mojikenshare art direction
TRANSCRIPT
ARTDIRECTION#mojikenshareGADAS gath2016 04 09
HALO!Perkenalkan, saya Dimas/Samid
2D Artist & IllustratorMojiken Studio
Komposisi kami
Programmer Artist
Mojikencamp (2015)
Overview
Introduction
Tips
Improving SkillsOvercoming ChallengesBeating OpponentsRisk/RewardCompletionism
Good StoryGood CharactersSensoryStrange New ThingsImmersion
Mechanics Aesthetics
*Ken Wong- GDC EU '14-Designing Monument Valley
Where does the enjoyment come from ?
MostlyMechanics
MostlyAesthetics
*Ken Wong- GDC EU '14-Designing Monument Valley
*This chart is subjective
Dear Esther
Monkey Island
Super MarioBros.
Pong Pacman
Art Director ?Who decide how the game will look, feel and make the game's visual aesthetically pleasing
Art Director
Concept ArtistTexture ArtistLighting ArtistCinematic ArtistTexture ArtistCharacter ArtistBackground ArtistEtc......
AAA Game Indie Game
Artist
Art Director
Why It Matters ?Product Identity & postioning
Game as immersive experience
Menambah Value
Estetika yang baik adalah kebutuhan paling mendasar( dari mata turun ke hati )
New Audience
Tip#1Define KeyExperience
“an anonymous online adventure to experience a person’s life passage and their intersections with other’s”
JOURNEY (Thatgamecompany)
“A interactive story driven games about Gods, wrath & brutal action. Taking inspiration from Buddha Mythology”
ASURA'S WRATH (CyberConnect2 & Capcom)
“A horror game from the viewpoint of a fragile little girl who search for her missing pet and her big sister”
YOMAWARI : NIGHT ALONE ( Nippon Ichi Software )
“An adventure game about boy meets girl and their struggle to escape from the castle”
ICO (TeamICO)
“Pong with steroid”
Ultra Space Battle Brawl ( Mojiken Studio )
“Reverse Duck Hunt”
Dawgmageddon ( Mojiken Studio )
“An interactive story driven game, blend with weird interactivity and tell a story about creepy girl”
A Space for The Unbound -prologue- ( Mojiken Studio )
“A journey to mysterious underwater. Crossbred of Moonlander, Metroidvania & Iritating Stick”
Heavens Below ( Mojiken Studio )
“A firefly journey to find she who once was lost. She is the beginning of a melody and every creature sing along with her”
She Who Once Was Lost ( Mojiken Studio )
“Colorful procedural generated platformer, using blocks as platform”
She Who Once Was Lost ( Mojiken Studio )Unlimited Blocks ( Mojiken Studio )
Tip#2Define the Value & Distinct Visual
Key Experience
KeyExpression
Guilty Gear Xrd -Sign-(Arcsystemworks)
Mortal Kombat X(Nether Realm Studios, High Voltage SoftwareWarner Bros. Interactive Entertainment )
Street Fighter V(Capcom)
Mixstyle Character +Figurine Render +Colorful
Anime-ish Character +Cel Shading +Colorful +
Realistic Character +Realistic Render +Dark & Gritty +
Teen - Above Audience Mature Audience
“Full of Hot/Warm and Dark Colors + muscle and lots of punching”
ASURA'S WRATH (CyberConnect2 & Capcom)
“ANGER + BRUTAL ACTION”
*source : http://native-english.com.ua/blog/vse-cveta-radugi-na-anglijskom-jazyke
*Chris Solarski – www.gamasutra.com - The Aesthetics of Game Art and Game Design”
-Circle: innocence, youth, energy, femininity - Square: maturity, stability, balance, stubbornness
- Triangle: aggression, masculinity, force
JOURNEY ( Thatgamecompany )
“CALM, SOOTHING & LONELY WANDER ”
“Pastel & Low Saturated Color + Empty open land + mix of nature and ruin ”
“Rust&Rot + Mist + Dark & Gritty + Unknown Enemy + Limited Vision”
“PSYCHOLOGICALHORROR & FEAR OF UNKNOWN”
Silent Hill 2
“8-Bit Pallete(modified) + Pixel Art + Parallax”
“RETRO + NOSTALGIA”
SHOVEL KNIGHT (Yacht Club Games)
“Neon Color + Pixel Art + Blood”
“HARDCORE 80's ACTION”
SHOVEL KNIGHT (Yacht Club Games)HOTLINE MIAMI (Dennaton Games)
“Muscle + Bright Color + Weird joke”
“MASCULINE + FUNNY + WEIRD”
SHOVEL KNIGHT (Yacht Club Games)MUSCLE MARCH (Bandai Namco Entertainment )
“Pixel Art + Local Content + Grey + Colorful + Deep Shadow ”
“INNOCENT + REALISTIC + MYSTERY”
A Space for The Unbound ( Mojiken Studio )
“Pixel Art + Underwater Ruin + Limited Vision + Purple + Teal Green ”
“CURIOUS + MYSTERY + DARK DEPTHS”
Heavens Below ( Mojiken Studio )
Tip#3Know YourLimit
Is it expensive to make ? How much time do we have to make it ?
Expectation Reality
A gorgeous cartoon style!
Scribblenauts : Unlimited (5th Cell )
Know you or your team's forte!
Can't draw dragon and can't draw vector or raster
But love pixel art so much
Mysterious, charming, and “detailed” artstyle
Superbrothers : Sword & Sworcery EP ( Capybara Games )
5 centimeter per second (ComixWave Films)
Expectation & Vision
Pixel Art = Illusion of detail & save much more time and cost
Tip#3Begin + Implement + Tweak
Key Art MockupKarya yang digunakan sebagai acuan dari tampilan final game
Bloodstained : Ritual of The Night (Koji Igarashi & Inti Creates )
Mighty no. 9( Comcept & Inti Creates )
Firewatch ( Campo Santo, Panic )
Prototype Mockup
Disable Effect + Create another effect
Tip#5Improve Yourself
Belajar dari situs-situs yang memiliki kurasi yang apik
“That great poets imitate and improve, whereas small ones steal and spoil.”
W. H. Davenport Adams
CUPHEAD ( Studio MDHR )Inspiration : 30s Cartoon
Monument Valley ( Ustwo )Inspiration : M.C. Escher works
Firewatch ( Campo Santo )Inspiration : Olly Moss works
She Who Once Was Lost( Mojiken Studio )Inspiration : Nature + Children Stories + Pattern
A Space for The Unbound ( Mojiken Studio )Inspiration : Various
Toyoi Yuuta's works Various (around the web)
Makoto Shinkai's Films Real life setting reference ( Surabaya )
Embrace limitation, embrace what you love and what you have!
Express it through game : )