lost dungeon
DESCRIPTION
Lost Dungeon. Nodular Games. Nodular Game Studios. Project Manager Lead Programmer Character 3D Design / Object Designer 3D Modeller / Animator Lead 3D Design ( Level / Environment ) Marketing / Website Production. Stefan Jory Luke Kavanagh Tim Ford Ben Costigane Steven Ford - PowerPoint PPT PresentationTRANSCRIPT
Lost Dungeon
Nodular Games
Nodular Game Studios
Project Manager Lead Programmer Character 3D Design /
Object Designer 3D Modeller / Animator Lead 3D Design ( Level /
Environment ) Marketing / Website
Production
Stefan JoryLuke Kavanagh
Tim FordBen Costigane
Steven FordJohn Timberlake
Game Description Lost Dungeon is a 3D Action-Roguelike Game. The character wakes up in a mysterious sunken
temple with no memory of how they got there. The player’s aim to explore and escape the dungeon.
The game progresses room by room in a randomly generated dungeon where certain tasks are specific to certain characters.
Once the player wins or dies, a score is calculated based on their treasure found/enemies defeated.
Built in XNA, 3D Modelling in 3DS Max.
Redmine
Gantt Chart
Target platform is .Net (Windows), language is C# Presently in preproduction, so prototyping various
mechanics Camera control and movement Map generation Combat
Programming
Game Controls
Movement
Jump Toggle Weapon
Interaction/Actions
Readies
Weapon
Camera
control
Enemy Design In the first level, there are 10 different types of
enemies including traps (mimic boxes/barrels). Enemies are designed to have a horror appeal to
fit the level design such as spiders, demons and zombies.
Each enemy has different attack patterns.
Enemy Concept Art
Character Design The gameplay is designed around 3 character
classes – Warrior, Rogue and Engineer. Warrior – Focus on fighting/action. Rogue – Focus on platforming. Engineer – Focus on puzzle solving. Specific objects in the room will only be activated
if a certain character uses it. Some rooms are more character specific however
all classes can fight.
Rogue Concept
Character Concept Art
Level Design The dungeon will be randomly generated over a
grid. Rooms are a mixture of corridors and themed
puzzle rooms such as horror/fire. The level is designed to accommodate each
character’s skillset.
Level Map Example
Questions?
That concludes this presentation.
Any questions?