msc in digital games final project proposal
DESCRIPTION
My final project proposal for my masters. Model Tactics will be a top down 3d physics based game and will be developed between June 2011 and January 2012.TRANSCRIPT
Model Tactics(Working Title)
John Healy
Wednesday 6 April 2011
Summary
Model Tactics is a top down 3D physics based puzzle game for iOS devices. In it the player takes on the role of a toy plane pilot. The player will have a time limit within which they must destroy a fortress made of toy blocks and defended by toy soldiers.
Wednesday 6 April 2011
Gameplay
• Destruction of a fortress is when all defending units have been knocked over or destroyed
• Accelerometer to control toy plane, touch controls to fire weapons
• Goal is to destroy the toy fortress
• Bonus for not using all weapons
Wednesday 6 April 2011
Gameplay
• Additional skill and challenge: Wind, Water and Marble Runs
• Block types: Wooden, Destructible, Rubber and Explosive
• Weapon types: Marbles, Bouncing Balls, Explosive Bombs and Homing Missiles
• Enemy types: Toy soldiers, Cannons and Dinosaurs
• Levels: Play Room, Sand Pit, Kitchen Tiles and Attic
Wednesday 6 April 2011
Demo Video
Wednesday 6 April 2011
Level Design
Wednesday 6 April 2011
Technology
• Apple Game Center for high scores data, competitions and news.
• iOS platform in Unity: iPad primary, iPhone secondary
• iPad needed for test builds: 2-3 days every two weeks
Wednesday 6 April 2011
Art
• No animation, all models would be static toys.
• Menu’s and UI elements: Photoshop and Illustrator: simple, playful style
• 3D assets: 3DS Max, re-usable content
Wednesday 6 April 2011
Players
• Young Professionals
• Casual Audience
• Comfortable using their iOS device
• Moderate levels of disposable income
Wednesday 6 April 2011
Angry Birds
• Developed by Rovio
• Simple interaction concept
• Quick feedback
• Cute visuals
• 100 million downloads (15th March 2011)
Wednesday 6 April 2011
Tumble
• Developed by Supermassive Games
• 3D physics game: reverse Jenga
• Manipulate blocks in 3D space
• Competitive play modes
Wednesday 6 April 2011
Questions
Wednesday 6 April 2011