magical chess

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    Magical Chess

    Jenty

    Manjula

    Sathakkathullah

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    Outline

    Story Outline Main Effect

    How we did it..

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    Story Outline

    Two actors play chess. While one actorgoes out to attend a call, the other actormoves her chess coin.

    Unpredictably, the opposite player chesscoins, knight and pawn change to 3D CGcharacters and starts moving.

    Once the opposite player approaches totake her seat back, the CG characterschange back to actual chess coins

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    Main Techniques

    Distinctive 3D DOSCH wireframeskeleton models as CG characters

    Morphing

    Keying Image Blurring

    Animation

    Artificial Shadow

    Occluding effect

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    How we did it

    Took real footages of two players playing chess

    Took real footages of player playing without the

    knight and soldier

    Real knight and pawn change to 3D CGcharacters

    3D CG character starts moving

    3D CG characters change back to Real knightand pawn

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    The Making of Magical Chess

    How we transform the real knight and

    pawn to 3D CG

    characters??????????? How 3D CG character starts moving

    ??????????? How 3D CG characters transform back to

    real knight and pawn ???????????

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    Animation

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    Animation - CG Characters

    CG Knight and Pawn from Dosch Models Wireframe technique and texture mapping

    applied for body and armor creation

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    Animation Joints

    Built skeleton and joints to move theknights hand using IKHandle

    Keyframing CG objects movements

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    Animation - Occlusion

    Dummy CG chess pieces built usingpolygons

    Handle occlusion

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    Animation - Occlusion

    White dummy chess piece for easierkeying

    Same color as background

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    Animation Camera Angle

    Added a virtual camera to simulate theangle of the live footage

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    Animation Shadows & Lighting

    Depth Map shadows created for CGcharacters

    Show more realistic effect

    Point Light was used to cast shadow

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    Animation - Shadows

    Dummy CG chess pieces to receivecasted shadows from CG character

    Only set to receive shadow and not

    casting shadow

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    Animation - Shadows

    Dummy CG chess piece (knight) to blockthe shadow behind

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    Animation - Rendering

    Rendered CG characters and shadows

    separately

    Need to adjust shadow color to match livefootage, done in After effects

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    Animation Problems Faced

    Skeletons and Joints Creation Consists of many parts for both CG

    characters (body and armor)

    Skin Deformation

    Moving one IKHandle

    affected the other handles,

    required a lot of skin

    painting and weight

    adjustments

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    Animation Problems Faced

    Shadows size, placement, color and lighting The real footages were taken under multiple light

    sources

    Real light sources were too far from chessboard,

    hence shadow cannot be clearly seen Originally used pure black as shadow color created

    in Maya, but too strong compared to real footage

    Adjusted shadow color to follow live footage color

    (light yellowish) -> Incorrect Back to using black color, changed opacity in after

    effects

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    Morphing

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    Knight and Pawn transformation

    Morphing effect Two phases

    Real Knight and Soldier to 3D CG characters

    3D CG characters to Real Knight and Soldier

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    Problems faced

    Tried Win Morph free

    software Found to

    be suitable only for

    images of similar

    size

    Finally used

    Fantamorph

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    But still

    Desired morphing effect was not achieved

    as the morphing was not gradual and

    looked unrealistic

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    So ..

    We split the process in to two steps

    Real knight and pawn to Small size 3D CG

    characters

    Small size 3D CG characters to Full-size sizeCG characters

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    But still the .

    With real footage

    background, the

    coins occluded by

    the knight also was

    morphed

    DISCARDED

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    Morphing Phase I

    Two sets of 3D CG character exported

    from Maya Small size and Full size

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    Morphing Phase I

    Small size CG

    image, exported from

    Maya, is composited

    with BG in After

    Effects

    These two images

    are morphed.

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    Morphing Phase I

    Morphed the small size CG image to full

    size CG image with plain BG

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    Morphing Phase I

    The morphed image sequence is

    composited with the background.

    Colour keying and ultimate

    advantages are used to

    remove background.

    Directional blur effect is used

    to make the characters fit into

    the live footage.

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    Problems Faced

    To have a glowing

    effect we tried with

    yellow background

    image but edges

    were not smooth inAfter effects

    DISCARDED

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    Finally .. With White Background

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    Compositing

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    Compositing

    Three different layers

    CG Character

    Artificial Shadow

    Live footage Main effects

    Keying

    Image Blurring

    Transforming (Opacity)

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    Compositing

    CG Character

    Ultimate Advantedge is used to take out the

    background color

    Color Keying is used to remove theremaining spilled colors.

    Directional Image blur is used to get the

    blurring effect in line to the live footage.

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    Compositing

    Artificial Shadow Initially tried with the after

    effects to get the shadow,but finally did well in Maya.This shadow is then

    exported. Used color keying to

    remove the whitebackground and compositewith the CG Character andlive footage.

    Reduced the opacity so that

    the shadow dont look verydark.

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    Compositing

    Occluding Effect

    Initially tried with the after effects to occlude

    the CG solder behind the real solder coin.

    Tried with masking. But the result is not

    satisfactory.

    So done in Maya with dummy solder coin.

    Removed the dummy solder in after effectsusing ultimate advant edge and color keying

    effect.

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    Compositing Starting and end morphing

    are rendered as separatemovies.

    Main animation is renderedwith the live footage as

    separate movie. Life footage movie is edited

    and kept as separatemovies.

    All these movies arecomposited into thesequential full length movie.(Adobe Premier)

    Title added at this stage.

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    Software and Plug-ins

    Maya plug-in for 3D studio formats

    3dsimport.mll

    Fantamorph 3.5

    Maya 8.5 After Effects Plug-in Ultimatte

    Advantage Adobe Premiere

    Camtasia Studio 5

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    Thank you