matt kammerait (daqri) augmented reality everywhere

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Page 1: Matt Kammerait (DAQRI) Augmented Reality Everywhere
Page 2: Matt Kammerait (DAQRI) Augmented Reality Everywhere

2

DAQRI Today

Sunnyvale

DublinSeattle

Los Angeles

United Kingdom

6Offices

340+Full-Time Employees

64+%Technical Staff

Years Open Source AR Development

Wearable Tech Development Experience

100%

Passionate About Transforming the Future of Work

!1

2 3 45

6 7 years +

Page 3: Matt Kammerait (DAQRI) Augmented Reality Everywhere

≈ENABLING THE VISION OFAUGMENTED REALITY EVERYWHERE

Page 4: Matt Kammerait (DAQRI) Augmented Reality Everywhere
Page 5: Matt Kammerait (DAQRI) Augmented Reality Everywhere

AUGMENTED REALITY EVERYWHERE?

Page 6: Matt Kammerait (DAQRI) Augmented Reality Everywhere

AT WORK

Page 7: Matt Kammerait (DAQRI) Augmented Reality Everywhere

7

Industrial Internet

of Things

Physical and Human Networks

Machines With Sensors

Industrial Data Systems

Big Data Analytics and Visualization

Page 8: Matt Kammerait (DAQRI) Augmented Reality Everywhere

8

DAQRI Smart HelmetWearable Human Machine Interface

Page 9: Matt Kammerait (DAQRI) Augmented Reality Everywhere

ENABLING AUGMENTED REALITY AT WORK

Wearables

Authoring Tools

DAQRI SMART HELMETTM

DAQRI 4D STUDIOTM

Page 10: Matt Kammerait (DAQRI) Augmented Reality Everywhere

Hardware

HELMET FUTURE GLASS -1 VEHICLE HUD

Auto HUD

Form Factor Extensions

DAQRI OS UI FW CV RGB Thermal

Connectivity Multimedia Display Sensor Depth System Services

PUBLIC API

C / C++

CORE Apps CameraRemote Expert

Launcher 4D Viewer Thermal

More Apps

Services Analytics

Remote Expert

Analytics API

Remote Expert API

Unity Extension

Eclipse Plug-in

Enable App development at

scale while providing a

common set of tools and services

across hardware platforms

Enable commercial deployments at

scale

MDM Tools

Device Management

Worker Monitoring

4D Studio

WYSWIG Editor

Work Package Creation Engine

Enable automated content creation at scale

PRODUCT ECOSYSTEM

End User Applications

Plugins and API

Hardware and OSInfrastructure/ Deployment

Page 11: Matt Kammerait (DAQRI) Augmented Reality Everywhere

On Demand Workforce

Imagine if any worker could do any task, any

time, anywhere.

Page 12: Matt Kammerait (DAQRI) Augmented Reality Everywhere

12HOW YOU CAN CAPITALIZE

App Ecosystem - Build for an Industry, Job Type, or Specific Task

Be a Translator - Bring an Enterprise mindset to AR or AR to the Enterprise

Anticipate Disruption - Build the Tools the Worker of Tomorrow Can’t Live Without

Help Build the Platform - Both Hardware and Software Needs Across the Board

(daqri.com/careers)

Page 13: Matt Kammerait (DAQRI) Augmented Reality Everywhere

IN THE CAR

Page 14: Matt Kammerait (DAQRI) Augmented Reality Everywhere

ENABLING AUGMENTED REALITY IN THE CARLast Generation HUDs

Holographic HUD

DAQRI HUD Hundreds of Thousands of Vehicles Today

Page 15: Matt Kammerait (DAQRI) Augmented Reality Everywhere

15AUTOMOTIVE AR STACK AND OPPORTUNITIES

Page 16: Matt Kammerait (DAQRI) Augmented Reality Everywhere

16HOW YOU CAN CAPITALIZE

App Ecosystem - Build Cross-Platform Applications Leveraging New Display and Sensor Capabilities

Be a Translator - Bring Best Practices in AR Development and User Experience from the Tablet and Wearable World to the Automotive Ecosystem

Anticipate Disruption - Build for Assisted or Autonomous Configs Today

Help Build the Platform - Next Generation Hardware and Software Needs Across the Board

(daqri.com/careers)

Page 17: Matt Kammerait (DAQRI) Augmented Reality Everywhere

IN THE HOME

Page 18: Matt Kammerait (DAQRI) Augmented Reality Everywhere

ENABLING AUGMENTED REALITY IN THE HOME

Page 19: Matt Kammerait (DAQRI) Augmented Reality Everywhere

HOME/PERSONAL AR STACK AND OPPORTUNITIES

Page 20: Matt Kammerait (DAQRI) Augmented Reality Everywhere

20HOW YOU CAN CAPITALIZE

App Ecosystem - Build and Distribute Compelling Consumer Content and Applications, Make Existing Hardware Useful and Robust

Be a Translator - Bring the Social, Gaming, and Entertainment Ecosystems Knowledge and Best Practices from AR Development and Distribution

Anticipate Disruption - Push Hardware Requirements for Next Generation Capabilities

Help Build the Platform - Novel Display, I/O, and HW Architectures Needed to Realize a compelling vision of AR in the Home

Page 21: Matt Kammerait (DAQRI) Augmented Reality Everywhere

≈BRINGING REALITY TOAUGMENTED REALITY

EVERYWHERE

Page 22: Matt Kammerait (DAQRI) Augmented Reality Everywhere

22The Developer’s Critical Role: For the solo developer or consultant

Showcase New Tech and Capabilities

Consult with the Enterprise

Training and Education

Open Source

Evangelism

Page 23: Matt Kammerait (DAQRI) Augmented Reality Everywhere

23The Developer’s Critical Role: For the founder

Untapped Niche Hardware and Software

Content (AR-Specific Content, Tools and

Automation,

Distribution Infrastructure)

Awareness and Evangelism

I/O - New Devices, New Combinations

Industry Specific Apps

Novel Interface Integration or Design

Page 24: Matt Kammerait (DAQRI) Augmented Reality Everywhere

24The Developer’s Critical Role: For the developer within the Enterprise

Systems Integration

Security

Content

Compatibility

Connectivity

Change Management

Page 25: Matt Kammerait (DAQRI) Augmented Reality Everywhere

25The Developer’s Critical Role: For the student or new developer

Basics Platform Engines+EditorsComplementary

ToolsAR Tools and Open Source

Page 26: Matt Kammerait (DAQRI) Augmented Reality Everywhere

A Robust Ecosystem

Page 27: Matt Kammerait (DAQRI) Augmented Reality Everywhere

Humanity Upgraded

Page 28: Matt Kammerait (DAQRI) Augmented Reality Everywhere

≈DELIVERING THE PROMISE OFAUGMENTED REALITY EVERYWHERE

Page 29: Matt Kammerait (DAQRI) Augmented Reality Everywhere
Page 30: Matt Kammerait (DAQRI) Augmented Reality Everywhere