magic & mayhem
DESCRIPTION
RPG 4TRANSCRIPT
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Front CoverOpening PageCreditsContentsIntroductionChapter One: Flame and FaithArcane MagicVariant Rule: Arcane CorruptionSpellcasters
Divine MagicTests of FaithOrdeals
Fel EnergyFell OfferingsFell Poison
Rune MagicCreating Rune Families
Chapter Two: Prepare Yourselves!FeatsNew Core Class and Prestige ClassesRunemasterBombardierEngineerGraven OneShadow HunterSpiritwalkerSteamwarriorWardenWitch Doctor
Chapter Three: Fountains of ManaRune FamiliesRunesNew Spells
Chapter Four: Destiny and ReqardArmor and ShieldsWeaponsPotionsRingsRods, Staffs, and WandsScrollsWondrous ItemsMinor Artifacts
Chapter Five: Temple of BoomCreating and Using Technological DevicesVehicles: Movement and ManeuverabilityMalfunction EffectsCollaborative ConstructionMasterwork DevicesSpecial and Favored Materials
Technological DevicesAdventuring GearSpecial Substances and ItemsVehiclesWeapons
Zecker Devices
Appendix One: Constructs Black Iron GolemHarvest GolemJunk GolemSteam GolemStone WatcherStone Keeper
Appendix Two: Legal InformationBack Cover