations Command and U.S. Coast Guard, with all ex-cellent past performance evaluations.

aegiS TeChnologieS group

del [email protected]

AEgis Technologies Group is a small business prime contrac-tor headquartered in Hunts-ville, Ala., with major offices in

Orlando, Albuquerque and Washington, D.C. Since our founding in 1989, we have enjoyed steady growth, with revenues in-creasing to $65-plus million in sales, and employ more than 325 professionals. We are an internationally-recognized leader in modeling and simulation (M&S), support-ing the entire life cycle of M&S programs through our engineering services, hard-ware and software products, and profes-sional training. We also provide innova-tive solutions in UAS training systems,

simulator upgrades, 3-D modeling and GIS. Our global client base includes aerospace, defense, automotive, bio-medical, chemical, and other process in-dustries that use M&S as an operational advantage.

see our ad on page 15

aero SimulaTion inC.

russ [email protected]

Founded in 1983, Aero Simulation Inc. is a small business that is recognized for training systems excellence and customer responsiveness. Headquartered in Tampa, Fla., we specialize in the design, develop-ment, manufacture, integration, delivery and post-delivery support of aviation-relat-ed flight and maintenance training devices and simulators. We provide upgrades to existing simulators and manufacture new full-flight and part-task training devices for military and commercial aviation cus-tomers. With a demonstrated commitment to continuous quality improvement, we pro-duce sound, innovative training and sup-port solutions that fulfill customer training requirements effectively.

aleloAlelo is a leader in interpersonal com-

munication and global competence train-ing software solutions. Delivered on mobile platforms, the Web and PCs, we utilize our patented VRoleplay technology platform to create realistic job-related environments in which learners can practice and be tested on their communication skills.

Our interactive computer-animated characters are capable of robust, culturally-appropriate conversation, and our speech recognition technology is optimized for the speech of language learners. Our courses are used by thousands of military, government and general public users, and our solutions provide effective training at significantly lower cost than conventional methods.

alion SCienCe and TeChnology

Steve [email protected]

Alion Science and Technology delivers advanced engineering, IT and operational solutions to strengthen national security and drive business results. For customers in defense, civilian government and com-mercial industries, our engineered solu-tions support smarter decision-making

and enhanced readiness in rapidly-chang-ing environments. Building on over 75 years of research and development expe-rience and innovation, we bring expertise and insight to multiple business areas, including modeling, simulation and train-ing. From serious games to decision sup-port, geospatial data imaging to human-systems integration to medical modeling, we turn obstacles into opportunities to help customers achieve their missions.

ameriCan SySTemS

Founded in 1975, American Systems is one of the largest employee-owned companies in the United States, with approximately 1,500 employees nationwide and $324 million in revenue for 2013. Based in the Washington, D.C. suburb of Chantilly, Va., we provide systems engineering, technical services and training services to government and private- sector customers. We possess proven experi-ence in trainer/training design and delivery; coaching; individual and organizational as-sessment and development; strategic plan-ning; and cost-effective, efficient program management. We were named Contractor of the Year at the Greater Washington Govern-ment Contractor Awards in October 2007 and were named GSA Mentor of the Year in 2013.

amSeC llC

AMSEC is a subsidiary of Huntington In-galls Industries. With approximately 2,000 employees in 35 locations nationwide and overseas, we are a full-service supplier to the Navy and commercial maritime in-dustry. We provide naval architecture and marine engineering, naval ship systems assessments, maintenance engineering, waterfront maintenance support, acquisi-tion program support, shipyard industrial engineering and C4I installation and sup-port services. Additionally, we provide life cycle integrated logistics services, including technical manual development, provisioning documentation, spare parts management, training development and delivery, and software development. We are: “Quality People Providing Quality Service.”

applied reSearCh aSSoCiaTeS inC.

The Virtual Heroes Division of Applied Research Associates Inc. creates immersive,

each year the number of submissions grows and it becomes in-creasingly difficult to narrow down those companies that make the list. The featured companies are from around the world and have made significant impacts on the military training and simulation indus-tries across a vast array of technologies. These companies’ products allow u.S. airmen, marines, sailors, soldiers and Coast guardsmen to train and rehearse for missions in theater or prepare for deployment at home station.

Those that made the most significant contributions to the training community will be further recognized with achievement awards, in-cluding Best programs, high revenue, innovation, and up and Coming.

www.MT2-kmi.com14 | MT2 19.6

2014 Top SimulaTion & Training CompanieS

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high-fidelity simulations for learning environ-ments, serious games, and virtual worlds for training and education.

Our Advanced Learning Technologies le-verage simulation and digital game-based learning paradigms to accelerate learning, increase user proficiency and reduce train-ing costs. Powered by the award-winning Unreal Technology, our applications provide self-paced learning and instructor-facilitated team training via our browser-based GO Plat-form and mobile devices. Virtual Heroes is located in Raleigh, N.C., and in Orlando, Fla., in the Central Florida Research Park.

apTima inC.

michael J. [email protected]

Aptima’s mission is to engineer tools and systems that increase human capa-bilities. Our scientists study how humans think and learn in today’s technology-rich networked environments, and we use that knowledge to solve problems and provide solutions in defense, homeland security, health care, aviation and cybersecurity.

The aSTa group llC

Asta is a woman-owned small business in Pensacola, Fla., fo-cused on improving human and organizational performance using

transformational strategies, behavioral sci-ence research and innovative technology. Our core competencies include conducting studies and analyses in training require-ments analysis, simulation and technology applications for training, and training and education applied research.

We have experience conducting studies to support updating training content and iden-tifying cost-effective training technologies to modernize training systems and improve the learning experience of military personnel. We provide simulation- and technology-based training development using state-of-the-art tools to develop Web-based training and seri-ous gaming content.

avT SimulaTion

AVT will provide expert, cost-effec-tive engineering services and product solutions to our custom-ers. We will target gaps not well supported by traditional suppliers.

We will do so in a manner commensurate with our heritage and values, keeping first things first to provide for our customers, our employ-ees and our families.

B-deSign3d lTd.B-Design3D is a world expert in 3-D

visual content creation for the training and simulation (T&S) industry. Our main goal is to provide visual databases and 3-D models that are highly realistic and perfectly fitted for the T&S system they are integrated in. The trainee and the quality of training are our main focuses and we invest a great amount in order to ensure our visual databases provide the trainee a realistic and immersive experience. As experts in 3-D content creation, we mas-ter the main methods, tool formats and technologies the T&S industry uses for 3-D environments presentation. We are award-winning and renowned providers of 3-D visual content for systems using the tools and software of VT MÄK, Presagis, VBS2, OpenSceneGraph and its derivatives, Unity, Unigine and more.

BarCoBarco, a global technology company,

designs and develops visualization solu-tions for a variety of markets, including defense, security, and training and simu-lation. We offer sophisticated, user-friendly products that optimize business efficiency and minimize downtime. Our innovative hardware and software solutions integrate all aspects of the imaging chain from im-age acquisition and processing to image display and management. We have sales and marketing, customer support, research and development, and manufacturing fa-cilities in Europe, America and Asia-Pacif-ic. We are active in more than 90 countries with about 3,700 employees worldwide. We posted sales of $1.5 billion in 2013.

Bihrle applied reSearCh inC.

Brian [email protected]

Bihrle Applied Research Inc. is an aeronautics R&D company specializing in the development of flight-representa-tive software math models for military and commercial fixed wing and rotary wing aircraft, including full-envelope modeling, malfunction modeling and upset/recovery modeling. We success-fully incorporate such flight models into a wide range of customer applications, including engineering workstations, full flight simulators, hardware-in-the-loop simulators and multi-vehicle networked simulations. We also specialize in the acquisition of aerodynamics data, us-ing innovative wind tunnel test tech-niques to accurately describe air ve-hicle behaviors in the most challenging flight regimes, such as stall, post-stall, spin, departure and recovery.

BiTeS defenCe and aeroSpaCe TeChnologieS

BITES is a technology-based innovative company of more than 80 professionals, located at Metu Technopolis Ankara/Turkey. Our branch office in Istanbul Technopark has provided software solutions to the defense sector for about 10 years. Our wide range of products include next-generation computer-based training systems and synthetic envi-ronments, 3-D virtual maintenance trainers, low-cost synthetic training aids, training and logistic management information sys-tems, mission-planning and after action review-debriefing software solutions, and serious game-engine-driven image genera-tors for all kinds of virtual training, including augmented reality-based applications.

We integrate all converging technologies to the maximum extent in training, software development and simulation technologies.

The Boeing CompanyBoeing Training Systems and Govern-

ment Services provides a full range of training solutions, infrastructure and gov-ernment services, and logistics information management systems backed by years of experience, in-depth customer knowledge and a global network.

We incorporate advanced learning con-cepts into training by blending the science of learning with traditional training ap-proaches: intelligent tutoring integrated with learning management systems, adap-tive training, data analytics and collabora-tive tools for authoring training scenarios.

Buffalo CompuTer graphiCS

Scott [email protected]

Buffalo Computer Graphics has four primary business areas—maritime train-ing solutions, disaster management sys-tems, mass notification systems, and cus-tom hardware and software engineering. Each comprises a portion of our business.

As a premier provider of incident management software and maritime training solutions, we have earned a rep-utation for providing superior products and excellent service to both our private-sector and government customers. Our core belief in developing relationships,

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www.MT2-kmi.com MT2 19.6 | 15

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not just selling products, sets us apart from our competitors.

Our mission statement is: “To engineer superior products and offer outstanding service tailored to our customer’s needs.”

CaCi

mike [email protected]/training

CACI provides information solutions and services in support of national se-curity missions and government trans-formation for intelligence, defense and federal civilian customers. For more than 50 years, business leaders and agency officials have reached out to us for con-sulting services and training support. We have delivered thousands of training solutions for various federal agencies. We currently support all services within DoD and many federal civilian agencies, including VA, DHS, TSA, HHS and DoT. The primary focus of our training is to improve mission-critical performance. Our portfolio includes a robust suite of enterprise train-ing, simulation, and education solutions and services.

Cae

CAE is a global leader in providing comprehensive training solutions based on world-leading simula-tion technology and integrated

training services. We employ 8,000 people at more than 160 sites and training locations in 35 countries. We offer defense and civil avia-tion customers a complete range of highly in-novative products, services and training cen-ter solutions designed to help them meet their mission-critical needs for safety, efficiency and readiness. We provide similar solutions to customers in health care and mining. We have the broadest training services network in the world and train more than 120,000 civil and military crewmembers annually.

CalienTÉ llC

John [email protected]/targets

From the extreme cold at Fort Wainwright, Alaska to the high winds at Fort Carson, Colo. to the intense summer heat at

Camp Blanding, Fla., every live fire range has its own unique set of challenges and circumstances. One size does not fit all.

That’s why at Calienté Defense we pro-vide an array of thermal target solutions tailored to meet your requirements and your budget. We understand the never-ending battle of balancing costs with quality training in the face of decreasing budgets and more work with less people. No matter the climate or budget, we have the thermal target solution for your range.

CalyTrix TeChnologieS

peggy gies [email protected]

Calytrix Technologies is a training and simulation company specializing in devel-oping and delivering integrated training solutions. Uniquely combining live, virtual and constructive simulation environments with subject matter expertise, we enhance operational readiness and training out-comes in both defense and civil domains.

CamBer CorporaTionCamber is a premier professional servic-

es company that provides systems engineer-ing, intelligence, cybersecurity, information technology, unmanned systems, modeling and simulation, training, and threat mitiga-tion. Founded in 1990 and headquartered in Huntsville, Ala., we have 2,500 experts in over 100 sites around the globe delivering ISO 9001:2008, ISO/IEC 20000 and CMMI-certified high-value solutions. Our mission is to provide innovative, best-value profes-sional services and solutions that exceed customer expectations. Our values: a com-mitment to excellence, maintaining and re-warding the highest-quality workforce, and the highest standard of business ethics. Our vision for the future is to continue to grow a highly-successful, universally-respected, entrepreneurially-oriented company.

CapSTone CorporaTion

dave magnone [email protected] www.capstonecorp.com

Capstone creates interoperable, multi-architecture technology solutions and services that enhance training sys-tem performance and improve our warf-ighters’ ability to excel in live situations.

Carley CorporaTionCarley’s custom-designed training solu-

tions improve human performance. We spe-cialize in the analysis, design, development and implementation of large-scale, complex

blended training solutions where performance results are critical. Our total solutions include hardware, software and courseware integrat-ing proven and emerging technologies. We provide products and services within the full spectrum of training system requirements. This includes training devices, SCORM-con-formant Web-based training, instructor-led training, Advanced Electronic Classrooms, and PC-based simulations for technical skills and soft skills training. We are an ISO 9001:2008 certified woman-owned small business headquartered in Orlando, Fla.

Carney inC.Carney’s mission is to improve the perfor-

mance of our clients by accelerating perfor-mance and knowledge to ultimately produce the outcomes our clients require. With an exclusive focus on the federal government, we are passionate about providing civilian and military personnel with a performance edge that’s second to none.

Applying our deep understanding of the art and science of learning, we create power-ful solutions that are enabled by technology, not driven by it. Process and results orien-tation, engaging graphics and animation, solid instructional design, and innovative use of technology have been the hallmarks of our learning solutions since 1994.

More importantly, we’ve helped our cli-ents assess, capture, share and maximize performance for exceptional results.

Chi SySTemS inC.CHI Systems has been at the forefront of

improving human performance in complex systems for more than 25 years by offering innovative methodologies and advanced training technology solutions. We special-ize in advanced technology training and simulation systems, cognitive modeling, user interface design, command deci-sion support, visualization and predictive analytics. Our team members are experts in training analysis and instructional design, developing game- and simulation-based training solutions using augmented reality, immersive learning, intelligent tutors, syn-thetic agents and haptic-based approaches, complete with assessment and performance feedback. These capabilities are applied to medical, cultural awareness, communica-tion and threat recognition skills training.

ChriSTie

Keith [email protected]/simtop100

Christie’s integrated simula-tion solutions offer exceptional products, industry know-how and vast experience in one

complete visual display solution. Our vi-sual display technology is used in high-performance simulation environments all

over the world. Our world-class engineers, project managers and integration experts work together to deliver high-performance visual display solutions for simulation and training with accurate, true-to-life simu-lation environments.

Cm laBS SimulaTionS inC.

CM Labs Simulations’ Vortex technology provides simulation capabilities that set the industry standard for interactive 3-D dy-namics and simulated equipment behavior. Through simulation, we help augment skills and reduce the risks of complex operations.

Every day, soldiers, operators, engineers and drivers are trained on our solutions at over 1,000 simulation installations world-wide. Our customers include Cassidian, CAE, Honda, Elbit Systems, L-3, Lockheed Martin, NASA, RUAG and over 100 other leading or-ganizations.

Cole engineering ServiCeS inC.

michael Chandlermichael.chandler@coleengineering.comwww.coleengineering.com

Cole Engineering Services Inc., an award-winning em-ployee-owned small business founded in 2004, is recog-

nized as a premier small business pro-vider of state-of-the-art modeling and simulations-based training solutions to the federal government. We possess ex-ceptional technical expertise in software development, systems engineering and modeling, serious gaming, and live, vir-tual and constructive architectural and engineering services. Our executive lead-ership team has over 120 years of com-bined military and DoD industry contract-ing experience. Our technical staff has over 300 years of successful modeling and simulation experience. We have op-erational processes in place to ensure program management success and qual-ity assurance, promoting low risk and program milestone achievement.

ConCurrenT real-Time

Bill [email protected]

Concurrent Real-Time is one of the industry’s foremost providers of

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high-performance real-time computer systems, solutions and software. We have delivered multi-core solutions for the most demanding mission-critical applications for over four decades, and have deployed and supported thousands of real-time Linux-based solutions throughout the world. Our solutions focus on HIL and MIL simulation, data acquisition and industrial systems ap-plications. Our products include the RedHawk Linux real-time operating sys-tem with guaranteed response; Night-Star tools for advanced Linux debugging and analysis; and application-specific tools for simulation and testing. Indus-tries served include aerospace, defense, automotive, energy, transportation, med-ical and financial.

see our ad on page 17

CreaTive TeChnologieS inC.

James h. [email protected]

Creative Technologies Inc. is a unique small business, developing and produc-ing innovative immersive technologies for training and marketing. Our novel simulation capabilities include applica-tion development and systems integra-tion, along with staffing and support at location-based institutional, desktop, transportable and mobile levels. Our communications products make com-plex systems, their features and their operation intuitive and accessible to a wide range of audiences. Our capabili-ties include interactive applications and

creative visualization from concept to delivery. Our government and commer-cial clients benefit from groundbreaking, immersive cognitive simulation products and services, such as augmented vir-tuality that integrates live and virtual training.

CreW Training inTernaTional

For over 20 years, CTI has developed advanced training solutions for DoD, gov-ernment and corporate training programs. Using our expertise in identifying needs in high-stress, time-critical environments, we develop custom training solutions us-ing cutting-edge learning to help your teams accelerate their performance. Our primary assets are highly-skilled training professionals and an experienced, capable management staff. The variety of training programs and courseware development solutions we provide are both technically advanced and complemented with graphic features that will take your team’s learning to another level.

CuBiC CorporaTion

Bill [email protected]

Cubic Corporation is the parent company of three major business seg-ments. Cubic Transportation Systems is a leading integrator of payment and

information technology and services for intelligent travel solutions. Cubic Defense Systems is a leading provider of realistic combat training systems and secure communications. Mission Support Services is a leading provider of training, operations, maintenance, technical and other support services for the United States and allied nations.

d-Box TeChnologieS inC.

D-Box empowers trainers to stim-ulate operators’ muscle memory, creating reflexes and increasing mission-critical readiness on the

field. Allowing virtual training teams to sim-ply integrate simulators with an efficient hardware and software motion solution, we have made the defense training and simula-tion community a strategic priority.

defenSe logiSTiCS SupporT inC.

Defense Logistics Support Inc. special-izes in specific training products for the war-fighter. We are recognized as being a leader in innovative products for the warfighter.

deSign inTeraCTive inC.

luke [email protected]

Design Interactive Inc. is a human factors engineering firm that helps cli-ents overcome their most pressing hu-man performance challenges. Unlike

most firms, we use deep behavioral and physiological diagnostics to de-sign adaptive, engaging solutions that optimize performance and profoundly enhance the user experience.

Our vision is to provide adaptive, intuitive and engaging solutions de-rived through deep diagnostics for hu-man performance optimization. We are focused on our mission to be leaders in human-systems integration by engi-neering human-centric solutions that empower, engage, enhance and enable a broad spectrum of users from novice to master to maximize their productivity and effectiveness.

diamond viSioniCS

Since its inception in 1996, Diamond Visionics has been at the forefront of the visualization industry, setting a new stan-dard in the United States and across the world.

We lead the field not only with our con-tent-rich, user-friendly solutions, but also by providing the lowest cost of ownership in the market.

Our cutting-edge image-generation software and visualization tools are in constant demand at the highest levels of training and simulation, mission rehears-al, and homeland security. Our clients in-clude the U.S. Navy, the Canadian Depart-ment of National Defence, the aerospace industry, and a variety of Fortune 500 corporate clients and commercial airlines around the globe.

Max rendering.�fouR channels.�one box.With ImaGen™ Powered by GenesisIG™, you now get a powerful 4-channelimage generation solution in a single 4U enclosure. Concurrent Real-Time’shigh-performance RedHawk™ Linux® COTS platform and Diamond Visionics’GenesisIG visualization software make your man-in-the-loop simulation andtraining apps fly on raw GIS source data.

for�details�or�to�see�other�real-time�Linux�solutions,�go�to�real-time.ccur.com today.

the power�of�simulation

©2014 Concurrent Computer Corporation. Concurrent, its logo and products are trademarks or registered trademarksof Concurrent. Diamond Visionics, its logo and products are trademarks of Diamond Visionics. All other product andcompany names are trademarks or registered trademarks of their respective owners.

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digimaTion

david [email protected]

Now in its 22nd year, Digimation is a pioneer in the development of 3-D graphics and related technology used in training and simulation. We develop turnkey training and simulation solu-tions for PCs and tablet computers and partner with leading defense con-tractors to improve the effectiveness and realism of existing trainers. Our maintenance trainers are used to teach the installation, operation and mainte-nance of a variety of mechanical equip-ment. Our high-fidelity small arms trainers teach function, repair and marksmanship skills. The company’s new Armersive small arms trainer is a full-featured 3-D marksmanship train-er that fits in the palm of your hand.

digiTal proJeCTionDigital Projection is a manufacturer

and distributor of professional projector products and launched the first digital light processing (DLP)-based projector into the market in the mid-1990s. Today, we provide a wide variety of DLP-based projectors for professional markets. Niche projector products like simulation-specific LED+IR NVG stimulating capable projec-tors to 3-D/stereoscopic 120 Hz projectors to more normal boardroom products to super bright large venue projectors en-compass our innovative product line. Our innovation continues with the world’s first three-chip laser-hybrid projector and the world’s first three-chip LED projector.

digniTaS TeChnologieSDignitas Technologies LLC, an eco-

nomically disadvantaged woman-owned small business founded in 2004, provides system and software engineering services for the modeling and simulation commu-nity with a mission to shape the future of simulation with innovative technology. We lead several small business innovation re-search projects and support a wide range of large and small programs spanning the live, virtual and constructive domains across a diverse customer set. We have extensive experience and successful past performance in the development of key simulation systems and provide expertise in management, research, engineering and programming.

diSCovery maChine inC.Discovery Machine has developed a

patented behavior-modeling approach to capturing and deploying subject mat-ter expertise. We have leveraged proven successes with DARPA, ONR, NAVAIR and

more to develop a suite of AI products for simulated training environments such as VBS3, Unity, the U.S. Navy’s JSAF, and most recently Kongsberg’s Proteus.

Custom simulation solutions have been developed. We were named the 2013 Phil-lips/Plankenhorn Small Business of the year and were a finalist for the Small Busi-ness Impact Award at PA’s 2014 Governor’s ImPAct Awards. International expansion efforts are underway after successful com-pletion of projects in the United Kingdom and Norway. Additionally, five international resellers have been signed, increasing our global reach.

diSTi CorporaTion

Chris [email protected]

Founded in 1994, the Disti Cor-poration is a leading provider of graphical user interface software and customized 3-D

maintenance training solutions. We com-bine advanced graphical user interface technology with strategic innovation to bring customers in any industry the high-fidelity and high-performance graphical computing solutions they demand. From safety-critical embedded applications to the rapid prototyping of cockpits and dashboard instruments, we offer a streamlined approach to any visual inter-action application.

see our ad on page 19

dynCorp inTernaTionalDynCorp International is a leading

global services provider offering unique, tailored solutions for an ever-changing world. Built on more than six decades of experience as a trusted partner to commer-cial, government and military customers, we provide sophisticated aviation, logis-tics, training, intelligence and operational solutions wherever we are needed. We are headquartered in McLean, Va.

elBiT SySTemS lTd.

yoav Ben [email protected] www.elbitsystems.com/elbitmain/trainingandsimulation

Elbit Systems Ltd. is an inter-national defense electronics company engaged in a wide range of programs throughout

the world. Our company, which includes Elbit Systems and its subsidiaries, oper-ates in the areas of aerospace, land and naval systems, command, control, com-munications, computers, intelligence surveillance and reconnaissance, un-manned aircraft systems, advanced electro-optics, electro-optic space sys-tems, EW suites, signal intelligence sys-tems, data links and communications systems and radios. We also focus on upgrading existing military platforms, developing new technologies for defense, homeland security and commercial avia-tion applications and providing a range of support services, including training and simulation systems.

engiliTy CorporaTionEngility was formed in 2012, building

on a legacy of over 40 years of government services success. Our values are as fol-lows:

• Customer-focused. Anticipate and meet the needs of our customers with our expertise, efficiency and relentless focus on exceeding their expectations.

• Differentiated. Foster a culture of continuous improvement and a spirit of innovation in our efforts to be the best government services company for our customers, employees and investors.

• Servant leadership. Every position in the company contributes to employee success. In turn, our employees ensure our customers’ success.

• Earned trust. Earn our customers’ trust by delivering excellent performance in an ethical way.

engineering & CompuTer SimulaTionS

Engineering & Computer Simulations Inc. is an award-winning software devel-opment and solutions company located in Orlando, Fla. Our core mission is to provide advanced learning technology solutions to clients within the commercial and govern-ment sector. Our technology portfolio of crisis response solutions includes: crisis response simulations, safety- and compe-tency-based technology, immersive virtual worlds, serious gaming, performance as-sessment, staff training, and mobile inno-vations. We offer efficiencies in operations, education, training and collaboration.

eTC SimulaTionETC Simulation’s mission is to be the

technologically innovative leader in simu-lation training for all agencies involved in emergency management and disaster response. We aim to continuously develop and evolve the state of technology of the products we produce to the benefit of not only our customers, but the individu-als they protect. Built upon 40 years of research and development, we strive to

produce the most effective simulation training systems for leading organizations worldwide for developing and strengthen-ing emergency response teams.

flighTSafeTy inTernaTional

At FlightSafety, a leading avia-tion training company, we work diligently to maintain and en-hance our reputation for cus-

tomer service and the industry’s best, most comprehensive safety training. We deliver more than 1 million hours of professional instruction each year, training more pilots than any other company and always to the highest standards. Thousands of pilots train to proficiency with us at 40 learning centers and training locations in the Unit-ed States, Australia, Brazil, Canada, Chi-na, France, Japan, South Africa, the Neth-erlands and the United Kingdom.

gameSim inC.Providing software products and ser-

vices, GameSim is a small business with projects ranging from the video game, modeling and simulation, and geographic information systems industries. From sim-ulators that train soldiers to games that entertain millions, we bring the best-of-breed technology to deliver on time.

havelSan

mehmet Bilge ye il [email protected]

Havelsan is a pioneer of defense, simulation and training, information technology, and command and control systems.

see our ad on page 7

hearTWood STudioS inC.Heartwood empowers companies and

organizations to accelerate user learn-ing, reduce operation and maintenance training costs and decrease the need for expensive live training using 3-D interac-tive training technology and applications.

Our customers build, repair, operate and maintain their products by deploying 3-D interactive training solutions anytime, anywhere, on any platform: Web, PC, mo-bile and tablets. This fully-interactive, rich learning content provides a modern-day alternative to training manuals, videos and hands-on experience that enables the user to ‘learn by doing.’

As a market leader, we support a strong base of customers and partners, including Apple, L-3, Oshkosh, Raytheon, Sikorsky and the U.S. Navy.

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improviSed eleCTroniCSOur mission is to support military and

law enforcement agencies by providing holistic solutions for battlefield effects, realistic functional training aids, and live tactical training range instrumentation.

Our core capabilities include range in-strumentation, propane/oxygen blast and automatic weapon simulation, IED elec-tronics, C-IED training aids, live training classes, custom engineering for military and defense agencies, long-range mesh networking communications, and integra-tion with legacy systems.

inerT produCTS llC

donald e. Buza [email protected]

Inert Products will design and pro-duce high-quality, durable, and real-istic training aids to meet the training objectives of the men and women who defend and protect us on a daily basis while keeping pace with the evolving tactics employed by our adversaries in an effort to save lives.

see our ad on page 33

inTer-CoaSTal eleCTroniCS inC.

Inter-Coastal Electronics is an advanced engineering company that designs and manufactures state-of-the-art live training and test instrumentation systems for world-wide military and civilian customers. We develop, manufacture, field and maintain high-quality instrumentation, test equip-ment, training devices and services that link to other live and virtual simulations. Our products collect, process, transmit and record live fire mission data using network communications, wireless telemetry, geo-metric pairing and area weapons effects assessments at individual, crew and col-lective training levels, enabling robust after action review capabilities and take-home packages. Fielded systems support aviation, unmanned aircraft systems, field and air de-fense artillery, and ground missiles.

JanuS reSearCh group inC.Janus provides innovative, efficient

and cost-effective services, products and software solutions. We significantly im-prove the efficiency and performance of our client’s organizations by providing superior technological enhancements and enhanced business processes. We are a forward-thinking company with expertise in providing specialized acquisition, pro-gram management, and combat develop-ment systems engineering and technical

assistance. We are an industry leader in the creation and rapid development of in-novative, 3-D virtual reality training and visualization software environments. We design and produce virtual environments and visualizations to include: interactive multimedia instruction, simulations, col-laborative multi-player serious games, mo-bile applications and cinematics.

Jrl venTureSJRL Ventures Inc. and Marine Concepts

is the premier business and professional resource providing design, engineering, CNC robotic routing, plug-and-mold build-ing, first article and limited run production parts to the composite tooling industry. Our mission is to continue to provide the highest level of quality and service to our customers while we continue to branch out into the composite tooling industry through innovation and advancements.

Our team consists of the most talented and professional performers in the industry and is capable of accepting challenges and achieving growth while maintaining the highest of standards. Our team is commit-ted to integrity, customer satisfaction and being the most technologically advanced in our industry.

KraToSKratos Defense is a total training solu-

tions provider specializing in simulation systems, training products and training programs. We develop and deliver the full spectrum of training support, from compre-hensive front-end analysis to cutting-edge interactive multimedia instruction and full-fidelity training devices.

Instructional systems design solutions employs the most advanced interactive, Web, gaming, social media and mobile technologies empowering the warfighter to exceed performance objectives. We spe-cialize in state-of-the-art simulators sup-porting aviation and ground vehicles that provide advanced training environments for maintainers, operators and aircrews across all services.

l-3 linK SimulaTion & Training

frank [email protected]

L-3 Link Simulation & Training is a world leader in providing intelligent total training solu-tions for operators and main-

tainers across a wide range of military, civil and commercial platforms. Our inno-vative solutions provide a full spectrum of state-of-the-art training technologies, in-cluding high-fidelity immersive simula-tions, as well as distributed academic and

interactive courseware. We have delivered military, civil and commercial training sys-tems to customer locations throughout North America, Europe, Asia, Africa, the Middle East and the Pacific Rim.

see our ad on page 21

laSer ammo uSa inC.Laser Ammo USA Inc., owned and op-

erated by former Israeli and U.S. military combat veterans, is dedicated to providing serious training for serious professionals. Our products, including the SureStrike dry fire training system, are used by military, law enforcement agencies, National Rifle Association instructors and firearm owners worldwide. Our family of products allows operators to utilize their specific weapons platform, including air soft or recoil conver-sion systems, for dry fire training. From basic reactive target systems through high-end simulators, to fully customizable solutions for force-on-force training, we provide seri-ous training for serious professionals.

laSer ShoT inC.Headquartered in Stafford, Texas, with

additional offices in Sugar Land, Texas, Or-lando, Fla., and Grantham, United Kingdom,

Laser Shot designs, fabricates, and manu-factures laser-based and live-fire firearms training solutions for militaries, law enforce-ment agencies and other first responders worldwide. Our exclusive ability to provide in-house fabrication and manufacturing of training systems, simulators, weapons and facilities, combined with patented Thermal Shot technology, enables comprehensive custom training solutions to be created supporting each customer’s unique training needs.

loCKheed marTin

Lockheed Martin is a leading provider of innovative solutions for mission readiness and sus-tainment. Our skilled employees

provide fast-turn, high-quality technical services for customers in more than 90 lo-cations worldwide. Our focus is helping customers achieve mission success any-time and anywhere by offering a full range of training, engineering, integration and test support. From teaching aircrews to fly the world’s most advanced fighter jet to developing the live, virtual, constructive environment of tomorrow, we transform technology into affordable mission readi-ness solutions.

www.disti.comwww.disti.com

SCALABLE MAINTENANCE TRAINING

Desktop

Web

Mobile

CustomizedSolutions

to MeetYour Needs

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logiSTiC ServiCeS inTernaTional inC.

Logistic Services International Inc. provides courseware development, technical data sup-port, part task trainers, desktop simulations, gaming solutions and instructor services for the U.S. Department of Defense, Department of Homeland Security and the defense indus-try. We are also a principal subcontractor to defense original equipment manufacturers for numerous military training programs.

We have provided continuous military training services to U.S. and foreign military customers for 34 years, with more than 20 years’ experience developing computer-based training, including SCORM and Experience API conformant Interactive Courseware. We are a customer-focused organization with 450-plus employees directly supporting training product development.

meggiTT Training SySTemS

larry rainesmgtts-militarysales@meggitt.comwww.meggitttrainingsystems.com

Meggitt Training Systems, makers of FATS and Caswell technologies and a division of Meggitt PLC, is a leading sup-

plier of integrated live-fire and virtual weapons training systems and electronic scoring systems. Over 13,000 of our live-fire ranges and 5,100 virtual systems are fielded internationally, providing judg-mental, situational awareness, collective and marksmanship training to the armed forces, law enforcement and security orga-nizations.

We employ nearly 400 people at our headquarters in Atlanta and at facilities in Orlando, Canada, the Netherlands, UAE, Australia and Singapore. With facilities around the world, we are able to provide global sales and support to the U.S. and allied forces.

see our ad on inside front cover

meTavr

W. garth [email protected]

MetaVR develops commercial, PC-based software for mili-tary simulation and training,

featuring high-speed visualization of 3-D content and rapid creation of networked virtual worlds using real-world data. We provide geospecific real-time visual sim-ulation with the fidelity of game-quality graphics. Our software products enable users to build high-fidelity virtual worlds with their terrain generation and scenario creation tools and render, at 60 Hz frame rates, the resulting virtual worlds with their real-time 3-D visualization applica-tion Virtual Reality Scene Generator. Our systems are used for simulation training applications.

see our ad on page 3

nCi inC.NCI is a leading provider of enterprise

solutions and services to U.S. defense, in-telligence, health care and civilian govern-ment agencies. We have the expertise and proven track record to solve customers’ most important and complex mission challenges through technology and innovation. Our team of highly skilled professionals focuses on delivering cost-effective solutions and services in the areas of modeling, simulation and training; cybersecurity and information assurance; engineering and logistics sup-port; enterprise information management and advanced analytics; cloud computing and IT infrastructure optimization; health IT and medical support; IT service manage-ment; and software and systems develop-ment/integration.

ngrain

Keith [email protected]

Ngrain’s 3-D-augmented and virtual reality technologies power the mission-critical applications in the enterprise.

Our organizations can:

• Empower specialists in the field with the right information at the right time.

• Maximize operational uptime by expediting visual inspection, damage assessment, maintenance and repair operations.

• Eliminate costly mistakes with just-in-time guidance, visual feedback and support.

Only we optimize the performance of people, machines and the interactions between them through 3-D visualization of the world’s data.

phaSeSpaCe inC.PhaseSpace develops and delivers indus-

try-leading motion capture, motion tracking, and vision processing solutions. Our motion

tracking solutions are fast, precise, portable and easy to use, with lowest total ownership cost. For 20 years, we have been widely used in entertainment, life sciences and engineer-ing applications, and are especially valuable in virtual reality, training and simulation ap-plications.

Our clients include UC Berkeley, Boeing, Brainzoo, Cambridge, Cardiff, Disney, Eden Games, Harmonix, EPFL, FBI, Honda Re-search (Think Asimo Robot), Google, Willow Garage, Lockheed Martin, NASA and Sandia National Labs, as well as the U.S. Air Force, Army and Navy.

pinnaCle SoluTionS inC.

Pinnacle Solutions Inc. is a service-disabled veteran-owned small business providing training device development, en-gineering and training services, and logis-tics support. We have been appraised by the Software Engineering Institute as capability maturity model integration Level 3 for soft-ware development, integration and testing and registered as ISO 9001:2008.

We are a trusted provider of training products, simulator upgrades and modifica-tions, flight instructors, simulator operators and maintainers, and technical publica-tions. Our appeal to our customers is that we are process-oriented (low risk), mission-focused (we understand what they are trying to accomplish), innovative (we bring new ideas to the table) and reliable (we do what we say we are going to do).

poCKeT nurSePocket Nurse Enterprises Inc. is a Penn-

sylvania-based, nurse-owned and operated company providing medical supplies and equipment for health care education and simulation worldwide.

Founded in 1992, we supply products based on the needs of our health care educa-tor customers. We carry over 8,500 products, including Pocket Nurse brand products, Demo Dose, simulated medication, SimEMR interac-tive Web-based simulated patient charts, and our custom student health tote bags.

proaCTive TeChnologieS llCProActive Technologies provides state-

of-the-art hardware and software design engineering and logistical and manage-ment support services to the simulation and training marketplaces for government and private industry.

Our driving principles of quality, on-time delivery and service are achieved as a direct result of our employees’ dedication to fulfill-ing our customers’ goals. Integrity and cred-ibility are our foundations.

We stand behind our word and our work. This philosophy is the basis for our excep-tional reputation with our customers, suppli-ers and competitors.

Q4 ServiCeS llCHeadquartered in Orlando, Fla., Q4

Services is an independent women-owned small business that has established itself as a market-leading supplier of innovative and unique visual display systems to the military and commercial simulation and training industry.

raydon CorporaTion

Cory [email protected]

Raydon is an unconventional player in the simulation training arena. Our designs are grounded in economi-cal platforms, incorporate a range of hardware delivery systems, and support integrated operation and rich training content. Our approach is to provide great training solutions that solve your problem and fit your budget.

We strive to bring affordable simu-lation training solutions to global audi-ences and have developed a business model that makes advanced training available to you through a full service rental or sales contract.

see our ad on page 23

ripTide SofTWare

anthony [email protected] www.riptidesoftware.com

Riptide is a proud supporter of our armed forces and has a long history of partnering with the government to provide the military state-of-the-art training and education solutions. Over the past 15 years, our advanced train-ing systems have helped increase effi-ciency, improve results, and save time and money for the simulation, training and instrumentation community. Our proven program execution credentials include over $130 million in executed military contracts with over 160 suc-cessful deployments worldwide. This makes us one of the largest and most successful small businesses in the Or-lando community. Our team has grown each year by maintaining a strong customer-focused philosophy, knowing that our technology solutions help train critical warfighting skills.

roCKWell CollinS

Rockwell Collins is a pioneer in the development and deployment of innovative communication and aviation electronic solutions for

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At L-3 Link, We’re Delivering the New Standard for Virtual Simulation Realism.HD World® is a high-fidelity virtual training environment that immerses warfighters in real-world, dynamically interactive training scenarios. In providing unparalleled realism, HD World combines high-resolution geo-specific databases and multi-spectral, physics-based processing technologies with state-of-the-art image generation and display systems. Our multi-spectral training environment provides a fully correlated and physically accurate suite of sensor simulations – including all the operational modes of EO/IR, radar and sonar systems – to support manned or unmanned training.

To see how L-3 Link is redefining training capabilities, go to www.link.com.

Link Simulation & Training L-3com.com

Source: Swiss Federal Office of Topography

IMPROVING MISSION READINESS.IT’S OUR SOLE OBJECTIVE.

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both commercial and government applica-tions. Our expertise in flight deck avionics, cabin electronics, mission communica-tions, simulation and training, and infor-mation management services is delivered by a global workforce and a service and support network that crosses more than 150 countries.

SaaB defenSe and SeCuriTy uSa llC

Steve [email protected]/en/land/training_and_simulation

Saab Defense and Security is a large U.S. business with over 30 years of experience in the production and support of

simulators, instrumentation and range equipment all over the world and a ro-bust presence in U.S. Department of Defense and Department of Energy.

We deliver live, virtual and con-structive training programs with the high-fidelity realism and technology infrastructure required in training to-day’s warfighter. Our Orlando facility holds a secret clearance, as do many of our employees. We have the staff, equipment and facilities to analyze any requirement, design it, fabricate it and integrate, deliver, install and test the products our customers need.

SaiC

Josh [email protected]

SAIC is a leading technology integrator providing full life cycle services and solutions in the technical, engineering and

enterprise information technology mar-kets. We serve customers in the U.S. fed-eral government, as well as state/local and commercial markets, specializing in providing a broad range of higher-end, differentiated technical capabilities.

We deliver training and simulation solutions that increase operational ef-fectiveness, reduce operating costs, and facilitate speed. We provide tailored training solutions for individuals, groups and large complex organizations. We pro-vide insight into some of the world’s most complex and difficult problems through modeling and simulation.

see our ad on Back cover

SCalaBle neTWorK TeChnologieS

Christine van [email protected]://web.scalable-networks.com

Scalable Network Technologies has developed a family of software products for engineers, analysts and operators of mission- and business-critical environ-ments to help ensure networks, net-worked systems and distributed applica-tions work effectively under all normal and emergency operating scenarios.

Our solutions integrate software vir-tual networks with physical hardware and applications, allowing users to rap-idly test a wide range of highly realistic scenarios for better operational planning, more effective training and enhanced communications effectiveness without the expense of building out physical infrastructure. We have created a lab-based risk reduction approach that pro-vides a repeatable, verifiable and highly cost-effective solution.

SerCo inC.

Janet Cichelli [email protected]

Serco Inc. provides professional, tech-nology and management services focused primarily on the U.S. federal government, including every branch of the military, key civilian agencies and the intelligence community. Services include consulting, engineering, information technology, hu-man capital management, learning and knowledge management, military person-nel and defense readiness services, busi-ness process outsourcing, logistics and engineering, and transportation support. Headquartered in Reston, Va., we have ap-proximately 10,000 employees in 100-plus locations throughout 45 states, five Cana-dian provinces and 14 countries. We are ranked in the Top 35 of the largest federal prime contractors by Washington Technol-ogy and are ISO 9001:2008 certified with CMMI level 3 capabilities.

SimBionixSimbionix is a world-leading provider

of a full spectrum of innovative training and education solutions and simulators for medical professionals and the health care industry. We combine innovative research and development, cutting-edge technology, and strong clinical relationships to pro-mote adoption of best medical practices, advance clinical performance and optimize procedural outcomes.

All products are developed in collabora-tion with global medical experts who play an active role in simulation design, content definition, and product testing and valida-tion. Cooperation with leading professional societies (including SAGES, EAES and AABIP), credentialing boards and academic institutions around the world are all part of establishing simulation-based curricula and meeting certification requirements.

SimeTriSimetri was founded in 2009 to con-

duct research and product development in medical training technologies. We focus on modeling and simulation products and ser-vices that enhance medical education and training effectiveness and emphasize the advancement of human-centered technol-ogy. Our core competencies include:

• Pioneering anatomical models through material science research and prototyping

• Engineering human-centric systems• Maximizing investments and readiness

through training effectiveness analysis• Bringing innovative products and

services to market through effective processes and project management

We deliver solid and innovative solutions by partnering with customers and employing a design and development process tailored to every application and requirement.

Simigon

SimiGon is a global provider of advanced training and simulation technologies and solutions.

Our technology platform, SIMbox, has been adopted by multiple defense and aero-space players, training providers and gov-ernment agencies.

SIMbox is an advanced, scalable, PC-based distributed simulation and training platform found in the world’s largest train-ing programs.

Providing advanced live, virtual and constructive training capabilities, SIMbox is a fully integrated enterprise training system including high-fidelity 3-D simula-tion, learning management, resource man-agement, intelligent tutoring, automated feedback reports and robust simulation and courseware development tools.

SimmerSionSIMmersion is a spinout of Johns Hopkins

University Applied Physics Laboratory based in Columbia, Md. Founded in 2002, we have contracted directly with government spon-sors, and have been awarded contracts with the FBI, the U.S. Army, Navy and Air Force, the Office of the Secretary of Defense, Joint

Forces Command, the intelligence commu-nity, and various institutes at the National Institutes of Health.

Our history also includes a number of rewarding collaborations with major de-fense contractors and other clients, both in the government and the private sector. We train communication skills quickly and effectively by combining the world’s most realistic simulated experiences with highly interactive training content and extensive user feedback.

SimTheTiQ inC.

gareth [email protected]

As a developer of 3-D solutions for simulation, research and serious gam-ing, Simthetiq develops custom 3-D vi-sual content and applications to produce some of the most immersive training solutions in the industry.

Founded in 2005, we are recognized in the modeling, simulation and training industry for our dedication to providing high-quality, cost-effective and agile products and services.

SKillSofTSkillsoft is a pioneer in the field of learn-

ing with a long history of innovation. We provide cloud-based learning solutions for customers worldwide, ranging from global enterprises and government to education. Our customer support teams draw on a wealth of in-house experience and a compre-hensive learning e-library to develop off-the-shelf and custom learning programs tailored to cost-effectively meet customer needs.

Our courses, books and videos have been developed by industry-leading learning experts to maximize business skills, perfor-mance and talent development. Our simula-tion and training solutions have benefited organizations across the board in military involvement through the implementation of custom courses to suit each branch’s needs.

SonalySTS inC.

robert [email protected] www.sonalysts.com

Sonalysts meets the challenges of the future with today’s innovation. We have the unique capability to blend our multi-disciplinary capabilities in science, engi-neering, creativity and design to produce state-of-the-art modeling, simulation and training (MST) solutions. For four decades, we have consistently provided customers the superior value of one-stop-shop solu-tions to difficult challenges that combine

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2014 Top SimulaTion & Training CompanieS

We don’t send you to combat, WE BRING THE combat TO YOU

RENT ONLY WHAT YOU NEED, WHERE YOU NEED IT AND FOR ONLY SO LONG AS YOU NEED IT.

www.RAYDON.com

virtual training systems

STATE OF THE ART, NOW…AND AFFORDABLE, TOO. The rental of virtual training enablers to support current training requirements provides state-of-the-art technology that is immediately Ready to Train and at a cost per soldier training hour far lower than that of traditionally acquired enablers (Military avoids the typical Total Costs of Ownership).

COMMANDERS DESERVE DIRECT INPUT TO THE TRAINING ENABLERS THEY NEED…and they should not have to wait years for their arrival, if ever. For the first time, Commanders can demand Training Enablers that directly match their training objectives and are scalable to available time to train, throughput and location. Risk and responsibility for sustainment, upgrade, and storage shifts from the Military to Industry.

RAYDON_SOTECH_May.indd 1 4/28/14 2:54 PM

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innovative research and development, proven advanced training technolo-gies (adaptive interactive multimedia instruction and intelligent tutoring), hu-man systems integration, high-definition media, and serious game development. Our MST solutions offer increased readi-ness through enhanced training effec-tiveness at a reduced cost, all within a rigorous CMMI-based Level 3 systems engineering process.

SToTTler henKe aSSoCiaTeS inC.

Stottler Henke Associates Inc. applies artificial intelligence and other advanced software technologies to solve problems that defy solutions using traditional approaches. We deliver intelligent software solutions for education and training, planning and scheduling, knowledge management and discovery, decision support, and autono-mous systems.

Sundog SofTWare llC

frank [email protected]

Sundog Software creates environ-mental effect software development kits for simulation and training developers. We combine the performance and visual quality demanded by AAA video game titles with the physical realism and flexibility demanded by simulation and training requirements. Our code librar-ies add fast skies, 3-D oceans, volu-metric clouds, and weather effects to synthetic natural environments for any simulated time, place and conditions. Our technology integrates easily into vi-sual systems developed with almost any framework and on almost any platform.

Our customers include the U.S. Navy, the FAA, NASA and hundreds more worldwide.

TaCTiCal miCro inC.

matthew [email protected]

Tactical Micro, a secure communi-cations company, brings innovation to

digital instrumentation, advanced au-dio/video recording and wireless com-munications products, creating better training and surveillance capabilities for our warfighters and first responders. From design and software engineering to a fully ISO 9001 production facility, our solutions, products and services are focused on the success of our custom-ers. Our training and surveillance sys-tems allow live audio, video and data capture, and transmission and replay in almost any environment and in concert with our users’ needs. By non-obtrusive-ly capturing the sights, sounds and data during training, after action reviews are created that address all of the target system’s capabilities for an exceptional learning experience.

The TaTiTleK CorporaTionEstablished in 1973, The Tatitlek Corpo-

ration offers a wide variety of mission-criti-cal government services. Through our many reputable subsidiaries, we (an Alaska Na-tive Corporation, 8(a), and disadvantaged business enterprise) are a diverse U.S. government and Department of Defense support contractor providing realistic and sustainable solutions to complex, logisti-cally challenging and strategically impor-tant client demands.

TeC-maSTerS inC.

Tec-Masters (TMI) is a Huntsville, Ala. based minority-owned small disadvan-taged business that is ISO 9001:2008 and CMMI ML3 certified. We are a financially strong, debt-free small business with a contract base averaging $22 million in annual revenues over the last three years, with total revenue over $454 million from 2005-2013. TMI’s core business areas are: modeling and simulation, engineering ser-vices, system engineering and technical assistance support, software development, testing and evaluation, program and ac-quisition management support, training, creative multimedia, logistics support, and information technology.

TeCh valley TeChnologieSAt Tech Valley, our goal is to:

• Develop and manufacture realistic, high-performance thermal and hit sensing/precision scoring targets and training devices for the U.S. military and our overseas allies, for both live-fire and simulated world training environments.

• Deploy technologies that are directly applicable to U.S. military via current and emerging requirements.

• Increase weapons proficiency and marksmanship by providing an enhanced learning experience, which allows soldiers to train via real-world scenarios.

• Focus on training reality with superior customer service and technical support.

Ternion CorporaTionFor 25 years, Ternion Corporation has

provided highly flexible simulation solutions to government and commercial organiza-tions worldwide. FLAMES (Flexible Analysis, Modeling, and Exercise System), our flag-ship product, is a family of commercial off-the-shelf software products that provides a framework for composable constructive simulations and interfaces between live, virtual and constructive simulations. Addi-tionally, our team of experts develops custom FLAMES-based simulations to meet the spe-cific requirements of our customers.

TriangraphiCS

TrianGraphics was founded in 2004 and is based in Berlin, Germany. We operate on the Vis/Sim market and specialize in gen-erating databases for all types of real-time simulations. Besides terrain generation, we are developing the DBGS Trian3DBuilder, which came into the market in 2006.

Tru SimulaTion + Training

Ben [email protected] www.trusimulation.com

TRU Simulation + Training Inc. is a new force in the aviation simulation and training market with a full spectrum of innovative offerings and solutions avail-able around the globe. We serve the com-mercial and military markets, providing the superior technical support and cus-tomer service our constituent parts were known for, backed by the power of Textron.

We are formed out of three legacy companies: Mechtronix Inc. and Opini-cus Corporation, acquired by Textron late last year, and a portion of AAI Logis-tics & Technical Services, an operating unit of Textron.

Headquartered in Goose Creek, S.C., we are known for our air transport simu-lation, business and military simulation, mission and maintenance training, and training centers and services.

ufa inC.UFA is a leading provider of air traf-

fic control (ATC) simulation systems and voice recognition technology for civil avia-tion, military organizations and universi-ties around the world. Differentiated by our market-leading voice recognition and response system, highly realistic training scenarios, and breadth of our ATC simu-lation product line, our software enables controllers to train more flexibly, effec-tively and cost-efficiently.

We excel in developing complex soft-ware architectures and algorithms, in-cluding aircraft modeling and navigation. We offer a unique combination of small business responsiveness and attention along with extensive program experience and understanding of the ATC field. We are proud of our 30-plus-year track record of exceeding customer expectations.

valKyrie enTerpriSeSValkyrie is a rapidly growing veteran-

owned small business; we opened our doors in 2007 with five employees. Cur-rently, we employ over 200 across the country. We proudly serve the DoN, other DoD entities, and commercial and inter-national clients. We specialize in systems engineering, engineering design, in-service engineering, training, technical services, ballistic missile defense, and maintenance planning and assessment.

Each of these core equities supports Valkyrie customers in the domain areas of acquisition, modernization and readiness, providing life cycle support to our custom-ers. We are proud to operate with large business process rigor and the respon-siveness and agility of a small business.

vT mÄK

VT MÄK develops software for live, virtual and constructive simulation. Leveraging a strong foundation of commercial-off-

the-shelf software products, we work with customers to build, link together, and popu-late compelling 2-D/3-D simulated envi-ronments. Our primary users are in the aerospace and defense industries, yet our products and services help customers any-where modeling and simulation is needed to train, plan, analyze, experiment, proto-type and demonstrate.

We are dedicated to serving our custom-ers by building flexible products, offering superior technical support, and delivering command staff training solutions. We con-tinue to innovate with new technologies, including Web and mobile, to further state-of-the-art simulation.

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Data PacKetS Compiled by KMI Media Group staff

TerraSim has announced the release of TerraTools 5, the latest version of its flagship terrain generation database software that uses cartographic source data to rapidly and automat-ically generate high-fidelity terrain databases for visual, constructive and serious game runtimes. With over 500 new features, bug fixes and mainte-nance updates, TerraTools 5 is TerraSim’s largest software release to date.

TerraTools 5 Batch Mode Manager (optional plug-in) streamlines and simplifies automatic terrain generation for large area environments across multiple runtime formats through a new graphical interface, giving users the ability to visualize and manage batch processing. The Batch Mode Manager allows users to generate runtime content unattended and correlated to multiple runtime formats while providing advanced diagnostic tools to monitor processing and troubleshoot problems.

TerraTools 5 allows users to parametrically and automatically generate complex, multi-story interior buildings complete with rooms, walls, windows, doors, and stairs that provide roof

access and connect to adjacent stories (above and underground). Interior buildings can be exported to runtime-specific interior model formats for placement in a terrain database and exported to multiple runtime formats.

Additional updates to TerraTools 5 include:

• New and updated nodes, attributes and batch commands for improved functionality

• Streamlined processing and memory usage for improved project efficiency

• Enhanced and expanded TerraTools model library for urban environments

• Industry-leading product manuals, tech notes, tutorials, and online technical support sites

• Enhanced support for latest VBS technologies

• Multi-map support for large area terrain generation

• Enhanced surface material masks and vegetative biotopes

• Multi-state destructible buildings, bridges, and tunnels

• OneSAF 7.0 / OTF 8.0 support with OneSAF Feature EDM and UHRB EDM support

• Interior building support with ballistic penetration and destruction behaviors for Steel Beasts Pro

• Support for Unity game engine on multiple platforms

• Enhanced terrain database paging and scene lighting for Havok Vision Engine

• OpenFlight and OpenSceneGraph quadtree structure support

• Drag and drop data files into TerraTools project

• Standard and warning message preservation• Personal and File geodatabase support.

TerraTools 5 is provided free of charge to all customers currently under maintenance. Existing customers can find a complete list of new features and maintenance updates in the TerraTools 5 Release Notes in their TerraTools installation folder.

Spencer C. Huff; [email protected]

VT MÄK, a company of Vision Technologies Systems Inc., recently announced the launch of DI-Guy 13, the first major release of DI-Guy as part of the MÄK product family. This release features more realistic character models and scenario content, as well as major performance and ease-of-use improvements.

One of MÄK’s key initiatives has been to drastically increase the amount of quality content available to users. DI-Guy 13 adds hundreds of new high-quality simulation characters, including a wider variety of casual males, children, EMTs, civilian police, military and civilian aviation personnel, and more types of soldiers in service uniforms. Users will also have an extensive number of prop and non-human models, including new planes, buses, cars and emergency vehicles, as well as a wide selection of chairs, desks and other civilian objects found in villages or towns.

DI-Guy 13 introduces many new capabilities that make the software easier to use and configure. These include:

• Streamlined entity configuration: It is now easy to apply any handheld device, like a phone, a weapon or water bottle to any character. Previously, each character had a separate configuration for each item that could be placed in their hands. Users can now find their character of choice and have them hold anything.

• Instancing: DI-Guy 13 makes it easy to build scenes including the many new characters while still experiencing good performance by introducing

instanced characters. With instancing, the graphics card can draw all similar character types in a single draw call that was previously required for every individual character.

• Real-time inverse kinematics (IK): Real-time IK dynamically modifies a character’s animation to adapt to changes in the terrain.

• Animation Blend Tree System: New to DI-Guy 13, this system enables DI-Guy to generate new motions from existing animations in real time. The ability to seamlessly blend similar animations allows DI-Guy to generate new omni-direction locomotion actions.

• Easier animation creation and editing: Users can now import and export animations directly to the Collada format, where standard tools can then be used to modify or build new animations.

• Better interoperability: DI-Guy 13 introduces support for HLA Evolved. The DI-Guy FOM extensions can now be used with a custom DI-Guy FOM Module. This will make it much easier to integrate DI-Guy scenario into a HLA Evolved Federation.

“DI-Guy 13 continues a long tradition of providing cutting-edge visualiza-tion for simulated human activity. This release cements MÄK’s commitment to providing state-of-the-art content for our customers’ diverse simulation environments,” said Jim Kogler, director of COTS products, VT MÄK.

Alex Broadbent; [email protected]

Flagship Generation Software Released

Creating Realistic Human Characters for Multiple Visual Systems

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Major General James W. LukemanCommanding General

Training and Education CommandU.S. Marine Corps

Major General James W. Lukeman was born in Beaufort, S.C. He was commissioned a second lieutenant through the NROTC pro-gram upon graduation from the University of Notre Dame in 1980.

After Infantry Officer Course, Lukeman was assigned to 1st Battalion, 2nd Marines at Camp Lejeune, N.C. He served in Alpha Company as a rifle platoon commander and weapons platoon com-mander and as the battalion’s 81 mm mortar platoon commander. In 1983, he was transferred to the Staff NCO academy at Quantico, Va., where he served as the director of the career course.

In 1986, Lukeman was reassigned to Camp Lejeune as the S-3A for 3rd Battalion, 6th Marines. Following a deployment with the 26th MEU, he was assigned as the company commander, Lima Company, 3/6. In 1989, he attended Amphibious Warfare School. After graduation, he was assigned to Alpha Company, Marine Secu-rity Guard Battalion in Frankfurt, Germany, where he served as the operations officer.

In 1992, Lukeman was transferred to the NROTC Unit at the University of Texas at Austin, where he served as the Marine offi-cer instructor. In 1995, he attended Command and Staff College at Quantico, Va. In 1996, he was assigned to the 1st Marine Division as the executive officer of 2nd Battalion, 1st Marines. During this tour, the Battalion deployed to the Persian Gulf with the 15th MEU. After promotion to lieutenant colonel, he moved up to the division staff, where he served as the operations officer for the 1st Marine Division.

In 1998, Lukeman attended the National War College in Wash-ington, D.C. His follow on assignment was with the Office of the Secretary of Defense as an assistant for Strategy and Force Plan-ning in the Strategy Office. In July 2001, he returned to the 1st Marine Division and took command of 2nd Battalion, 5th Marines. He deployed with 2/5 to Okinawa as part of the 31st MEU. In June 2002, he was assigned to the division staff, where he served as the assistant chief of staff, G-7 and assistant chief of staff, G-3 during Operation Iraqi Freedom-I.

In 2003, Lukeman was assigned as the commanding officer, Se-curity Battalion, Marine Corps Base Quantico. Following that tour, he served as the chief of staff for Marine Corps Base Quantico, Va. From 2006 to 2008, he served as the chief of staff for Training and Education Command. In 2008, he was assigned as the military as-sistant to the assistant commandant, where he served until his se-lection for brigadier general. Lukeman served as the deputy director for Strategy and Plans, J5, U.S. Africa Command from 2010 until 2012.

From 2012 to 2014, Lukeman served as the commanding gen-eral, Second Marine Division. Lukeman currently serves as the commanding general, Training and Education Command.

Q: How have the roles and responsibilities of Training and Educa-tion Command (TECOM) changed now that conflicts in Iraq and Afghanistan are winding down?

A: Our core competencies have not changed. They remain to:

• Transform civilians to Marines, imbued with our warrior ethos and reflecting the Marine Corps’ ethics and core values

• Provide Marines with the core skills of their assigned military occupational specialty (MOS) to allow them to function in the operating forces (OPFOR)

• Provide progressive education and training that will allow Marines to assume increasing responsibilities and increase their decision-making abilities

• Enable home station training to ensure the operating forces are able to function as a Marine air-ground task force (MAGTF) in joint environments

• Establish well-defined standards, policies and programs to guide Marine Corps common skills training.

With regard to pre-deployment training and professional mili-tary education (PME), our responsibility has changed from prepar-ing units for a single operation (OIF/OEF) to preparing units for a wide variety of contingency operations within the future security

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Marine TrainerConstantly Assessing and Improving Marine Training and Education Programs

Q&AQ&A

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environment. Toward this end, we are rebalancing service-level training and re-emphasizing our core competencies in combined arms, expeditionary and amphibious operations. All our service-level training and PME programs are being re-examined within this overarching requirement.

Q: Are there any new programs or policies you plan on implementing as you assume your new role at TECOM?

A: In TECOM, we are constantly assessing and improving our train-ing and education programs, curricula and instructional techniques. Our biggest challenge is meeting all the training requirements of the operating forces during an era of declining resources. In this light, we focus on integrating all our programs to ensure unity of effort and the efficient use of resources. Resources are tied to capabilities—specifi-cally our core competencies.

Q: What challenges does TECOM face heading into 2015?

A: Our biggest challenge is meeting all our training and education requirements in an era of declining budgets and ongoing fiscal un-certainty.

In meeting the challenges brought on by sequestration and fiscal year 2014 budget cuts, TECOM sought to maintain high-priority ca-pabilities such as entry-level training, PME and unit training for forces deploying in support of real-world operations, while accepting some risk in support to home station training. While we were able to suf-ficiently fund our core mission activities during sequestration, other programs, such as simulations and ranges, continued to be accom-plished, but at degraded capability.

Anticipating similar funding challenges in the upcoming year, TECOM has identified trade-offs in training development and deliv-ery. Some trade-offs are feasible due to a decrease in OEF training requirements, which reflect current and projected reductions in force structure and operational tempo.

A second challenge is determining the “sweet spot” between training in our core capabilities and training for crisis response and counterinsurgency operations. We are continuing efforts to rebalance training following more than 13 years of experience in counterinsur-gency operations.

A third challenge is retaining the lessons learned from over a decade of combat experience. As OIF and OEF come to an end and combat-experienced Marines depart the service, we are striving to in-corporate the hard-won lessons into our training programs and edu-cational curricula so that future generations of Marines will benefit from this experience.

Q: In today’s austere budget environment, how will TECOM main-tain current capabilities with a shrinking budget?

A: TECOM remains committed to training and educating the most ready force our nation can afford, but this comes at a risk. As we continue to face fiscal uncertainty, the Marine Corps is responsibly building a relevant and lean force for the 21st century. The emerg-ing security threats to our nation demand that America has a glob-ally responsive, truly expeditionary, consistently ready maritime crisis response force.

While today’s fiscal constraints may make us a leaner force, we are committed to maintaining our readiness—the real measure of

our ability to meet unforeseen threats. The bottom line is we will continue to invest in our Marines, as they are the foundation of the Marine Corps.

Longer term, we anticipate having to make difficult choices in re-ducing structure while striving to maintain robust, broad-based train-ing and education capabilities in a dynamic and uncertain future secu-rity environment.

Q: Do you see live, virtual and constructive (LVC) training taking on a bigger role in the current environment, and if so, how?

A: Yes, but how much will be determined by the availability of resourc-es to accomplish what we know LVC capabilities can provide.

We are already applying LVC training capabilities in a variety of ways. For example, our infantry immersion trainer (IIT) creates real-istic scenarios by providing a geo-specific physical environment that includes the simulated sights, smells and sounds of a small village. Trainees interact with both live role-players and computer-generated avatars in a uniquely effective combination of live and simulated ele-ments. On a much larger scale, we also use LVC training in the large scale exercise (LSE) at 29 Palms to replicate the contemporary operat-ing environment for a Marine expeditionary brigade (MEB) or Marine expeditionary force (MEF).

The development of game-based technology now supports tactical decision-making training for small-unit leaders in a blended training environment. Game-based simulations have high-fidelity cognitive models as well as high-fidelity physical models that provide an “any-time, anywhere” training capability. Simulations such as the individual simulated marksmanship trainers, combat convoy simulator, support-ing arms virtual trainer, deployable virtual training environment and combined arms command and control training upgrade system pro-vide commanders with a variety of collective training simulations that can be used to hone their Marines’ skills prior to exercising collective skills at live training events.

Q: How are training standards developed, reviewed and updated?

A: Individual and collective training standards are initially developed during training and readiness (T&R) working groups and supported through guidance provided by occupational field advocates. Once an individual training standard has been established, it is taught and tested through formal instruction, managed-on-the-job-training or distance learning. Collective training standards are trained in the OPFORs.

The assessment of a training standard is based upon a designated sustainment interval. Training standards are ordinarily reviewed and updated every three years during T&R working groups. After stan-dards have been identified and training developed, Training Com-mand’s formal learning centers continually survey the operating forces to gauge both the quality and effectiveness of the MOS train-ing they provide. Information from these surveys is also provided to the T&R working group.

In addition to input from career field subject matter experts, TECOM’s Standards Division conducts job analysis studies through its Front End Analysis program to provide an empirical validation of training requirements. Task performance data is collected from billet holders across the OPFOR to identify how members of a career field are being employed. When combined with training data collected from senior community members, task performance data reveals common training requirements.

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Q: How does the Marine Corps train units for unanticipated contin-gency operations?

A: An expeditionary mindset is part of the ethos of every Marine, so we are prepared mentally and physically to take on unanticipated mis-sions. With that said, all training is based on unit mission essential task lists (METLs), directed training requirements and grade-oriented common skills standards. Unit METLs are based on regionally-orient-ed operation plans (OPLANS), anticipated contingency missions and scheduled deployments. They are developed by unit commanders and approved by the chain of command.

While combatant commander OPLANS are regionally oriented for specific scenarios, Marine Corps mission-essential tasks are generic enough to prepare units for a wide variety of contingencies. For ex-ample, while a unit may conduct pre-deployment, METL-based train-ing for a Korean peninsula OPLAN, the training will be broad-based enough to prepare the unit for a wide variety of contingency opera-tions in the Western Pacific or elsewhere. Additionally, common skills training teaches and exercises skills that frequently apply in opera-tions across the range of military operations (ROMO).

Q: How do you see training evolving over the next five years?

A: We are in the process of rebalancing service-level training and re-emphasizing our core competencies in combined arms, expeditionary and amphibious operations. Toward this end, we are instituting the MAGTF Training Program, which is a key service-level initiative for implementing post-OEF training requirements. The MAGTF Training Program includes:

• The Battle Staff Training Program, which provides individual and collective battle staff training across all elements of the MAGTF from battalion or squadron to MEF-level staffs.

• The Integrated Training Exercise (ITX), which provides battalion- and squadron-level collective training. The ITX provides combined arms training similar to what existed prior to OIF, while incorporating lessons learned from more than ten years’ experience in counterinsurgency operations.

• The Mountain Exercise, which provides training in both the technical aspects of mountain and cold weather operations and the tactical integration of MAGTF elements at the battalion level and below.

• The Talon Exercise (TALONEX), which provides battalion-level combined arms training in a live-fire environment. TALONEX is conducted in conjunction with the Weapons and Tactics Instructor Course at Marine Corps Air Station (MCAS) Yuma and focuses on the horizontal integration of the ground and aviation combat elements.

• Finally, the LSE, which provides MEB or MEF-level combined-arms training using a live-virtual-constructive concept to link distributed forces across the United States, including amphibious forces afloat. The exercise focuses on the integration of all elements of the MAGTF.

Q: TECOM has separate subordinate commands for training and education. How are they different?

A: We view military training and PME as two distinctly different, yet complementary, forms of learning.

Training emphasizes the “how” of doing things by teaching and developing skills, both individual and collective. Most skills are tan-gible and improved through repetition. In Training Command, cur-ricula are designed primarily to teach the skills needed to qualify Marines for a particular MOS. Instructors are selected based on demonstrated MOS expertise and recent experience in the OPFOR.

MAGTF Training Command provides both horizontal and verti-cal integration training among the elements of the MAGTF. MAGTF training is MET-based, which means that training events are de-signed and executed to teach and exercise skills needed to perform the types of missions units will be called on to execute.

PME emphasizes the “why” in examining and solving military problems as a basis for developing a more comprehensive un-derstanding of complex situations and making better decisions. Through the case study method, we teach Marines how to think critically and apply general principles of warfare and lessons from previous crises. Through training and school-house exercises, stu-dents increase their experience database and are better able to for-mulate and articulate courses of action with multiple options for unforeseen circumstances.

Each form of learning has a distinct and irreplaceable role in developing Marines and Marine units that can operate effectively across the ROMO.

Q: How do you train Marines to operate in unforeseen environ-ments?

A: All Marines, from entry-level training to their assignments to operational units, are educated and trained with an expeditionary mindset, epitomized by the phrase “bags packed”—ready and willing to deploy on a moment’s notice, any time, to any place, to perform any mission. This mindset implies the versatility and adaptability to respond effectively without a great deal of preparation time to a broad variety of circumstances. This mindset is a global perspec-tive oriented to responding to a diverse range of threats around the globe, rather than to a specific threat in a specific part of the world. This mindset is a matter of both training and institutional culture throughout the Marine Corps.

We cannot possibly train for every eventuality; that is where ed-ucation comes in. The Marine Corps embraces and emphasizes the role of PME in the development of a professional cohort of Marine leaders—officer and enlisted—who know how to think critically, understand the impact of environmental factors and context on a given problem set and are comfortable making decisions in the face of uncertainty, fog and friction. Marines develop and refine these essential tools over the course of their career as lifelong scholars and students of warfare, history and culture.

Q: Is there anything else you would like to add?

A: As we’re seeing in Central Europe and the Middle East today, the post-9/11 world is different: it’s more dangerous. We continue to witness violent extremism, regional competition and increased sophistication and lethality among non-state actors at unprece-dented levels. As we have done throughout our history, the Marine Corps will adapt to ensure we continue to be the middleweight ex-peditionary force-in-readiness that is “most ready when the nation is least ready.” TECOM will continue to provide quality training and education programs that realize these goals. O

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Flight simulators are an excellent resource for the U.S. military as an alternative to live training. The numbers quickly add up in terms of cost when training pilots in live aircraft; as technology steadily improves, flight simulators are reaching new heights of fidelity. Several industry leaders in this field recently discussed the flight simulator training systems they offer the U.S. military and in what ways they are aiming to increase fidelity within these systems.

the military is conserving resources, time and manpower using simulation to train pilots.

Camber Corporation is the U.S. Army’s premier service provider of modeling and simulation support to develop, evolve and operate the U.S. Army-owned Apache Risk

and Cost Reduction System (RACRS). RACRS serves as a test bed asset for Program Management Office Apache to evaluate and rapidly ma-ture new hardware and software technologies. Using RACRS, Camber has assisted the Army in software prototyping, hardware/software in-tegration, immersive pilot-based evaluations of new capabilities and ad-hoc training of new systems. RACRS is equipped with the aircraft

operational flight software. Aircraft cockpit components and extensive instrumentation/data acquisition provide pilots with the same function and feel like the real aircraft. As a test bed, RACRS fidelity must often exceed the fidelity necessary for pilot training devices to provide an en-vironment capable of revealing system-wide impacts when performing engineering changes.

Camber continuously updates its modeling and simulation capa-bilities to assist its customers with evaluating available methods and technologies to increase simulation fidelity. Current efforts are focused on improving the accuracy of the simulated infrared sensor response.

J Gallagher

Scott Budisalich Director of Modeling and Simulation [email protected]

Like pilots, all aircrew members, con-voy personnel and armored vehicle crew members must be able to recognize threats as they occur and then participate in the avoidance and/or mitigation of those

threats. With rear- and side-facing views of terrain and environment that often are not available to the system operator, these individuals are frequently the first to observe incoming threats. To survive, they must quickly identify the nature and origin of those threats and then accurately convey that information. The ability to observe, think clear-ly and then communicate coherently in a threatening environment is not a natural instinct—it is a skill that is honed with the practice available with the BAE Systems Simulation Training and Rehearsal System (STARS).

STARS is an automated instruction tool that offers customized training solutions, threat and scenario flexibility, and a portable ad-vanced virtual reality desktop environment. Much like a video game, the STARS desktop simulation allows for a more realistic environ-ment without the need for a high-cost simulator. But one of its big-gest benefits is its flexibility to serve any training environment. At BAE Systems, our software developers work closely with our cus-tomers to develop customized training scenarios to support specific

mission challenges. We are even working on simulations that can be accessed anywhere, and at any time, to support our customers with personnel in more remote locations. Some of these training simula-tors can be modified to run on portable electronic devices such as tablets and smartphones. More sophisticated, higher-fidelity simu-lations are also available and can be incorporated into traditional interactive multimedia instruction.

Trainees using STARS are provided with multiple, random “drill” type presentations and are graded on their response to those events. Throughout training, the underlying instructional system tracks the learning progress. If the trainee or student is having trouble with a certain type of event, the system shows more of that specific threat protocol until the user achieves mastery.

STARS provides fundamental visual threat recognition and avoid-ance training for all aircrew members. Warfighters train to quickly and accurately respond to threats from the ground or from the air, including anti-aircraft artillery, man-portable air defense systems, rocket-propelled grenades and small arms attacks. Trainees using STARS can customize their training to focus on skill areas requiring improvement. In addition to being a training asset for crew aboard multi-position aircraft, STARS is also a valuable training simulation tool for ground, air and/or sea search and rescue operations.

J Gallagher

Roger Ogilvie Vice President and General ManagerBAE Systems’ Mission Support Business

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At Lockheed Martin, our focus is on equipping aircrews with the skills they need to safely and effectively complete their missions. As militaries continue to

face tough budget decisions while maintaining readiness in an evolving global security environment, Lockheed Martin is ad-vancing technology to accelerate the next generation of multi-domain training capabilities.

Jon Rambeau Vice President and General ManagerTraining and Logistics Solutions Lockheed Martin Mission Systems and Training

Concurrent Real-Time provides hard real-time computer platforms to help sys-tem integrators build high-end training simulators for all types of vehicles. At the

heart of the Concurrent solution is the RedHawk Linux real-time op-erating system. RedHawk provides enhanced real-time performance to guarantee frame rates for trainer simulation models and image generation. It also eliminates latency and jitter to assure realism in training environments. Concurrent offers RedHawk on commercial off-the-shelf (COTS) hardware platforms. Concurrent COTS systems are tested for process dispatch latency and certified at the level they attain to ensure training system performance.

Man-in-the-loop simulation host systems require a combination of hard real-time performance and a comprehensive modeling envi-ronment. Concurrent’s SIMulation Workbench product provides a powerful simulation framework in an easy-to-use package. Many of today’s simulators contain multiple models generated from different modeling packages that need to run concurrently and share interde-pendent data and I/O. SIMulation Workbench supports many popular industry modeling packages, such as MATLAB/Simulink, Dymola and SIMPACK, as well as hand-coded models. It gives the user the flex-ibility to select the proper tool to generate the most effective models. Whatever the modeling tool, SIMulation Workbench makes it easy to configure the I/O channels to model variables via a point-and-click

graphical user interface. The user can also select what models will run on what CPU cores and can shield them from all other system activity to achieve the best real-time performance. The number of CPU cores and their associated clock rates are limited only by what is available in the market. Concurrent has achieved frame rates under 50 microsec-onds and can run models with different frame rates simultaneously. These features give the user the ability to increase the fidelity of train-ing system models.

Concurrent recently released ImaGen, powered by GenesisIG, our latest-generation real-time image generator, together with our partner Diamond Visionics. This new platform offers up to four state-of-the-art graphics cards that can be configured as part of a single scene or four independent channels or sensors. The platform allows the user to select high resolution source data for GenesisIG software to display. It is important to note that the GenesisIG software displays directly from raw GIS source data and does not require the user to create a visual da-tabase. This saves a lot of time and expense and allows for easy updates.

To ensure your entire training application is running as it should, and event latency from the real-time host and IG to the display is op-timal, Concurrent offers its powerful NightStar debugging and analy-sis toolkit. It can show you where your code is spending its time and how efficiently your system is running. It also ensures you can run the highest fidelity simulations to meet the most advanced training requirements.

J Gallagher

Ken Jackson Vice President Concurrent [email protected]

When viewed by high-resolution sensors, the infrared scene is a complex combination of physical states and effects such as mate-rial physics, energy balance and atmospheric conditions. The chal-lenge of increasing fidelity is to focus on the main contributors and present the most realistic scene possible with available technologies. Camber’s sensor simulation combines the following models: back-ground scene content, including man-made and natural materials; atmospheric attenuation between background scene and sensor; and sensor response and image processing for the final cockpit display. Each of these segments is being evaluated and tuned to increase the fidelity of the presentation to the pilot. To validate simulation tun-ing efforts, Camber developed a sensor flight hardware test fixture enabling direct collection of digital sensor imagery.

The RACRS Apache sensor test fixture provides the capability to combine and compare imagery collected from the flight sensor system against its simulation. Camber engineers and subject mat-ter experts analyze sensor and simulation data to determine the

operationally relevant constituents of the scene, resulting in focused simulation fidelity improvements.

Night operations are essential to the AH-64 Apache mission. Ac-curate night sensor imagery affects a pilot’s operational cues for safe pilotage and effective targeting decisions. Camber is using the aircraft system data to tune and validate the simulated sensor response. This ensures the Camber solution provides correct simulated visibility and content differentiation at range under varied weather conditions.

Camber Corporation is a premier professional services organi-zation that provides solutions in systems engineering, intelligence, cybersecurity, information technology, unmanned systems, mod-eling and simulation, training and threat mitigation. Founded in 1990 and headquartered in Huntsville, Ala., Camber employs 2,500 professionals in over 100 locations in the United States, Europe, the Middle East and Asia, delivering ISO 9001:2008, ISO/IEC 20000 and CMMI-certified, high-value solutions to Camber’s customers worldwide.

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For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

Currently, Lockheed Martin provides training solutions for more than 30 military aircraft variants with a student-centric approach that integrates technology, instruction and management systems. In fact, because of the effectiveness of the C-130 Aircrew Training Sys-tem, all initial qualification flights occur in simulators. For the F-35 Training System, half of the core syllabus flights are accomplished in simulators because they provide such a realistic, immersive training experience.

One area in which we’ve seen major dividends for increasing train-ing effectiveness and decreasing costs is distributed training. Many of our programs leverage distributed training to enable more homesta-tion training events and cross-platform aircrew collaboration.

Taking distributed training to the next level for fighter pilots, we are developing an integrated live, virtual and constructive (LVC) training environment. LVC will provide the sensory inputs needed to simulate real-world combat training for fourth- and fifth-generation fighter aircraft like the F-16 and F-35.

Called the Advanced Combat Enhancement System (ACES) pro-gram, our LVC solution moves data between ground and aircraft sen-sors, helping pilots train with simulators, computer-generated forces and other aircraft in the same synthetic environment.

Recently, we put ACES to the test in its first flight demonstration. During the exercise, a pilot flying in a live F-16 engaged with a pilot flying as wingman in a ground-based F-16 simulator.

Simulated sensor data sent from the ground into the aircraft provided a shared constructive training scenario for the live and

virtual aircraft. The two F-16s cooperated to successfully engage multiple aggressors and defend against ground surface missile threats. This demonstration employed the radar, heads-up display, situation display and electronic warfare systems.

Given the increased capability of fighter aircraft, integrat-ing live, virtual and constructive elements is essential to train pilots effectively. There simply aren’t enough adversarial players and range space available to adequately challenge fighter pilots through traditional Red Flag training events any longer. Further, while Red Flags are based on pre-planned scenarios, ACES’ ground range infrastructure enables training scenarios to be modified in real time for a more spontaneous, authentic experience.

ACES provides the benefit of security as well. The system al-lows pilots to train with all the capabilities that are available with modern fighter aircraft while safeguarding combat tactics from the enemy.

Across all of our training programs, the Lockheed Martin team is driven to provide military men and women with the most immersive, effective training. We owe it to our service personnel to give them our best because simulation saves money, but train-ing saves lives. O

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using training ranges to hone the warfighter’s sKills.By henry canaday, mt2 correspondent

The firing range is in many ways the closest thing to real combat that takes place without real danger. Unsurprisingly, all services seek to make this near-combat as relevant and realistic as possible and as frequent as necessary. As U.S. troops withdraw from combat, these aims will become even more important. Fortunately, range-training programs can build on a very solid base.

For example, during the past decade of conflicts, the Marine Corps range program has made unprecedented investments in range capabil-ity and capacity by providing new training environments and improv-ing both live-fire and non-live-fire training technologies. The Marines have also modernized range management and control capabilities, ac-cording to the Marine Training and Education Command (TECOM).

Now the Corps anticipates a decrease in combat deployments and is operating under resource constraints. Its priorities for ranges over the next half-decade are several.

First, TECOM wants to sustain currently fielded capabilities to continue to provide Marines with the most realistic training environ-ments. Second, TECOM wants to ensure that the increased demand for home-station training, a result of less-frequent combat deploy-ment, can be safely and effectively accommodated. Third, TECOM seeks to ensure that basic capabilities and capacities can be fielded at new or expanded training locations.

Finally, TECOM seeks to continue developing existing training technologies that enhance integration of live, virtual and constructive training environments and thus improve immersive training opportunities for small units.

TECOM said private industry has been a key part-ner in the past decade’s modernization of Marine Corps ranges. The command expects private firms will con-tinue to play an important role in providing sustain-ment services and further developing tactical engage-ment simulations systems and immersive training technologies.

Private firms are eager to help, both by making basic range technologies more affordable, mobile and accessible, and by providing sophisticated systems that add realism to range training.

For example, Laser Shot makes a modular live-fire shooting range that is shipped out in sections on regu-lar road vehicles and is then assembled at the range site. Only a concrete floor pad and electric power are needed at the site, explained John Gritschke, director of the firm’s Live-Fire Division. A metal skin is added to the exterior.

The modules yield an indoor shooting range up to 40 feet wide. Gritschke said most competitive products provide only two lanes of open width, which prevents range supervisors from exercising effective control of all lanes. The only limit on range length is

“space and funds.” The ranges are designed for firing standard NATO 7.62 by 51 mm ammunition.

Laser Shot works with companies that make target systems and bullet traps, so customers can use equipment from these other firms. Or customers can use Laser Shot’s own target system, a video projection of a scenario over 40 feet in width that reacts realistically as bullets hit.

The U.S. Navy uses the Laser Shot modular range at a facility in Chesapeake, Va., and other customers include the U.S. Border Patrol, Canadian Special Operation Forces and the U.S. Federal Reserve. Gritschke said he expects more orders from the U.S. military soon. He noted that the indoor range can be purchased as equipment, not real estate, which may make procurement easier.

And Laser Shot offers more than just indoor ranges. Marketing Director Mihir Busa said his firm is a leader in developing, manufac-turing and fielding firearm simulator systems and live-fire facilities. Its laser-based simulation integrates training for air, land and sea plat-forms with live-fire systems, including shoot houses, ranges and mo-bile ranges that work with Laser’s Thermal Shot technology.

Laser’s Thermal Shot Live-Fire Virtual Targetry System enables live-fire training in all the firm’s training platforms. Thermal Shot uses virtual-target courseware combined with live fire. It projects in-teractive, moving combatants and non-combatants across entire walls, turning standard shoot houses into close-quarter battle facilities.

Laser’s Crosshair simulates long-range moving or static targets. Combined with VBS2, the firm’s Long Range Precision Shooting Simulator (LRPSS) enables shooters to engage animated avatars and other high-value targets. LRPSS has revolutionized long-range shooting through simulation rather than live engage-ments. LRPSS scenarios simulate wind, time of day, elevation and human targets. This realism reinforces target recognition, target acquisition that anticipates human movement, and adaptive and reflexive thinking.

Meggitt Training Systems offers a series of moving and stationary human and vehicle targets. In addition to these targets, Meggitt provides a wide range of equip-ment and systems to make range training much more effective.

For example, Meggitt’s Sound Effects Simulator (SES) records and plays back radio transmissions, hu-man speech, animals, weapons, Morse code and a vari-ety of truck sounds, noted Shannon Medina, director of U.S. Military Live Fire. “The SES plays back sounds based on programmable scenarios or specific com-mands given,” Medina said. SES can simulate a variety of U.S. and hostile weapons.

Meggitt’s Battle Effect Simulator (BES) Trigger can be activated by any event designated in the scenario.

Mihir Busa

[email protected]

John Gritschke

[email protected]

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For example, if a shooter happens to hit a vehicle’s engine block, the BES will stop the vehicle, and this might trigger a pop-up infantryman tar-get the shooter must engage. If, on the other hand, the shooter hits the driver, the vehicle continues down the track and a flash bang can detonate, simulating a car bomb.

Meggitt’s AC/DC thermal trigger activates thermal images for target identification and engagement. A thermal tank target creates its heat signature viewed through thermal optics.

Medina stressed that many Meggitt products are designed for complex scenario scripting. “Just firing rounds down range does not prepare soldiers or Marines for combat,” she said. Meggitt can also plan, design and install equipment for ranges. Unlike most other firms, Meggitt Training Systems has its own full-time service crew that knows installation, products and client needs.

Moreover, Meggitt’s new RangeMaster Control System (RMCS) is easier to use and program. RMCS easily customizes the course of fire, lighting and temperature control, as well as integrating with other systems and databases. And Meggitt’s new XWT is a next-generation target-retrieval system for both indoor and outdoor ranges.

Medina said Meggitt training equipment is distinguished by its re-liability and maintainability, yielding range availability rates in excess of 98 percent. Meggitt field-service teams are the most experienced and respected in the industry, according to Medina, and its spare-part time is the shortest in the industry.

In addition, Meggitt customers save money because they can retrofit old serial-communication ranges with new training devices. “Meggitt is one of the few companies able to retrofit serial ranges with new training devices,” Medina said. This is far less costly than upgrading to DSL networks. The company has already performed these highly economic retrofits for a combat pistol qualification course at Tullahoma, Tenn., and for a scout reconnaissance range at Fort Riley, Kan. In both cases, the serial communication infrastruc-ture was over 30 years old.

Meggitt can now also provide a robust, high-throughput, low-latency WiFi mesh solution that supports portable and deployable ranges. It can avoid re-cabling ranges where serial data networks fail or are damaged. “This solution does not have to be fixed and can be deployed from range to range,” Medina said.

Saab is the prime contractor on several range services and prod-ucts for both the U.S. Army and Marine Corps, noted Steve Parrish, director of business development for training and simulation. “We have a variety of moving and stationary target systems in various configurations for infantry, armor and aviation. Our targets are for both live-fire and instrumented training.”

Saab is especially proud of a target accessory called Location of Miss and Hit (LOMAH). The supersonic LOMAH allows tank and oth-er hyper-velocity rounds to be accurately tracked and scored. “When running a target range, it is best to provide training for all calibers of weapons,” Parrish said. For all these weapons, LOMAH allows shoot-ers and coaches to see precisely the locations both of shots that hit and shots that missed.

This information can be very useful. Often, new shooters have difficulty correcting their aims for rounds that miss the target.

LOMAH shows where a round went even if it is lost. The device is also great for snipers firing from distance, since it shows impacts of rounds whose location previously required binoculars and spotters. Parrish said these spotters were often inaccurate estimators of shot impacts. “LOMAH shows the shooter’s exact impact on a laptop screen—no estimating neces-sary.” LOMAH is now used globally.

Saab is working to integrate its range products with other Saab

training systems. “We want soldiers to drive our simulated tanks and Strykers, engage targets with live ammunition and instrumented simulations, and finally assault a military operations in urban ter-rain facility which has instrumented buildings that show who shot whom with cameras to capture video,” Parrish said. Saab systems can capture the shoot-through wall, proximity and location of each trainee. The ultimate aim is to improve both marksmanship skills and their effects in winning battles. O

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Inert Products designs and produces the highest quality training aids on the market today. We are committed to IED defeat, and every product in our enormous inventory was specifically designed to meet the training objectives of military, law enforcement, first responders, and other government agencies enforcement, first responders, and other government agencies worldwide. Our products are continuously lauded for their realism and durability. As new threats emerge we have the capability to rapidly design and produce a static or functional training aid that will meet or exceed any training objective to keep pace with the continuously evolving tactics of our adversaries.

For more information, contact MT2 Editor Brian O’Shea at [email protected] or search our online archives

for related stories at www.mt2-kmi.com.

Steve Parrish

[email protected]

Shannon Medina

shannon.medina @meggitt.com

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Procedural Model Generation Service Helps Artists Improve Training

A new software tool, the Procedural Model Generation Ser-vices (PMGS), is directly impacting the success of the Rapid Data Generation Program of Record by providing high-quality models to external simulation systems without the need for a large hand-created library, thus enhancing the training environments to im-prove soldier readiness.

The research and development program under which PMGS is being generated is co-funded/managed by the Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) and the U.S. Army Research Laboratory, Human Research and En-gineering Directorate, Simulation and Training Technology (STTC).

“Our current warfare challenges demand more than ever that soldiers ‘train as they fight,’” said Hector J. Gonzalez, science and technology manager for Synthetic Natural Environments, STTC. “Therefore, it is of paramount importance that we provide them with a simulated environment as realistic as possible in an expe-dited manner. PMGS contributes to enhance both the speed of production and the quality of our simulation environment, thus improving soldier readiness.”

The PMGS reduces the time needed for graphic artists to inte-grate 3-D models into simulations, and looks to be a possible value added for many programs across Team Orlando in the future as they begin to investigate how PMGS might fit into their programs.

Because the program is provided with Government Purpose Rights, any other government program has the right to use it with-out incurring more costs. Other programs can use it as is free of charge or fund the modifications they need to make it work within their own simulations.

“PMGS allows graphic artists to create 3-D models, like build-ings, and then utilize them, along with the terrain database, within a simulation like Combined Combat Tactical Trainer (CCTT),” said Robert Cox, assistant program manager, Rapid Data Generation, PEO STRI Environmental Representation/Geospatial Lead. “PMGS reduces the time needed for the graphic artist, therefore saving on labor, time and money.”

“Currently, the timetable to produce a building, for example, is about two to four hours,” explained Cox. “With PMGS, we are able to create that same building in seconds. It’s a huge cost-avoidance.”

Simulation systems like the CCTT provide several realistic vir-tual environments, and PMGS is more cost-efficient because it is streamlined, enabling the user to access a pre-built model library.

“There are two types of models,” Cox said, “geo-specific, a graphic artist’s depiction of a building, let’s say the White House, and geo-typical, a graphic artist’s depiction of a typical house built in Florida. PMGS builds those geo-typical models based on a series of ‘procedures’ or ‘business rules.’”

Cox continued, “For instance, a business rule might be that all geo-typical houses in Florida are made out of concrete blocks. PMGS defines the business rules that are then applied to the devel-opment of a 3-D model.”

As the program manager for the Rapid Data Generation, one of the programs that co-funded GameSim to produce the PGMS, Cox was looking to develop technology for Synthetic Environment (SE) Core, a sister program.

SE Core develops environmental representation databases for PEO STRI and U.S. Army simulations. “It’s environmental because it is a confluence of terrain, models and other things,” Cox said. “A lot of people say terrain, but for us, that is not totally correct be-cause simulations use more than terrain. Synthetic Environment Core develops these databases and they are used by virtual and con-structive simulations to train the soldiers on specific tasks.”

The co-funder/manager of PMGS, the U.S. Army’s Simulation Training and Technology Center, is also extending the PMGS capa-bility by adding procedural generation of vehicle models capability to the tool set.

“In addition to transitioning to a program of record, like SE Core, STTC is also using the Procedural Model Generation Service baseline in our research testbed at STTC,” said Julio de la Cruz, chief engineer, SE, STTC.

“The scope of the investment involves the research and in-vestigation on the effects of the time and cost that PMGS has for producing terrain databases for simulated training systems,” de la Cruz said.  “There is more and more demand for 3-D models in computer graphics, virtual reality, and modeling and simulation, and this results in a change in emphasis for the requirements. The visual quality becomes one of the main points of attention.”

Modeling of three-dimensional objects sequences is a chal-lenging problem, and has been a research topic for many years. De la Cruz said that in the database generation process, history has shown the generation of 3-D models presents a bottleneck that impacts cost and time during the production process.

Currently, STTC has only performed analysis for 3D building models, but future research will include broader types of models, like vehicle and live-form 3-D models, to help them obtain better accuracy through maximum likelihood estimation. O

By dolly rairigh glass

The Procedural Model Generation Service reduces the time needed for graphic artists to integrate 3-D models into simulations, and looks to be a possible value added for many programs across Team Orlando in the future. [Photo courtesy of Team Orlando]

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Adacel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1www.adacel.comAdacel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11www.adacel.comAEgis Technologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15www.aegistg.com Aptima . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35www.aptima.comConcurrent Real-Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17www.real-time.ccur.com Digimation Inc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35www.digimation.comDisti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19www.disti.com Havelsan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7www.havelsan.com.trInert Products LLC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33www.inertproducts.comL-3 Link Simulation & Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21www.link.comMeggitt Training Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .C2www.meggitttrainingsystems.com MetaVR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3www.metavr.com National Training & Simulation Association . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31www.iitsec.orgRaydon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23www.raydon.comSAIC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .C4www.saic.com Simthetiq Inc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35www.simthetiqestore.comThe Tatitlek Corporation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35www.tatitlek.com

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digimation.com

Digimation Develops Interactive TrainingMT2 Top Training & Simulation Company for 10 Years in a Row

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Thank you...for all you do.

Human-Centered Engineering

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MT2 “Top Simulation & Training Company”9th consecutive year | 2006-2014

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Richard M. Rybacki Co-Founder and Chief Technology Officer

MetaVR Inc.

Richard M. Rybacki co-founded MetaVR with W. Garth Smith in 1997. Rybacki holds the position of chief technology of-ficer of MetaVR, leading the development of the company’s flagship product, Virtual Reality Scene Generator (VRSG).

Q: How did MetaVR begin as a company? What was your role in the beginning and now?

A: W. Garth Smith and I first worked to-gether at TASC. Both of us had a back-ground in distributed simulation; mine was from the Air Force, and he had worked on the SIMNET project at BBN. At that time (late ’90s) we noticed the evolving technology of PC-based graphics cards and thought about how they could be used to solve real-time visual simulation prob-lems. I had developed a vis/sim application for my master’s project, and we thought about the viability of developing a similar capability for Windows-based PCs. As we watched the growing market for PC-based 3D gaming, we saw potential value in de-veloping real-time texture-mapping visual-ization on PCs. At I/ITSEC 1997, we dem-onstrated VRSG for the first time, mainly focused on after action review, real-time analysis and stealth capabilities. Of course, back then we didn’t expect the market to grow as much as it did. My role back then was developing VRSG, and it remains my role today.

Q: What are some of the recent devel-opments of VRSG? How important is partnering with other companies key to MetaVR’s success?

A: VRSG’s physics-based IR sensor model-ing capability, which we developed jointly with Technology Service Corporation and released last year, is one example of the importance of technology partnerships. VRSG’s physics-based IR simulation entails real-time computation of the IR sensor im-age directly from the visual database. It

combines automatic material classification of visual RGB imagery with a physics-based IR radiance and sensor model. As part of this effort, we also have two unmanned air-craft that can collect 1-inch resolution im-agery as input into the IR simulation. The fidelity of the simulation increases with the high-fidelity imagery.

Another valuable partnership is with BattleSpace Simulations (BSI), with whom we developed our Joint Terminal Attack Controller training system (JTAC) at the desktop simulator. BSI’s Modern Air Com-bat Environment provides the simulation component and VRSG provides the vi-sualization. The resulting simulator was granted accreditation in 2012 by the Joint Fire Support Executive Steering Commit-tee for types 1, 2, and 3, day/night control, and laser target designation. The simula-tor has the highest rating of any available JTAC simulator for these types of controls. To date, MetaVR and BSI have fielded over 30 JTAC training simulators to custom-ers throughout the USAF, including Air Force Special Operations Command, Air Combat Command and Air National Guard units. Additionally, last year MetaVR and BSI were chosen for the U.S. Air National Guard Advanced JTAC Training System (AAJTS) immersive dome-based system.

Q: What unique benefits does MetaVR pro-vide its customers in comparison to other

3-D real-time PC-based visual systems companies?

A: We provide a great deal of 3-D content with VRSG at no additional charge. With the purchase of a VRSG software license or re-newal of software maintenance, a customer has access to our vast model libraries (over 5,000 models) and many 3-D terrain data-bases. We are constantly adding to our model libraries and building more terrain. All our development is funded by the sale of soft-ware licenses. We also offer very responsive customer support. Often, customers request features and models to fulfill their training needs; we develop them at no charge and then add them to a subsequent software re-lease. In this way, our customers—as subject matter experts—greatly influence VRSG de-velopment, and all our customers benefit.

Q: Can you give examples that illustrate MetaVR’s capabilities in meeting the needs of defense customers?

A: Many features of our JTAC desktop sim-ulator are based on interviews with JTAC trainers, primarily through the U.S. Nation-al Guard and Air Force Special Operations Command.

VRSG’s physics-based IR simulation and our new VRSG Scenario Editor are two ad-ditional examples; we developed these fea-tures based on input from UAV operators and JTAC trainers.

Q: What challenges does MetaVR foresee for the next 12 months and how is the company positioned to address them?

A: We feel pressure from the game industry and from integrators who try to integrate game engines to solve simulation problems. The game industry sets the bar high for vi-sual quality. MetaVR strives to bridge the gap between the visual quality of game engines and the scalability requirements for real-world geospecific simulations. O

inDUStry interVieW military training technology

[email protected]

www.MT2-kmi.com36 | MT2 19.6

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Cover and In-Depth Interview with:

Gen. David G. Perkins

Medical Simulation Resource Guide

America's Longest Established Simulation & Training Magazine

NEXT ISSUE October 2014Vol. 19, Issue 7

Insertion Order Deadline: September 24, 2014 • Ad Materials Deadline: October 1, 2014

FeatuReS

SPecial Section

Commanding GeneralTRADOC

Medical simulation plays a critical role in maintaining operational readiness for military medics, and the developers who provide these solutions are consistently using innovative technologies to meet the needs of the military.

Command Profile:NAVAIR University’s School of Modeling and Simulation

Distance learningMilitary leadership and industry leaders are working on meeting security concerns and other distance learning challenges in the hopes of stretching this type of training and education even further.

targetsA big part of weapons training is not only the ranges used, but the targets as well. With technology steadily advancing, warfighters can recover even more data to help hone their skills.

Mout trainingEnhancing the realism of military operations on urban terrain has been a consistent goal of the military to provide the warfighter with the best training and preparation possible.

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