modern masters volume 3: bruce timm

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M O D E R N M A S T E R S V O L U M E T H R E E : B RUCE TIMM B RUCE TIMM Edited by Eric Nolen-Weathington Edited by Eric Nolen-Weathington

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Bruce Timm has had an enormous impact in the field of animation, creating work that both kids and adults can equally enjoy. His impact also extends into the comic book industry—Timm’s first foray into comics was the Eisner Award-winning The Batman Adventures: Mad Love, and his soon to be released mini-series Harley and Ivy is a highly-anticipated event. Now, this third volume in the new Modern Masters series spotlights the artist’s career, with his most comprehensive interview to date, discussing his influences, how his style evolved, and what it takes to succeed in both comics and animation. It also showcases page after page of rare and unseen artwork, including a gallery of his best commissioned work, as well as behind the scenes animation concepts! Often imitated but never equalled, he blends the cartoony and the realistic in such a way that is undeniably appealing, and this book is the ultimate look at the work of a true Modern Master: Bruce Timm!

TRANSCRIPT

Page 1: Modern Masters Volume 3: Bruce Timm

M O D E R N M A S T E R S V O L U M E T H R E E :

BRUCE TIMMBRUCE TIMM

Edited by Eric Nolen-WeathingtonEdited by Eric Nolen-Weathington

Page 2: Modern Masters Volume 3: Bruce Timm

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Table of Contents

Introduction by Grant Morrison . . . . . . . . . . . . . . . . . . . . . . . . . 5

Part One: “Monsters and Comics—That Was It for Me” . . . . . . . . . . . . . 6

Interlude: Under the Influence . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Part Two: From Filmation to DIC & All Points in Between . . . . . . . . . . . 18

Part Three: Warner Bros.—Home, Sweet Home . . . . . . . . . . . . . . . . 33

Part Four: Building a League of His Own . . . . . . . . . . . . . . . . . . . . 71

Part Five: Oh, Yeah... He Does Comics, Too . . . . . . . . . . . . . . . . . . 81

Art Gallery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

Modern Masters Volume Three:

BRUCE TIMM

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MM: You were born in 1961, is that correct?

BRUCE: Correct.

MM: Whereabouts did you grow up?

BRUCE: I was born in Oklahoma—welived there for two years. We moved toOhio and stayed there for a couple ofyears. Then we moved out here toCalifornia when I was, I think, five or six.

MM: You have siblings?

BRUCE: Yes, I have two older brothers,one younger.

MM: Was there a big gap in ages?

BRUCE: No, we were all about two yearsapart, so it wasn’t anything drastic.

MM: So you were all havingto share things as you wentalong?

BRUCE: No. They wouldhave them occasionally, butthey didn’t really care thatmuch about them. My olderbrother—that was my firstexposure to comics—he had acouple of comics. But it was nevera big deal to any of them. Noneof them were fans like I was.

MM: Was there anyone else in yourfamily that had an artistic streak?

BRUCE: Not really. My mom paintedsome and drew, but never seriously. Itwas just an occasional hobby for her.I’m really the only one with that leaning.

MM: What did your parents do for a living?Is your career path far different from theirs?

BRUCE: Yeah, I would say so. My dad wasan engineer, and my mom for yearsworked for the phone company.

MM: Were comics always just there foryou, or did you get into them more as yougot older?

BRUCE: We would occasionally havethem around the house. I would mostly getcomics when I was sick—pretty much acommon story. I’d stay home from schoolsick and be miserable and when Momwould go to the drugstore to get medicineI would say, “Oooh, get me some comics.”[laughter] We weren’t poor by any means,but we weren’t wealthy, either, so comicswere a luxury. Then when I got older andhad allowance I would sometimes spendmy money on comics, but Iwasn’t fanatical

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Above: Vampire in theHammer Horror “vein.”Right and Below: Twoof many Frankensteinimages Bruce has drawnover the years.Next Page: Cover toEssential Spider-Man,Volume One.

Spider-Man ™ and ©2004Marvel Characters, Inc.

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about it. When I was a kid I was into so many otherthings, like Hot Wheels, and comics weren’t a primething for me. I didn’t seriously get into comics until Iwas 12 or 13. There was a period where I was interestedin comics, but distribution was always really spotty.

MM: You weren’t one of those kids who rode his bikefive miles to the drugstore every week?

BRUCE: Later I was. Once I really got into it I had awhole route—I would cover the entire town. Becausethis one liquor store would get theWarren magazines, but wouldn’tget the Marvel black-&-whites;this other liquor store overhere would have the Marvelblack-&-whites, but not theWarren magazines; thesupermarket would have arack of the regularcomics. So to collecteverything—before thedays of comic bookstores—you really hadto cover some ground.

MM: Did you have tohide your Warrensfrom your parents?

BRUCE: No, fortu-nately my parentsweren’t too nosyabout things likethat. I mean, Iwouldn’t leave themlying around. I had anuncomfortable incidentone time when my momfound one of my NationalLampoons. [laughter]

MM: How old were you?

BRUCE: I don’t know, 14 or15 years old. But the Warren comics didn’t raise toomany eyebrows.

MM: What about cartoons? You were just the right agefor stuff like Space Ghost and Jonny Quest.

BRUCE: Sure. I’ve told this story before, but my firstserious exposure to super-heroes in any medium was theAdam West Batman show. I’d seen comics, and I think I’dseen a couple of episodes of the George Reeves Supermanshow, but when I saw the Batman show I thought,“Wow!” That was really something. And then the next

year, Saturday morning really capitalized on the Batmancraze, and there were a zillion super-hero shows. Iwatched Space Ghost and The Impossibles and Birdman andall that crap. Jonny Quest.

MM: Were you, even back then, more interested in theadventure series?

BRUCE: I guess. I was like most kids—I was prettyuncritical. I would watch everything that was on. Wewould watch the funny cartoons as well, but, yeah, I

particularly liked the adventurecartoons.

MM: Did you have a favorite?

BRUCE: Not especially. I reallyliked the Grantray-LawrenceSpider-Man show—that was oneof my favorites when I was a kid.The Marvel super-hero shows,too; I really liked those, eventhough I could tell they were

done on the cheap. Even as akid I could tell they were prettytatty, but I liked them.

MM: Was it the cartoons thatsparked your interest in draw-ing, or had it been there allalong?

BRUCE: I always drew, eversince I was really little. I have apet theory that all kids drawwhen they’re little—it’s justsomething they do as part oftheir development—and at acertain point, most kids findother interests and don’t go

on with it. Not that every kidhas within them the ability tobecome a great artist, but allkids do doodle. Some kids are

obviously better than others andget encouragement and continue on with it.

MM: Did you have any favorite comic titles that youhad to have?

BRUCE: Whenever I would occasionally buy comics, itwas not so much the characters, as much as whoeverhad a cool costume that appealed to me. I rememberspecifically buying Captain America, Daredevil... those arethe two that I really, really liked a lot. I didn’t actuallybuy a Spider-Man comic until I got older. Of course,when I got serious about it I got everything.

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MM: When was it you started noticing and/orpaying attention to artists’ credits?

BRUCE: Around 12, 13. What happened wasthere was a kid on my street who had gotten acomic collection from a cousin of his. This cousinhad apparently bought tons and tons of comics overthe space of about two years and wasn’t interested inthem any more and gave them to my friend. My friendhad no use for them—he wasn’t into comics at all—sohe basically gave me the whole set. It filled literally onewhole drawer of his dresser, and it was all across theboard. Lots of different comics from 1971, ’72. There were a lotof DCs and Marvels and some Charltons—a broad sampler ofwhat was in comics at that time. It was like, “Wow!”—this bigtreasure-trove that I studied and traced from. I started notic-

ing that John Buscema looked dif-ferent when he was inked by VinceColletta than when he was inked bySal Buscema. That was when I reallystarted analyzing and getting into

the artistic aspect of it.

MM: Were you a tracer at that point?

BRUCE: Of course. I would try to swipe or just draw from oneoccasionally, and if I couldn’t get it right then I would literally tryto trace the drawings. I didn’t have a light box or anything, so Iwould hold them up to the window.

MM: Were you—like typical kids—just drawing fight scenes, or didyou ever attempt to do sequential

storytelling?

BRUCE: I had a short attentionspan—and do to this day [laugh-

ter]—so that seemed beyondmy means and skill level. I’ddo a couple of short, one-page bits of continuity, butvery rarely. The only thing Ihave from that period thatsurvives is—around this

same period that I was get-ting seriously into comics, I

was getting into Mad magazine,and I drew this... for want of a bet-

ter term it was a mix of “Mad MonsterParty” and “House of Dracula.” It

was a monster mash and eachmonster would have his ownone-page story. It’s reallyweird, because it’s got MortDrucker swipes all over theplace. [laughter] It’s very odd.

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I'm influenced by anybody and everybody I've everlooked at—everybody from Ditko to Mike Mignolato Kevin Nowlan to Marc Hempel, but these are themain ones:

The funny thing about Kirby is that I actuallybecame stylistically influenced by him prettylate—probably in my early 20s. I had seen hisstuff and been influenced by other artists, butI was always a little ambivalent about his artwork. I would go through these love/hateperiods with it, where I would look at it andthink, “It’s pretty good, but if only it wasn’t soweird and abstract. If only he had a betterinker”—I’m talking about the DC stuff. Ofcourse, now I look back on the DC stuff andit’s some of my favorite stuff. The Mike Royerstuff is killer. Somewhere in my early 20s, justfrom looking at it more and more, I just reallystarted grooving on it and started aping it.There was a time when I was definitely tryingto mimic Kirby’s style. Everybody looks atKirby and thinks it’s so weird and obviousthat anybody could swipe it, but it’s a lotharder to do than you realize.

There’re certain things in the staging and the exagger-ated action poses, that are definitely in my work—some of his usage of those great slashy straight lineshe uses in place of muscles. If you use those weird,straight lines as a crutch to cover up a bad drawing,they don’t really have much purpose. But to get certain thrusts or lines of action into your drawings,they’re a great tool. Some of the abstract ways hedoes wrinkles on clothing and things like that aregood comic book tricks I use in my own work.

Every time we have done Kirby-based designs in our

shows, we have found that the more you try to stickto the actual Kirby-ness of it, the more it loses.Everything about animation is exaggeration. TheKirby style is somewhat abstract; it has to be translated.You have to find a middle ground between what Kirbydid on the comic book page and what can actually beanimated. We’re always pushing Kirby onto ouryounger board artists who’ve never really beenexposed to his work. “This is an example of goodstaging. This is an example of a good round-housepunch. This is an example of a good explosion.” Eventhough it will have to be translated, the dynamism ofKirby is a good starting point for animation.

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MM: Did you know anything about theanimation business when you applied withFilmation?

BRUCE: Very little. Like I said, I alwayswanted to be a comic book artist; gettinginto animation was not really a goal ofmine. I watched cartoons, but I had nogreat love for them. What it came down towas that I was aware enough of my ownlimitations to realize that, even though Iwas the best artist anyone knew in school,my stuff was not quite as good as the pro-fessional comic book work I saw. But I’dlook at these crummy cartoons on TV andsay, “Well, geez, I’m probably at least thatgood.” [laughter] Again, not being veryambitious and not having the greatest self-esteem, it just seemed like an easy way toget in the door. And it kind of was. If Ilook back at the drawings I was doing atFilmation, they were really prettywretched by any kind of professional stan-dard. There were a lot of artists who werequite a bit better than me.

MM: Speaking of crummy cartoons, youstarted at Filmation working on Blackstar.What was that first experience like?

BRUCE: It was fun. There were goodthings and bad things about it. The proswere that it was an adventure cartoon, so Ihad some kind of affinity for that. Half-naked, muscular guy running around, Icould do that. It had monsters in it, I coulddraw monsters. It had kind of a third-gen-eration Conan/John Carter knock-off qual-ity to it, and that was right up my alley.

On the other hand, artistically, it waslike, “This is really crap.” [laughter] “This isreally dumbed-down Conan/John Carter.”There’s no violence, very little action. Hewould run, he would occasionally point hissword—he would never cut anything withit, but lazer beams would come out of hissword. But occasionally you could do ahalfway decent action pose.

It was neat just to be paid to be a pro-fessional artist; to actually get up every

morning, go to work, and be paid todraw. On the other hand, Filmation

was really a factory. They would lit-erally tell you, “Don’t spend all yourtime doing a great drawing, just do a

good one.” Basically what that meantwas if you spent extra time drawing mus-cles and knuckles and things like that, itwasn’t going to animate well anyway, andin a nice way they were saying you don’treally draw muscles well enough to bedrawing them anyhow. [laughter] “Crank itout” was the order of the day.

MM: They had a lot of stock footagethey would reuse over and over, too.

BRUCE: Half the time you wouldn’t evenhave to draw anything. You would get yourassignment for the week—you would get asection of the storyboard, say 40 scenes thatyou had to lay out that week. Before youeven sat down to draw it, you would get

Below: Blackstar markedBruce’s foray into anima-tion. Looking back at hiswork from the show,Bruce said, “In retro-spect, I’m stunned theyactually hired me!”Next Page Top: Bruce:“Done for my localcomics shop—don’tchalove that fancy signature?Yeesh!”

Batman ™ and ©2004 DCComics. Blackstar ™ and ©2004Filmation. Captain America ™and ©2004 Marvel Characters,Inc.

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folders for each scene, and within the folders they wouldhave the stock poses already Xeroxed for you. The story-board artists would indicate right there on the storyboards,“Use this stock pose,” “Use this close-up for Blackstar’sclose-up,” “Use this running shot of Blackstar for thisscene.” All you had to do was paste them down. Half thetime you wouldn’t even have to do that—you’d just haveto cut out the registration holes and number the sceneand do the camera work layout. You’d have these fieldguides where, according to the storyboard, you’d have toindicate where the camera was supposed to move.Occasionally you’d have to doctor the drawing. You’duse the stock “Blackstar Standing” pose and then havehim lift his arm and point, so maybe you’d get to drawhis arm. Rarely did you get to draw a whole, new scene.

It was easy, easy work. I could get all my workdone by Wednesday and then fart around the lasttwo days of the week and just draw goofy stuff. Notexactly challenging.

MM: One of the highlights of working there had tobe meeting Russ Heath.

BRUCE: Yeah, I was fortunate enough to share aroom with Russ Heath. Russ was one of my idolsin comic books. He was one of my favorite artists,so that was a kick. I kind of drove Russ crazy,because I would be pestering him all day withquestions about working for DC and differentpeople he knew in the business and did he reallyenjoy working on “Sgt. Rock.” As great an artistas Russ is, he’s very pragmatic. It all came downto, “What are you talking about, was it greatworking in comics? It was a job. I did ‘Sgt. Rock’because, yeah, I was always interested in the war stuff,but it was no big deal. It paid well. If somebody paidbetter, I’d do that.” It was an eye-opener. But Russ wasfun. He was fun to hang out with and pester.

MM: Did you ever think to ask him for contacts at DC?

BRUCE: You know, strangely enough, I never did. Ithink it was self-awareness of my own abilities. I wasn’tbrave enough to actually say, “Could you give me BobKanigher’s number so I can call him and ask him forwork?” Russ probably would have said no. [laughter]

MM: You weren’t in the business very long before therewas a strike.

BRUCE: The way the business worked back then, atleast for TV—this was before G.I. Joe and He-Man, beforethe whole syndication thing blew wide open—the onlyTV animation work that was available was for the net-works: ABC, CBS, and NBC. Traditionally what thatwould mean was that Hanna-Barbera, Ruby-Spears, and

Filmationwould hire everyone to work like crazythrough the summer to get that fall’s season of episodesdone, and then lay everyone off in the fall. That was justthe way it was. If you were lucky enough to get work atone of the feature divisions or commercial work or some-thing, then you could continue working through the off-season, but a lot of people were just plain out of workfrom fall until late spring. With me being a newcomerand not being very good anyway, I was out of luck. Bythe time I got laid off there was no other work. I knew Iwasn’t good enough to get in at Disney. I applied over atBakshi’s—Bakshi was doing Fire & Ice at the time—butthey were full up and weren’t hiring. Then right aroundthat time there was an animation strike, so everybodywas out of work. Striking out, I ended up going back toK-Mart for the next half a year or so.

It was spring of ’82 or summer of ’82, the strike hadended, and I’d heard—I think through the union—thatDon Bluth was hiring for Secret of N.I.M.H. They were fin-ishing it up and they had this big push to try to get itdone. On a whim, I went and applied over there. What I

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ended up doing over there was animationin-betweens. I worked there for a fewmonths while we finished the movie up.Don had all these grandiose plans: He wasgoing to hopefully keep everyoneemployed, he had his follow-up to Secret ofN.I.M.H. all planned—this movie called Eastof the Sun, West of the Moon—and supposedlyhad all the financing in place. Then Secret ofN.I.M.H. came out and didn’t do very well,so unfortunately Don had to lay almosteveryone off. He kept a few of his key staffmembers on for as long as he could, butpeople like me were the first to be let go.

After that...

MM: It was back to Filmation wasn’t it?

BRUCE: Yeah, I was fortunate that afterBluth let me go, Filmation was just starting

up on He-Man, which was a revolutionarything for them, because it wasn’t even sum-mer yet—it was still spring. They said, “Thisisn’t just 13 episodes. This a full run of 65episodes, so we’ll be able to keep youemployed for the whole year.” So that wascool, and, again, it was kind of aConan/sword-&-sorcery knockoff, so it wasup my alley. I mean, it was He-Man, it wasn’tanything great. [laughter] But it was okay.There was a little more artistic freedom onit, if you can call it as such. Supposedly theyhad a bigger budget than they had with thenetwork stuff. There was supposed to bemuch less a reliance on stock, but we endedup using stock quite a bit. But I stayed onHe-Man for that whole first season.

When that was coming to the end of itsrun, they didn’t really have anything inplace to follow it. They were hoping to domore He-Man, but the financing for it was-n’t really in place yet. In fact, He-Man was-n’t even on the air yet, so they weren’t surehow it was going to go. The only showthey’d managed to sell to the networks thatyear was... either Fat Albert or Gilligan’sIsland—I can’t remember which—it was oneof the goofy shows. So they had everybodywho was employed on He-Man test for thatshow, and they were going to pick the bestbecause they could only afford a skeletoncrew with just the one show.

Top: This piece wasdone for a mini comic-con held at Cal StateNorthridge.Below: Bruce doing hisbest Mike Golden impersonation in thisBatman panel, probablyfrom the early ’80s.Next Page: A page froma He-Man mini-comicdone in the mid-’80s.

Batman ™ and ©2004 DCComics. He-Man and all relatedcharacters ™ and ©2004 Mattel.

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MM: Was there a time when you were only coloring forFirst?

BRUCE: Probably before and after Beany & Cecil. I wascoloring stuff for First and for Malibu, or Eternity—whatever they were called at that time.

MM: They may have changed names while you wereworking for them.

BRUCE: Coloring an entire comic book takes a lot ofwork. I wasn’t able to do it while I was working at Beany& Cecil. I was still coloring covers for First andMalibu/Eternity all throughout that, because it was easymoney. Once I was done with Beany & Cecil I went backto coloring for First, and I even did one more He-Mancomic at that time. Mattel in a kind of desperation weretrying to resurrect He-Man. They reinvented him asa sci-fi hero rather than a fantasy hero. It was very,very short-lived.

From a combination of the disappointment ofwhat happened with Beany & Cecil and a disappoint-ment of just coloring comic books, which was notvery fulfilling to me, I almost had a nervous break-down. I had met my future wife at that time, and wewere dating, and I was thinking, “I’ve got to make aliving somehow. If I’m going to marry this woman andhave kids and the whole schmear, I can’t just be livingthis freelance comic book coloring life.” I wasn’t ableto color them fast enough to make really good moneyat it. I had an ulcer at the time, too—a lot of thingswere all happening at the same time. As part of mytherapy for getting rid of the ulcer I had to quit smok-ing, I had to quit drinking coffee and alcohol, I had toquit sugar and fat, all at the same time. So I went coldturkey on all of those substance abuses for two weeks,and at the end of those two weeks I had a nervousbreakdown. I couldn’t even breathe.

MM: It’s amazing you weren’t just sitting in bed ina state of shock.

BRUCE: I was. I was just lying there in bed, watchingTV, shaking. It was horrible. Once I was through allthat and was able to deal with stuff, I said, “I’ve got todo something. I need a job. I can’t just color comicbooks for a living. I’ll never be able to afford to buy ahouse, raise a family, and all this stuff.” The first place

I went to was Disney, strangely enough. A friend of minefrom Bluth, Terry Shakespeare, was working in their publi-cations department. This was at a time when they weredoing Disney Adventures and overseeing all the overseas—

MM: This was when they were publishing it themselves,right?

BRUCE: They were publishing Disney Adventures themselvesand they were technically publishing all the Disney comicsthroughout the world. They would farm out the artwork tooverseas artists, but it all had to come back to Disney to becorrected. There was a skeleton crew who worked on theDisney lot just doing the publications work. And they werealso doing licensing artwork. I interviewed there and took atest to see how well I could draw the Disney characters,and I couldn’t draw them to save my life.

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MM: Your brief time drawing funny animals certainlywasn’t in the Disney style.

BRUCE: That was the nice thing about working for John,was that the stuff was so out there and extreme and dis-torted, that in a way, he didn’t mind ugly drawing. Hewas really good at the fundamentals of drawing. He knewwhat a three-dimensional drawing was and would try toimpart that, but in the best of both worlds you wouldhave a solid, three-dimensional drawing that was alsovery extreme and exaggerated, which is not really theDisney style. Disney style is all about drawing—all aboutthe fundamentals. Looking back on it, it was probably thebest thing that ever happened to me, that I didn’t gethired at Disney, because I wouldn’t be where I am today.

The next thing that happened was one of the guysI’d worked with on John’s crew on Beany & Cecil—a guynamed Bob Camp—called me up and said, “Hey, WarnerBros. is starting up a TV division and are going to bedoing cartoons for syndication. Come on over, theyneed people.” So I interviewed there with Art Vitello,who was my director on Tiny Toons, and he hired me.

MM: Bob had been putting together a Batman projectearlier on, right?

BRUCE: Strangely enough, yeah. I first met Bob atDIC, before he started working for John. Bob got hiredon Ghostbusters while I was working on Ghostbusters, so Imet him there. The year before that he had done somefreelance work for Nelvana, who was developing Batman.This was during a real fallow period in Batman’s history,

way before the movie happened, and no one had done aBatman cartoon in 15, 20 years—unless you count theSuperfriends. Batman was just laying there and nobodyknew what to do with him. Somehow Nelvana gotahold of it and they pitched to one of the networks avery kid-friendly Batman show. Bob had done somepresentation artwork for that.

MM: So when you came on board Tiny Toons, did theyput you on background and character designs?

BRUCE: I actually did storyboards until the end. I didsome character designs on the side, but that wasn’t real-ly my area. I did my first storyboard work on Beany &Cecil for John, so I had some of those boards in my port-folio when I went over to Warner Bros., and that’s whatgot me hired to do storyboards for Tiny Toons.

MM: How long did you stay with Tiny Toons?

BRUCE: It was March of ’89 when I started there, andthe next year was when we started on Batman, so a littleover a year.

MM: You worked on the Bat-Duck episode before youleft. Did they specifically give that one to you?

BRUCE: It was the luck of the draw. Paul had written thescript, but it was whatever scripts were available and what-ever directing team was available at any given time. Therewas no rhyme or reason to it, you just got whatever scriptcame down. Art Vitello’s unit got the Bat-Duck script, andI probably said, “Hey! I want to do that one!” [laughter]

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Was that going to basically follow the story-line from the comics?

BRUCE: Oh, yeah. That storyline in thecomics was a really long, drawn out, soapoperish kind of thing, and we were going todo at most a two-parter with it, trying tocondense the best parts of those comics intoone finite story. We never got very far withit, because we knew that it was going to betricky. We called up Fox and said, “We’rethinking about doing this story, blah, blah,blah,” and the minute we said vampires theysaid no. “Well what if we—?” “No.” [laughter]“What if we never ever see fangs?” “No.”“What if when Nocturna bites Batman it’s allin the shadows?” “No. No vampires, period.”“Well that’s one not worth doing then.”

MM: You had also planned for the Creeperto show up that season.

BRUCE: Yeah, the Creeper show just did-n’t gel that first time around. We wentback and forth on it, and a number of writ-ers took a stab at it. It just never got to apoint where we all felt happy with it, sowe just dropped it.

MM: What changed in the third seasonthat made it work?

BRUCE: I couldn’t tell you exactly whatthe final thing that made it work was.

MM: Was it tying the Joker into his origin?

BRUCE: That was certainly an elementthat hadn’t been there before. I don’t knowwho came up with that shtick—actually...God, I think I might have. [laughter]

MM: It’s not a bad, little twist. It helpsexplain the Creeper’s insanity.

BRUCE: I was drawing him one day, just forfun, because we were talking about goingback and trying the Creeper again, and I washaving a hard time. Because we wanted himto be maniacal. I love the Ditko Creeper, butif you go back and read the actual comics, helaughs but you don’t really see him laughing.It’s always a long shot of his silhouette leap-ing over buildings and there’s those big letters“Ha! Ha! Ha! Ha!” He would use that tointimidate people, but it’s a weird, absurdthing: He’s a yellow guy with a feather boaand people are terrified of him. Why are theyterrified of him? [laughter] It works in thecomics, but not logically if you really thinkabout it. We thought, “The laughing thing isgood, and the reason people are afraid of himis because he’s insane. He’s maniacal, younever know what he’s going to do.” So I keptdrawing him with this big rictus grin, and itjust looked like the Joker again and I didn’twant him to look like the Joker. I wanted himto look unique. I don’t remember who it was,but somebody said, “Wait a minute, maybehe looks like the Joker for a reason.” And Isaid, “Ahhhhhh.” It was probably Paul and Iand maybe Glen Murakami—I don’t know, it

This Page: A nightmarish storyboardsequence from B:TAS.Next Page Top: Kittenwith a whip.Next Page Bottom:The final design for BabyDoll, the psychotic childstar who never grew up.

Baby Doll, Bruce Wayne,Catwoman, Joker ™ and ©2004DC Comics.

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wasa long time

ago. But it cameabout when we real-

ized the Joker grin is the key.

MM: Do you think Babydoll wassuccessful as a character?

BRUCE: I liked Babydoll a lot. I know alot of people don’t like Babydoll at all, but—

MM: I think in her second appearance, when shewas paired up with Killer Croc, she really worked.

BRUCE: See, generally, people hate that episode. It’s justtoo weird; they can’t wrap their head around it. I thinkboth Babydoll episodes are terrific. I think she’s a reallycool character. That was the weird thing, we always kepttrying to create new Batman villains who felt like Batmanvillains, and it’s a tricky formula to get right. Youthink of the classic Batman villains like the Jokerand Two-Face and the Penguin, they all havethese really cool, weird visual gimmicks,and they all have some kind of weird,twisted psychological twist thatmakes them Batman villains. Youhave to have that combination. Wewere talking about it one day, and of allthe Batman villains who’d been createdover the last 30, 40 years, very few ofthem have those classic features.Man-Bat kind of works becausehe’s literally the reverse ofBatman and he’s also got theobsessive interest in bats.Scarface is one of the few charac-ters in the modern era who has thatkind of edge. It’s a real creepy, DickTracy kind of visual with a definitepsychological malfunction.

So Babydoll, I think, fits. She’s not physicallyimposing, so she’s the type of character that always hasto have a henchman do her dirty work, but Scarface is

the same way. But I thought it was a really interestingtwist—something I don’t think had ever really been donebefore in the comics or anywhere. There were so manychild stars in the news in the 15 years up until thattime—child stars who had “gone bad”—and I thought itwas a very interesting take Paul had come up with.

MM: In between the first and second seasons there hadbeen talk about a possible Catwoman spin-off series.Why was it dropped? Was it dependent on there being aCatwoman movie?

BRUCE: No, it was all very vague. When Batman Returnscame out, there was a lot of talk about spinning Catwomanoff into her own movie. We were coming to the close of ourfirst run of Batman episodes, and we said, “Well, what are wegoing to do next?” There were a number of proposals. Wetalked about the possibility of doing a Robin spin-off show,which didn’t terribly appeal to me, but we did a little bit ofdevelopment artwork on it. And the other possibility was,because of the popularity of the Catwoman character from

the movie, we thought maybe wecould do a Catwoman spin-off TVshow. We talked about it a little

bit—what would the premise be,and what would make it visuallydifferent from Batman—but I’mnot sure if it was ever really

pitched anywhere. I neverpitched it to any executives, and I

think it just died of inertia.

MM: As far as the second season goes,were there any episodes you were

more heavily involved in thanothers? I know you were veryinvolved in “Trial.”

BRUCE: There were a number ofthem: “Showdown,” the Jonah Hex

episode—that was one that was reallynear and dear to my heart.

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MM: How did that one come about? Even though I love the char-acter, it was kind of odd seeing Jonah Hex show up in Batman.

BRUCE: I don’t know where the initial idea for that one came from.

MM: But Joe Lansdale was an obvious choice to script that one.

BRUCE: Oh, yeah. He had already written a couple of episodes forus, and he had already done the Jonah Hex comics recently. It wasnatural to give him the script. But what happened there—again, theidea probably came from one of our lunch time conversationsbetween myself and some other creative people from the show—itwas probably Kevin Altieri. But I remember being at a recordingsession with Kevin, and during one of the breaks Kevin and I start-ed fleshing out the story a little more—just brainstorming andcoming up with ideas. Between the two of us we hit on the idea ofdoing the Master of the World thing. The character of Ra’s al Ghul’sson was something that came out of that conversation. We prettymuch had the story plotted out in broad strokes within the spaceof 20, 25 minutes. It was, “Okay, I know what that story’s about.”Rather than verbally pitch it to anybody afterwards, I wenthome and plotted the episode out in longhand, just the mainstorybeats. I gave it to the writers and they went, “Okay. This

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works.” [laughter] Joe was available, so we sentit off to him and he stuck really close to theoutline, and it just happened.

MM: How did “Trial” develop?

BRUCE: Well, when the home video peoplecame to us and said they wanted to do adirect-to-video Batman, we all sat around andthrew out ideas of what we would like to do.“Trial” was a story that Paul and I came upwith, because we thought it would be a natu-ral for a big budget direct-to-video to have allthe main villains in it—kind of like the Batmanmovie from the ’60s, but it would be our takeon that. We were talking about it and men-tioned it to Alan Burnett, and he shot itdown. He didn’t want to do it. He thought itwas too gimmicky and that there wasn’tenough of a story there to stretch it out for70 minutes. Ultimately, I think he already hadthe germ of an idea for Mask of the Phantasm inhis head, and I think that’s probably the mainreason why he shot it down. He really want-ed to do something darker, something morepersonal, more—not soap operish, but defi-nitely more backstory-oriented with BruceWayne. You know, an adult, dark love story.

MM: Well, let’s go into Mask of thePhantasm. Originally it was to be a direct-to-video production—

BRUCE: For all intents and purposes,it was. It got theatrical release as anafterthought.

MM: Before you knew it was going toshow in theaters, it was being producedto fit the TV format. At what point didyou actually find out it would have atheatrical release?

BRUCE: Well, they had been talkingabout it as a possibility, and they keptgoing back and forth on it. We ultimatelysaid it probably wasn’t going to happen.There weren’t a lot of direct-to-videos thatgot theatrical release. The Aladdin moviewas one of the few that did, but that wasDisney. We just thought, “Ah, there’s noway that Warner Bros. is actually going torelease this theatrically. They’re just not intoit to that degree.” Eric Radomski and I werein Japan going over the storyboard with theanimators in detail, explaining what we

wanted with it, when we got the call fromthe States that they were definitely going torelease it theatrically. It was just... oh, man.Because the storyboard was done and werein that 4:3 TV format. It was really late inthe production stage—we were handing itout to the animators—“Now what the hellare we going to do?” So I sat there with apiece of paper and an exacto knife and madea little 1.85:1 template and laid it over thestoryboard and said, “Well, okay, it’s notgoing to be that difficult.” We had to goshot by shot, laying that template over it. “Isthe shot going to work? Do we have tomake it wider? Do we have to adjust theframe up or down?” Most of the shotsworked without too much tweaking, but itwas a nerve-wracking thing to have to do atthe last minute.

MM: Were you satisfied with the results asit came across on the big screen?

BRUCE: I think we could have done better.Which is really weird, because we spent a lotof money on it for the time. We had a muchbigger budget for that show than we did forthe regular TV show, and I don’t think it real-ly shows on the screen. I think it looks like anepisode of Batman. I don’t think it looks like atheatrical production. I mean, it’s okay, the

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Previous Page: A con-cept sketch and part ofBruce’s handwritten plotfor “Showdown,” whichfeatured a surprisingguest-appearance fromDC’s western hero,Jonah Hex.Below: Poster conceptsfor the theater release ofBatman: Mask of thePhantasm.

Batman, Jonah Hex, Phantasm,Ra’s al Ghul ™ and ©2004 DCComics.

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and too pat. But Rich and Alan both felt thatwe really needed to have that.

MM: Were there any problems withStandards & Practices over Turpin’s death?

BRUCE: Oh, yeah, definitely. Not even withjust BS&P, but with DC Comics. Any timeyou kill off a character who existed in thecomics, they get in there and say “Wait aminute.” This goes back to the very first con-versation I had with Paul about Darkseid,when we came up with the idea of taking ahint from Kirby about the anti-life equationwhich Kirby never really gets around todefining in the comics. It was a cool sound-ing concept, and that’s Darkseid’s big motiva-tion, but Kirby never really tells you whatthat is. So we took that to mean he’s kind ofa psychic vampire; he feeds off the despair ofothers. It’s not enough to have a guy whowants to go conquer planets, there has to be

a reason why he wants to conquer planets.What he wants is to demean and debase anddemoralize the people of each world and putthem in abject misery so he can gain somelevel of power from their misery. While wewere talking about that, I jumped ahead tothe end of the story and went, “You knowwhat? What he’s got to do is after Supermanhas defeated him, Darkseid has got to killsomeone who is very close to Superman justout of pure spite.”

I didn’t realize it at the time, but what Iwas doing was channeling the end of theGalactus trilogy. That’s exactly what that is.It’s Galactus saying, “Well, you’ve defeatedme, but since you’re not my herald any-more—bang!—you can’t ever leave this plan-et.” But the minute I said that, Paul said,“Yeah, that’s the way to go. So who’s hegoing to kill?” And I thought, “Who better?Ma and Pa Kent.” We mentioned that to DC

Previous PageBottom: Leader of theFemale Furies and servant of Darkseid—Lashina!Previous Page Top:Daily Planet funny pagemock-up from“Mxyzpxylated.” Below: Supermansquares off againstDarkseid.

Darkseid, Lashina, Mr. Mxyzptlk,Superman and all related charac-ters ™ and ©2004 DC Comics.

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Comics and they said, “Sure you can kill them... as long asyou bring them back.” But whoever we killed, we wantedthem to stay dead or it’s a cheat. It was a good thing wedidn’t kill Ma and Pa Kent, because that would have beenjust wrong. So who can we kill? We can’t kill off Lois, can’tkill off Jimmy. We could kill off Professor Hamilton, butnone of us really liked him anyway, so we figured if wekilled him it would be “Oh, thank you, Darkseid.” [laughter]It came down to Dan Turpin. It was one of those weirdthings, Kirby had just died within the past year or two, andPaul and I had gone to his funeral, so the minute we real-ized it should be Turpin—we had already based Turpin onKirby visually—it was “Well, that’s what we have to do; wehave to kill him.” I was able to channel Kirby’s funeral intothe show. I put Kirby’s actual funeral into the show.

MM: You were kind of worried about Roz Kirby seeingthe episode weren’t you? That never happened though.

BRUCE: Yeah, she died right before the episode aired.

MM: Obviously it’s a shame she passed away, being thesweet and generous person she was, but was it betterthat she didn’t see it?

BRUCE: Probably. Who knows? Again, it had been acouple of years after he had died, so she might have beenokay with it. But at the same time, I certainly didn’t wantto cause her any more pain. I’m sure Jack’s death was areally horrible thing for her. They were so close for somany years. But she might have realized it was a touchingtribute; she might have seen it in that respect. In a way, itwas probably a blessing that she never got to see it.

MM: How did the decision come about to produce TheNew Batman/Superman Adventures as a package?

BRUCE: Well, what happened was that Warner Bros. hadgotten the rights back to show Batman on the WB. The ini-tial run was done for Fox, and they had the exclusive rightsto run Batman cartoons for a number of years. That had runout, and Warner Bros. got the rights back to show the orig-inal episodes on the WB and they thought they wouldfreshen the package with new episodes to give it a kick-start. We were already doing Superman at that time, and Idon’t know whose brilliant idea it was to combine the two,but it was a really good idea. Superman did well on the WB,but it didn’t do quite the same numbers Batman had doneon Fox for a variety of reasons. I don’t think the characterhad as much broad appeal at that point as Batman did.Batman had a very public profile because of the movies,whereas Superman didn’t have anything like that at thattime, so he was kind of an also-ran. The WB had just start-ed out, too, so they weren’t on as many TVs as Fox was.

They hoped that by pairing him up with Batman that itwould raise the ratings level, and it did. The combined

showdid muchbetter thanSuperman haddone on itsown. Thatwas one ofthose rareinstances ofthings turningout the wayyou hoped they would. Butwhen Jean mentioned it to me,at first I wasn’t too keen on theidea. At that point I was reallyinto doing Superman, and Batmanfelt like old news to me. I didn’twant to go back and do more episodes of Batman. But wehad tweaked our in-house design theories on Superman abit. Superman was a bit more angular than the originalBatman show was, and I was pretty pleased with the results.I thought the animation was much more consistent onSuperman. So I thought, if we took that idea and went evenfurther with it, what would be the result? One night I wasdoodling and I did a couple of really designy drawings ofBatman and the Joker, and I went, “Wow, that’s kind ofneat. That could get me excited about doing more Batman.”So I mentioned it to Jean, and she was okay with it. Shethought in a way it was probably a good thing to freshenup the design for licensing and toys and everything, togive them a slightly different look. Everybody was coolwith that, so we took that and ran with it.

The inclusion of Batgirl and Robin was, again, influencefrom above. The consumer products division and the peo-ple at the WB wanted to make sure kids would watch theshow, so they strongly suggested that we include Batgirland Robin as a way of courting young girl audiences aswell as young boys. At first we were a little reluctant to doit, but then we started thinking why not? We liked theBatgirl character and I certainly didn’t mind putting her inthe show. At that point, we reimagined Robin. Rather thanjust bringing Dick Grayson back, we reversed ourselves onour theories about Robin from the first season. The firstseason we thought it didn’t really make sense to have a lit-tle boy going out into battle with Batman, so that’s why we

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Previous Page: Where the new look began. Bruce’s first design sketches utilizing a more angular style.Above: Title boards for The New Batman/Superman Adventures.Batgirl, Batman, Bruce Wayne, Clayface, Joker, Lois Lane, Nightwing, Robin, Superman, Two-Face and all related characters ™ and ©2004 DC Comics.

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made him older. It was the current trend in the comics aswell. But we started thinking less literally and less logicallyabout it and thinking more viscerally, that—going back tothe original concept of Batman and Robin—Robin was sup-posed to be an audience surrogate so kids could imaginewhat it would be like to fight alongside Batman. It doesn’tmake any logical sense—there’s no reason Batman wouldactually put a young boy in that kind of jeopardy—but vis-cerally there’s something about it that works.

So we took that idea, and taking a cue from thecomics, we used their current incarnation of the youngRobin, Tim Drake, and incorporated him into the show.Which left us with “If we’ve got the new Tim DrakeRobin, what happened to Dick Grayson?” And obviouslythe answer is he’s grown up and become Nightwing.Strangely enough, I think that version of the Robin char-acter, by splitting him up into two characters—oneyounger and one older—is much more interesting thanthe Robin we did in the original Batman: The Animated Series.I always felt like the original Robin we did was neither fishnor fowl. He wasn’t a little kid and he wasn’t agrown-up, and he wasn’t dark and he wasn’t light. Byhaving a very young Robin, who’s a real smartass anda real ball of fire type of character, and having anolder, more disillusioned, a little bit more pissed offNightwing makes him a much more interesting char-acter. It certainly gave Loren Lester, the actor, moreto work off of and a much more interesting characterto play. I think his performance improved drasticallyas well. It was serendipity—it worked out really well.

MM: With Robin you weren’t just using TimDrake, you were also incorporating elements of theJason Todd Robin.

BRUCE: Oh, sure. We’ve taken some critical hits forthat. Some people don’t like us messing around withthe mythology that way, but there was no way tohave three Robins. We don’t have as many episodesto play with, and we have to keep the continuity alittle bit more streamlined so that the casual viewerat home doesn’t get completely lost. So we com-bined the best elements of the Jason Todd and TimDrake characters and mushed them together.

MM: The season kicked off with the “World’sFinest” crossover. Was that one of the first ideasyou came up with?

BRUCE: Oh, sure. That was kind of a no-brainer.Superman was our current show and we were reintro-ducing Batman with a new look, and everything dove-tailed. We always wanted to team them up anyway.

MM: My favorite scene was the Joker and LexLuthor negotiating very businessman-like while

Harley and Mercy run across the background beating thesnot out of each other. Who came up with that scene?

BRUCE: I couldn’t tell you. We knew from the beginningthat if we were going to pair Luthor and Joker up, theyboth had henchgirls, and the first thing that popped intoour testosterone-driven heads was “cat fight!” [laughter]

MM: Overall, did the episode contrast the styles of thetwo shows in the way you wanted?

BRUCE: Yeah. More so than the styles of the shows, wereally just wanted to contrast the two characters and theirpersonalities—where they’re similar and where they’re dif-ferent. Obviously, we were taking a hint from what they’dbeen doing in the comics ever since the John Byrne revampback in the late ’80s. The twist that we put on it that madeit really interesting to me and that no one had really donebefore was the Lois Lane/Bruce Wayne thing. Actually, eventhat was kind of inspired by the comics. Dave Gibbons andSteve Rude had done a World’s Finest mini-series where they

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MM: For years and years you swore up and down thatyou would never do a Justice League show. What madeyou give in?

BRUCE: A number of things. Some of it had to do with com-ing to the end of one project and wondering what we weregoing to do next. We were already starting to lose some of ourpeople because we were wrapping up on Batman Beyond andknew we weren’t going to do any more. You know, you can’tafford to keep people on if you don’t have any work. So,that was part of it, and another part of it was therehad been a resurgence of the Justice League inthe comics in the very recent past. GrantMorrison had done his—it really wasn’t somuch a revamp of the Justice League, itwas more of a back-to-basics approachand giving it a modern twist—version ofthe Justice League which got a lot offan reaction and, obviously, salesspikes. At the same time that gotus interested in doing the show, itgot the fans rabid. All along,ever since the very begin-ning of Batman: TheAnimated Series, that wassomething people keptsaying: “When are yougoing to do the Justice League? Whenare you going to do the Justice League?” Andthen Grant’s version came out and then people reallywanted to see an animated Justice League.

At that point it was like, “Well, you’ve got tobow to the inevitable,” and with some hesitation,knowing how difficult the show was going to be, wesaid “Okay, let’s do it.” We called Mike Lazzo, who’sthe head of programming at Cartoon Network, and Ibarely got the words out of my mouth before hesaid, “Fine, let’s do it.” It was a very easy pitch.

I also have to say that on the Batman Beyond episode,“The Call,” where we had the Justice League Unlimited—the future Justice League—that was almost a trial run for aJustice League show. We said, “How difficult is this going tobe? Let’s find out within the scope of a Batman Beyond episode.”And it was actually quite difficult. Just staging an actionsequence that has that many players in it is the single hardestthing to do about the show. Just trying to keep everybodymoving all at the same time and not losing the audience. If you

spend too much time with what Batman’s doing, then you for-get about what Wonder Woman’s doing. It’s hard to keep agroup dynamic going during an action sequence. It’s easyenough if you’ve got Batman all by himself fighting the Joker oreven a group of thugs—it’s easy to follow his storyline. Anaction sequence isn’t just action, it’s still part of the story. It’sintegrated into the story so that it starts at a certain point and itends at a certain point. It’s not just fight, fight, fight, fight, stop;

in the best of all pos-sible worlds, it

also advances thestory. It’s really easy to

get lost on tangents; it’s a dif-ficult balancing act.

MM: In “The Call”the characters aregetting picked off as

the story progressed.Was thatdone as a

way of freeingup some space?

BRUCE: No, I think itjust developed that way. I

don’t think that was inten-tional. As we were beating it out, we

realized we wanted the climax of thatstory to be Batman Beyond versus Superman

Beyond. That was why we took the Justice Leagueout one by one and ended up with that scary, pos-

sessed Superman chasing Terry throughout the arctic. Specifically what I was talking about was that big

action sequence at the climax of part one, where the city’sbeing bombed and the Justice League are all runningaround trying to save people. And also, the thing that wasa textbook example of what I worried would be the prob-lem with Justice League was the action sequence in the begin-ning of part two, when Terry has told the other members ofthe Justice League about Superman going rogue, and thenhe goes crazy and starts attacking them. The way it was sto-ryboarded, because the storyboard artist was trying to con-stantly remind the audience of where all the players were,you’d have a bit of action taking place with one characterand then the camera would pan over and find out what washappening with another character. It was a nightmare in the

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editing room. Just as youwere building up a headof steam pacing-wise,

suddenly you’d have tostop and pan over tosomebody else and it waslike, “Aagh!” It was driv-ing us crazy.

It was a learning expe-rience. We learned it’s bet-ter to just cut to a charac-ter who’s doing somethingand then cut to anothercharacter rather than pan-

ning over to them. Or, theother way to keep track ofthe characters is to have

something happening in the foreground with one group ofcharacters while something’s happening with another groupof characters in the background, and then cut. But panningfrom one to another, that panning is dead time—it slowsthe pacing down and actually makes things more confus-ing. We sat there in the editing room pulling our hair out,but we developed a list of “dos” and “don’ts” about how tostage an action sequence with a large group of characters.

But there is no rulebook. To this day, every show hasits own problems. Every time we get in the editing roomwe’re kind of going, “Okay, Batman’s story is comingalong fine, but what about Wonder Woman’s story?” It’s aconstant struggle of trying to juggle all these characters.

MM: Where did you start when it came time to beginproduction on Justice League? Was the first step simplyfiguring out which characters to use?

BRUCE: The first thing we wanted to do was to naildown which version of the Justice League we wanted todo. As I think I mentioned, one of our earlySuperman story ideas toyed with the idea of doingSuperman and the Justice League. At that point wewere thinking—again, this predates what Grant haddone in the comics—rather than doing what everybodywas expecting, which was doing the core characters, wewould use some of the more offbeat DC characters, likeThe Question and some of the New Gods characters, aspart of the Justice League. But times had changed and ourfeelings had changed, so we felt that when people thinkof the Justice League they think Superman, Batman, Flash,Green Lantern, etc. That was pretty much a no-brainer;that was something we all pretty much agreed upon rightoff the bat, so that’s what we did.

The only things that really needed to be settled onwere which version of the Green Lantern were we goingto use, because there’s so many. We could have used HalJordan or Kyle Rayner or Guy Gardner, but for a number

of reasons, including ethnic diversity, we chose to gowith John Stewart—which has turned out to be probablythe single most controversial aspect of the show amongstdie-hard comic book fans. John Stewart never really gota whole lot of face time in the comics. There was a smallperiod of time back in the ’80s when Steve Englehart waswriting the comic, when John was the main GreenLantern, but aside from that he wasn’t really one of the—

MM: His solo series in the early to mid-’90s, GreenLantern: Mosaic, wasn’t a great seller, but it was one of myfavorite series. And ever since Cosmic Odyssey, he’s proba-bly been my favorite of the Green Lanterns, so I wasactually happy that he was the one you decided to use.

BRUCE: Well, good, good. I’ve always kind of liked him,too, and, again, aside from the ethnic diversity thing, wewere looking at what the group dynamic was going to be.One of the things we really wanted to avoid was having agroup of characters who were all pretty much interchange-able. Going back and rereading a lot of the Silver Age JusticeLeague comics, they really are all the same character. Batmanhas no different a voice than Superman or Flash. They’re allkind of the same character; the only thing that differentiatesthem is what colors they’re wearing and what powers theyhave. So we really wanted to make sure they had a muchmore interesting group dynamic than that and that they all

had different personalities. Going back to

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the original version of John Stewart fromDenny O’Neil and Neal Adams’ day, thething that made him interesting to us wasthat he was quite a bit more of a badass. Ifyou go back and read those, he comes acrossas a stereotypical, angry, young black man.We knew we didn’t want to do that exactly,but we still wanted to keep a little bit of thatedge to him so that he would be one of themore strident of the characters. We hit uponthe idea of the Green Lanterns being kind ofa paramilitary force, so we said, “Ah, marine.Okay, Louis Gossett Jr., Samuel Jackson.” Sothat became our take on him.

MM: The only complaint where I agreewith general fandom—and I can see yourside of the argument, too—is how he usesthe ring. [laughter] The very simple

shields and beams. It seems like an animatedseries would be the perfect place to show offall the cool effects, but at the same time—

BRUCE: Well, it’s one of those things: younever know when an idea is silly but cool,or when it’s just silly. The idea of a guymaking giant, green boxing gloves—at thetime—struck us as being just plain silly. Inretrospect I’d have to say it was probably amistake. Yeah, it’s a visual medium and thatis kind of what the Green Lanterns werealways about, even going back to theGolden Age. So we probably should havegiven him a little more variety in the kindsof things he makes. I mean, honestly, bot-tom-line, I have to say that it really doesn’tmake any sense for a guy who’s got this

powerful ring on his hand that he canshoot lazer beams with, there’s noreason for him to make a giant, greenlazer gun that shoots beams.

MM: No, but a giant, greenbattering ram is really cool.

BRUCE: Yes. [laughter]Correct, correct. So wedidn’t really quite thinkthat through. We limitedwhat the ring is. Wefelt that it’s just a

weapon, so he’ll use it asa lazer beam and makeshields with it. And itdoes make sense for hispersonality to treat itthat way, but at thesame time, yeah, wecould have been a lit-tle bit more imagina-tive with his usage ofit. In fact, he doesdo a little bit moreof that usual GreenLantern stuff in thesecond season.

Previous Page: Bruce:“The infamous ‘old,tired-looking’ Supermanre-design from JL SeasonOne.”Above: Storyboardsfrom the climacticSuperman/Darkseidslugfest in “Twilight.”Left: Bruce: “For onemad instant, I toyed withthe idea of giving the JL a‘uniform’ costumedesign.... I got as far asdoing Batman and GLdesigns before coming tomy senses, realizing itwould be a horrible, horrible mistake.... I didresurrect the conceptfor the ‘evil, alt-universeJL’ story, ‘A BetterWorld,’ a few yearslater.”

Batman, Darkseid, GreenLantern, Superman ™ and©2004 DC Comics.

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MM: In the first season, Hawkgirl seems to get a bit of ashort shrift. She does have some very interesting scenes,especially in “War World,” where you can see her per-sonality play off the other characters, but....

BRUCE: I would disagree with that. Yeah, we haven’t saidwhat her backstory is outside of the publicity material; wehaven’t dealt with her backstory as part of an episode yet.But other than that, I think she doescome across as a fair-ly three-dimensionalcharacter within thescope of the show.People have a ten-dency to think, “Oh,well she’s just thebadass of the group.She’s just the one whocharges into battle andbeats everything up.”But that’s not reallytrue. We have shownher other sides to her.We’ve shown her com-passionate side in the“Legends” episode,where she is empathiz-ing with GL’s loss of hischildhood heroes.

MM: I think she’s alsothe character with thebest sense of humor.

BRUCE: She has thepotential for it.

MM: It’s a very sarcasticsense of humor that theother characters don’tseem to display as much.Now as far as leaving Aquaman out of the lineup, wereyou just trying to avoid that whole Superfriends image?

BRUCE: Obviously we had a knee-jerk reaction to theSuperfriends. That became a running joke. It’s in the popculture zeitgeist now that Aquaman is the lame one.

MM: Yeah, even the Cartoon Network commercialspromote that viewpoint.

BRUCE: Right, exactly. Obviously we didn’t want to fallinto that trap. We knew we wanted to use—the Aquamanepisode was one of the first stories we plotted for the show.Again, we kind of reversed ourselves. When we did the

Aquaman episode ofSuperman, we had a knee-jerk reaction to what theywere doing with him in thecomics, which we didn’tagree with at the time. Wewere saying, “Oh, no,that’s not Aquaman.Aquaman’s not a guy witha giant hook on his hand.Aquaman’s the seahorse-riding, orange-and-greenguy.” [laughter] But overthe course of time, wetook a second look atthe character in thecomics and went, “Well,you know, there’s some-thing about that. Thehook has a PeterPan/Captain Hook kindof piratey motif; thelong hair makes himmore of a barbarian, sothat’s more mythologi-cal.” There were allthese things that weregelling for us.

In retrospect weprobably could havemade him the sev-enth member of the

team instead of Hawkgirl, but it’s all in the characterdynamic balance—which characters will play off of eachother interestingly. The other thing is we knew going inthat having that many characters was going to be diffi-cult, so we really wanted to keep the lineup down to nomore than seven main characters, and even then we don’tput all seven characters in very many episodes. So it was

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MM: To what extent do you think workingin animation has affected the developmentof your style? Do you even consider your-self to have a style, per se?

BRUCE: I suppose. There are certain things,whether I’m doing comics or I’m doing ani-mation—or a super-hero comic or a horrorcomic—that, I guess, are stylistically truefrom job to job. But I do try to apply differentrules to different things. I’ve made a consciousdecision in certain comics jobs I’ve done totry something different with each one. Eventhough you can look at them all and see it’sBruce Timm, “Red Romance” looks complete-

ly different than the Kirby homage stuff I wasdoing, which looks only somewhat similar tosome of the Batman: Animated comics I’ve done.

To answer your first question, I definite-ly think animation has influenced mycomics work. Strangely enough, there wasquite a bit of back and forth between theBatman: Animated show and the Batman:Animated comics. We did the style for theanimation, and then DC, I think, made areally smart choice in trying to adapt theanimated style for the comics. I, in turn,was influenced a lot by what Ty Templetonand Rich Burchett and Mike Parobeck were

doing in the comics.Before I’d done Batman: The Animated

Series, every time I’d tried to do comicbook work, I was still stuck in not know-ing who I was—trying to be DaveStevens and Mike Golden and JackKirby and Walt Simonson all at the sametime. I thought that’s what comic bookwork looked like. If I was ever going toget comic book work, that’s what I hadto draw like. Fortunately, the styles havechanged so drastically over the last tenyears that even mainstream guys like DCand Marvel are much more accepting ofmore stylized artwork than they were. Iremember ten years ago there was aDutch Superman graphic album done byTeddy Kristiansen, which was reallypretty; it was very nice. If anything itkind of looked like the stuff that TimSale does. At the time—and I think tothis day—it was only published inHolland, because DC looked at it andsaid, “This doesn’t look like a DC comic.We will not publish this.” I rememberthinking, “Wow, that’s kind of short-sighted.” But they’ve since opened upto—there’s been the whole Vertigomovement. The indy scene has becomea little more accepted by the main-stream. Guys like Ted McKeever andMike Allred.

Previous Page Top: Arevised rough design ofParan-Dul for herappearance in“Starcrossed.” Previous PageBottom: Bruce drewthis Green Arrow designas part of a developmentpitch “around 2000, Ithink, between BatmanBeyond and Justice League.He’s in JL Season Three(Justice League Unlimited),but wearing his moretraditional Neal Adams-era outfit.” As for theBlack Canary drawing,Bruce says, “This wasdone years ago, just forfun. Black Canary willshow up in JLU (SeasonThree), but she’ll look abit different.”Left: Batman on themove.

Batman, Black Canary, GreenArrow, Paran-Dul ™ and ©2004DC Comics.

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MM: How does it feel to look on the comics stand and see a variety oftitles based on your art style? And for my money, Batman Adventures hasconsistently been the best Batman title since it started.

BRUCE: I think it’s cool. It’s a little scary, because there are guys doing the“Bruce Timm” style as good, if not better, than I do it. [laughter] That’s a littleunnerving, but at the same time I’m not too freaked out by that, becausethe guys who have been influenced by my work have been influenced byother people as well, and they’ve become unique in their own way.There’re still things that I do that nobody else does. If you look at some-one like Mike Oeming or Darwyn Cooke, you might say, “Oh yeah,there’s a Bruce Timm influence there.” At the same time, Mike Oeming iseasily as heavily influenced by Mike Mignola as he is by me, so there’s adefinite stylistic change there. And Darwyn wasn’t influenced by mystuff until very late in the game, when he actually started working forme. He’s my age, so he’s had 40 years of influences as well outside of theanimated style. I look at Darwyn, and knowing the stuff that he’s into, Isee it in his artwork. It may not be as obvious to other people, but—while I can see some of my tricks—I’m seeing Daniel Torres, I’m seeingFrank Robbins, I’m seeing Johnny Craig, I’m seeing Caniff, I’m seeingSickles. We all might be in the same school, but we’re all still unique.

As for the actual animated books, sometimes they’ll go throughslumps where they’ll have an artist on the book who’s okay, butnot exactly dynamic. Right now, with Rick Burchett being themain artist, I think the book is awesome. Rick, to me, is the best

of thoseguys. Ty’s really good, too.

MM: When you get stuck on something, what do you do toget yourself out of it? What do you look to for inspiration tospark the fires again? Or do you just have to put it away for awhile and come back to it later?

BRUCE: Sometimes, yeah. If I’m working on something that’snot happening, I just have to put it away and do somethingelse and come back to it at a later date. Sometimes I’ll comeback and look at it and go, “Oh, that’s not so bad.” [laughter]I’m the world’s worst procrastinator. I put things off untilthey absolutely have to be done, as you well know. [laughter]

MM: Yeah, well, I’m right there with you.

BRUCE: Sometimes it’s just a matter of having to get thething done. Sometimes I have no inspiration and still haveto get the thing done.

When I’m doing animation work, quite often I will look atother people’s work for inspiration. If I’m designing a charac-ter it’ll be, “This design is really boring. It really needs a Kirbytouch.” At that point I will go to my Kirby library and pullout a bunch of stuff and go, “What would Kirby have done?Well, there’s an interesting shape there. There’s this weird-asstechno motif here. There’s a weird sci-fi thing here.” And I’llincorporate some of that into my design. We’ve designed somany hundreds of characters over the last ten years that wesometimes fall back on the same formulas and we need tolook at something different. I’ll either look at photographs

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of movie stars or look at artists’ work. For thevery first version of Talia we did in TheAnimated Series I was looking at the way FrankRobbins drew women to come up with somedifferent design theories. But there’s no setanswer really.

MM: As a fan of Harvey Kurtzman, do youfall in with his obsession for photo reference?

BRUCE: Hell, no. [laughter] That’s whereKurtzman and I part company. [laughter] Iam way too lazy for that. The more I learnabout Kurtzman, the more I find out he hadhis own demons that hindered him, at leastprofessionally. If you look at how he andElder would do those “Little Annie Fanny”comics, that’s the most anal way to do evena painted comic that I’ve ever, ever seen. Ihave some of his roughs from “Little AnnieFanny” and it’s layer upon layer upon layerof tissues. He would do a really good roughand then tighten it up and change things.It’s like, “Well, it’s a little bit better, but nota thousand percent better. You could havejust given us the original rough.”

I should do more reference—and some-times I’m forced to do it when I get acomic book story that has something I justdon’t know how to draw, like an airplaneor something. Other than that,things like telephones or phonebooths or other common objects, Ican fake it just from observationand imagining in my head “Whatdoes a phone look like?” I can drawit out of my head without having togo find a phone to draw.

My work would definitely benefitfrom doing a little more research, but Ijust can’t be bothered with it. When I’m inthe middle of drawing, I’m in a white heat.I can’t stop for anything. If I’m roughingthe story out and I get to something Idon’t know how to draw, if I have to stopwhat I’m doing and go get reference, I’mthrown off. That’s probably just rationali-zation and making excuses, but it’s just theway I work. When I’m working I’ve gotto keep working; I can’t stop.

MM: Your first real comic bookwork—and we talked about this some ear-lier—was Mad Love. One of my favoritescenes—and probably a lot of people’s

favorite scenes—was the seductionsequence. How much of that was you andPaul interplaying off each other, or was itall in the script?

BRUCE: The whole book was pretty muchplotted out between the two of us, and thenwhen Paul wrote the script, he added somebits of business and stage setting and stuffthat we hadn’t previously discussed—a lot ofit I threw out. Paul’s a great collaboratorbecause he doesn’t take offense if you changewhat he’s written—as long as it not drastical-ly different than what we talked about. Ibasically took what he had written and didmy own editing on it as I was drawing. It waslike, “Ah, I don’t feel like drawing that,” or “Ithink I can do this more effectively.” I could-n’t tell you which specific bits came fromhim and which ones came from me.

MM: Your Kurtzman influence really standsout in places in Mad Love. You used theKurtzman nervous sweat quite a bit. Wasthat a conscious decision on your part?

BRUCE: As I was drawing it I wasn’t evenreally aware that I was kind of channelingKurtzman. I think my storytelling style isvery meat-and-potatoes; it’s not very flashy.My primary goal is to tell the story; I’m not

Previous Page Top:Rough layout for aSuperman Adventurescollection.Previous PageBottom : A variantcover of Black Panther#2. The guy in theshades firing two gunswas later changed for thefinal cover.Below: Harley loves herpuddin’.

Harley Quinn, Joker, Superman™ and ©2004 DC Comics.Black Panther ™ and ©2004Marvel Characters, Inc.

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even concerned with designing the wholepage. Going from panel to panel, eachpanel is important. Obviously, the way thepanels connect to each other, there’s arhythm. But other than that I don’t look at apage and say, “Oh, this page is unbalancedbecause I’ve got three little, tiny heads uphere and one giant figure down here.”

It wasn’t until I got to that one sequencetowards the end of the book where Joker’spacing back and forth in front of the ring-ing telephone that a little bell started goingoff in my head. I went, “Wait a minute. Thiswhole thing is kind of Kurtzmany. What isit reminding me of?” It dawned on me thatit was that sequence from “Batboy andRubin” where they’re driving past the build-ing trying to throw the rope onto the build-

ing. “Missed! Missed!” When I realized that,I said, “I’d better not take a look at that,because then I’ll just swipe it exactly.”[laughter] I was just trying to remember whatthe rhythm of it was, and it’s a tricky thing.I had to redraw it four or five times becauseit was like “There’s too much of the Joker inthis frame. There’s not enough of him inthis frame. He’s got to be off here. There’sgot to be paper in the air here.” It took me awhile to get the rhythm just right.

MM: That was a very funny scene. Thatand the scene with the Joker draggingHarley down the stairs by her nose.

BRUCE: Oh, yeah. That was a little bit Ithrew in. That wasn’t in the script. Yeah,it’s very Kurtzmany.

MM: The next story you did was for theSuperman & Batman Magazine, which was can-celed before it had a chance to appear,“Cruise to Nightmare.” Were you approach-ing it as if it was the third act of an animat-ed episode? That’s the vibe I got from it.

BRUCE: Kind of. It was a challenge,because Mad Love was a big, sprawling 64-page book, and here it was six pages.Fortunately Paul didn’t overwrite that one.It was very concise, and I didn’t have tothrow anything out. I wasn’t thinking of itin terms of a third act of a longer story; itdid seem to have a beginning, middle, andend, even though it’s a short, little story.

The only thing really of interest for me indrawing that story was I always like tochange up my drawing style. Around thattime Marc Hempel was drawing Sandman, andI was really getting blown away by Marc’swork. What I liked about it was—peoplethink of my style as being very, very simpli-fied, and what Marc was doing on Sandmanwas going even more simplified. His runbecame a little more stylized and noodly lateron, but those first two issues were ultra-sim-ple. It was about as simple as you could getand still be a drawing. I was influenced bythat, and I was also influenced by KevinNowlan. You probably can’t tell any of this,because it doesn’t really look like it [laughter],but Kevin had drawn a Man-Bat story in SecretOrigins—at that point it was probably tenyears earlier. It’s my favorite Kevin Nowlanstory. It was completely different than any-

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Below: A rejected coverconcept for the Mad Loveone-shot.Next Page: Rough layouts of pages 4 and 5of “Cruise toNightmare,” which originally appeared inSuperman & BatmanMagazine.

Batman, Harley Quinn, Joker,Poison Ivy, and all related char-acters ™ and ©2004 DCComics.

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Modern Masters:

BRUCE TIMMYou don’t have to be a fan of comicsto know the name Bruce Timm, thesubject of Modern Masters Volume 3.As a producer, director and designerof the Emmy Award-winning Bat-man: The Animated Series, as well asThe Superman Adventures, BatmanBeyond, and currently Justice League,Timm is making an enormous impactin the field of animation, creatingwork that both kids and adults canequally enjoy. His impact also extendsinto the comic book industry—Timm’s first foray into comics was theEisner Award-winning The BatmanAdventures: Mad Love, and his soon to be released mini-series Harley and Ivy is ahighly-anticipated event. Now, this third volume in the new Modern Masters seriesspotlights the artist’s career, with his most comprehensive interview to date, discussinghis influences, how his style evolved, and what it takes to succeed in both comics andanimation. It also showcases page after page of rare and unseen artwork, including agallery of his best commissioned work, as well as behind the scenes animation con-cepts! Often imitated but never equalled, he blends the cartoony and the realistic insuch a way that is undeniably appealing, and this book is the ultimate look at thework of a true Modern Master: Bruce Timm!

(120-page Trade Paperback with COLOR) $15.95 • (Digital Edition) $4.95http://twomorrows.com/index.php?main_page=product_info&cPath=95_70&products_id=250

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