mark chen job talk 2013
DESCRIPTION
Covering a quick definition of games and expert play; a summary of Leet Noobs: The Life and Death of an Expert Player Group in WoW; and current and future research plans. Also, a choose your own adventure intro and a couple of easter eggs. :)TRANSCRIPT
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The Talk page 1
You see a man preparing to give anacademic job talk…
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The Talk page 1
You see a man preparing to give anacademic job talk…
But all he’s doing is reading aloud.
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The Talk page 1
You see a man preparing to give anacademic job talk…
But all he’s doing is reading aloud.It’s a little surreal.
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The Talk page 1
You see a man preparing to give anacademic job talk…
But all he’s doing is reading aloud.It’s a little surreal.
In fact, he’s just playing achoose-your-own adventure game…
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The Talk page 1
You see a man preparing to give anacademic job talk…
But all he’s doing is reading aloud.It’s a little surreal.
In fact, he’s just playing achoose-your-own adventure game…
Do you:
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The Talk page 1
You see a man preparing to give anacademic job talk…
But all he’s doing is reading aloud.It’s a little surreal.
In fact, he’s just playing achoose-your-own adventure game…
Do you:Ask him to get on with it? (Turn to
page 8.)
Let him continue? (Turn to page 15.)
OR
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Get on with it! page 8
The man snaps his head up and begins to stammer.
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Get on with it! page 8
The man snaps his head up and begins to stammer.
He apologizes profusely and
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Get on with it! page 8
The man snaps his head up and begins to stammer.
He apologizes profusely andmakes excuses about losing track of time
or something equally inane.
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Get on with it! page 8
The man snaps his head up and begins to stammer.
He apologizes profusely andmakes excuses about losing track of time
or something equally inane.After he regains his composure,
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Get on with it! page 8
The man snaps his head up and begins to stammer.
He apologizes profusely andmakes excuses about losing track of time
or something equally inane.After he regains his composure,
he asks how you all are.
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Get on with it! page 8
The man snaps his head up and begins to stammer.
He apologizes profusely andmakes excuses about losing track of time
or something equally inane.After he regains his composure,
he asks how you all are.He prepares to roll a 20-sided die.
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Get on with it! page 8
The man snaps his head up and begins to stammer.
He apologizes profusely andmakes excuses about losing track of time
or something equally inane.After he regains his composure,
he asks how you all are.He prepares to roll a 20-sided die.
Turn to page 23.
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Let’s see what’ll happen page 15
After a short while…
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Let’s see what’ll happen page 15
After a short while……
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Let’s see what’ll happen page 15
After a short while……
The man looks up, realizing everyone’s looking at him.
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Let’s see what’ll happen page 15
After a short while……
The man looks up, realizing everyone’s looking at him.
He stammers and does a nervous laugh.
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Let’s see what’ll happen page 15
After a short while……
The man looks up, realizing everyone’s looking at him.
He stammers and does a nervous laugh.After he regains his composure,
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Let’s see what’ll happen page 15
After a short while……
The man looks up, realizing everyone’s looking at him.
He stammers and does a nervous laugh.After he regains his composure,
he asks how you all are.
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Let’s see what’ll happen page 15
After a short while……
The man looks up, realizing everyone’s looking at him.
He stammers and does a nervous laugh.After he regains his composure,
he asks how you all are.He prepares to roll a 20-sided die.
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Let’s see what’ll happen page 15
After a short while……
The man looks up, realizing everyone’s looking at him.
He stammers and does a nervous laugh.After he regains his composure,
he asks how you all are.He prepares to roll a 20-sided die.
Turn to page 23.
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D20 resultsRoll Result Effect
1 Critical failure!
Strip to your undies, run around like a chicken, and faint.
2-9 It’s looking iffy.
Continue with presentation, but try to be more engaging.
10-19
It’s going well!
Continue with presentation, but don’t get cocky.
20 Critical success!
A beam of light shines on you for the rest of the day.
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Emergent forms of expert gaming
Outline: brief statement on why games
matter past research on learning and expert
practice in World of Warcraft (WoW) current and future plans takeaways“Of all the things that make me a geek, nothing brings me more joy, or is more important to me, than gaming. I am the person I am today because of the games I played and the people I played them with as I came of age in the 80s.” – Wil Wheaton
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Games are important huge cultural significance; shared,
global ubiquitous and pervasive
Ian
Gib
son
SharpW
riter
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Games are important for learning game = systems of
constraints w goals play = exploring and
understanding systems expert play = pushing,
exploiting, hacking systems for an imagined future
gaming = contextualized play in a larger ecology
(see also: Gee, 2011 GLS chat)
linkitch
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The world is made of systems!
gaming life systems -> success in life
How to cultivate gaming attitude?
(see also: Sutton-Smith, McGonigal)
enfu
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What does gaming look like?
a lot like STEM practice (cf. NRC’s framework for k12 STEM and LSIE volumes)
expert practice emerges out of “mangle” (Pickering, 1993)
critical, inquisitive, goal-oriented, playful
But each subculture/affinity group is a little different. It’s not monolithic.
Next up: expert practice in WoW raiding
(For more on 21st century skills, turn to page 74.)
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Leet NoobsTHE LIFE AND DEATH OF
AN EXPERT PLAYER GROUPIN WORLD OF WARCRAFT
This work was funded in part by the National Science Foundation through the Science of Learning Center program under grant SBE-0354453.
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World of Warcraft
MMOG 6 million subscribers in 2006
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World of Warcraft
MMOG 6 million subscribers in 2006 fantasy with races / classes
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World of Warcraft
MMOG 6 million subscribers in 2006 fantasy with races / classes complete quests, kill
monsters for loot and XP
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Raiding
large group joint activity highly coordinated specialized roles organization and leadership Molten Core
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Leadership tasks required for raiding
Wolfenstein, 2010
See also: Reeves & Read, 2009
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Ethnographic methods (Taylor; Steinkuehler) pool of 60 regular players, 40 per session 2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time over 1000 hrs of chat data ~100 hrs of video + select posts on web forums disciplined perception (Stevens & Hall, 1998)
Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
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Ethnographic methods (Taylor; Steinkuehler) pool of 60 regular players, 40 per session 2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time over 1000 hrs of chat data ~100 hrs of video + select posts on web forums disciplined perception (Stevens & Hall, 1998)
Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
Remember, who you give soulstones to will change when we encounter Majordomo Executus, but, until then, the priest or shaman who you’ve been assigned to should have your soulstone at all times.
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Ethnographic methods (Taylor; Steinkuehler) pool of 60 regular players, 40 per session 2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time over 1000 hrs of chat data ~100 hrs of video + select posts on web forums disciplined perception (Stevens & Hall, 1998)
Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
Remember, who you give soulstones to will change when we encounter Majordomo Executus, but, until then, the priest or shaman who you’ve been assigned to should have your soulstone at all times.
a magic item that warlocks can give to others so that they can come back to life if they are killed
priests and shaman can bring others back to life (resurrect)
it’s important to give rezzers the ability to come back to life so they can rez the rest of the raid group
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Theorizing the practice• Push-pull relationship of objects in a
network of activity…– Actor-Network Theory (Latour, 2005)
– Distributed Cognition (Hutchins, 1995)
– Mangle (Pickering, 1993; Steinkuehler, 2006)
– Assemblage (Deleuze & Guitarri, 1987; Taylor, 2006)
– Arrangement (Stevens, Satwicz, & McCarthy, 2009)
– Object-Oriented Ontology (Bogost, 2006, 2009)
– Roles and responsibilities constantly renegotiated, redistributed, and reconfigured to adapt to local settings
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Regular chat channels and specialized ones by character role
say whisper party raid healsting madtankin splittranq madsheep soulburn madrogues
Communication practices
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Hierarchical and interwoven19:30:00.953 : [2. madrogues] Rebecca: good... poison up... assist wei
-'good' refers to the fact that no Rogues said they have not done this fight. Even so, Rebecca clarifies our role—use poisons on our weapons and focus-fire on Wei's target.
19:30:02.484 : [5. madtankin] William: where is wallace tonight?
-madtankin channel for the Warriors. wallace is a character who usually comes to our raids.
19:30:07.703 : [Raid] Maxwell: Henry peels to Marcie
-role assignment
19:30:10.468 : [3. healsting] Drusella: *runs around like crazy people*
-Druids are getting a little silly now...
19:30:12.656 : [3. healsting] Sven: We could... DPS shaman, Holy Nova priests?
-more suggestions on turning certain healers into damage dealers instead
19:30:15.312 : [5. madtankin] Wallace: I didn't make it in time. Rawr!
-Wallace is still subscribed to the madtankin channel even though he is not part of the raid. These custom chat channels exist independently from any other channels in the game.
19:30:17.453 : To Lori: May I have a healthstone pretty please?
-Healthstones made by different Warlocks sometimes have different amounts of healing they can do (depending on how a player has 'specced' the character) which means they can be stored in one's inventory at the same time. In this case, I know Larry and Lori create different types of healthstones, so I've requested one from each.
19:30:17.687 : [Raid] Maxwell: Horace peels to Mary
-role assignment
19:30:19.640 : [4. soulburn] Lori: Les-for this fight you will be ssing Derek.
-what to do with that one soulstone that Lester has available
Communication practices
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Analysis methods Discourse and interaction analysis (Jordan & Henderson, 1995)
Functional Pattern Analysis (FPA) (Rogoff et al., 2002)
Visualization of chat (Chen, 2009)
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Some game play
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Main topics of book
1. expertise2. trust
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Expertise in game mechanics?
i.e., players exploring boundaries
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unit frames showing health and status of raid members
my health and status
enemy health and status
cooldown timers for temporary effects
threat meter enemy
debuffs
ability buttons
more ability butt
ons
tank targets
chat window
various bits of info to keep track of
temporary bonuses or impairments (buffs
and debuffs)
minimap +add-on buttonsstreaming combat text
name and health of enemy
the jumble in the middle is the actual in-game fight
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Expertise as sociomaterial practice Emergent through push-pull of constraints-workarounds Limited by access to the right social networks
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Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
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Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
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Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
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Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
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Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
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World of Warcraft wiki
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shared values of hanging out with friends gaming more than just players’ relationship
with game – huge social component
Camaraderie and trust
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I love our raid. I know we are all going to get burned out at times and frustrated and upset and disagree with one another. It is part of being human. We are like brothers and sisters really. Stuff like this is going to happen.
meltdown prevented by realignment / reiteration of group values
Camaraderie and trust
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A new add-on and its effect on raiding
no longer keeping models in our heads real-time visualization of numbers
(For details of how fights in WoW worked and how the add-on changed the group’s practice, turn to page 80.)
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Death
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Victory!
threat meter add-on
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Insights from WoW• Becoming expert depended on access to expert groups
and expert practice. (Collins & Evans, 2007)
• Not all players could gain access.
• Group success depended on coordinated action and trust in others to play their roles. (Hutchins, 1995)
• For my group, trust came from hanging out and having fun: social and cultural capital.
• Add-on changed how raids worked.
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Insights from WoW• Becoming expert depended on access to expert groups
and expert practice. (Collins & Evans, 2007)
• Not all players could gain access.
• Group success depended on coordinated action and trust in others to play their roles. (Hutchins, 1995)
• For my group, trust came from hanging out and having fun: social and cultural capital.
• Add-on changed how raids worked.
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The Death of a Raid
• Add-on reflected overall change in WoW community.• emphasized efficiency,
progression, loot
• Didn’t just let us offload cognition; also offloaded trust. (surveillance tool)
• Hanging out and having fun wasn’t enough anymore.
• Eventual fracturing of group.
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The Death of a Raid
• Add-on reflected overall change in WoW community.• emphasized efficiency,
progression, loot
• Didn’t just let us offload cognition; also offloaded trust (surveillance tool)
• Hanging out and having fun wasn’t enough anymore.
• Eventual fracturing of group.
Better understanding of game and development of tools led to demise of group—Were we playing it wrong??
And what’s this mean for education?
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What next?continue investigating local gaming cultures• marginalized
groups of players• BoardGameGeek
users• DIY culture• golden age for table-
top
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What next?review of game making tools for k-16 use
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What next?design games that explore morality, critical engagement, meaningful decisions, and humanity
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Gaming practice is highly situated and emergent in local cultures.
Expert gamers push at boundaries, find workarounds, and work towards an imagined future.
Education (incl. game designers) could cultivate a gaming way of life.
Takeaways
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Emergent Forms ofExpert Gaming
Mark Chen@[email protected] markdangerchen.net
January 2013
Psst!Is that an easter egg?
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Emergent forms of expert gaming
Congratulations! You’ve found the secret page!It lets you teleport to other parts of the story
and see the parts you missed!Go back to beginning. (Turn to page
24.)
See more about 21st century skills. (Turn to page 74.)
Learn about how fights work in WoW and how an add-on changed practice. (Turn to page
80.)
Read about possible courses from this speaker. (Turn to page 73.)
Attempt to break this presentation. (Turn to page ??)
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Possible coursesGaming in context• Ecology of gaming (Salen)• In-game, in-room, in-world (Stevens et al.)• Mangle of gaming (Steinkuehler)• Assemblage of play (Taylor)
Games ethnography• Ethnography and virtual worlds (Boellstorff,
Nardi, Pearce, Taylor)• Making virtual worlds (Malaby)• Gaming as culture (Williams, Hendricks,
Winkler)
Designing games for museums• Active Prolonged Engagement (Exploratorium)• Learning science in informal environments
(NRC)
Social dilemmas and morality in games• Moral ambiguity in The Witcher (Chen)• Tragedy of the Commons (Hardin)
(To return to main story, turn to page 71.)
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New literacies and 21st century skills
Produce, consume, remix, and critique
Communicate and coordinate Play and problem solve Perform, identity shift, and
metacognate Think in systems and form
social networks (Jenkins et al., 2006, NRC, 2010)
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New literacies and 21st century skills
Produce, consume, remix, and critique
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New literacies and 21st century skills
Communicate and coordinate
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New literacies and 21st century skills
Play and problem solve
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New literacies and 21st century skills
Perform, identity shift, and metacognition
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New literacies and 21st century skills
Think in systems and form social networks
(To return to main story, turn to page 28.)
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Tripartite roles: tank, healer, DPS
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Tripartite roles: tank, healer, DPS
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Tripartite roles: tank, healer, DPS
Yo, over here!
!
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Tripartite roles: tank, healer, DPS
rogue (DPS)
warrior(tank)
priest (healer)
mage (DPS)Yeah, hit me!
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Tripartite roles: tank, healer, DPS
rogue (DPS)
warrior(tank)
priest (healer)
mage (DPS)
pew pew!
Yeah, hit me!
SS, SS, Eviscerate!
+300 +120
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Tripartite roles: tank, healer, DPS
rogue (DPS)
warrior(tank)
priest (healer)
mage (DPS)
pew pew!
Yeah, hit me!
SS, SS, Eviscerate!
+300 +120
Has the most threat and monster “aggro”
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Threat and aggroTime 1
Player Ability Activated Threat Generated (hypothetical)
Existing Threat
Total Threat(hypothetical)
Wendy (tank) Sunder 260 780 1040
Rand (DPS) Sinister Strike 140 560 700
Shaun (healer) L. Healing Wave 400 400 800
Mandy (DPS) Frostbolt 500 0 500
Time 2Player Ability Activated Threat Generated
(hypothetical)Existing Threat
Total Threat(hypothetical)
Wendy (tank) Sunder 260 1040 1300
Rand (DPS) Sinister Strike 140 700 840
Shaun (healer) L. Healing Wave 400 800 1200
Mandy (DPS) Frostbolt 500 500 1000
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KTM (Kenco’s Threat Meter)
(To return to main WoW story, turn to page 58.)