movement and interactivity as ruptures in art history

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Movement and Interactivity as Ruptures in Art History Jacob Wamberg Aarhus University Institute for Aesthetics and Communication

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Jacob Wamberg, 2nd X-Change Lab

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Page 1: Movement and Interactivity as ruptures in Art History

Movement and Interactivity as Ruptures in Art History

Jacob Wamberg Aarhus University Institute for Aesthetics and Communication

Page 2: Movement and Interactivity as ruptures in Art History

1) Art becoming art by distancing itself to craft (1400s-1700s)

2) Art keeping its position as art by remaining craft (though non-utilitarian) and distancing itself to technology (’modernism’: 1800s-1900s)

3) Art keeping its position as art by embracing technology but alienating it from its normal function through critique, irony, rupture, playfulness, etc. (’avant-gardes’: 1900s-2000s)

Three survival strategies for art vis-à-vis modern cultural development

Page 3: Movement and Interactivity as ruptures in Art History

Main dilemmas in art history’s reception of technology

Automatically produced static works (1820s- ) Autonomous movement (1890s- ) Interaction (1960s- )

Page 4: Movement and Interactivity as ruptures in Art History

Main crises in art history’s reception of technology Automatically produced static works (1820s- ) • Precursers (1400s- ): Handmade graphic art (engravings, woodcuts, etc.): Accepted as

’full’ but second rate art • Machinic graphic art (prints): Never accepted as ’full’ art, unless conceptually framed • Photography: long considered non-art or less important art, since 1980s accepted as

’full’ art

• Industrially produced objects (eg. Ready-mades, Fluxus, minimalism, Pop): All accepted as ’full’ art, many with the help of conceptual frames

Autonomous movement (1890s- ) Interaction (1960s- )

2D

3D

Page 5: Movement and Interactivity as ruptures in Art History

Donald Judd, 15 untitled works in concrete (1980-84), detail

Chinati Foundation, Marfa, Texas

Page 6: Movement and Interactivity as ruptures in Art History

Marcel Duchamp

Fountain (1917)

Readymade porcelænspissoir, original forsvundet

Replik 1964 (fra udgave med 8 eksemplarer)

Marcel Duchamp

Cykelhjul (1913)

Ready-made, original tabt

Marcel Duchamp In Advance of the Broken Arm (1915) Readymade New Haven, Yale Center for British Art

Page 7: Movement and Interactivity as ruptures in Art History

Main crises in art history’s reception of technology Automatically produced static works (1820s- ) • Precursers (1400s- ): Handmade graphic art (engravings, woodcuts, etc.): Accepted as

’full’ but second rate art • Machinic graphic art (prints): Never accepted as ’full’ art, unless conceptually framed • Photography: long considered non-art or less important art, since 1980s accepted as

’full’ art

• Industrially produced objects (eg. Ready-mades, Fluxus, minimalism, Pop): All accepted as ’full’ art, many with the help of conceptual frames

Autonomous movement (1890s- ) • Film: Never included in the discipline of art history • Television and video: Slowly integrated as installation art since the 1960s • Computer images: Rarely accepted as ’full’ art

• Kinetic art: Some accepted as ’full’ art, most categorized as ’technical art’ • Bio art: Still categorized as ’technical art’

Interaction (1960s- )

2D

3D

2D

3D

Page 8: Movement and Interactivity as ruptures in Art History

Candice BreitzBecoming (2003)14 channel video installationInstallation view

In her installation Candice Breitz slips awkwardly into the roles of seven popular Hollywood actresses (Cameron Diaz, Julia Roberts, Jennifer Lopez, Meg Ryan, Neve Campbell, Reese Witherspoon and Drew Barrymore). Having cut-and-pasted short sequences of these actresses out of various films (in the process isolating the actresses by eliminating the actors who appeared opposite them), Breitz re-enacts their performances as precisely as possible.

Page 9: Movement and Interactivity as ruptures in Art History

Alexander Calder, Red Lily Pads (1956), painted sheet metal, metal rods and wire. New York, Guggenheim Museum of Art

Page 10: Movement and Interactivity as ruptures in Art History

From Kinetica Art Fair (2009), arranged by Kinetica Museum. London, P3 (35, Marylebone Rd)

Page 11: Movement and Interactivity as ruptures in Art History

Main crises in art history’s reception of technology Automatically produced static works (1820s- ) • Precursers (1400s- ): Handmade graphic art (engravings, woodcuts, etc.): Accepted as

’full’ but second rate art • Machinic graphic art (prints): Never accepted as ’full’ art, unless conceptually framed • Photography: long considered non-art or less important art, since 1980s accepted as

’full’ art

• Industrially produced objects (eg. Ready-mades, Fluxus, minimalism, Pop): All accepted as ’full’ art, many with the help of conceptual frames

Autonomous movement (1890s- ) • Film: Never included in the discipline of art history • Television and video: Slowly integrated as installation art since the 1960s • Computer images: Rarely accepted as ’full’ art

• Kinetic art: Some accepted as ’full’ art, most categorized as ’technical art’ • Bio art: Still categorized as ’technical art’

Interaction (1960s- ) • Activism: All accepted as ’full’ art but poorly integrated in art institution • Digital art: Some accepted as ’full’ art, most categorized as ’technical art’ • Bio art: Still categorized as ’technical art’

2D

3D

2D

3D

2D + 3D

Page 12: Movement and Interactivity as ruptures in Art History

Image of Allan Kaprow’s Publicity being performed in 1970. Publicity was originally produced with and for the California Institute of the Arts student body. In this Happening, students built improvised wooden structures in the desert area of Vasquez Rocks near CalArts, while others videotaped them and immediately replayed it for the participants.

Publicity (1970/2008), reinvented by CalArts on Sunday May 4th, 2008 at Vasquez Rocks Natural Area Park.

Page 13: Movement and Interactivity as ruptures in Art History

Eduardo Kac Genesis (1999)