manifestations of death in modern video games

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MANIFESTATIONS OF DEATH IN MODERN VIDEO GAMES

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Manifestations of Death in Modern Video Games. Variance In Death Portrayal . Old School Life System Instant Respawn Death of a Party Member Story Driven Death Life After Death Death as Punishment/Reward Death in Economic Terms Immortal Characters. Old School Life System . - PowerPoint PPT Presentation

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Page 1: Manifestations of Death in Modern Video Games

MANIFESTATIONS OF DEATH IN MODERN VIDEO GAMES

Page 2: Manifestations of Death in Modern Video Games

Variance In Death Portrayal Old School Life System

Instant Respawn

Death of a Party Member

Story Driven Death

Life After Death

Death as Punishment/Reward

Death in Economic Terms

Immortal Characters

Page 3: Manifestations of Death in Modern Video Games

Old School Life System Limited number of lives popularized in early gaming Mario: Galaxy comes under fire for using this system in a

way not fitting its gameplay Considered by many to be out of date Done because of adherences to formula and the nostalgia

factor attached to the Mario franchise

Page 4: Manifestations of Death in Modern Video Games

Old School Life Cont.Aware of the systems stagnation, proponents of it have designed explanations for the multiple life situation.

Super Smash Bros. Brawl The adventure mode, a nod to older style games, the life system is explained by a team of heroes, one for each life. Showcase different characters, mixing strengths.

Maximo: Ghosts to Glory An agreement is made between Maximo and death itself. In exchange for tokens Maximo gains life. Bargaining stage of grief.

Page 5: Manifestations of Death in Modern Video Games

Old School Life Cont. This style of death

simulation is popular with video game parodies and while breaking the 4th wall in video games.

The Futurama video game uses the extra life system as a plot device to move along the story and as an in reference for video game fans.

http://www.youtube.com/watch?v=YjyQQ67cM5Q

2:40 - 4:06

Page 6: Manifestations of Death in Modern Video Games

Instant Respawn: Death doesn’t matter

Works off a series of checkpoints or saved files

Popular in most FPS titles, as well adventure games

Death reduced to minor inconvenience, something to avoid if possible but not necessary

Page 7: Manifestations of Death in Modern Video Games

Instant Respawn cont.• Emphasis on individualism “an army of one”• The cowboy showing no weakness, overcoming all odds• Fear of death is eliminated, indulges the fantasy of immortality• Injury is temporary/no consequences for risk taking• Halo removal of human weakness through cybernetics • Oddworld: Strangers Wrath, a straight forward western with anthropomorphized characters •Bullets are literally brushed off the hero's body to regain health

Page 8: Manifestations of Death in Modern Video Games

Instant Respawn cont. Respawns are just

do over's Time bending

games expand upon that concept

Explains the immortality

Removes the apprehension of failure

Escapism

Page 9: Manifestations of Death in Modern Video Games

Death of a Party Member The death, as a result of gameplay, is of a major character or

team mate and it is completely permanent Appears often in RPGs, much more common in Japanese games Emphasis on responsibility to your group and on wise careful

decision making Retreat/regrouping sometimes preferable to “guns blazing”

style of play

Page 10: Manifestations of Death in Modern Video Games

Death of a Party Member• Increases tension and importance of each encounter• Adds to the emotional impact of the games, choosing which characters live for strategic reasons• Increases replay value do to the possibility of different characters surviving

• It is common for American gamers to sidestep this type of game play• Restarting the game anytime one of there characters dies • Removing personal responsibility and recreating the “Respawn” game type

Page 11: Manifestations of Death in Modern Video Games

Story Driven Death• The player may or may not be responsible for the death• May be of the playable character or of close supporting characters• Important plot point, often the turning point of the game• Designed to deepen emotional assimilation of player into game world

Page 12: Manifestations of Death in Modern Video Games

Life After Death Popular in

MMORPGs. World of Warcraft

Soul separates from body

Spiritual representation

Player must earn life back

Unable to interact with world

Ghost Quests

Page 13: Manifestations of Death in Modern Video Games

Death as Punishment/Reward

•Most recognizably used in Mortal Kombat

•Humiliation/Vindication

•Nothing at stake but pride

•Built in humiliation system

•AI rarely if ever uses the system

• Has changed very little over time

•http://video.google.com/videoplay?docid=2670768672552604868#

Page 14: Manifestations of Death in Modern Video Games

Death in Economic Terms• Primarily found in RTS’s• Characters are be thought of as forms of resources• Minimal emotional connection

• Properly simulates disconnect of large scale war decisions • Protectiveness of units directly related to how expensive they are.

Page 15: Manifestations of Death in Modern Video Games

Immortal Characters• Characters too powerful to be killed but still need a way to lose.

• Superman Returns, health is seen in terms of damage done to the city.

• Superman’s duty to his city is what is at stake.

• Creates a protective paternal relationship with the civilians in the game.

•Self sacrifice – continually exposing oneself into pain to protect others.

Page 16: Manifestations of Death in Modern Video Games

Immortal Characters Cont.

• Pokémon captured by main character never die• Pokémon graveyards exist in games so Pokémon are

mortal• When trained by main character Pokémon are

exponentially more powerful• Main character is responsible for immortality• Player possesses infinitely powerful beings

• Player is god

Page 17: Manifestations of Death in Modern Video Games

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