managing projects in digital humanities

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Jeremy Boggs Creative Lead, Center for History and New Media Managing Projects in the Digital Humanities

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Presentation given at Digital Dialogues, February 10, 2009, organized by the Maryland Institute for Technology in the Humanities.

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Page 1: Managing Projects In Digital Humanities

Jeremy BoggsCreative Lead, Center for History and New Media

Managing Projectsin the Digital Humanities

Page 2: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Five Phases

• Strategy - The big picture

• Scope - Specific requires and goals

• Content - The Stuff.

• Design - How the Stuff looks and works

• Development - How to get the Stuff to the user.

Page 3: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

No phase should finish until the previous phase is finished

Page 4: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Timeline for Project

Strategy

Scope

Content

Design

Front-End Dev

Back-End Dev

Page 5: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Areas of Responsibility

Design

DevelopmentContent

BrandingAestheticHow users interact with content

Data StructureProgrammingFront-end and Back-end

Text, Images, VideoInformation ArchitectureWhat users will interact with

Page 6: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Strategy and scope encompass content, design, and development

Page 7: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Strategy

Page 8: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Strategy

• Usually comes in the form of a grant

• What you’re building, broadly.

• Why???

Page 9: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Gulag: Many Days, Many Lives

Page 10: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Strategy - Gulag

• Create resource for teachers and students to learn more about the Soviet Gulag

• Archive hard-to-access sources

• Provide ways for the public to share stories.

Page 11: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Scope

Page 12: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Scope

• Tangible components to realize Strategy

• Outlines responsibilities for each person

• Translates user needs and objective into specific requirements to build.

• Make a Scope Document!!!

Page 13: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Scope - Gulag

• Upload ~300 primary sources, with Russian translation

• Create exhibit with ~20 pages, organized by theme

• Create plugin to let users follow a prisoner through exhibit

• Create a form to allow for public contributions

Page 14: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Content

• Information Architecture

• Content Inventories

• Site Maps

Page 15: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Content Inventory

Page 16: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Site Map

Page 17: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Content Outcomes

• Sitemap with overall structure of the site, relationships among pages

• Inventory of content; what gos on each page or “state” in your project.

Page 18: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Design

Page 19: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Design = Communication

• What do you want to communicate?

• What do you want users to remember?

• How do you want users to respond?

Page 20: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Wireframes

Page 21: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Point of Wireframes

• Make sure all content is accounted for on each page; A visual content inventory.

• Display relative importance of content

• Serve as basis for...

Page 22: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Color Mockups

Page 23: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Pre-Mockups

• Talk to stakeholders about look and feel

• Create mood boards, color palettes

• Help people make informed design decisions

Page 24: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Design Critique

• Designers: Explain WHY you made specific decisions

• Avoid talking about likes: “I like green,” or “I don’t like Garamond.”

• Do the design choices work for the message you want to convey, the experience you want to provide?

Page 25: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Development

Page 26: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Front End Development - HTML, CSS

Page 27: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Back End Development - PHP, MySQL

Page 28: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Don’t Reinvent the Wheel

• Create a starter kit.

• Use a CMS: Drupal, Omeka, WordPress

• Use Frameworks: Zend, CodeIgniter, CakePHP

• Use Libraries: Yahoo UI, Prototype, jQuery

Page 29: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Strategies for Success

• Make responsibilities, deadlines clear.

• Efficient communication

• Create a hub for sharing information

Page 30: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Milestones

Strategy

Scope

Content

Design

Front-End Dev

Back-End Dev

Page 31: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Milestones

Strategy

Scope

Content

Design

Front-End Dev

Back-End Dev

Page 32: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Clear communication

• Responsibilities - Assign roles, tasks.

• Expectations, goals - Scope is important to all.

• Meetings

• Have a purpose, agenda, specific timeframe

• Someone leads.

• Evaluate afterwards.

Page 33: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Project Management Apps - Basecamp

Page 34: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Project Management Apps - Trac

Page 35: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Project Management Apps - PB Wiki

Page 36: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Provide a central place for project team to share info, keep track of progress.

Page 37: Managing Projects In Digital Humanities

Jeremy BoggsC Digital Dialogues, February 10, 2009

Be a Cheerleader!