mobile + location based design
TRANSCRIPT
objectives
brainstorming session
mobile market + history
location based services
my design process
power of these technologies
Tuesday, October 12, 2010
user experience design
interfaces + experiences
design
development
business
user needs
Auditory Feedback Delivery System. A 3D soundscape overlays the sounds in the
immediate environment with positional information about the
central point. Both its distance and its azimuth are simulated.
Small Computer withGPS and Accelerometer that connects with Satelliteand other Users
Buddy Bearings
illustration of a user interacting with a product
Tuesday, October 12, 2010
mobile + location based services
mobile location based services
iPhone 4 + htc evo
Tuesday, October 12, 2010
mobile history
car phone in the ‘60s
first mobile phone in the ‘60s
first cell phone in the ‘70s
commercially available in the ‘80s
wide acceptance in the ‘90s
martin cooper + motorola dynatec
Tuesday, October 12, 2010
the smartphone
ibm simon
first smartphone in the ‘90s
wide acceptance in the ‘00s
mobile telephony
mobile computing
Tuesday, October 12, 2010
the mobile market
contested verizon ad from 2009
234 million US mobile users
samsung + lg + motorla
53.4 million US smartphone users
rim + apple + google
texting + browsing + apps
verizon + at&t + sprint
Tuesday, October 12, 2010
where are things going?
mossberg + swisher + jobs at D8
cloud
focused
mobile
Tuesday, October 12, 2010
location based services
dodgeball + google latitude + foursquare
gaming: foursquare + gowalla
social networking: facebook + loopt
utilities: yelp + urban spoon
Tuesday, October 12, 2010
business interests
business owner checks foursquare account
local advertising
customer retention
local sales
Tuesday, October 12, 2010
human interests
2009 iranian protests
twitter as a tool to organize
youtube + mobile video recording
potential for live broadcasting
Tuesday, October 12, 2010
design: finding a need
initial concept sketches
thinking of problems
talking to potential users
envisioning potential use cases
Tuesday, October 12, 2010
design: exploring solutions
high fidelity sketch
ethnographic research
divergent ideation
contextual exploration
Tuesday, October 12, 2010
design: testing solutions
user testing with a paper prototype
user testing of prototypes
contextual testing for mobile
Tuesday, October 12, 2010
design: focusing the solution
mobile app can’t have it all
power in simplicity
converging
wireframe sketch
Tuesday, October 12, 2010
design: creating the solution
high fidelity prototype
high fidelity prototyping
continued user testing
refinement of the product
Tuesday, October 12, 2010
design: releasing the solution
apple app store
iterative release cycle
always room to improve
release doesn’t mean done
Tuesday, October 12, 2010
location based power
wired magazine cover
web being compartmentalized
appliances not applications
knowledge is power
Tuesday, October 12, 2010
what now?
google android icon
easier to create: libraries + web based
android tools: i’m driving app
be a designer
Tuesday, October 12, 2010
what can i do?
google + verizon + net neutrality
be an advocate
net neutrality
privacy + surveillance
Tuesday, October 12, 2010