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A Model Assigned Rule (or MAR) represents the inherent qualies
found in some vessels, the increased ability of certain crew or the
addional eecveness of one weapon over another. The Stat Card of
a model will specify any Model Assigned Rules that apply to a model.
AIR HUNTER (weapon)
This weapon receives a +1 bonus to hit on its Aack Dice (AD)rolls
against Obscured models. IfNO weapon is listed, theAir Hunter
Model Assigned Rule is applied to ALL weapons on the model.
ALTITUDE SKIMMING
If this model is Obscured and at an All Stop, it can ONLY be aected
by Ack Ack (AA) and Boarding Assaults.
AMPHIBIOUS
This model can move both in Water and on Land; if moving through
Water reduce its Movement (Mv) by HALF. Apply any reducon for
moving through Water before making any other adjustment to the
models Movement.
ARMOURED BELLY
This model receives +1 to its Crical Rang (CR) against anyAackor
Counteraackmade from a lower Height Level.
ARMOURED TOPSIDE
This model receives +1 to its Crical Rang (CR) against anyAackor
Counteraackmade from a higher Height Level.
ASSAULT WEAPON (weapon)
During the Boarding Segment, this model can iniate a Boarding
Assaultwith this weapon,as if it were a Robot, using its InitalAack
Point (AP) value, OR it can iniate a standard Boarding Assault using
its current Aack Point value. IfNO weapon is listed, theAssault
Weapon Model Assigned Rule is applied to ALL weapons on the
model.
BOMBARD (weapon)
When using Indirect Fire, this weapon hits on a 5 or6. IfNO
weapon is listed, the BombardModel Assigned Rule is applied to
ALL weapons on the model. If a Weapon Type is listed as being a
Bombard, it automacally has this Model Assigned Rule.
COMBUSTIBLE CARGO
If this model is Destroyed, all models that are within 4 of the centre
of the model, and at the same Height Level, are aacked with a
number ofAack Dice (AD) equal to double the InitalHull Point (HP)
value of the Destroyed model. This explosion has no eect on models
that are on the other side of solid terrain that blocks Line of Sight.
CONVOY DUTY
This model can have up to one Tiny Flyer Squadron aached to it as a
Combat Air Patrol (CAP).
COORDINATED ASSAULT
If two or more models with the Coordinated AssaultModel Assigned
Rule iniate a BoardingAssault against the same target model, the
BoardingAssault will receive +1Aack Dice (AD) for each model
iniang the Boarding Assault that has a current Assault Point (AP)
value greater than 0 AND the Coordinated AssaultModel Assigned
Rule.
CORROSIVE (weapon)
If the number of hits from anAackor Counteraack, that includes
at least one weapon with the Corrosive ModelAssignedRule, equals
or exceeds the DamageRang (DR) of the target model, place one
Corrosivemarker on the target model. If the number of hits equals
or exceeds the CricalRang (CR) of the target model, place two
Corrosivemarkers on the target model. During the End Phase roll 1D6
for each Corrosivemarkeron a model; on a roll of1, 2 or 3 remove
the Corrosivemarker, on a 4, 5 or 6 the model loses 1Hull Point (HP)
and keeps the Corrosivemarker. IfNO weapon is listed, the Corrosive
Model Assigned Rule is applied to ALL weapons on the model.
COVERED DECKS
A Tiny Flyer that has landed on this model cannot be targeted with
Ack Ack (AA).
DASH AND ELAN
If this model iniates a BoardingAssault, the BoardingAssault will
receive +1Aack Dice (AD) if the model has a current Assault Point
(AP)value greater than 0.
DECK CREWS
Once per game a Carriermodel can add one DestroyedTiny Flyer
back into its Tiny Flyer Squadron. The Wing must be Landed
on theCarriermodel, or the Tiny Flyer must have belonged to
a Reconnaissance Squadron. The Wing can be launched in any
subsequent Turn, as normal. The Carriermodels Tiny Flyer capacity
cannot be exceeded as a result of the Deck CrewsModel Assigned
Rule.
DESTRUCTIVE ORDNANCE (weapon)
If the number of hits from this weapon equals or exceeds the Damage
Rang (DR) of the target model, roll on the Crical Hit Table as if the
roll had equalled or exceeded the Crical Rang (CR) of the model. If
NO weapon is listed, the Destrucve Ordnance Model Assigned Rule
is applied to ALL weapons on the model.
DEVASTATING ORDNANCE(weapon)
If this weapon gets any 6s on the FIRST roll of any Aack Dice (AD),
TWO extra D6 are generated for each 6 that is rolled. Any subsequent
6s generate ONE extra D6 as normal. IfNO weapon is listed, the
Devastang Ordnance Model Assigned Rule is applied to ALL
weapons on the model.
MODEL ASSIGNED RULES (MARs)
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DIEHARD CREW
This model rolls an addional D6 when resolving any Bravery Test.
DOUBLE DECKER
This model can launch two Squadrons ofTiny Flyers, land two
Squadrons ofTiny Flyers, or launch one Squadron and land one
Squadron ofTiny Flyers at the same me.
ELECTRICAL DEFENCES
If this model is the target of a Boarding Assault it gains +3Ack Ack
(AA).
ELITE CREW
If this model is involved in a Boarding Assault it receives a +1 bonus to
hit on its Aack Dice (AD)rolls.
ELUSIVE TARGET
This model is only hit on a 5 or6 if targeted by Ordnance weapons
from a Small Class model.
EMPLACED
This model can be deployed anywhere on the board, but it CANNOT
be placed within the deployment area of any opposing player. Deploy
this model using the standard deployment rules.
EXPERIENCED ENGINEERS
This models RepairRolls are successful on a 1, 2, 3 or 4.
EXTENDED RANGE
This model can iniate a Boarding Assault against a target within 8.
FEARLESS
This model automacally passes all Bravery Tests.
FAST TARGET
This model is only hit on a 6 if targeted by Ordnance weapons from a
Capital Class model.
FEROCIOUS
If this model is involved in a Boarding Assault it receives a +1 bonus to
hit on its Aack Dice (AD)rolls.
FLIGHT CAPABILITY
This model can move both in the Air and on Land; if moving through
the Air reduce its Movement (Mv) by HALF. Apply any reducon for
moving through the Air before making any other adjustment to the
models Movement.
FORWARD OBSERVER
This model can re its Bombardweapon using Indirect Fire at Range
Band 2. If it does re into Range Band 2, it does NOT need a Spong
model or Tiny FlyerReconnaissance Plane to provide Line of Sight.
FUEL RESERVES
If this model suers a Crical Hit roll a D6; on a 5 or 6 place a Raging
Fire markeron the model.
GAS ALERT
If this model iniates a Boarding Assault, the Boarding Assault
receives +2Aack Dice (AD).
GROUND CLAMPS
If this model is at an All Stop it cannot move, be moved, or rotated,
and receives a +1 bonus to hit on its Aack Dice (AD)rolls.If this
model suers a Sturginium Flare result on the Crical Hit Table while
at an All Stop, it does not teleport; instead this model is Destroyed.
HARD IMPACT (weapon)
If the number of hits from this weapon equals or exceeds the Damage
Rang (DR) of a target, the target is knocked back 2 directly away
from the source of theAack. This may cause a collision to occur.
If the target model cannot move the full 2 it sll causes Collisiondamage as if it were a new contact. IfNO weapon is listed, the Hard
ImpactModel Assigned Rule is applied to ALL weapons on the model.
HULL BREAKER
If this model performs a Ram and equals or exceeds the Crical
Rang (CR) of its target, the target loses 1D3 addional Hull Points
(HP) as well as suering the full eect of the Crical Hit. This model
ignores the eects ofTreacherous Terrain.
HULL RIPPER
If this model performs a Ram and equals or exceeds the Defensive
Rang (DR) of its target, place this model with its A touching the
opposite side of the target model, as if it had just passed underneath
it in a straight line. This model cannot be touching any other model orsolid terrain at the end of this movement; if there is not enough room
to place this model, you cannot use the Hull RipperModel Assigned
Rule.
HULKING
This model counts as being one Size Class larger than its dened
SizeClass for the purpose of determining Line of Sight only. When
a model is determining Line of Sight to this model, a Surface Level
model is NOT an ObstrucngModel if it is one SizeClass smaller than
the Firing orSpong model.
ICON
If a model in your Fleet is within 8 of the centre of this model, roll an
addional D6 when resolving any Break Test or Bravery Test. Mulpleinstances of the IconModel Assigned Rule do not give a cumulave
bonus.
IMMOVABLE
This model cannot move, be moved, or rotated. If this model suers
a Sturginium Flare result on the Crical Hit Table it does not teleport;
instead this model is Destroyed.
IMPERVIOUS
If this model is the target of any Boarding Assault, reduce the amount
ofAack Dice (AD) rolled against the model by HALF.
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INCENDIARY ROUNDS (weapon)
If the number of hits from anAackor Counteraack, that includes
at least one weapon with the Incendiary Rounds Model Assigned
Rule, equals or exceeds the DamageRang (DR) of the target model,
place one Raging Firemarker on the target model. IfNO weapon is
listed, the Incendiary Rounds Model Assigned Rule is applied to ALL
weapons on the model.
INDESTRUCTIBLE
If this model is Destroyed, do not remove it from the board. A
Boarding Assault can sll be performed against this model aer it has
been Destroyed and it can sll be Capturedas normal. Any Crical Hit
that aects Assault Points (AP) will sll apply to this model aer if it
has been Destroyed if it has any Assault Points remaining, or a Prize
Crew.
INVENTIVE SCIENTISTS
If this model uses a Generator, you can re-roll one of the D6 rolled,
but must accept the new result. If a 1 is rolled on a D6 as a result of
using this Model Assigned Rule, this model CANNOT use a Generator,
of any type, again during the CURRENT acvaon.
INVINCIBLE
This model CANNOT be damaged by Rocket or Torpedo Ordnance
aacks, or any Model Assigned Rule associated with them.
IRON RAM (number)
If this model performs a Ram, reduce the amount ofAack Dice (AD)
rolled against this model by HALF.
JETTISON DAMAGE
This model CAN recover 1 Hull Point (HP) once per game, at the
beginning of its Squadron acvaon, but it gains the Vulnerable
Model Assigned Rule from that point on, for the rest of the game.
LETHAL STRIKE (weapon)
If the number of hits from anAackor Counteraack, that includes at
least one weapon with the Lethal StrikeModel Assigned Rule, equals
or exceeds the DamageRang (DR) of the target model, the target
model loses 1 addional Assault Point (AP). IfNO weapon is listed,
the Lethal Strike Model Assigned Rule is applied to ALL weapons on
the model.
LIMITED RESOURCES
If this model iniates a Boarding Assault, it receives a -1 penaltyto hit
on its Aack Dice (AD).
LONG LEGS
This model CAN move over models and terrain that are one or more
Size Class Smaller than its dened Size Class, and DOES NOT acvate
Mines whilst doing so. This DOES NOT allow this model to end its
acvaon on top of another model.
MAGNETIC MINES
If this model has laid any Mines, it can move each Mine marker up to
2, in any one direcon, during the End Phase of each Turn. If a Mine
marker is moved to within the acvaon range of another model, the
Mine aack is resolved immediately. If the ship that deployed the
Mines is Lost, the Mines can no longer move.
MANOEUVRABLE
If this model is at an All Stop it can rotate up to 90 degrees during its
next acvaon, instead of removing the All Stop token.
MINEFIELDS
This model can deploy 5Mines, with 5Aack Dice (AD) each,
anywhere within 12 of the centre of the board, aer all players have
deployed their Fleet. These Mine markers CANNOT be deployed
within 4 of a model, token or other Mine marker.
PACK HUNTER
AnyAackor Counteraack, that includes at least two models withthe Pack HunterModel Assigned Rule, receives +1Aack Dice (AD)
for each addional model, aer the rst, which has the Pack Hunter
Model Assigned Rule.
PANIC DIVE
If this model makes anAackor a Ram, it can aempt to perform a
Panic Dive immediately aerwards. Roll a D6; on a 5 or 6 this model
succeeds and is now Submerged. A model can ONLY aempt to Panic
Dive once per acvaon.
QUICK LAUNCH
Tiny FlyersLaunchedfrom a Carriermodel with the Quick Launch
Model Assigned Rule can move using their full Movement (Mv) on
the Turn that they are Launched, without losing any Fuel.
RADIO NETWORK
If this model has been deployed and is NOTLost, the controlling
players HandofGame Cards is increased by ONE.This can increase
a players Handsize beyond the normal maximum of5. Mulple
instances of the Radio NetworkModel Assigned Rule do not give a
cumulave bonus.
RAPID FIRE
If this model makes anAackor Counteraackusing its Ack Ack
(AA), it can re-roll up to TWO of the Aack Dice (AD) rolled, but must
accept the new results.
REASSIGNMENTAer performing a successful Boarding Assault, any models with the
ReassignmentModel Assigned Rule can redistribute their remaining
Assault Points (AP) amongst themselves. No model may exceed its
original Assault Point rang as a result of the ReassignmentModel
Assigned Rule. Models reduced to 0Assault Points due to the
ReassignmentModel Assigned Rule can acvate normally.
REDOUBTABLE (weapon)
Any weapon with the Redoubtable Model Assigned Rule only reduces
its Aack Dice (AD) by 1 for every 2Hull Points (HP) of damage taken.
IfNO weapon is listed, the Redoubtable Model Assigned Rule is
applied to ALL weapons on the model.
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RUGGED CONSTRUCTION
AnyAackor Counteraackagainst a model with the Rugged
Construcon Model Assigned Rule must reduce the number ofAack
Dice (AD) rolled by 1.This reducon happens AFTER performing any
Split Fire, Linked Fire or Combined Fire.
SECURITY POSTS
Any Boarding Assault against a model with the Security Posts Model
Assigned Rule must ignore the rst two hits scored when rolling
Aack Dice (AD) to resolve the Boarding Assault.
SHARPSHOOTERS
At any point during its Squadron acvaon, this model can target an
enemy model within 4 that is not a Robot, and is neither Obscured
nor Submerged. Roll 1D6; on a 5 or 6 the target loses 1 Assault Point(AP).
SHALLOW WADER
This model can move both in Water and on Land,provided that it
always remains within 4 ofLand terrain. If travelling through Water
it does notreduce its Movement (Mv).
SHARP TURN
This model can Turn during the minimum move made at the
beginning of its acvaon, rather than moving DIRECTLYahead.
SILENT RUNNING
If this model is Submerged and at an All Stop, it can ONLY be aected
by Concussion Charges (CC) and Boarding Assaults.
SMALL TARGET
This model is only hit on a 5 or6 if targeted by Ordnance weapons
from a Capital Class model.
SPOTTER
If this model in NOTObscured and has Line of Sight to a target, a
Capital Class model from the same Fleet can use Indirect Fire against
the target.
STRATEGIC OBJECTIVE ()
If this model is Captured or Destroyed, the opposing player gains
addional Victory Points (VP) equal to its Strategic Objecve Value.
STREAMLINED HULL
If this model does not make any turns during the Movement Segment
of its Squadron acvaon, its Movement (Mv) allowance is increased
by 1.
STURGINIUM BOOST
At the start of the Movement Segment of this models Squadron
acvaon, roll a D6; on a roll of5 or 6 the models Movement (Mv)
allowance is increased by 2. If this model is part of a Squadron, the
Squadron only rolls once, and applies the result to ALL models in the
Squadron with the Sturginium BoostModel Assigned Rule.
SWIFT ASCENT
If this model makes anAackor a Ram, it can aempt to perform a
Swif Ascentimmediately aerwards. Roll a D6; on a 5 or 6 this model
succeeds and is now Obscured. A model can only aempt to Swif
Ascentonce per acvaon.
TELESCOPIC ZOOM (weapon )
AnAuxiliaryweapon with the Telescopic Zoom Model Assigned Rule
can increase its range to a number of inches equal to the stated
Telescopic ZoomValue.
TERROR WEAPON (weapon)
If the number of hits from anAackor Counteraack, that includes
at least one weapon with the Terror WeaponModel Assigned Rule,
equals or exceeds the CricalRang (CR) of the target model, thetarget model must immediately take a Break Test. IfNO weapon is
listed, the Terror Weapon Model Assigned Rule is applied to ALL
weapons on the model.
TOWERING
This model canAackor Counteraackusing its Primary weapons
against ying models in Range Band 1.
VULNERABLE
If this model suers a Crical Hit, the Crical Hit Table result can be
re-rolled by your opponent, but they must accept the new result.
WATER HUNTER (weapon)
This weapon receives a +1 bonus to hit on its Aack Dice (AD)rollsagainst Submerged models. IfNO weapon is listed, the Water Hunter
Model Assigned Rule is applied to ALL weapons on the model.