men at war 3 manual - isotope244.com manual.pdf · dual role turret that fires a double chain of...
TRANSCRIPT
The icons on the left are: (from top to bottom)
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Engineering
Comparison of Engineering unit types
Unit Img Description Tech Cost Power Build
Power Cell Supplies power to structures and units. 0 250 +550 15
Wind Turbine Captures wind energy via a floating turbine.
0 400 +900 23
Reactor Creates power more efficiently than power cells.
2 600 +1500 38
Tidal Turbine Creates power by capturing wave motion.
2 1000 +2500 63
Fusion Plant This plant pumps out energy by fusing atomic nuclei together which releases massive amounts of energy.
3 2500 +7500 139
Geothermal Pump
Converts heat from deep sea thermal vents into energy.
3 2000 +7000 114
Storage Provides storage for 3000 ore. 0 500 -1000 31
Wall Fortification to block enemy ground units. Can be converted to gate.
0 150 2
Plasma Wall Shields protect units from bullets and small rockets by creating a high intensity plasma field.
2 250 -900 10
Shield Shields protect units from bullets and small rockets by creating a high intensity plasma field.
2 1000 -4300 60
Area Shield Shields protect units from bullets and small rockets by creating a high intensity plasma field.
3 1500 -7500 87
Repair Station
Repairs nearby units very quickly. 3 6500 -5000 210
Buildings
Unit Img Description Tech Cost Power Build
Land Factory Builds land based vehicles. 0 1200 -1800 70
Air Factory Builds aircraft. 0 2000 -200 92
Sea Factory Builds naval ships and subs. 0 1500 -1200 82
Infantry Training Center
Trains recruits into lethal soldiers. 0 700 -2800 60
Spec Mine
Specialized mines are used to extract unique resources to build special mega units, they also extract ore.
2 6000 -5000 150
Looking Glass Underwater lab to research new technologies which upgrade your naval units.
2 1600 -2400 90
Orchid Labs research new technologies which upgrade your existing units.
2 1200 -1500 90
Tempest A floating research station which upgrade your existing airborne units.
2 2000 -3600 90
Outpost A lookout for enemy troops. 0 50 -50 20
Radar Tower Detect enemy units outside your viewing range. Does not detect infantry.
2 1500 -1500 87
Jamming Station
Obstructs enemy radar from detecting units near the station.
3 500 -800 30
Disruptor The optical disruptor blocks enemy satelites views by shining a high intensity light at them.
3 3000 -5000 120
Unit Img Description Tech Cost Power Build
Headquarters The center of operations for your campaign. You are allowed only one HQ.
0 2000 120
Defense
Unit Img Description Tech Cost Power Build
M779 Defensive cannon equiped with a 155mm caliber barrel which obliterates ground units.
1 450 -300 28
AP250
Dual role turret that fires a double chain of 50mm armor piercing rounds. Excellent armor and damage for the cost but cannot hit smaller units.
2 750 -500 47
M300 Anti-air SAM launcher rapidly fires a dual stream of missiles.
3 1800 -1000 112
Bertha Long range artillery. 2 2000 -2000 114
IMS Land mine that detects and damages only enemy units. Land mines are not detectable on radar.
2 200 180
Zork Sea mine that detects and damages only enemy units. Sea mines are not detectable on radar.
2 300 220
Mavic Torpedo launcher to protect the sea. 1 400 -200 25
Phalanx Anti-air floating turret that fires a single chain of 50mm ammo.
2 900 -500 50
Kallini Defense weapon featuring a short range super hot flamethrower.
3 2200 -800 121
GAAM Floating platform featuring a guided air to air missile launcher.
0 400 -400 25
COIL Airborne chemical oxygen iodine laser has great range and damage output but is very vulnerable.
3 1500 -3000 87
USC Underwater shock cannon capable of inflicting damage in a large radius and stunning ships and subs.
3 1400 -2000 82
Mega Units
Comparison of Mega Units unit types
Unit Img Description Tech Cost Power Build
Rapture Massive submarine which fires a huge Mark V Torpedo.
3 17000 421
Dreadnought Massive destroyer with two long range double barrel cannons.
3 16000 411
Goliath Massive tank featuring quad medium range cannons.
3 13000 378
Titanis Massive gunship that rains down eight air to surface rockets per volley.
3 15000 400
Rapier Massive air superiority fighter with six high speed guns.
3 9000 317
Magna Lase
Massive laser installation which damages all units in its lasers path. Temporarily drains all surrounding power.
3 20000 -8000 445
Zubr Massive hovercraft capable of deploying light units in remote locations.
3 17000 421
Illuminati Laser defense against ICBMs. 2 4000 -3000 209
Merlon Heavy defense installation that features awesome firepower with four long range cannons.
2 5000 -4000 223
Zenith Submersible heavy defense installation that features four long range torpedo launchers.
2 6000 -8000 251
Missile Pad Build and launch ICBMs to attack units anywhere.
3 4000 -8000 180
Eagle Eye The satellite and uplink station allows full view of the terrain from space.
3 4000 -8000 209
Land Factory
Comparison of Land Factory unit types
Unit Img Description Tech Cost Power Build
Humvee Anti-air truck that fires a tube launched, optically tracked, wire command link missile.
1 175 11
Challenger Light tank that annihilates ground units with its 120mm cannon.
1 200 13
Cougar Multi-role truck with a 15mm rapid fire machine gun.
2 550 34
Archer Mobile artillery featuring long range which is useful for taking out turrets and buildings.
2 500 31
Ram Anti-air truck that fires quad heat seeking missiles.
2 700 44
Viper Heavy truck with a flamethrower which liquifies enemies within a short range.
3 1300 87
Magmus Attack vehicle with long range surface to surface missiles.
3 1500 95
Cheetah Fast strike track that can attack all unit classes with its high powered laser.
2 900 -300 90
Septu Mobile shield unit capable of absorbing heavy damage.
3 1200 -2000 95
Samum Attack hovercraft capable of traversing land and sea.
2 700 44
Spawn Heavy attack hovercraft that carries a powerful medium range gun.
3 1200 75
Newt Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units!
2 1400 -300 90
Air Factory
Comparison of Air Factory unit types
Unit Img Description Tech Cost Power Build
Wasp Recon fighter that flies very fast and can hold its own.
1 120 8
Apache Attack helicopter that fires guided air to ground missiles.
1 250 40
Seahawk Anti naval attack helicopter that rapidly drops fast moving torpedos for taking out sea units.
2 800 50
Crane Transport helicopter that can airlift small units across land and sea.
2 600 44
Raptor Superior fighter that uses high rate dual chain guns to mow down aircraft.
2 500 31
Valkyrie Attack bomber drops a large payload on ground and sea units.
2 600 38
Lancer Strategic bomber that carries a specialized depth charge to destroy ships and subs.
3 1200 75
Hornet Attack fighter featuring a flamethrower to melt both air and ground enemies.
3 1200 72
Osprey Heavy attack aircraft with an 80mm cannon for destroying ground and sea units.
3 1800 103
Black Widow
Advanced stealth attack fighter invisible to enemy sight and radar due to wavefront cloaking technology.
3 2500 -500 134
Sea Factory
Comparison of Sea Factory unit types
Unit Img Description Tech Cost Power Build
Stingray Anti-air destroyer. 1 200 13
Lupis Light assault boat. 1 250 16
Zumwalt Heavy assault boat. 3 2400 134
Samum Attack hovercraft capable of traversing land and sea.
2 700 44
Spawn Heavy attack hovercraft that carries a powerful medium range gun.
3 1200 75
Newt Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units!
2 1400 -300 90
Seawolf Light attack submarine. 1 300 19
Proteus Advanced submarine that launches a medium range EMP missile.
2 1700 65
Mira Assault boat featuring a mid-infrared advanced chemical laser that can attack all units above the surface.
3 1300 -200 81
Megalodon Medium attack submarine. 2 800 50
Eel Submarine with electric shock capabilities which damages and temporarily immobilizes sea units.
2 1200 -2000 60
Abyss This advanced stealth submarine features cloaking technology and is invisible to enemy subs and sonar.
3 2200 -300 121
Infantry Training Center
Comparison of Infantry Training Center unit types
Unit Img Description Tech Cost Power Build
Soldier Elite trained soldier equiped with an advanced XM30 rifle.
1 100 8
Engineer Carries specialized equipement that can repair buildings and units or convert enemy units.
2 600 38
SEAL Regarded as being amongst the most highly skilled and trained amphibious units in the world.
2 300 20
Rocketeer One of the most powerful infantry units, this flying soldier carries a multi purpose rocket launcher.
3 1100 65
Saboteur Moves slowly and only detectable by infantry, useful for taking out important targets deep in enemy territory.
3 5000 -200 63
Sniper Carries a powerful and long range rifle but is very slow to aquire targets.
3 900 55
Zubr
Comparison of Zubr unit types
Unit Img Description Tech Points Cost Power Build
Humvee Anti-air truck that fires a tube launched, optically tracked, wire command link missile.
1 175 11
Challenger Light tank that annihilates ground units with its 120mm cannon.
1 200 13
Scout Fast soldier ready to explore new locations.
1 200 8
Stingray Anti-air destroyer. 1 200 13
Lupis Light assault boat. 1 250 16
Seawolf Light attack submarine. 1 300 19
Wasp Recon fighter that flies very fast and can hold its own.
1 120 8
Apache Attack helicopter that fires guided air to ground missiles.
1 250 40
Looking Glass
Comparison of Looking Glass unit types
Unit Img Description Tech Points Build
Helical Computing Grid
Installing new Target Motion Analysis computers yields 15% better range on ships.
0 1 180
Bandpass Filter Increasing your passive sonar technology allows you to detect ships 19% farther away.
0 1 70
Torpedo Discharge Casing
Naval units firepower is increased 11% due to better fragmentation.
2 3 80
Nuclear Reactive Relays
Upgrade all power generators to produce 10% more power.
0 3 120
Precise Launch Algorithm
Refine the trajectory algorithms of your sea turrets yeilding 15% better range.
0 2 95
Explosives Chemistry
Upgrade sea turret projectiles chemistry to increase their damage by 15%.
2 2 130
Supercavitating Propeller
Supercavitation is used to gain increased ship speed of 20% by reduced prop friction.
3 2 70
Reactive Hull Plating
Add intelligent hull plating to your ships for 9% more protection.
3 2 70
High Temp Plasma Relays
Upgrade your shields plasma relay circuits to expand the shield radius by 20%.
3 2 150
Gould Positronium
New laser driver technology increases disruptor output by 30%.
3 2 90
Naval Engineers Outfit all naval vessels with specialized engineers who can make repairs at sea. Repairs one armor unit per second.
3 4 120
Controlled Spin Projectile
Outfit infantry with specially designed and engraved ammunition to increase their range by 25%.
2 2 120
Orchid
Comparison of Orchid unit types
Unit Img Description Tech Points Build
Fuel Refinery A higher octane fuel provides your ground forces 15% more speed.
0 2 90
FLIR Prism Focusing
Ground units have 18% increased visability thanks to a new imaging technology.
0 1 60
Topological Lightweight Armor
Improve armor technology for vehicles through the topological arrangement of multiple materials to achieve 15% more armor.
2 2 70
Dirty Ordinance Outfit turrets with chemically laced ammo to increase their damage by 13%.
0 3 90
Specialized Optics
Creating special optical components for turrets yeilds 20% better view.
0 1 30
High Volume Charges
Increase the powder charge of turret shells by 10% yeilding better range.
2 2 120
High Strength Barricades
Reinforce your walls with 20% more steel.
0 1 60
Molecular Hardened Steel
Surround all buildings with a special blend of steel to increase the damage they can withstand by 17%.
0 3 180
Laser Etched Barrels
A more precise barrel manufacturing technique increases your ground units range by 16%.
0 3 90
Explosives Research
Refine the chemical recipe for your ground units increasing firepower by 12%.
3 3 120
Advanced Ceramic Armor
Add ceramic plating to all turrets to increase the damage they can take by 16%.
3 1 60
Magneto Armor Outfit all soldiers with magnetorheological fluid-based body armor for 40% increased protection.
3 3 150
Tempest
Comparison of Tempest unit types
Unit Img Description Tech Points Build
Carbon Fiber Turbines
Lighter weight turbines allow your aircraft to travel 10% faster.
2 2 120
Laser Guidance System
Aircraft can lock onto targets 22% farther. 0 2 120
Advanced RADAR Waveguide
Precision manufacturing leads to 16% performance increase aircrafts radar.
0 1 70
Secret Agents Implant agents in enemy labs giving you detailed intel on their research. Agents also report detailed stats on enemy units.
0 1 120
Intelligence Service
Gather intel on the number of enemy units and buildings and specific details about enemy plans.
0 3 120
UWB RADAR Upgrade your RADAR towers to use ultra-wideband technology to increase resolution and unit tracking capabilities.
0 4 150
Dual Property Steel Armor
Manufacturing technology to fabricate covers for critical components yields a 15% increase in aircraft protection.
3 2 70
Shell Casing Research
Airborne units firepower is now 10% more lethal.
3 3 80
Base Jamming Upgrade your radar jammers with high current switches to increase radar jamming range by 35%.
3 1 60
Combat Tactics Send all infantry to advanced small unit tactics training increasing their damage by 30%.
2 2 80
Personal Climate System
Resupply infantry with micro-climate cooling systems regulating their body temperature over long distances increasing their speed by 30%.
2 2 100
Headquarters
Comparison of Headquarters unit types
Unit Img Description Tech Points Cost Power Build
Tech 2
Mine ore 25% faster and enable more units and technologies.
0 7000 -6000 180
Tech 3
Mine ore 20% faster and enable more units and technologies.
0 20000 -10000 240
Missile Pad
Comparison of Missile Pad unit types
Unit Img Description Tech Points Cost Power Build
Jericho V ICBMs can destroy a huge area anywhere.
0 15000 400
Poseidon
ICBM equiped with an upper atmosphere detonator which creates an EMP which disables all surface units for 30 seconds.
0 8000 200