mastery timeline by justin algera

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JUSTIN ALGERA MAY 2014-APRIL 2015 MY MASTERY JOURNEY

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My Mastery Time Line for Full Sail University May 2014-April 2015

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Page 1: Mastery Timeline by Justin Algera

JUSTIN ALGERAMAY 2014-APRIL 2015

MY MASTERY JOURNEY

Page 2: Mastery Timeline by Justin Algera
Page 3: Mastery Timeline by Justin Algera

LET’S START AT THE END

At the end of my 12 months at Full Sail University, I hope that I will have received an effective understanding in the concepts of Instructional Design and Technology that will not only allow me to pursue greater opportunities, but to also create great works of design in instruction.

Page 4: Mastery Timeline by Justin Algera

MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP

MAY 2014

Goal: To apply the topics discussed in this class to my work and use them as a guide. These approaches will be an excellent influencer for me as I progress through my studies.

Strategies/Tactics: Read Mastery by Robert Greene

Define my Mastery Journey and build the steps for where I’d like to take my life.

Read/Research:

Cashman, K. (2008). PERSONAL MASTERY: Leading with Awareness and Authenticity. Women In Business, 60(5), 27-30.

Page 5: Mastery Timeline by Justin Algera

STRATEGIES FOR LEARNER ENGAGEMENT

JUN 2014Goal: To learn techniques for creating engaging trainings using various media, games and technology to create appealing curriculums and training to a myriad of learning types

Strategies/Tactics: Explore pioneering training systems and designs to document the most exciting techniques on my

online journal.

Read: Engaging the Online Learner: Activities and Resources for Creative Instruction by Rita-Marie Conrad & J. Ana Donaldson.

Improve my skills in Captivate: lynda.com-Captivate Projects

Page 6: Mastery Timeline by Justin Algera

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE

JUL 2014Goal: To enhance my literacy in media and technology in order to increase interaction, learner control over content, and for learning networks.

Strategies/Tactics: Learn how to integrate social media into effective e-Learning systems.

Join and become an active participant in LinkedIn’s Using Social Media in Instructional Design group: USING SOCIAL MEDIA

Learn how to create an online community at : Lynda.com-Building an Online Community

Page 7: Mastery Timeline by Justin Algera

CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT

AUG 2014Goal: To learn how to integrate filmmaking, music and gaming in training to motivate learners and staff.

Strategies/Tactics: Enhance and increase my skills in various staff training approaches and evaluation.

Work on including more media-rich content into my training delivery systems.

Learn how to use Moodle by watching: lynda.com-Moodle 2.6 Essential Training

Increase understanding of adult learners motivation by accessing the following research:

Rakich, J. S., Pittinger, L. A., & Hirschbuhl, J. J. (1999). Characteristics and Motivational Factors of Adult Learners. Education & Society, 17(2), 33-42.

Young Ju, J., Kyu Yon, L., & Su Mi, K. (2012). A Model for Predicting Learning Flow and Achievement in Corporate e-Learning. Journal Of Educational Technology & Society,

15(1), 313-325.

Page 8: Mastery Timeline by Justin Algera

INSTRUCTIONAL DESIGN AND EVALUATIONSEP 2014

Goal: To take the knowledge I gain from evaluating design strategies, and develop an Instructional design model best suited for my field of work. I also plan to learn greater means of assessment on how my trainings are adding value to learners

Strategies/Tactics: To work on completing useful project plans and be able to evaluate their effectiveness.

Research various examples of instructional design methodologies and document them in my Mastery Journal.

Work on building webinars by watching: lynda.com-Webinar Fundamentals

Read and dissect the following research article to gain a better understanding of Instructional Design Models:

Baturay, M. (2008). Characteristics of Basic Instructional Design Models. Ekev Academic Review, 12(34), 471-482.

Page 9: Mastery Timeline by Justin Algera

DIGITAL MEDIA AND LEARNING APPLICATIONS

OCT 2014

Goal: To learn tools on how to integrate digital media software within the design process. Also to gain understanding of various software within the instructional design world.

Strategies/Tactics: Increase knowledge of various media software for cooperate training systems.

Work on creating effective projects utilizing cutting edge media design materials.

Improve my skills in Photoshop by watching: lynda.com-Photoshop CC Essential Training

Read/Research: Trends and Issues in Instructional Design and Technology By Robert Reiser from the IDTMS Resource Guide

Page 10: Mastery Timeline by Justin Algera

MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN

NOV 2014Goal: To learn how to use music and other audio sources within the instructional design process.

Strategies/Tactics: Research importance of music within the learning process.

Create original pieces of music to add to the training projects I create.

Improve my skills with Garage Band utilizing this video:

Lynda.com- Garage Band Essential Training

Page 11: Mastery Timeline by Justin Algera

FILMMAKING PRINCIPLES FOR INSTRUCTIONAL DESIGN

DEC 2014Goal: To learn the basics of filmmaking and video creations in order to develop instructional videos that will enhance learning in my projects.

Strategies/Tactics: Develop skills in video techniques to improve visual effects and provide a richer learning

experience in my designs.

Learn storyboarding techniques to create better videos designed for learning.

Enhance my knowledge of Final Cut Pro X by watching and studying: www.lynda.comFinal-Cut-Pro-X-1011-Essential-Training

Page 12: Mastery Timeline by Justin Algera

GAME STRATEGIES AND MOTIVATIONJAN 2015

Goal: To gain the knowledge of game design techniques and strategies that will motivate learners as well as assessment techniques to examining which techniques are most successful.

Strategies/Tactics: Learn and understand different kinds of gaming models that can be used in corporate learning

and designs.

Learn how to design using Flash by watching : lynda.com-Flash-Professional-CS6-Essential-Training

Develop a system of assessment in gaming approaches to refine efficacy of methodology used.

Study and research the techniques used at: instituteofplay to gain a better understanding of using games as a learning tool.

Page 13: Mastery Timeline by Justin Algera

LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION

FEB 2015My goal in this course is to learn to train and deliver content within a learning management and learn skills necessary to possibly create my own LMS.

Strategies/Tactics: Learn the skills to assess and evaluate the myriad of Learning Management Systems (LMS) that are

in the market place and how to pick the best one based on the needs of learners.

Enhance my Learning Management systems knowledge by watching: Lynda.com-Instructional Design Wizard

Read/Research: Learning Management Systems and Instructional Design: Best Practices in Online Education By Yefim Kats from the IDTMS Resource Guide.

Join and become an active participant in LinkedIn’s LMS and e-learning group: LMS and e-learning

Page 14: Mastery Timeline by Justin Algera

MEDIA ASSET CREATIONMAR 2015

Goal: To continue to learn how to create media for projects, while trying to take into account the limitations of delivery methods and the learners’ technical ability.

Strategies/Tactics: Increase digital photography skills to create richer media for the projects I create.

Research and add several articles to my online journal that reflect cutting edge media design and delivery.

Increase skills with Adobe Illustrator by watching: lynda.com-Illustrator CC Essential Training

Research and learn :

Design for How People Learn By Julie Dirksen from the IDTMS Resource Guide.

Page 15: Mastery Timeline by Justin Algera

INSTRUCTIONAL DESIGN AND TECHNOLOGY FINAL PROJECT

APR 2015Goal: To take everything I have learned in the past year and create a media-rich final project that will show that I have taken a number of steps on my path to Mastery.

Strategies/Tactics:

Combine all techniques and research I’ve learned and reviewed to create a plan for final project.

Read/research the following items from the IDTMS resource guide to increase skills in evaluation and assessment: Evaluation Theory, Models, and Applications By Daniel L. Stufflebeam & Anthony J. Shinkfield; Qualitative Research & Evaluation Methods By Michael Quinn Patton; http://www.theinnovationcenter.org/files/doc/B5/RI%20pp %2068%20Evaluation%20Methods.pdf

Begin researching new positions in field that will utilize new education and skills gained through the IDTMS. Gather all past projects and research into portfolio. Add to CV/Resume to send to hiring managers of the positions found during searches.

Watch lynda.com-Overview instructional design to assist me in fine tuning the details of my final design project.

Page 16: Mastery Timeline by Justin Algera

CHARACTERISTICS OF A GOOD MENTOR IN IDT:

In my journey to Mastery, I hope to find a mentor that has at least a few of the following attributes:

Patience:

Being a mentor is like being a parent. It takes equal parts caring, understanding and sometimes “tough love”. Patience is a skill that will allow the mentor to remain calm when at times tempers may be getting the best of people.

Be a role model:

Setting a great example and a high level of expectation for the mentee to rise to is crucial for getting the best out of individuals.

Committed to the role of mentoring:

They have to realize that at times, it can be thankless and tiresome but despite that, they are willing to continue the role of working to get the best out of people and having a positive impact on others.

Open to sharing as much as possible:

Having the ability to choose experiences that they feel are appropriate and helpful, while also sharing the mistakes and failures not just the successes.

Want the mentee to succeed

They realize that they are not in a competition and want individuals to be successful.

Has great experience

They have done a number of things within the field while maintaining a good reputation and being esteemed by colleagues in the professional community

Page 17: Mastery Timeline by Justin Algera

INDUSTRY LEADERSYong Zhao -residential Chair and Associate Dean for Global Education in the College of Education at the University of Oregon (Aguirre, 2012).

Contact info: (541) 346-8275/ Email: [email protected]

Jaime Casap-Global Education Evangelist for Google (Aguirre, 2012).

Contact info: www.linkedin.com/pub/jaime-casap/0/333/1ba

 

Cody Wright- Senior Instructional Designer at Apple Retail

Contact info: https://www.linkedin.com/pub/cody-wright/11/2ba/a61

Tracy Bissette- Chief Learning Officer and Co-Founder | Weejee Learning (Raymer,2013)

Contact https://www.linkedin.com/in/tlbissette

 

Cathy Moore- consultant, trainer, and instructional designer to large organizations worldwide.

Contact info: http://blog.cathy-moore.com/contact-cathy-moore/

 

Connie Malamed- Founder of the elearning coach.com and author of Visual Language for Designers (Raymer,2013)

Contact info: (301) 371-5684/ Email: connie@ conniemalamed.com

References:

Aguirre, H. (2012, May 30) Tech & Learning’s 2012 Most Influential in EdTech. Tech & Learning. Retrieved from: http://www.techlearning.com/features/0039/tech--learnings-2012-most-influential-in-edtech/52564#sthash.P7fGLwAQ.dpuf

Raymer, R. (August 2013). The Rock Stars of eLearning: An interview with Tracy Bissette . 5/22/14 : http://elearnmag.acm.org/archive.cfm?aid=2513562 DOI: http://dx.doi.org/10.1145/2513562

Cody Wright. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From:https://www.linkedin.com/profile/view?id=39562345&authType=name&authToken=Udp6&trk=prof-sb-browse_map-name

Cathy Moore. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From: https://www.linkedin.com/profile/view?id=21683708&authType=OUT_OF_NETWORK&authoken=iVY2&locale=en_US&trk=tyah&trk Info=tarId%3A1401016777980%2Ctas%3ACathy%20mo%2Cidx%3A1-2-2

Page 18: Mastery Timeline by Justin Algera

FULL SAIL UNIVERSITY COMMUNITY

I plan to join and be an active online member of the following clubs and groups at Full Sail University:

IDTMS:

https://orgsync.com/77809/chapter

W.E.B (web enabled brains) Club:https://orgsync.com/56185/chapter

Creative Student Networking Group:https://orgsync.com/57437/chapter

http://larrydrob7.wix.com/csng

https://www.facebook.com/creativestudentnetworking

https://twitter.com/fscsng

http://www.linkedin.com/groups/Creative-Student-Networking-Group-4423308?gid=4423308&trk=hb_side_g

Social Media Club:https://orgsync.com/79045/chapter

https://www.facebook.com/FSSocialMediaClub

https://twitter.com/FSSMClub

Emerging Technology Group:https://orgsync.com/69875/chapter

Page 19: Mastery Timeline by Justin Algera

IDT INVOLVEMENT & PLNThe following resources will allow me to get involved with my field of interest as well as expanding my Personal Learning Network to help me grow my level of Mastery. This will not only allow me to make meaningful connections in my area of education, but also allow me to gain new ideas and insights into being a great designer/instructor:

Organizations to follow and become members of:

http://www.astd.org

http://www.elearningguild.com

http://www.instructionaldesign.org

Blogs to follow and research:

http://blog.cathy-moore.com

http://www.articulate.com/rapid-elearning/

http://www.iddblog.org

http://theelearningcoach.com

http://christytucker.wordpress.com

Heroes & Companies on Twitter to follow:

Jony Ive: https://twitter.com/therealjonyive

Tim Cook: https://twitter.com/tim_cook

John Lasseter: https://twitter.com/Mater4ever

Disney*Pixar: https://twitter.com/DisneyPixar

Disney: https://twitter.com/Disney

Cathy Moore: https://twitter.com/CatMoore

Jaime Casap: https://twitter.com/jcasap

Instruction Design Jobs: https://twitter.com/InstrDesignJobs

Page 20: Mastery Timeline by Justin Algera

REFERENCESAguirre, H. (2012, May 30) Tech & Learning’s 2012 Most Influential in EdTech. Tech & Learning. Retrieved from:

http://www.techlearning.com/features/0039/tech--learnings-2012-most-influential-in-edtech/52564#sthash.P7fGLwAQ.dpuf

Baturay, M. (2008). Characteristics of Basic Instructional Design Models. Ekev Academic Review, 12(34), 471-482.

Raymer, R. (August 2013). The Rock Stars of eLearning: An interview with Tracy Bissette . 5/22/14 : http://elearnmag.acm.org/archive.cfm?aid=2513562 DOI: http://dx.doi.org/10.1145/2513562

Cashman, K. (2008). PERSONAL MASTERY: Leading with Awareness and Authenticity. Women In Business, 60(5), 27-30.

Cathy Moore. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From: https:www.linkedin.com/profile/view?id=21683708&authType=OUT_OF_NETWORK&authoken=iVY2&locale=en_US&trk=tyah&trk Info=tarId%3A1401016777980%2Ctas%3ACathy%20mo%2Cidx%3A1-2-2

Cody Wright. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From:https://www.linkedin.com/profile viewid=39562345&authType=name&authToken=Udp6&trk=prof-sb-browse_map-name

Conrad, R., & Donaldson, J. A. (2004). Engaging the online learner: activities and resources for creative instruction. San Francisco, Calif.: Jossey-Bass.

Full Sail University: Campus and Online Degrees. (n.d.). Full Sail University: Campus and Online Degrees. Retrieved May 31, 2014, from http://www.fullsail.edu

Designing for the social web from the Course Building an Online Community. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Business-Online-Marketing-tutorials/Designing-social-web/151648/163646-4.html

Greene, R. (2012). Mastery. New York, NY, US: Penguin

Institute of Play. (n.d.). Institute of Play. Retrieved May 31, 2014, from http://www.instituteofplay.org

Instructional Design Wizard from the Course Up and Running with Desire2Learn. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Desire2Learn-tutorials/Instructional-Design-Wizard/141463/148101-4.html

Page 21: Mastery Timeline by Justin Algera

REFERENCES (CONT.)lynda.com Training | Final Cut Pro X 10.1.1 Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Final-Cut-Pro-tutorials/Final-Cut-Pro-X-1011-Essential-Training/161520-2.html

lynda.com Training | Flash Professional CS6 Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Flash-Professional-tutorials/Flash-Professional-CS6-Essential-Training/96304-2.html

lynda.com Training | GarageBand Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/GarageBand-tutorials/GarageBand-Essential-Training/156620-2.html

lynda.com Training | Illustrator CC Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Illustrator-tutorials/Illustrator-CC-Essential-Training/122469-2.html

lynda.com Training | Moodle 2.6 Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Moodle-tutorials/Moodle-26-Essential-Training/163093-2.html?srchtrk=index:1%0Alinktypeid:2%0Aq:corporate %2Btraining%0Apage:1%0As:relevance%0Asa:true%0Aproducttypei

lynda.com Training | Photoshop CC Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Photoshop-tutorials/Photoshop-CC-Essential-Training/122999-2.html

lynda.com Training | Webinar Fundamentals. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Business-Educational-Technology-tutorials/Webinar-Fundamentals/149838-2.html?srchtrk=index:1%0Alinktypeid: 2%0Aq:Instruction%2Bdesign%2Bevaluation%0Apage:1%0As:relevance%0Asa:true%0Aproducttypeid:2

lynda.com Training | Captivate Projects: Software Simulations. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Captivate-tutorials/ Captivate-Projects-Software-Simulations/153185-2.html

Overview of instructional design from the Course Instructional Design Essentials: Models of ID. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Education-Higher-Education-tutorials/Overview-instructional-design/161318/175132-4.html

Rakich, J. S., Pittinger, L. A., & Hirschbuhl, J. J. (1999). Characteristics and Motivational Factors of Adult Learners. Education & Society, 17(2), 33-42.

Reiser, R. A., & Dempsey, J. V. (2002). Trends and issues in instructional design and technology. Upper Saddle River, N.J.: Merrill/Prentice Hall.

World's Largest Professional Network (n.d.). Retrieved May 31, 2014, from https://www.linkedin.com/groups?gid=1883667&trk=vsrp_groups_res_name&trkInfo=VSRPsearchId:200449291401393318567,VSRPtargetId:1883667,

Young Ju, J., Kyu Yon, L., & Su Mi, K. (2012). A Model for Predicting Learning Flow and Achievement in Corporate e-Learning. Journal Of Educational Technology & Society, 15(1), 313-325.