making videogames more accessible: how? why? mick donegan
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Making Videogames More Accessible: How? Why? Mick Donegan Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UKTRANSCRIPT
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Making Videogames
More Accessible: How? Why?
Mick Donegan
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Adjunct Professor, Faculty of Design
Adjunct Senior Lecturer, Faculty of Education
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“Gaze Interaction and Applications of Eye
Tracking”
“Brain-Computer Interfaces in their ethical,
social and cultural contexts”
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R &D Coordinator
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Take away….
• What the SpecialEffect charity does
• An insight into the particularly benefits of access to mainstream videogames for disabled people
• Some examples of videogame accessibility features (physical difficulties)
• Where to find out more about videogames accessibility
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The UK and Ireland
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The UK and Ireland
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“Make a
Wish”
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“Make a
Wish”
Technology
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…for rehabilitation, communication, friendship, fun,
creativity, …
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Rights of the Child
Article 31 (Leisure, play and culture): “Children have the right to relax and play, and to join in a wide range of cultural, artistic and other recreational activities.”
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Sculpture created with
eye movement
Alex
Alex
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Elliott
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Christian
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Charlotte
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Henry
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Becky
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Isaac
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Arlo
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Simon
Everyone is a unique project…
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….requiring a unique solution
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But there are some developers whose options include features that meet us
half way.
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FIFA
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Reece Reece
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Reece
Joystick and two switches
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Call of Duty
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Can’t hold ADS (Aim Down Sight) button and shoot at same time.... but can toggle ADS button on and off (‘SCOPE’ switch).
Shaz
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Dirt 3
Driving assists such as 'Corner Braking' which slows down your car automatically when approaching a corner and 'Auto Steer'
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Insert screenshot of remapping here
Dirt 3
…also has full button re-mapping which enables people to configure their own controls.
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Callum
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Accelerate, brake & steer left & right all mapped to just left analogue joystick
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Where we try it
Where we apply it
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Collaborators
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