mitef launch smart clinic ar/vr - bernard francois, preview labs
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VR & AR: past, present, and future
2017LooksBright
July 20th, 2017
Virtual Reality: a Brief History
1939
1991
View-Master invented
First VR arcade games
1993 Sega VR
1995Nintendo Virtual Boy
Not actually VR!
2014 - 2016Explosion of Home VR Devices
06/2014 Google Cardboard
11/2015 Samsung Gear VR (by Oculus)
03/2016 Oculus Rift
04/2016 HTC Vive
11/2016 Google Daydream
10/2016 Playstation VR
08/2012 Succesful Oculus Rift Kickstarter
06/2014 Google Cardboard
• Foldable HMD
• Smartphone acts as stereoscopic
display
06/2014 Google Cardboard
• Foldable HMD
• Smartphone acts as stereoscopic
display
• Gyroscope used to determine
orientation
• Moving your head moves the virtual
camera exactly like how moving the
mouse moves the camera in a game
• Input: gaze and single button
• Price: $ 87
• Higher end than Google Cardboard
• Smartphone acts as stereoscopic
display
• Gyroscope used to determine
orientation
• Moving your head moves the virtual
camera exactly like how moving the
mouse moves the camera in a game
• Input: gaze, button, and directional
pad
• Price: $ 440
11/2015 Samsung Gear VR (by Oculus)
• Higher end than Samsung Gear
• Built-in screen
• Tracks position as well as orientation,
using external cameras
• Tethered to a gaming PC
• Hand tracking with optional Oculus
Touch controllers
• Room scale tracking optional
• Price: $ 1,310
03/2016 Oculus Rift
• Higher end than Oculus Rift
• Built-in screen
• Tracks position as well as orientation,
using external base stations (IR
lasers)
• Tethered to a gaming PC
• Hand tracking with default Vive
controllers
• More reliable room scale tracking
• Price: $ 1,450
04/2016 HTC Vive
Augmented Reality: a Brief History
1992 Boeing coins the term Augmented Reality
1992 Virtual Fixtures
1999 ARToolkit
• Smartphone/tablet with RGB camera
• Recognizes dedicated marker images
• Allows positioning 3D content relative
to marker images
• Not aware of the environment
2011 Qualcomm AR / Vuforia
08/2016 Google Tango: Lenovo Phab 2 Pro
• Smartphone with RGB and depth
camera
• Implements SLAM algorithm:
Simultaneous Locating and Mapping
• Markerless
• Allows positioning 3D content relative
to any point in the environment
• Interaction with the environment
possible
• Price: $ 450
03/2016 Microsoft HoloLens
• RGB and depth camera
• Implements SLAM algorithm:
Simultaneous Locating and Mapping
• Markerless
• Wearable as glasses
• Built-in computer
• Impressively reliable tracking
• Limited field of view
• Price: $ 3,000
VR and AR: Stats
VR and AR devices pricing (with PC and/or phone)
VR and AR devices units sold until June 2017(various sources + rough estimates)
The future of VR and AR
Future of AR and VR: Sales
• Slower than forecasted start: total in 2016: $4.4 bn in 2016
• Most expect growth, up to $100 bn 2021, some more skeptical
• VR: faster
• AR: slower but bigger
Future of AR and VR: Features
• VR and AR merging into devices capable of both (Mixed Reality / XR)
• Outside-in tracking disappearing in favor of inside-out tracking / SLAM
• Further technology improvements, mainly display resolution
• Untethered experiences, built-in computers
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