mobile learning @ vtc, hong kong - aug/sept '10
TRANSCRIPT
Mobile Learning in Hong Kongby Ronald Lenz
Schedule31st Aug - 09:30 - 12:30 Seminarabout mobile learning & the city, project experiences, opportunities & challenges in education and discussion
31st Aug - 14:30 - 17:30 Outdoor showcase
1st Sept - 09:30 - 17:30 Hands-on Design workshop
Research head Urban Reality Lab @ Waag Society
Ronald Lenz
Creative Director @ 7scenes
Strategist, technologist and researcher in mobile media
Research Institute in Amsterdam, The Netherlands
Waag Society
Creative technology for social innovation
Education, Healthcare, Arts & Culture, Sustainability & Public Domain
Collaboration between users, designers, programmers, artists & scientists
Demo or Die, Open Innovation, Living Lab
Picninc - crossmedia festival
Mediaguild
Waag Products- Storytable- Pilotus- MosterMedia- 7scenes
Service Provider
We connect stories to the city. We help people link media to places so theycan create enganging mobile experiences for anyone with a mobile phone.
7scenes
Mobile learning“The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.”
“Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”
In classrooms
At locations
Photographic treasure hunt exploring Hong Kong’s architecture
Re-architect
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
Seminar & hands-on workshop
Mobile Learning @ VTC - march ‘10
Exchanging project experiences
Creating concepts: Interior Architecture, Applied Science, Social Studies, Marketing & Hospitality and Tourism
and presenting them...
more on www.augmentedcity.org
> _
Where it all started...
The Digital CityFirst internet provider and community in The Netherlands
GPS City
All is geotaggedLocal Search, Realtime (Open) data, Social Media, Social Networks
We are the triggerWhere, when and how are we, who is around is and what is our physical and digital landscape? Information -> Experience
The City is forever changing...
The City is forever changing...
The City is forever changing...
Different layers with different tastes: historical, social, economical, cultural, religious and much more
The City is layered
But most are often hidden and not linked
You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...
The City is personal
Mobile as in an ever-moving stream of information, goods and people
The City is mobile
Britain from Above - planes
Britain from Above - boats
Britain from Above - trains
Britain from Above - taxis
Britain from Above - planes
Britain from Above - children
Britain from Above - carbagetrucks
Mobile as in connected through mobile phones
The City is mobile
Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more
insert latest mobile internet and gps smartphones statistics hereYes it’s true what they say: Mobile is the new Mass Medium
We know this - we have been mapping the City for quite some time now
The City is virtual
The City is a learning space
And never forget - The City is playful
7scenes - a Mobile Storytelling platform
Timing• Current situation: Mobile is the new mass medium -
3g/4g networks, critical mass smartphones, strong development platforms, distribution & payments systems (Appstores)
• A critical next step: easy creative software to design and publish interactive mobile content.
Mobile Storytelling platform• Next step: from POI’s to Storytelling• Ease-of-use: no programming skills needed• Complete: fully featured set of tools• Open: everyone can create a ‘scene’• Extensible: adding features should be easy• Innovative services: location-based content
management, rule-based logic & realtime mobile communication.
• Technology company: working togetherwith partners to offer high innovation in mobile city experiences.
Create your scene
• story telling• guided tours• treasure hunts• role-playing• trading
Create a scene• Online visual editor - no programming!• Select a genre & configure - Guides, Tours, Games• Drag & drop photos, videos, sounds, notes, tasks & rewards
onto places• We support:• point-to-point navigation• multiple choice & open questions• personal photo & note upload• time limits• scores• teams• messaging
Share your scene
Share a scene• Publish to all: anyone can play your scene• Publish to some: set up events for groups• Design your custom scene page• Embed the scene widget on your blog or social network• Share players’ activities in real-time and anytime later
(activity = gps-trace + uploaded media + scores)• Share the reviews
Play your scene
Play a scene• Discover scenes located around you• Navigate to places to activate them• Activate locations: view photos, play videos and sounds,
read notes, perform tasks• Interact with other players• Check your progress live• Upload photos and comments anywhere, they are
automatically linked to your location.
Roadmap• Android release• QR codes: (Indoor) positioning• Social Media integration - share scenes &
places with FB, TW and email• Place Dialogue, accumulated results & statistics• Use of alternative (historic) maps• Partnerships: Parsons (NYC, USA), BNMI (Banff,
Canada), Mobilefest (Sao Paulo, Brasil)• New clients: Amsterdam Historic Museum, Dutch
National Archive, Picnic, Dutch Railways, NUB & NBTC (Dutch Tourism boards), New York Learning Network (o.a. Cooper-Hewitt National Design museum, Bank Street College of Education, NY Public Library, New York Hall of Science), MIT, Microsoft, ...
Some of our cases
A new collaborative realtime map of Amsterdam
Amsterdam Realtime
Geodrawing competition during annual museum night
N8
Creating psycho-geographic maps & mapping the Old Delhi City wall
Sarai, Delhi, India
Educational mobile game blending mediaeval history out in the streets of Amsterdam
Frequency 1550
Frequency 1550The right balance: gameplay, narrative & interaction on location
Frequency 1550
Full toolkit to create mobile ‘lessons’ with
Mobile Learning Game Kit
collaboration UvA and Medialab Amsterdam
Exploring Anne Frank’s neighbourhood as she did over 60 years ago
Anne Frank house
Traveling through the Dutch Golden ages in your car
TimemachineTraveling through the Dutch Golden ages in your car
Timemachine
Exploring the cultural area of the Westergasfabriek with your mobile
Culturepark ‘Westergasfabriek’
Learn by creating and playing mobile games
Games Atelier
a full educational program, available in all Dutch schools
The Mystery of the Colonel’s GhostDiscovering history, the city & people
Discover the secret behind Adelaide’s first urban designer
The Mystery of the Colonel’s Ghost
The Island400 year anniversary
collaboration Waag Society & John Adams Institute
How to create a truly connected experience?
The IslandAn educational location-based trading game played in A’dam & New A’dam at the same time about our shared history
Based on real market history and mechanisms
All players are traders creating a wealthy New Amsterdam colony
Interact with city locations and players based on players’ GPS positions using mobile phones
The toolsteam roles: negotiator & trader, navigator, economic strategist
Basic rules1. negotiate & trade goods with traders in the other city2. finalize the deal & buy the goods3. sell them on the local market for a higher pricebut be strategic - you can also buy & (re)sell on the local market
How to win?Simple - teams win by trading the best and therefore earn the most amount of guilders
But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal
Manufacturers form monopoly
Dunkirk privateers disrupt shipping
Storm delays shipping Threat of English War
Food Shortage in Dutch Republic
New Netherland populaAon increases
InteractionInteract by being at locations: media places, tasks & rewardsor close to players: tradingBut how do you connect with players on the other side of the ocean?a trade place that connects two locations!
A gamemaster sends market messages at specific times to players
Game locationsCommunication Nexus: negotiate dealWarehouse: close the deal, goods are shippedMerchant exchange: local tradeDistribution centers:textile, pottery, food, iron / corn, beavers, otters, tabacco
Global GincanaCombining traditional Gincana with mobile gaming: Mobile Gincana
Creating cultural games for students in another city and playing them made by students from another city
Connecting Sao Paulo/Brazil and Amsterdam/Holland
New Youth City Learning NetworkThe New Youth City Learning Network is a collection of educational institutions in New York City working together to create and connect a set of learning opportunities for local middle and high school aged youth.American Museum of Natural History, Bank Street College of Education, City Lore, Cooper-Hewitt National Design Museum, DreamYard, Global Kids, MOUSE, Museum for AfricanArt, New York Hall of Science, New York Public Library, Quest to Learn/Institute of Play, Wildlife Conservation Society World Science Festival
New Youth City Learning NetworkMotif: Neighborhood as learning context
Interests: Biodiversity & Sustainability as Science, Design, & Advocacy
Competencies & Literacies:- Geoliteracies (e.g., define natural, physical, & social components of a geography)
- System thinking (e.g, capture interconnectedness of components in a geography)
- Spatial/Locative orientation (e.g., relate different geographic markers)
- Data interpretation and representation (e.g., demonstrate traditional mapping skills as well as abilities to create and analyze multimedia geolocative data)
- Stewardship (e.g., evaluate solutions to local “eco” problems)
Connecting Bilbao & Magdeburg while mapping city locations
Spy My City
Mobile Design Challenge challenges designers of all disciplines to explore the possibilities and rules of mobile location-based interaction in the city.
Best Scene in Town
"Welcome to Gold Rush. At the end of the night liters of liquid gold are awaiting you. This substance is in the hands of a Russian businessman, hidden at a secret location in Amsterdam. In this Mobile Game Gold Rush you will have to find out it's location and crack the lock's code. Good luck!"
Best Scene in Town @ Nuit Blanche
Students from Amsterdam & NYC compete to design the ultimate mobile experience for the Picnic ’10 crowd.
Best Scene in Town @ Picnic
In conclusion
Continued growth
--
The City is a platformIn the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers
The City is a stageCreate experiences that change people’s perceptions of the city(we will have location-based information services in abundance)Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving
The City is a stageFind synergy between location, physical objects, mediated content, narrative, gameplay, people and activitiesPeople are intrinsically active, they just need the right trigger(we’ve all been kids)Sharing the experience is important, both in the moment and after
“It’s about the story stupid” - combine all tools / media / channels neededPrototyping is the only way - you never get it right the 1st, 2nd, ... time
Opportunities & Challenges in Education
ChallengesA new learning method to master & implement
New practicalities & logistics
New equipment requirements
Validity of learning impact & how to grade this?Does it fit all curricula?
and probaby more - let’s discuss
Knowledge gap between teachers & students
OpportunitiesNew strong format: authentic, situation & experience based learning
Close to student lifestyle, working with personal tools in their own time
Flexible format - can accommodate many topics
Not only teachers design classes, students do too!
It is the right time - mobile design for the city is a strong emergingtopic for the years to come: it’s future proof!
Extensible technology platform - new features & integration possibleand probaby more - let’s discuss
Some scenariosMake the topic of ‘Designing the Augmented/Mobile City’ a general theme
Develop innovative curricula
Organize Seminars & Design challenges
Collaborate with local cultural institutionsCollaborate with other local learning institutesCollaborate with local industry (e.g. tourism, hospitality, etc)
Have an exchange with international research and learning institutions
Discussion
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?What do you think you would need to start using this method?Any last comments?
Thanks! 谢谢!
linkedin.com/in/ronaldlenz
twitter.com/rlenz
slideshare.net/rlenz
What are your current experiences?
Questions
what kind of projects would you like to do?
what do you think would work well in Hong Kong?
Outdoor showcase
Invite codes• group 1: ITJIYJKWFB• group 2: PDITUENKCY• group 3: TVHEZTQDSR• group 4: RGMILBPVME• group 5: LXCLRLSFAZ• group 6: QJBZRDKCLT• group 7: AYYNAUWPQJ• group 8: FMIFHYDJKX• group 9: DKVEIOVVKK• group 10: UNPRYHRUGU• group 11: QBXBITYIJB• group 12: SRENWSZUTV• group 13: YXBMMABAFS• group 14: XXEITTZNEP• group 15: OHPIPNSYMG
Finally• Some places are close together on the map. They might
open right after each other. You can always tap on a red place you have already activated to open it again.
• Sometimes GPS accuracy in HK is bad. If you have trouble activating a place, walk around the area a bit.
• Feel free to take as many photos you think are interesting and upload them.
• Make notes of your experience to share later.• Be back before 16:30.• Watch out for traffic!
Workshop
Schedule• 09:30 - 10:00 Welcome & introduction• 10:00 - 11:00 First brainstorm• 11:00 - 11:45 7scenes 101• 11:45 - 12:30 Second brainstorm & Searching for media• 12:30 - 14:30 Lunch• 14:30 - 16:00 Working with 7scenes• 16:00 - 17:00 Group Presentations• 17:00 - 17:30 Final words
Photographic treasure hunt exploring Hong Kong’s architecture
Re-architect
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
Seminar & hands-on workshop
Mobile Learning @ VTC - march ‘10
Exchanging project experiences
Creating concepts: Interior Architecture, Applied Science, Social Studies, Marketing & Hospitality and Tourism
and presenting them...
more on www.augmentedcity.org
Tips• Keep the learning goal in mind at all times• Keep intended experience in mind at all times• Be specific about the scope• what is your main topic/theme? area, time, target group, nr
of participants.• Be specific about the story• What are you telling? What is the format? (Non)linear,
character perspective.• Be specific about the interaction• What happens at locations? How is media used? What is
the interaction with the surroundings and the people there? What are participants doing?