mobile information architecture and interaction design

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Evidence-driven design Mobile Information Architecture & Interaction Design Nick Finck September 23rd, 2010 Design For Mobile 2010 - Chicago Evidence-driven design

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A talk I did for the Design For Mobile 2010 conference in Chicago, IL

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Page 1: Mobile Information Architecture and Interaction Design

Evidence-driven design

Mobile Information Architecture & Interaction Design Nick FinckSeptember 23rd, 2010

Design For Mobile 2010 - Chicago

Evidence-driven design

Page 2: Mobile Information Architecture and Interaction Design

‣ User Experience Director

‣ Over 15 years of experience working in the web field

‣ Launched one of the very first web applications for the iPhone in 2007

‣ Has worked with Adobe, Boeing, CBS, Comcast, Google, HP, IBM, Microsoft, Oprah.com, PBS, and more

‣ Co-organized and curated more than 10 national and international web conferences & events

‣ Judged the Webby’s and several other web awards

‣ Founder of Digital Web Magazine and Blue Flavor

‣ Expertise in information architecture, interaction design, and user research

‣ BlinkInteractive.com

‣ NickFinck.com

‣ Google “Nick”

Blink Interactive

Nick Finck

Page 3: Mobile Information Architecture and Interaction Design

Outline

‣ Discover

‣ Plan

‣ Design*

‣ Build

‣ Evaluate

* - Yes, animals will be involved in these parts of the presentation

Page 4: Mobile Information Architecture and Interaction Design

User Experience

Page 5: Mobile Information Architecture and Interaction Design

Peter Morville’s Honeycomb

Usable

Useful

Desirable

Accessible

Credible

Findable

Valuable

Page 6: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 7: Mobile Information Architecture and Interaction Design

It’s not about us,it’s about the users!

Page 13: Mobile Information Architecture and Interaction Design

Photo by Kristin Farwell

Kickoff Meeting

Page 14: Mobile Information Architecture and Interaction Design

Content Audit / Inventory

Page 18: Mobile Information Architecture and Interaction Design

Personas

Page 19: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 20: Mobile Information Architecture and Interaction Design

Basic Principals of Mobile

Page 21: Mobile Information Architecture and Interaction Design

Unreadable

Must zoom

Readability

Readablewithoutzooming

Fits perfectly within screen

Page 22: Mobile Information Architecture and Interaction Design

Navigation

Hotspots visible & clickable only

after zoomed 10x

Content is somewhere way the heck up here

Navigationalong sidethe content

Page 23: Mobile Information Architecture and Interaction Design

In ergonomics, Fitts's law is a model of human movement which predicts the time required to rapidly move to a target area, as a function of the distance to the target and the size of the target.”

Description of Fitts’s LawWikipedia

Fitts’s Law

Page 24: Mobile Information Architecture and Interaction Design

Barely navigable with microscopic hotspots

Super sizehotspots

Visuallycalled outnavigation

Use largerheadings &visual hints

Hotspots

Page 25: Mobile Information Architecture and Interaction Design

The world’ssmallestpagination

Pagination

Excellentpaginationsolution

Page 26: Mobile Information Architecture and Interaction Design

Search

A perfectcase forsearch ahead

A typical search interaction

Page 27: Mobile Information Architecture and Interaction Design

A very typicalweb button

Buttons

I like big buttons!

Page 28: Mobile Information Architecture and Interaction Design

555-5555

Designedwith thespecificcontext inmind

A Note About Links

Page 29: Mobile Information Architecture and Interaction Design

Calls to Action

Calls to action are lost in page

Make calls to actionvery obvious

Page 30: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 31: Mobile Information Architecture and Interaction Design

Sketching The Mobile Experience

Page 32: Mobile Information Architecture and Interaction Design

Nick Finck sketching tools

Garrett Dimon sketching tools

Michael Angeles sketching tools

Geoff Barnes sketching tools

Page 33: Mobile Information Architecture and Interaction Design

Design Commission iPhone Stencil

Design Commission iPad Stencil

Design Commission iPhone Sketch Pad Design Commission iPad Sketch Pad

Design Commission Website Stencil

Design Commission Android Stencil

Page 34: Mobile Information Architecture and Interaction Design

Brandon Ewoldt sketches

Michael Angeles sketches Anthony Armendariz sketches

KC Oh sketches

Page 35: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 36: Mobile Information Architecture and Interaction Design

Wireframing The Mobile Experience

Page 37: Mobile Information Architecture and Interaction Design

OmniGroup OmniGraffle Microsoft Visio

Axure RP ProtoShare

Page 38: Mobile Information Architecture and Interaction Design

Konigi Wireframe Stencil

Theresa Neil iPhone Wireframe Stencil Cvilly Touch Gesture Reference

MarlinMobile Android Wireframe Stencil

Page 39: Mobile Information Architecture and Interaction Design

Paul Trow wireframes

James Yoon wireframes Annie Fang wireframes

Arquinauta wireframes

Page 40: Mobile Information Architecture and Interaction Design

An Example Project

Page 42: Mobile Information Architecture and Interaction Design
Page 43: Mobile Information Architecture and Interaction Design
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Page 48: Mobile Information Architecture and Interaction Design
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Page 50: Mobile Information Architecture and Interaction Design
Page 52: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 53: Mobile Information Architecture and Interaction Design

Creating The Mobile Experience

Page 54: Mobile Information Architecture and Interaction Design

Design Iteration

Page 57: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 58: Mobile Information Architecture and Interaction Design

Qualifying The Mobile Experience

Page 59: Mobile Information Architecture and Interaction Design

Paper Prototype

Page 60: Mobile Information Architecture and Interaction Design

Usability Testing

Page 61: Mobile Information Architecture and Interaction Design

User Interviews

Page 62: Mobile Information Architecture and Interaction Design

Historical Traffic Analysis

Page 63: Mobile Information Architecture and Interaction Design

Real-Time Traffic Analysis

Page 64: Mobile Information Architecture and Interaction Design

Evidence-Driven Iteration

Page 65: Mobile Information Architecture and Interaction Design

And one more thing...

Page 66: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate

Page 67: Mobile Information Architecture and Interaction Design

Understand and identify the core

problems first

Identify possible solutions and

plan execution

Create designs that resolve the

core problems

Develop functional code based on the

designs

Review, test, and analyze effectiveness

of the design

Discover Plan Design Build Evaluate