mobile games for social change in the developing world

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Mobile Games for Social Change in the Developing World Prabhas Pokharel (@prabhasp) MobileActive.org (@mobileactive)

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Page 1: Mobile Games for Social Change in the Developing World

Mobile Gamesfor Social Changein the Developing World

Prabhas Pokharel (@prabhasp)

MobileActive.org (@mobileactive)

Page 2: Mobile Games for Social Change in the Developing World

The Promise (Almost) 5 billion mobile

phones worldwide.

Africa 2007 Internet access: 5.6% 2007 Mobile Penetration:

30%

Tanzania 2005: 28% “could access a

landline” 2005: 97% “could access a

mobile phone” 2008: 30 Mobiles / 100 people

2005: http://news.bbc.co.uk/2/hi/business/4331863.stm2008: WorldBank ICT-at-a Glance. 200&: ITU ICT statistics

Page 3: Mobile Games for Social Change in the Developing World

The Promise (pt 2) Games + entertainment sites

popular on the mobile web.

On Appstore, Games are top paid apps, top grossing apps. Top category of apps Aug 2008-9.

Who doesn’t love a good game? Tetris hit 100 million paid downloads on mobile phones in Jan 2010(http://content.usatoday.com/communities/gamehunters/post/2010/01/tetris-hits-100-million-mobile-phone-milestone/1)

Page 4: Mobile Games for Social Change in the Developing World

The Limitations (1) #1 – Technical

Difficulties Fragmentation of

platforms. For mass market,

need J2ME J2ME

development is difficult.

Testing even more so.

#3 – Implementer buy-in Establishing Impact. Community. Thinking. Stigma (?)

http://www.mobilephonedevelopment.com/archives/301“Adapting and Optimizing Java ME application for Global Deployment”

Page 5: Mobile Games for Social Change in the Developing World

The Limitations (2) #2 – Access and Usage

Patterns Target group—access

to phones? What kind of access—

are they sharing phones?

Ability to pay?

Willingness to Pay?

http://www.mobilephonereviews.org/article/mobile-phones-wolves-in-sheeps-clothing/

Page 6: Mobile Games for Social Change in the Developing World

The Limitations (3)

#3 – Implementer buy-in. Demonstrating impact,

scale – isolated cases. Community.

Thinking.

#4 – Opportunity costs? Too narrow a focus on

“games” Cheaper ways to achieve

- interactivity

- entertainment

Page 7: Mobile Games for Social Change in the Developing World

The Reality Bleak

Panelists sitting here doing great work, but besides that

..

Scattered pilots M4Girls Dr. Maths

Page 8: Mobile Games for Social Change in the Developing World

BUT Expanding the definition of a “game”

What’s in a game? Entertainment? Interactivity?

SMS Quizzes for HIV

knowledge…. mNovel

user commenting

user content solicitation

(+competition)… Location-based “games”

(think foursquare).

Page 9: Mobile Games for Social Change in the Developing World

Opportunities… Social

Social Networking on mobile web is huge.

MXit (chat platform) has tremendous penetration in SA.

Facebook 0, a free web site in 45 countries.

So lets use them!

Facebook Apps

MXit chat-based interactions

Scoreboards. Leaderboards.

Page 10: Mobile Games for Social Change in the Developing World

[email protected] / twitter: prabhasp

http://mobileactive.org@mobileactive

Thanks.