measuring flow using psychophysiological data in a multiplayer gaming context

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Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context MARIE-CHRISTINE BASTARACHE-ROBERGE, PIERRE-MAJORIQUE LÉGER, FRANÇOIS COURTEMANCHE, SYLVAIN SÉNÉCAL AND MARC FREDETTE Gmunden Retreat on NeuroIS 2015 June 3rd 2015, Gmunden, Austria

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Page 1: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

MARIE-CHRISTINE BASTARACHE-ROBERGE, PIERRE-MAJORIQUE LÉGER, FRANÇOIS COURTEMANCHE, SYLVAIN SÉNÉCAL AND MARC FREDETTE

Gmunden Retreat on NeuroIS 2015

June 3rd 2015, Gmunden, Austria

Page 2: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

© Copyright Tech3Lab 2015

Tech3Lab 2015 :

Page 3: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

Objective:INVESTIGATE, IN A GAMING CONTEXT, HOW A PLAYER’S AND HIS TEAMMATE’S PERSONALITY AND NEUROPHYSIOLOGICAL REACTIONS CAN CONTRIBUTE IN EXPLAI-NING A PLAYER’S FLOW ASSESSMENT.

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Flow in group

Page 5: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

Integrative definiton of flow experience(PEIFER, 2012)

Optimal challenge

Physiological activation

Positive valence

Page 6: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

FLOW = DiFF icuLty anD cOmpet ency+

psychOphys iOLOgicaL stat e OF t he Learner

Predicting the flow state

16%

18%

© Copyright Tech3Lab 2015

Léger, Pierre-Majorique, et al. “Neurophysiological correlates of cognitive absorption in an enactive training context.” Computers in Human Behavior 34 (2014): 273-283.

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Methodology

Page 8: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

Flow in group

players games88 120

Page 9: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

Electrodermal activity

Page 10: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

© Copyright Tech3Lab 2015

Cardiac activity and respiration

Page 11: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

© Copyright Tech3Lab 2015

Automatic Facial Analysis

Page 12: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

FLOW OF pLayer (a)= DiFF icuLty + cOmpet ency+

pLayer (a)+pLayer (B)

Predicting flow in multiplayer context

66%

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Page 14: Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

Léger et al (unpublished)

Automatic facial analysis and behavioural predictionFACIAL EMOTION CAN PREDICT UP TO 30 SEC BEFORE THE INTENTION TO CHANGE THE DIFFICULTY OF A GAME.

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Thank you!