lore of ruins
TRANSCRIPT
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8/13/2019 Lore of Ruins
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2.Warp Lightning
Cast on a 6 +
The Skaven points a fleshy paw
and bolts of greenish.black
lightning arc outwards.
\Warp Lightning is a magic missile
with a range of 24".
It causes D6 Strength 5 hits.
If the number of hits caused is 1,
then the caster suffers a Strength 5
hit instead of the target.
3. HowlingWarpgale -
Cast on a 7 +
The caster gestures twitchingly to
the skies and fierce hurricane
gales begin to build until it swirls
around the entire battlefield.
The sell summons dri!ing winds
that last until the start of the
casters ne#t $agic hase. %l&ing
creatures ma& not fl& and must use
their basic mo!e. 'll missile
weaons that roll To (it suffer a )1
enalt& in addition to an& other
enalties *long range, etc.+. This
sell does not affect Sa!en
missile weaons, as the unnatural
winds are di!erted b& the caster
himself
Cracks Call-Cast on an 11 +
With the arcane incantation invoked, the
Skaven ends by stamping his horrible pinkishrat-like foot, causing the very ground to split
asunder.' crac aears in the ground at the casters
feet andr uns for 4D6" in a straight line in an&direction in the casters arc of sight. 'n&
models in its ath must mae an Initiati!e testto lea out of the wa&. $odels that fail are
remo!ed as casualties. Instead of taing anInitiati!e test, war machines and chariots mustinstead roll a 5- orbe destro&ed.uildings *or a single section for larger
structures+ collase on a roll of 5-. 'n&models inside must ass an Initiati!e test orbe
remo!ed as a casualt&. /elace the building*or section for large buildings+ with difficult
terrain and lace sur!i!ors in a unit so that atleast one model is touching the newl& formed
rubble. If an& models cannot fit, the& are
remo!ed as casualties.
1. Skitterleap
Cast on a 5 +
With a !amf" the Skaven
Sorcerer disappears in a puff of
smoke to reappear elsewhere on
the battlefield.
This sell can be used on an&
friendl& infantr& character within
12", e!en if engaged in close
combat. This includes the caster
*unless it is a 0ermin ord, as it is
a monster+. The model ma&
immediatel& be laced an&where
on the battlefield, but it must be
laced at least 1" awa& from
enem& models.
1. Skitterleap
Cast on a 5 +
With a !amf" the Skaven
Sorcerer disappears in a puff of
smoke to reappear elsewhere on
the battlefield.
This sell can be used on an&
friendl& infantr& character within
12", e!en if engaged in close
combat. This includes the caster
*unless it is a 0ermin ord, as it is
a monster+. The model ma&
immediatel& be laced an&where
on the battlefield, but it must be
laced at least 1" awa& from
enem& models.
4. Death Frenzy-
Cast on a 9 +
#esticulating wildly the castergifts a unit
with a rabid and frothing urge to close
and strike the foe.
This sell can be cast on an& friendl& unit
within 1",e!en if engaged in close
combat. If successfull& cast,the unit will
go into a state of Death %ren3&, which is
the same as %ren3&, e#cet that it adds + 2
'ttacs not - 1. The sell ma&be cast on
units that are alread& affected b& %ren3&,
but the effects do not stac the unit will
ha!e a total of + 2 'ttacs. nce cast, a
unit will remain Death %ren3ied until the
unit loses in close combat. nits that are
Death %ren3ied suffer D6 automatic
wounds, with no armour sa!es, at the end
of each friendl& turn *distributed as er
shooting+.
5. Scorch-Cast on a 10+
The Skaven Sorcerer thrusts his
paws into the ground while
chittering fiery incantations.
The caster ma& summon a gout of
flame to blast out of the earth.
7lace the small round temlate
an&where within 24". 'n& model
touched suffers a Strength 4 hit.'ll wounds caused b& this sell
count as %laming 'ttacs. 'n& unit
that suffers an unsa!ed wound
must tae a 7anic test.
2.Warp Lightning
Cast on a 6 +
The Skaven points a fleshy paw
and bolts of greenish.black
lightning arc outwards.
\Warp Lightning is a magic missile
with a range of 24".
It causes D6 Strength 5 hits.
If the number of hits caused is 1,
then the caster suffers a Strength 5
hit instead of the target.
2.Warp Lightning
Cast on a 6 +
The Skaven points a fleshy paw
and bolts of greenish.black
lightning arc outwards.
\Warp Lightning is a magic missile
with a range of 24".
It causes D6 Strength 5 hits.
If the number of hits caused is 1,
then the caster suffers a Strength 5
hit instead of the target.
2.Warp Lightning
Cast on a 6 +
The Skaven points a fleshy paw
and bolts of greenish.blacklightning arc outwards.
\Warp Lightning is a magic missile
with a range of 24".
It causes D6 Strength 5 hits.
If the number of hits caused is 1,
then the caster suffers a Strength 5
hit instead of the target.
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8/13/2019 Lore of Ruins
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