magic: the gathering glossary

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  • 8/9/2019 Magic: The Gathering glossary

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    Magic: The Gathering glossaryAnte - The stakes gambled on the match. Typically this

    is one card taken from the top of each deck before the

    games begins.

    Artifact - a magically powered object; also one of the

    basic spell types. Mages who build Artifacts are called

    Articers.

    Banned List - A list of cards banned during ofcial tourna-

    ments.

    Basic Land Plains (white), Islands (blue), Mountains

    (red), Forests (green), and Swamps (black).

    Dominia - The multiverse where Magic: The Gathering

    takes place.

    Enchant - One of the basic spell types. Enchantments are

    permanent until destroyed (or the card they are enchanting

    is destroyed). Only cast during the Main phase of a turn.

    Expansion Set - A limited edition run of Magic cards

    (typically 90 to 310), printed with a black border.

    First Strike - A creature with rst strike will not take any

    damage if the creature they are ghting takes a lethal

    amount of damage during the exchange. Two rst strike

    creatures are considered to attack each other

    simultaneously.

    Flying Attacks by ying creatures cant be blocked by

    non-ying creatures.

    Graveyard - Where cards go when killed, used, discarded,

    or removed from play. Some cards will allow you to later

    bring cards back from the Graveyard. Any player may, at

    any time, look through anyones graveyard.

    Interrupt - One of the basic spell types, it can be cast at

    any time. Also, the only way a fast effect may be

    countered.

    Land - Land is a special card type, which may only be

    played during your main phase, and only once per turn.

    There are basic lands and more exotic, special lands.

    Mana - A term for magical energy, used to cast spells and

    cause special effects. The most common source of Mana

    is tapping lands.Mana Burn - Damage taken from unspent mana at the

    end of any phase or attack. Each point of unspent mana

    causes one point of damage. This damage is considered

    colorless.

    Mana Pool - The amount of mana you have available at

    any given time.

    Permanent - any card that remains in play after being

    used, such as Lands, Artifacts, Enchantments, and Crea-

    tures.

    Poison - Some creatures will poison a player during battle.

    When any player has 10 (or more) poison counters, they

    lose the game.

    Regeneration - Creatures on the way to the Graveyard

    may be regenerated under special circumstances. They

    return to play with their enchantments intact. Creatures

    become tapped when regenerated.

    Sorcery - One of the basic spell types. They take effect

    immediately after being cast, but can only be cast during

    your Main phase.

    Spells - There are six basic spell types: Artifact, Enchant,

    Instant, Interrupt, Sorcery, and. Summon.

    Terms:

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    Magic: The Gathering glossaryWhite - White magic is the magic of healing and protec-tion, and draws its energies from the plains. Its traditional

    enemies are Black and Red.

    Untap Phase - The rst phase of your turn, when tapped

    cards are untapped. All cards are considered untapped

    simultaneously and no one can take any actions while

    untapping is happening.

    Upkeep Phase - The second phase of your turn, when

    upkeep costs are paid such as paying mana, or sacricing

    cards.

    Draw Phase The third phase of your turn. Draw one

    card from your deck.

    Main Phase - The fourth phase of your turn. During this

    phase you cast sorceries, enchantments, artifacts, play

    land cards (one per turn), and attack your opponent (one

    per turn).

    Discard Phase - The fth phase of your turn. If you are

    holding more than seven cards at this point, you must dis-

    card to the graveyard until you have exactly seven cards.

    End Phase - The sixth phase of your turn. This is the

    phase where you let your opponent know you are nished.

    Heal Creatures Phase - The seventh and nal phase of

    your turn. This is the phase where all damage to creatures

    is healed.

    Starter Deck - A pack of 60 Magic cards, including a

    small rulebook with everything you need to know. Typically

    includes 2 Rares, 13 Uncommons, and 45 Commons.

    Summon - One of the basic spell types.

    Tapping - Turning a card sideways or sticking a marker

    on it to show that its in use. Also, the term used to ex-

    plain when something is being used. I tapped my mana,

    means both that you physically turned them and that they

    are in use.

    Weenie Deck - A term for decks composed primarily of

    creatures that take two or less mana points to summon.

    The best defenses against a Weenie Deck are cards which

    can destroy lots of small creatures in one shot.

    Colors:

    Black - Black magic is the magic of death, and gains its

    power from Swamps and Bogs. Its traditional enemies are

    Green and White.

    Blue - Blue magic is the magic of the mind, and gains its

    power from Islands. Blue magicians are often adept at

    deceiving others and casting illusions. Air and water are

    also strongly associated with Blue. Its traditional enemies

    are Green and Red.

    Green - Green magic is the magic of life and peace, and

    draws its energies from forests. Its traditional enemies are

    Blue and Black.

    Red - Red magic is the magic of destruction, chaos, and

    war. It is also associated with earth and re. Red magicderives its powers from mountains. Its traditional enemies

    are White and Blue.

    Phases: